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Textures

Textures to create custom SimCity 4 lots

308 Files

  1. AKNOWLEGDEMENTS:
    This mod would have fundamentally impossible to do without the work of Rivit, MGB, Gobias and KOSC. 
    I'm basically blending their creations or mimicking them, and using their software to create usable plugins.
    DESCRIPTION:
    King of SimCity recently published a repository of its SuperSHK and SuperSHK+ textures and taking the opportunity to expand the coverage of my sidewalk mod, I've downloaded it and created this custom textures, that REPLACE KOSC's ones. Why replace? Because it allows you to use them directly on any lot that already uses SuperSHK parkings, and because I'm lazy enough to not even try to get my own IID range.
    As a design choose, this textures doesn't include the coloured tiles on the paving (because keeping it produced some strange cropped and jagged motives), but only the base tiles, subtlely wealthified as in the sidewalk mod.
    This is the Sudden Valley version of the retexture, but it uses an open source texture that merely matches the colour and feel of Gobias' mod, so there is no actual redistributing of his work. In the near future and according to the users' demand, I'll release more versions for SD and HD grass textures; same thing if I manage to publish the basalt tiles' sidewalk.
    COMPATIBILITY:
    This mod REPLACES the original SuperSHK and SuperSHK+ (FAR) textures, so get sure it will load AFTER THE ORIGINAL KOSC FILES; alternatively, you can overwrite them to use less disk space, but that's not necessary. As they are a replacement pack, the textures will be automatically changed on all lots that use the original
    textures.
    FILE FORMAT: 
    The files are updated on 7z format, because it does wonders with repetitive bitmap files. You'll be downloading the full pack on just 3.4 Mb, while the full repository is 180 Mb. To open this files, you'll need Seven Zip, which is a free, open source, cross-platform, lightweight and programmable file compressor (unexplainably not the standard for everything); download it here. If, for any reasons, you cannot open the file or can't download sevenzip, send me a PM or left a comment here and I'll upload a more compatible zip version in no time  
    DEPENDENCIES: <-- copied from the original SuperSHK readme
    "None. This set will serve as a future dependency for my [KOSC] lots. While it is technically a standalone texture pack, SHK Parking Pack is very, very highly recommended to take full advantage."
    As is obvious, this mod will work but look awkward without using both Gobias' Sudden Valley terrain mod and my Veredas Santiaguinas sidewalk mod. You can also achieve a more seamlessly look complementing with MGB's TGN for Sudden Valley. Even more obvious, as this is a replacement pack for a dependency, you'll see nothing of it working unless having lots that use the textures: look for lots that require the SuperSHK textures or use KOSC Superparking modular lots to create your own parking lots ingame.
    LICENSE:
    This mod has a Creative Commons Attribution - Non Commercial 4.0 International license, what means you can use all its content directly or creating something derivately, while you give explicit attribution to all previous authors, and while you don't charge for accessing or using this content or a derivate you create of it.
    To create the textures, I used a grass texture on the public domain and Paint.net to mimic the colour of Gobias' Sudden Valley; and obviously, KOSC's SuperSHK repository. This last one is subject to its own license (check the linked post above) and previous authors, particularly Shokthrpy.
    SUPPORT and HELP:
    I made a development and support thread on Simtropolis, you can visit it on the following link:
     

    109 Downloads

       (1 Review)

    0 Comments

    Updated

  2. KOSC presents: SuperSHK+ FA3 Parking Textures
    Introduction

    Happy New Year! Need some irregularity in your lotting? SuperSHK is back with a plus and a whole assortment of FA3-aligned textures for you to play with.
    Overview
    This set contains at total of 482 new overlay textures.
    SuperSHK+ takes the original set and adds quite a bit of additional support for FA3 angled pathways. Additionally, there are a host of extra textures included meant to patch some missing areas from the first set.
    Details
    These textures are broken into 4 DATs. The included resource guide offers a slightly more detailed look at the different texture options offered here.
    DAT 1 - Curbs: Contains an assortment of FA3 aligned curb pieces and connectors.
    DAT 2 - Parking Transitions: Contains transitions and intersections between different parking types with FA3 curbs.
    DAT 3 - Pseudo-FA3 (PFA3): Contains a set of FA3 aligned orthogonal parking spaces and a few basic transitions.
    DAT 4 - Extras: Adds medians and additional support for S-Curves from the original set.
    Install Instructions
    Drop the files in your My Documents/SimCity 4/Plugins folder. These should show up under the overlay texture section in the lot editor and PIM-X. 
    Dependencies
    NONE. This set is a dependency. Lotters that want to take full advantage of this set will need the SHK Parking Pack and base set:
    Credit to shokthrpy for the original SHK set. Additional thanks goes out to rsc204 & rivit for their invaluable work with GoFSH (and Bender) and texture replacement -  this set would not be possible without their tools.

