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Maps

Map files for SimCity 4

3,312 Files

  1. Region maps of the male and female gender symbols.
    The symbol itself is the water, while the rest in flat land.
    Perfect for city names named after males and females you may know, male or female game character city names, or any other masculine or feminine city names.

    8 Downloads

       (1 Review)

    3 Comments

    Submitted

  2. MAP FILES INCLUDED: Folder: Earth Grayscale Heightmaps
    01_Earth_257x257_1x1_Signature.bmp
    02_Earth_513x257_1x2_Hemispheres.bmp
    03_Earth_513x513_2x2_Squared.bmp
    04_Earth_769x513_2x3_Continents.bmp
    05_Earth_769x513_2x3_Relief.bmp
    All files listed above and below are in the same sequence as the previews.
    Folder: Regions
    Earth Signature 1x1
    Earth Hemispheres 1x2
    Earth Squared 2x2
    Earth Continents 2x3
    Earth Relief 2x3
    The following text is contained in the zipfile in readme.txt and HTML.
    INSTALL the REGIONS Folder:  SC4M Earth 2x3 Relief
    I have included an .SC4M map of the '05_Earth_769x513_2x3_Relief' map in a new folder.  To load the map in SC4 Mapper, click on 'Create Region' and select 'Grayscale'.  SC4 Mapper creates the city files and a config.bmp file by default, but not a region.ini file.  A region.ini file is included in the folder which may be cut and pasted into the Region folder SC4 Mapper creates.  Included above are 2 new previews (to the right) showing an image from SC4 Mapper, and the rendered map in 'SC4 Region View.'

    FOR ALL OTHER MAPS using the SC4 in-game Map Renderer
    From the unzipped 'Regions' folder select any or all of the sub folders, cut and paste into your user  '/Documents/ SimCity 4/Regions' folder.   Each of the Regions will then appear in your 'Region' menu in the game with the same name as the folder.  Each folder contains a region.ini file and a config.bmp file, defining the name and layout of the region.
    The 'Earth Signature' region is a 1x1 large city tile, containing only one large blank terra-formed tile.  This folder also contains 1 city file (662k) named 'City - New City.sc4'.  This region does not have to be rendered and may be viewed and used immediately in the game.  The city has not been 'Start'ed so is still named 'City - New City.sc4'.  
    All other region folders only contain the region.ini and config.bmp files, the maps must be rendered in SC4 region view using the included grayscale heightmaps in .bmp (256 indexed grayscale 8-bit) format.
    The grayscale heightmaps in this package were hand designed for use with the SC4 in-game map renderer using a popular color relief map.  If you use SC4 Mapper or Terraformer, smoother surfaces and smaller file sizes may be achieved, but elevation interpretation is different, generally the water level is one increment shallower, some land area may go under.
    Instructions for rendering the maps with SC4 can be found at the bottom of this page.
      SCALING in SC4 3D SPACE:  The maps are not proportionally scaled either horizontally or vertically, they only represent a general idea of area and height.  
    Horizontally, the term 'tile' is used for both the grid of squares in the city view and the grid of cities in the region view.  One city view tile is 16m x16m, and one large city tile in region view is 4km x 4km.  
    Grid lines in city view may be toggled on/off by pressing the 'g' key.  Grid lines in region view may be switched on/off by checking/unchecking 'Show City Boundaries'.
    Vertically, buildings are scaled in (cubic) meters, but land area and elevations are more often very disproportional. In my 'Earth Relief' map one increment of land in region view is about equal to 1800m, so 5 increments from sea level is the highest point on Earth at near 9000m.   
    There are 62 (62 x 1800m) increments from the bottom of the sea in SC4 to the top of its 3D space, sea level cannot be raised or lowered from its 6 increment setting.  In terms of my 'Relief Map' then 6 x 1800m is the deepest surface below sea level at 10,800m, almost 11 kilometers.  Actual scientific measurements indicate about the same depth.
    Consistently, the top of SC4 space is (62 x 1800) 111,600m, about 112km above the solid surface of the Earth.   Objects below about 160km in orbit are considered to be below "Low Earth Orbit".  The International Space Station orbits at about 3 times the height of SC4 space in the same spherical area defined as the 'Thermosphere' of the Earth.
     INSTALL INSTRUCTIONS:  1.) Launch SC4. In Region View use the Load Region scroll menu to locate and open the region you want. 
     2.) In Region View press CTRL-ALT-SHIFT-R.  You should now have a window in the top-left corner.  
     3.) Navigate to the 'Earth Grayscale Heightmaps' subfolder in the unzipped 'SC4 Earth Maps 256 Grayscale' folder.
     4.) Scroll to the bitmap (.bmp) corresponding to the region you have selected and click 'Okay'.   (The exact file names of the region and map must match)
    The simulator should begin processing the map.  If successful, you will see the region with city layout.  The processing takes from a few minutes to several minutes to complete.  
    --/--