    438 Downloads

       (1 Review)

    2 Comments

    Updated

  3. Disclaimer:
    Please feel free to develop your own lots using these lot foundations/retaining walls, but if sharing them, please point to this files as a dependency.
     
    Short description:
    Some lots, when being placed on slopes, will either raise the floor beneath them, or cut into the hill. In the former case, a lot foundation is being created, in the latter, a retaining wall. Perhaps it's just me, but I’m quite surprised that I’ve only found very few plugins with custom foundations and none at all with retaining walls; therefore, I’ve turned some textures by Maxis or other authors (see below for credits) into lot foundations and retaining walls. This plugin therefore acts as a dependency for plugin developers, providing them with the necessary textures and exemplar files.
     
    Dependencies:
    As it is a dependency itself, this plugin has no external dependencies.
     
    Contained Files:
    LotFoundations.dat: Contains textures and exemplar files for lot foundations. Mandatory.
    RetainingWalls.dat: Contains textures and exemplar files for retaining walls. Mandatory.
    TestLots.dat: This file contains some testing lots that have one texture from both files applied to them, allowing you to test them in-game. These lots do not cost anything and do not have any special features. They are at the bottom of the park menu. If you do not want these lots, you can remove this file safely.
    Other than that, this download contains a Readme (unfortunately, due to its size, this time only in English) containing all necessary informations, as well as a tutorial on how to actually switch to another fondation/retaining wall and how to use lots if they are supposed to be placed on slopes.
     
    Installation:
    Move or copy all files in this archive into the Plugins folder of your copy of Sim City 4. To uninstall, just remove these files.
     
    Compatibility:
    This plugin should be compatible with all versions of Sim City 4. If you find out that this is not the case, please tell me.
     
    Credits:
    My special thanks go to all authors that kindly gave me permission to modify and share their work. At the moment, this ist just one person:
    Mas71: His set of Japanese hill retaining walls surely is part of the plugins that I’m using most frequently. Now, their functionability is even being expanded.

    388 Downloads

       (3 Reviews)

    8 Comments

    Updated

  4. Maxis Highway Override - Concrete Retexture
    by @Bipin, @rsc204 and @Samerton
     
    Information
    - This mod will replace the textures for the Maxis Highway Override network included in the Network Addon Mod to a concrete texture.
    Installation
    - To install this mod, paste the folder entitled "z____Concrete_MHO" directly into your plugins folder.
    - If you are installing the mod into a custom folder within your plugins, ensure it loads after the Maxis Highway Override itself.
    - Four optional files are included, please remove any that aren't needed:
      - z_BTM_Patch.dat
        For users of the Shinkansen (BTM) mod included in the NAM
      - z_Moonlinght_Alternate_ELR_Patch.dat
        For users of the Alternate El-Rail mod included in the NAM
      - z_RRW_Patch.dat
        For users of RealRailWay from the NAM
      - z_JapNAMFL_Overpasses_Patch.dat
        For users of the Japanese NAM Facelift Mods Overpasses. Ensure this loads after the Japanese NAM Facelift mod itself.
      Including these files without having the corresponding mods installed may cause issues.
    - To uninstall this mod, simply remove the folder containing the mod (by default "z___Concrete_MHO") from your plugins folder.
    Dependencies
    - Network Addon Mod with Maxis Highway Override installed
    Special Thanks
    - Thanks to @MandelSoft for providing the model files for the Maxis Highway Override tunnel entrances
    - A huge thanks goes to @rsc204 for the new version 2.0 models and fixes - check out other projects by rsc204 here
    Support
    - If you're experiencing an issue with the mod, you can find the support thead here: 
    http://community.simtropolis.com/forums/topic/59701-samertons-retextures-development-and-support/
     
    Textures created by @Bipin and Samerton - check out other projects by Bipin here
    Modded by @Samerton

    351 Downloads

       (8 Reviews)

    3 Comments

    Updated

  5. AKNOWLEGDEMENTS:
    This mod would have much harder to do without the work of Rivit, creator of GoFSH and the original Coastal Modd. My job was simply to create and replace some images, then letting the program to do its magic.
    DESCRIPTION:
    When planning my upcoming CJ, based on a volcanic island, I noted the lack of a black texture to match basaltic sands: the available ones were granitic, grey sands, or overly black and unrealistic ones.
    This newer sands should match adequately in any volcanic or basaltic coast, from Iceland to New Zealand, provided they are match with a dark cliff texture (there's an upcoming one from this part!). 
    This mod replaces textures both for terrain and beach lot sands, including custom ones.
    COMPATIBILITY:
    Just asure you this mod is loaded AFTER anyone changing the default sand textures.
    Also, being an SD texture, this is not compatible with HD terrain mods (like Gobias' and Lowkee ones), because they read the images as being four times bigger, stretching and pixelating them in the process. Also, those mods usually include their own sand textures.
    LICENSE: <-- this time there's no typo
    This mod has a Creative Commons Attribution - Non Commercial 4.0 International licence, what means you can use all its content directly or creating something derivately, while you give explicit attribution to all previous authors, and while you don't charge for accessing or using this content or a derivate you create of it.
    To create the textures, I used a sand texture made by tatyana.
    SUPPORT and HELP:
    I made a development and support thread on Simtropolis, you can visit it with the following link:
    matias93 Unexpected mod workshop

    80 Downloads

       (0 Reviews)

    0 Comments

    Updated

  6. A Special thanks to @rsc204 and Vortex for their Valuable help in understanding the Texture Index. 
    This file contains every texture I have ever made including the new field texture I just made. This is the final release under the name of JBM. You will need this pack for all upcoming lots. 
     
    A Special thanks goes to @CorinaMarie who was very helpful with the new texture added to this package. Thank you for your ideas and your support. 
     
    Anyone may use these textures. Please do not distribute them rather please point others to this file. Thank you.

    547 Downloads

       (2 Reviews)

    1 Comment

    Updated

  7. Hello everyone! This is my first Texture Pack.
    This contains a variety of textures for "plazas", and you can place the textures on Lots in the Lot Editor.
     
    Hope you enjoy.

    251 Downloads

       (1 Review)

    1 Comment

    Updated

  8. This pack contains only textures. The textures are similar to the sidewalks of Rio de Janeiro beaches like Copacabana and Ipanema.
    This pack has been created for the Rio 2016 Project.
    Installation Instructions:
    Unzip the file and move its contents to Documents/SimCity4/Plugins
     
     

    625 Downloads

       (2 Reviews)

    0 Comments

    Submitted

  9. Ever wanted to place just the rails on a concrete surface?
    Well, with 398 pieces at your disposal, now you can.
    PIMX and LE users rejoice!
    This RRW compatible sleeper-less and ballast-less texture set is made to be used on concrete, asphalt, brick and stone surfaces.
    I have covered almost every possible rail configuration. I left out some that would not be suitable to place on lots.
    Included with this pack is a comprehensive jpeg collection of some of the possible configurations to get you started.
    Remember that you can flip, mirror and rotate the tiles for even more possibilities. Your imagination is the limit.
    If you have any questions or would like me to add even more configurations, please visit my thread at SCD4 to post your requests.  http://sc4devotion.com/forums/index.php?topic=17211.340
    Dependencies?  Well none, because this is it!
    Simmer2 aka SM2

    283 Downloads

       (3 Reviews)

    0 Comments

    Updated

  10. KOSC presents: SuperSHK MEGA Parking Textures
    Introduction

    Take parking lots to the next level! SuperSHK MEGA Textures is the backbone of my Superparking Project, and combines the original Volume 1 alongside the newly complete Volume 2 set. This MEGA set combines both for the ultimate parking lot texture resource for SC4.
    Overview
    This combined set contains at total of 1281 overlay textures (352 from Vol 1).