    208 Downloads

       (2 Reviews)

    0 Comments

    Updated

  3.  This file includes the following readme.txt file and an HTML file with info and resources for map-making.
    Install instructions:
    1.) Launch SC4. In Region View Create a New Region. Name it 'The ArcoDonut' or whatever you want.  Save the region by clicking Create Region and exit SC4.
    2.) Navigate to your Regions folder in your user profile under SimCity 4. In the Regions folder is now a new folder named The ArcoDonut, or whatever you named the Region.  Inside the folder are two files: config.bmp, region.ini.  Delete the config.bmp file and replace it with the one found in the unzipped folder.  Leave the region.ini file as it contains the name given to the region.
    3.) Re-launch SC4 and load the ArcoDonut region. In Region View press CTRL-ALT-SHIFT-R.  You should now have a window in the top-left corner. 
    4.) Navigate to the location of the 'Grayscale Heightmap' subfolder and open the file  'Z_ArcoDonut_833x769.bmp'.  The simulator should begin processing the map. If successful, you will see the region with city layout.  The processing takes from a few minutes to several minutes to complete. 
    5.) Before starting a new city, the terrain may have to be raised by one increment  in the large cities to give you plenty of area to build on,  depending on what terrain mods are installed. 
    ___________________________________________________
    Thanks to @CorinaMarie for some helpful critique, technical details and editing on this project.   For more discussion of methods of making maps see:  C.O.R.I.M.A.P.S. - A Tutorial for SimCity 4
    ____________________________________________________
    NOTE:
    The grayscale height-map could be 8-bit and 256 shades of gray, but it must also be 'indexed' specifically as a grayscale image otherwise SC4 will simply render a flat region. 

    68 Downloads

       (1 Review)

    0 Comments

    Updated

  4. Just a nice map with a small seaport, different landscape: mountains, hills, valleys, lakes, coves and islands.

    --4x4 large city tiles

    185 Downloads

       (0 Reviews)

    0 Comments

    Updated

  5. EN:
     
    It was time for SimCity, so I was looking for an interesting region. Since I have not found one that excites me, I have created a new one.

    This time:

    Island of Sylt, Northern Germany.

    This island is one of the North Frisian Islands in the Wadden Sea. It is characterized by the fact that they can only be reached by boat or train. In Sylt live many celebrities, and the island is a scenic beauty.

    Since the island from north to south is about 38km, I have created a 32x32px region, and the scale adjusted slightly. Have fun with the resettlement of the region, I am pleased with friendly comments.

    Please look to my group on facebook: https://www.facebook.com/groups/447720148583197/
     
    DE:
     
    Es wurde wieder Zeit für SimCity, also suchte ich nach einer interessanten Region. Da ich keine gefunden habe, die mich begeistert, habe ich also eine neue erstellt.

    Dieses Mal:

    Insel Sylt, Nord-Deutschland.

    Diese Insel gehört zu den nordfriesischen Inseln im Wattenmeer. Sie zeichnet sich dadurch aus, dass sie nur per Schiff oder Eisenbahn zu erreichen ist. Auf Sylt leben viele Prominente, und die Insel ist eine landschaftliche Schönheit.

    Da die Insel von nord nach süd etwa 38km beträgt, habe ich eine 32x32px Region erstellt, und den Maßstab etwas angepasst. Viel Spass bei der Neubesiedlung der Region, ich freue mich über freundliche Kommentare.

    Bitte beachte auch meine Gruppe auf facebook: https://www.facebook.com/groups/447720148583197/

    722 Downloads

       (10 Reviews)

    3 Comments

    Updated

  6. This was made by 'and, so it's called Andia.  Lots of flat place for building, which is nice if you use roadtop mass transit of any sort.   Features both coasts and mountains.
    A greyscale image, region.ini, and config file are included.  Use the config, or make your own to suit. 
    To install press Ctrl+Alt+Shift+R, browse to and select the greyscale image,  then go do some chores while the game renders the map. 

    125 Downloads

       (1 Review)

    0 Comments

    Updated

  7. This map began with a modelled picture of a dove, and was processed into an 8-bit 256 indexed grayscale. It was discovered that although a grayscale height-map could be 8-bit and 256 shades of gray, it must also be 'indexed' specifically as a grayscale image otherwise SC4 will simply render a flat region.  Thanks to @CorinaMarie for investigating the format and rendering the image into the initial dove-shaped island landscape.  From there, I developed the 'Dove Islands' region theme with a city layout (config.bmp).
    Included in the zip-file is the preview image, install instructions (readme.txt), the Dove Islands region height-map, config.bmp, and region.ini file.  Also included is a file for the cloud background in the preview.  The 'region_bg_1-clouds.dat' may be placed in the Plugins folder where the game is installed. 
    For more about creating grayscale heightmaps see:  C.O.R.I.M.A.P.S. - A Tutorial for SimCity 4
    Install:
    1. Place 'Dove Islands' folder in user account Documents/SimCity 4/ Regions folder.
    2. Load SC4 and select 'Dove Islands' region
    3. In region view press CNTRL+SHIFT+ALT+R and navigate to Grayscale Heightmap subfolder.
    4. Select Dove_lslands_513x449.bmp
    5. Wait for SC4 to render the map and create the city files.

    97 Downloads

       (1 Review)

    6 Comments

    Updated

  8. The Previews above from left to right show, 1) Atlantis as SC4 Mapper displays it in Region view, 2) The config.sys file as it was enlarged and used as the shape of the island, 3) The grayscale map made from the config.sys file with a hill and 2 inland lakes added, 4) A map of the Region as seen in SC4 Mapper, 5) A partially re-textured region as cities were loaded and saved from the SC4 Mapper Region view, 6) The default texture generated by SC4 when the grayscale is manually loaded using CNTRL+SHIFT+ALT+R, and, 7)  A view of a partially developed region. 
    Atlantis is a fictional island world from Ancient Greek mythology, initially popularized by the philosopher Plato who composed modern ethics and ideals into his revised stories of Atlantis.  The region is mostly flat land with lots of access to water. 
    This download includes both an .SC4M file, and an 8-bit .bmp, 256 grayscale indexed heightmap, config.bmp and region.ini files. The grayscale map can either be manually installed or imported into SC4 Mapper or SC4 Terraformer to generate an .SC4M file that you may prefer to work with.  The above preview images and basic instructions for manual installation also included.
    _______________________________________________________________________
    EDIT Feb 28, 2017
    An alternate Atlantis map can be found below.  The grayscale can be rendered in SC4, or loaded into SC4 Mapper.  The map below may be considered to be more specific to the story, or at least to the popular versions of it.  Its a flat map made up of concentric circles divided into sections. 
    For more info and discussion of methods of map-making and installing see:  C.O.R.I.M.A.P.S. - A Tutorial for SimCity 4 by @CorinaMarie

    311 Downloads

       (0 Reviews)

    0 Comments

    Updated

  9. Includes: 1 greyscale .jpeg image.
    Region created to match the location Commonlands in the game Everquest2. If you're not familiar with it, the map includes rivers stretching throughout the region, mountains surrounding  the island, and one small bay.
    If you are familiar, hopefully you find it to you're liking. One part I couldn't manage to recreate is the dock area, as the rivers and ocean are the same level, so I couldn't have that cliff leading to the beach. Also Im aware my mountains came out a bit plateau-like. If I make a new version of this map I will fix it.