    Volume 2 contains a mind-boggling 929 new overlay textures. This set focus on expanding the core aspects of Volume 1 while adding some rather ridiculous new options. As with before, many of the new textures influences were found primarily from around North America's tech centers including Overland Park, Denver Tech Corridor, Silicon Valley, and Irvine. Additionally, some other inspiration came from various locations around the UK, including Portsmouth - these were largely responsible for my designing of a bunch of UK-style road markings.
    As it is now officially part of this combined set, SuperSHK Parking Textures Vol. 1 is now obsolete! This set retains every single texture from volume 1 and provides some overall enhancements to a large amount of them, including the following:
    Smoother curves Alignment fixes Smoothing and resizing of existing road markings to maintain consistency Furthermore, the "Extra" textures included with both modular sets are also no longer necessary. To aid you in cleaning any leftover old stuff, there is a Cleanitol file included. You may also refer to it for manual deletion as well.
    Details
    These textures are broken into 8 DATs. The included resource guide offers more detailed explanations.
    DAT 1 - Ortho: Combines a ton of new pieces with the original Ortho set. Deals mostly with orthogonal parking and associated transitions.
    DAT 2 - Islands, Paths & Curbs: Combines the original set of Islands & Curbs with Paths (excluding markings). Adds many brand new curb pieces and transitions from various different parking types.
    DAT 3 - Diagonals: Combines the original set of Diagonal with new ones. Adds islands, offset diagonals and more orthogonal transitions.
    DAT 4 - Markings: Contains road marking goodness! Highlights include more block-end stop markings, pathing, and an entire section of UK-specific ones. Also comes with a way to transform standard parking spaces into "boxed" ones.
    DAT 5  - D-Types: Contains significant support of the original SHK diagonal-oriented spaces. Includes a full complement of transitions, curbs and some bonus special pieces including handicapped spots and an alternate style.
    DAT 6 - Combo Pieces: Adds an enhanced set of standard parking and curb textures with sidewalks and grass.
    DAT 7 - Miscellaneous: Includes some additional pieces that didn't quite belong elsewhere like parking-to-path transitions and S-curves.
    DAT 8 - Alternate Style: Adds an alternate orthogonal parking style in two colors.
    For Lotters
    Included is a resource guide containing a general breakdown of the set as well as a sample lot (found in the parks menu) and layout examples. There are also PIM-X groups included, for better organization and some time saving while digging through this massive set!
    Install Instructions
    Drop the files in your My Documents/SimCity 4/Plugins folder. These should show up under the overlay texture section in the lot editor and PIM-X. 

    Lotters, copy the contents of PIMXGroups.txt into your groups.ini file located in the PIM-X install directory.
    Dependencies
    None. This set will serve as a future dependency for my lots. While it is technically a standalone texture pack, SHK Parking Pack is very, very highly recommended to take full advantage.
    Credit to shokthrpy for the original set, which served as the template for me. It wouldn’t have been possible to create this without it! Additional thanks goes out to rsc204 & rivit for granting me tools to refine this development process, nos.17, Belfastsocrates, MushyMushy, T Wrecks for various texture tweaks and suggestions, and everyone that left a like/commented on any of my parking posts!
    Enjoy!

    8,044 Downloads

       (6 Reviews)

    2 Comments

    Updated

  11. KOSC presents: SuperSHK Parking Textures Vol. 1
    Introduction
    THIS PACKAGE IS NOW OBSOLETE. GO HERE:
     
    After weeks of experimentation, I am proud to bring you my first texture set as part of my Superparking project. Originally conceived as a simple modular parking set, it evolved into an extension of the base SHK Parking Pack, and quickly turned into its own beast. Now this agglomeration of random parking lot ideas is finally a reality.
    Overview

    This set contains 352 new overlay textures for building and customizing your parking lots to your heart’s content. Many of these ideas were from parking lot layouts utilized by many business parks around North America, such as Denver's Tech Center and Silicon Valley. Note that this set avoids the full-parking-block-on-one-tile option – I’m referring to the single tile textures with back-to-back parking spaces, which has long been a part of SC4 (it shipped with the game!). Unfortunately, most of these are completely unrealistic, since vehicles have either one car length or less to back out on, not to mention the one-car width paths. Ultimately this set is geared for lotting more realistic style of parking, which are largely influenced by our resident nos.17.
    These textures are broken into 4 components, each with separate DATs. The contents are as follows:
    Pack 1: SHK+ Plus Orthogonals
    An extension of the original parking textures (quite literally). Spaces are approximately 20% longer so that the car props now stay within the spaces rather than jut out past – credit goes to MushyMushy for this one. Unfortunately with this change, these overlays aren’t quite compatible with the original SHK end island props, but that’s actually remedied somewhat here as well. This pack also introduces brand new transition pieces which are offered in all 3 standard wealth options with both pavement as well as grass choices.
    Pack 2: Islands, Curbs & Paths
    A set of parking “islands” and curb pieces meant for general pathing. Curb pieces contain all 3 standard wealth grass and pavement options. Also introduces diagonal parking block “bisectors”, which is just a diagonal path that cuts through an orthogonal parking block.
    Pack 3: Junctions and Road Markings
    Contains basic junctions and road markings. Markings include solid median lines in yellow and white, as well as stop signs and zebra crossings. LHD is supported.
    Pack 4: Diagonals
    Contains a basic set of diagonal parking textures and necessary pieces to make fully standalone diagonal parking lots. Includes orthogonal transitions, end islands, and some pathing related pieces. This is the main highlight of this set, as diagonal parking has been a rather neglected component of SC4. Well, not anymore I say!
    Bonus: Lotting Examples
    There’s a small folder included called “Lotting Examples” that contains a few images of layout combinations that are now possible with this set. Hopefully lotters will find this useful .
    This set contains no actual lots -- those will come at a later time!
    Install Instructions
    Drop the files in your My Documents/SimCity 4/Plugins folder. These should show up under the overlay texture section in the lot editor and PIM-X.
    Dependencies
    None. This set will serve as a future dependency for my lots. While it is technically a standalone texture pack, SHK Parking Pack is a requirement to take full advantage.
    Credit to shokthrpy for the original set, which served as the template for me. It wouldn’t have been possible to create this without it! 

    1,366 Downloads

       (8 Reviews)

    3 Comments

    Updated

  12. Do you use a Sidewalk mod that does not come with a Maxis Texture Replacer? Have you made your own custom sidewalks and want to extend them from the transit networks to your Lots? If the answer to either question is yes, you'll want to click download.
    In essence this file is a tutorial with step by step instructions (Word Document) from simply replacing the three default Maxis plaza textures (10 minutes work) to complete removal of all of the default Maxis textures that use the Grey, White and Pink colour scheme.
    ============================================================================================================
    NEW OPTION (MTRDK_Automated_Preview.zip) - JUN 2015
    Due to a new technique, proposed by Rivit,, it is now possible to automate creating the textures in this set. You'll need the latest version of GoFSH to process them. If you select to download the file MTRDK_Automated_Preview.zip, you will find in the archive a texture repository with all the required files, including a script for use with GoFSH. For now, I will keep the old files available in case anyone prefers that. More information on the automated texture creation for SC4 can be found here if you are interested.
    =============================================================================================================
    Absolutely no modding experience is required to follow along, and included is my MTRDK (Maxis Texture Replacement Dev Kit) which includes pre-modified files that make creating replacements very easy. The screenshots above show the final results of this process with Paeng's Sandstone textures. This mod is an extension of my tutorial here on Sidewalks and how to get the most out of them.
    You will need SC4 Tools to follow along (and a photo editor for the optional final part).
    Hopefully someone will find this useful.

    1,644 Downloads

       (34 Reviews)

    13 Comments

    Updated

  13. Hi guys,
     
    This mod changes the soil on your city edges to black. I was looking for something like this but couldn't find it, only this excellent mod;
     
    http://community.simtropolis.com/files/file/24051-oxisol-soil-mod
     
    and so I edited the images so they were plain black! Great for cross city tile stitching and mosaics!
     
    -Note:
    I did not do anything but change the colour of some .fsh files. All credit modding wise goes to Superhands.
     
    -Installation:
     
    Just download the .dat and copy/paste it into your plugins folder!

    239 Downloads

       (4 Reviews)

    4 Comments

    Updated

  14. *DISCLAIMER*
    - This is a "reskin" of the B777 model which is belong to srainy/SANYE.
     
    This supposed to be the AirAsia A320 airline's texture, but I've used a different model.
    It was done for my own use, now sharing it for fun if anybody is interested, haha.
     