    41 Downloads

       (0 Reviews)

    0 Comments

    Submitted

  10. This is my first custom map, so I'll admit it's not perfect. What you get is a single grayscale image for SC4Mapper.

    97 Downloads

       (0 Reviews)

    3 Comments

    Submitted

  11. This is the map of the Quito City, Ecuador.
    The size of the map is 12x20.
    Installation
    1. Download the File RAR.
    2. Unzip the file.
    3. Copy the File in Documents/Simcity4/Region
    4. Open the game and play.
    -----------------------------------------------------------------
    Este es el mapa de la ciudad de Quito, Ecuador
    El Tamaño del Mapa es 12x20
    Instalación
    1. Descargar el archivo RAR.
    2. Descomprimir el archivo
    3. Copiar la carpeta en Documentos/Simcity4/Región
    4. Abre el juego y a jugar.

    225 Downloads

       (0 Reviews)

    0 Comments

    Submitted

  12. Map of Australia.
    Zip contains greyscale, SC4M and config file. All large cities.. Lots of them.

    563 Downloads

       (1 Review)

    2 Comments

    Submitted

  13. Map of Africa.
    Zip contains greyscale, SC4M and config file. All large cities.. Lots of them.

    686 Downloads

       (0 Reviews)

    0 Comments

    Submitted

  14. Map of South America.
    Zip contains grayscale, SC4M and config file. All large cities.. Lots of them.

    1,105 Downloads

       (1 Review)

    1 Comment

    Submitted

  15. This is the map of the Monterrey City, Mexico.
    The size of the map is 24x24.
    Installation
    1. Download the File RAR.
    2. Unzip the file.
    3. Copy the File in Documents/Simcity4/Region
    4. Open the game and play.
    -----------------------------------------------------------------
    Este es el mapa de la ciudad de Monterrey, México
    El Tamaño del Mapa es 24x24
    Instalación
    1. Descargar el archivo RAR.
    2. Descomprimir el archivo
    3. Copiar la carpeta en Documentos/Simcity4/Región
    4. Abre el juego y a jugar.

    113 Downloads

       (0 Reviews)

    0 Comments

    Updated

  16. Deutsch-German / Österreichisch-Austrian / Schweizerdeutsch-Swissgerman
    Hallo Leute!
    Das Waldheimer-Tal (englische Version: Forest Valley) ist ein Tal der fiktiven Sorte, welches ich mit viel Präzision erstellt habe. Normalerweise sind die meisten Regionen groß, doch man kann ja auch mal ein bisschen Abwechslung gebrauchen!
    English (UK)
    Hello Guys!
    Forest Valley is a fictitious Valley, I've created it with a lot of precision basically are the most Regions large or medium-sized but a small one is nice too!
    Español-Spanisch (TEST)
    Hola!
    Región del Bosque o Valle del Bosque (version Inglés: Forest Valley) es un región ficticia, he creado con mucha precisión. Normalmente son los Regiónes gran o mediano, pero un pequeño región es tambíen bonito!

    436 Downloads

       (2 Reviews)

    0 Comments

    Updated

  17. The Sparkle Kingdom is back! New and improved, with more realistic and lifelike terrain than ever. There are now 17 islands in total in this 36 city tile area, 10 major islands and 7 minor islands.... so there is a lot of islands to make as many beach resorts you want, but be wary! There are five volcanoes on the island chain, three of which are very active, and two which are dormant, so choose your building spots carefully. One wrong move, and your entire city could be burning in lava and buried in ash... Hope you have fun with this, and one more thing regarding the city journal.
     
    Updates will resume weekly schedule on Saturday, November 12, 2016.