    Just unzip the .dat file into your plugin folder. It will replace the default 767.

    1,011 Downloads

       (4 Reviews)

    2 Comments

    Updated

  15. *DISCLAIMER*
    - This is a "reskin" of the A380 model which is belong to airman15.
     
    This is my country A380 airline's texture.
    It was done for my own use, now sharing it for fun if anybody is interested, haha.
     
    Just unzip the .dat file into your plugin folder. It will replace the default 707.

    982 Downloads

       (1 Review)

    3 Comments

    Updated

  16. This texture pack contains over 100 Lot Editor overlay textures. All of them are park paths compatible with the BSC Park textures, and many contain paths at the FAR2 angle of 26.6° relative to the SC4 grid. You can use these textures to create parks or other lots of your own, similar to the parks shown in my CJ, Nyhaven.

    To install this texture pack, simply unzip the file and move it into your plugins folder. There are no dependencies for this download. If you use these textures on a lot that you upload to an exchange, be sure to list this texture pack as a dependency.

    Thank you, and enjoy!

    1,604 Downloads

       (13 Reviews)

    11 Comments

    Updated

  17. Here's a new texture for your TULEPS. I wanted to do something different in terms of a texture for TULEPS for my region. This was the end result. While it won't be to everyones liking I got pointers from Mandelsoft on how to do it- with his experiance in making such things this was the end result. They may not be as curvy as a normal TULEP is and are therefor are different in that respect.
     
    Install instructions included.
     
    The only dependency is the latest NAM. You must have Tuleps and RHW installed to use these- As that is wher they show up.
     
     
     
    ENJOY!!!!!!!!!

    2,172 Downloads

       (11 Reviews)

    7 Comments

    Updated

  18. Highway Re-Styling Mod (HRS) version 0.4 - US and Euro Textures
     
    What is the HRS?
    The HRS will remodel your Maxis Highways, removing the concrete barriers in the middle and on the outside of the highways. The models included in v0.4 were made by Mandelsoft, who made the previous version of the mod.
    It will also change the texture to match the current Real Highway Mod textures.
     
    What's included in the download?
    There are 2 files available for download. The zz_HRS_America file will restyle your Maxis Highways to match American textures, and the zz_HRS_Euro file will restyle your Maxis Highways to match European textures.
     
    How do I install this mod?
    To install this mod, unzip the downloaded file (either the America version or the Euro version), and copy the folder to Documents/SimCity 4/Plugins. 
    IMPORTANT: Ensure the included .dat file is INSIDE a folder in your Plugins, for example the path might be Documents/SimCity 4/Plugins/zz_HRS/zz_HRS_*version*.dat .
     
    If you have the NETWORK ADDON MOD v31 or higher...
    You may need to place the included folder into your z___NAM folder in order for the mod to function correctly.
     
    I have an issue/question/request!
    Please post in the Development and Support thread.
     
    Dependencies
    None!
     
    Recommended Mods:
    Network Addon Mod, available here.
     
    Incompatible Mods:
    This mod is incompatible with any other mod which alters the textures/models of the Maxis Highways, for example Project Symphony included in the Network Addon Mod, or any other Maxis Highway retexture mod, including the previous versions of the HRS.
     
    Expect updates in the future, remember the mod is not yet at version 1.0.
     
    Thanks, Sam.

    14,443 Downloads

       (24 Reviews)

    15 Comments

    Updated

  19. *DISCLAIMER*
    - This is a "reskin" of the Honda Civic texture, with a whole new 3D model based on the original which is belong to mikeseith.
    - The Toyota AE86 in the screenshot belongs to FANTA1990.
    - Modified vehicles speed with reference from cromaster / NK.
     
    What is a city without street racing?
     
    Here is something really small in a city, but interesting enough to be noticed
    among all the other ordinary-single-color-cars.
     
    I've remade the whole set with larger texture & new 3D model;
    also street racing version with added neon lights! 
     
    Just unzip the .dat file into your plugin folder. They will appear in the low wealth My Sims' cars list.

    3,316 Downloads

       (9 Reviews)

    8 Comments

    Updated

  20. *DISCLAIMER*
    - This is only a "reskin" of the Mazda RX-8 texture, with some enhancement of the 3D model which the original belongs to mikeseith.
     