    703 Downloads

       (0 Reviews)

    0 Comments

    Updated

  18. This is my version of Empire Bay from Mafia 2. It's a 4x5 large city tiles.

    1,404 Downloads

       (2 Reviews)

    3 Comments

    Updated

  19. Download the following mods:
    LK Appalachian Terrain (dont select: No Erosion) LK Starter Set (dont install: LK_StarterSet_Water.dat) LK Terrain Textures PEG WATER MOD Windjammer This map required the following terrain and water files:
    LK_AppalachianTerrain_Snow_High_Jagged.dat LK_StarterSet_Beach.dat LK_StarterSet_Cliff.dat LK_TerrainTextures_01.dat LK_WeatherTuning_Stagnant.dat PEG_WATERMOD_Windjammer_205a.dat For all SC4 players from all places...

    545 Downloads

       (1 Review)

    2 Comments

    Updated

  20. Map of North America.
    I have spent the last week trying to add rivers but end up raising the land level after every render, see the last screen shot. I have tried a few different things with no success, if anyone out there has an idea, please let me know.
     
     

    2,827 Downloads

       (1 Review)

    2 Comments

    Submitted

  21. Need for Speed Underground 2 Bayview map.
    Still need some work updates coming soon!!!
     
    {Orginal}
     
     

    126 Downloads

       (4 Reviews)

    3 Comments

    Submitted

  22. Map of the United Kingdom.
     
     

    1,726 Downloads

       (1 Review)

    7 Comments

    Updated

  23. A bit late to the party, my first map*.
    Made using Google and Paint.net, it's basic, mostly flat and fairly large.
    Scale was beaten up and left for dead.
     
    *(Not even my first Big Earth Map! My bad - Please also see "Another Big Earth Map" too)

    8,574 Downloads

       (2 Reviews)

    3 Comments

    Updated

  24. EN:
    This is my first try to create a large map about 2049x2049px (about 33x33km, 20x20miles). It shows the coast region around Bremerhaven and Wilhelmshaven in northwest Germany/Lower Saxony, the estuary of the river Weser. These two harbour cities supply Germany with goods from all around the world additional to Hamburg.
    Attention: Creating this region with SimCity 4 could last up to one hour. The included config file only contains medium and large cities. I'd like to thank LL95 for inspiration.
    Finally, I hope you'll have fun with this. Please feel free to rate and comment. Thank you.

    DE:
    Hier nun mein erster Versuch, eine "übergroße" Karte mit 2049x2049px Größe (ca. 33x33km) sowie einer 32x32px config.bmp zu erstellen. Die Karte zeigt die Nordseeküste zwischen Wilhelmshaven und Bremerhaven, mit dem Jadebusen und der Wesermündung, Nordwestdeutschland/Niedersachsen. Zusätzlich zum Hamburger Hafen, stellen diese beiden Hafenstädte die Versorgung Deutschlands mit Waren aus Übersee sicher.
    Achtung: Bitte beachte, dass die Erstellung dieser Region mit SimCity 4 etwa eine Stunde in Anspruch nehmen kann, bitte daher um Verständnis. Die zugehörige config.bmp enthält nur mittlere und große Städte. Vielen Dank an LL95 für die Inspiration.
    Ich hoffe, Du hast Spaß an dieser Karte. Vielen Dank schon Mal für Bewertungen und Kommentare.

    793 Downloads

       (7 Reviews)

    9 Comments

    Updated

  25. G'Day Simtropians,

    Well today is a bit different, today I was given a link to some interesting software which allowed mapper and terraformer to expand their horizons so to speak. So thanks to Kitsune for the link.

    Ok, for the test I have stitched the four quadrants of Los Angeles together and produced a single map measuring a whopping 147.456km x 98.304km. Now it does come with a few caveats:
    1 is I'm not going to render it as I have a bit of trouble scrolling around.
    2 is it is only 64bit territory.
    3 is you must patch mapper to load the map, there is a link in the readme. AND NO, Do not patch mapper if you are running windows XP or any other 32bit version of windows. I suspect it could crash a 32bit version. You have been warned. I cannot stress that enough.
    4 is you may have trouble scrolling in SC4.
    5 is well have fun.

    That I think is about all.

    Cheers
     
    Mod Edit: Fixed error with file not downloading.

    459 Downloads

       (26 Reviews)

    15 Comments

    Updated