     
    It will be nice to have the sporty & stylish Mazda RX-8 roaming around your city.
     
    Once again,
    I've found this from mikeseith's Japanese Car Mod, it was so wonderfully done years ago.
    I love it so much that I've decided to give it some more improvements
    by simply making a larger texture & enhancing the 3D model.
     
    Just unzip the .dat file into your plugin folder. They will appear in the high wealth My Sims' cars list.

    1,294 Downloads

       (12 Reviews)

    7 Comments

    Updated

  21. *DISCLAIMER*
    - This is only a "reskin" of the BMW 525i texture, with some enhancement of the 3D model which the original belongs to mikeseith.
     
     
    BMW 525i is so elegant that it becomes the dream car of many people.
     
    I've found this from mikeseith's European Car Mod, it was so wonderfully done years ago.
    I love it so much that I've decided to give it some more improvements!
    Well, what I did was just simply making a larger texture & enhancing the 3D model.
     
    Just unzip the .dat file into your plugin folder. They will appear in the high wealth My Sims' cars list.

    1,443 Downloads

       (12 Reviews)

    5 Comments

    Updated

  22. *DISCLAIMER*
    - This is only a "reskin" of the Nissan Skyline texture, the 3D model belongs to Simfanatik.
    - Modified vehicles speed with reference from cromaster / NK.
     
    What is a city without street racing?
     
    Here is something really small in a city, but interesting enough to be noticed
    among all the other ordinary-single-color-cars. As many of you will know,
    these customized vinyls & painting are adapted from the movie Fast & Furious;
    many details includes the neon lights! 
     
    Just unzip the .dat file into your plugin folder. It will appear in the low wealth My Sims' cars list.

    1,807 Downloads

       (12 Reviews)

    7 Comments

    Updated

  23. Description
     
    This mod makes the background of the city in a
    good 3D clouds. The structure are visible in
    this picture!
     
    installation
     
    This installation is a self-extracting installation it is recommended to enter C:Program FilesMaxisSimCity 4 DeluxePlugins, remove the original images before installing the file. :thumb: 

    824 Downloads

       (16 Reviews)

    8 Comments

    Updated

  24. - Parking textures : designed for cars from the SHK Parking Pack or Vip Cars or other larger cars.

    - grass and grey overlay textures: they are really simple but you can make a lot with them.

    - some maxis-style textures I often missed as a basetexture, especially the dark and grey parking texture.

    2,929 Downloads

       (12 Reviews)

    5 Comments

    Updated

  25. MHW Total Retexture Mod version 1.0 - Euro textures
     
    This mod is now included in the Network Addon Mod (from version 31 onwards)
     
    What is the MHW Total Retexture Mod?
    This mod will totally retexture your Maxis Highways to match the NAM's European Texture mods. This will retexture every single Maxis highway texture, including the NAM interchanges.
     
    Are there any issues?
    Unfortunately, due to the way Maxis Highways are UV-assigned, there are some texture issues, mainly with the NAM interchanges. This cannot really be easily avoided from a texturer's point of view, but the current texture issues aren't really that serious.
    If you happen to spot any other issues, please let me know.
     
    How do I install this mod?
    To install this mod, unzip the downloaded file to Documents/SimCity 4/Plugins. 
    IMPORTANT: Ensure the included .dat file is INSIDE a folder in your Plugins, for example the path might be Documents/SimCity 4/Plugins/zz_folder-name/retexture.dat
     
    If you have the NETWORK ADDON MOD v31 or higher...
    I'd recommend that you install this texture mod using the Network Addon Mod's installer. If you didn't select it during your install, you can run the installer again without removing your existing installation, and tick the box which can be found in the Textures section.
     
    I have an issue/question/request!
    Please post in the Development and Support thread.
     
    Dependencies
    None!
     
    Recommended Mods:
    Network Addon Mod, available here.
     
    Incompatible Mods:
    This mod is incompatible with any other mod which alters the textures/models of the Maxis Highways, for example Project Symphony included in the Network Addon Mod, or any other Maxis Highway retexture mod.
     
    Looking for a US version?
    There's one available here.
     
    Also...
    There's also a version of this mod available which alters the Ground Maxis Highway models. Find it here.
     
     
    Thanks, Sam.

    11,334 Downloads

       (14 Reviews)

    16 Comments

    Updated