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Maps

Map files for SimCity 4

3,310 Files

  1. This was made by 'and, so it's called Andia.  Lots of flat place for building, which is nice if you use roadtop mass transit of any sort.   Features both coasts and mountains.
    A greyscale image, region.ini, and config file are included.  Use the config, or make your own to suit. 
    To install press Ctrl+Alt+Shift+R, browse to and select the greyscale image,  then go do some chores while the game renders the map. 

    18 Downloads

       (0 Reviews)

    0 Comments

    Updated

  2. MAP FILES INCLUDED: Folder: Earth Grayscale Heightmaps
    01_Earth_257x257_1x1_Signature.bmp
    02_Earth_513x257_1x2_Hemispheres.bmp
    03_Earth_513x513_2x2_Squared.bmp
    04_Earth_769x513_2x3_Continents.bmp
    05_Earth_769x513_2x3_Relief.bmp
    All files listed above and below are in the same sequence as the previews.
    Folder: Regions
    Earth Signature 1x1
    Earth Hemispheres 1x2
    Earth Squared 2x2
    Earth Continents 2x3
    Earth Relief 2x3
    The following text is contained in the zipfile in readme.txt and HTML.
    INSTALL the REGIONS Folder:  SC4M Earth 2x3 Relief
    I have included an .SC4M map of the '05_Earth_769x513_2x3_Relief' map in a new folder.  To load the map in SC4 Mapper, click on 'Create Region' and select 'Grayscale'.  SC4 Mapper creates the city files and a config.bmp file by default, but not a region.ini file.  A region.ini file is included in the folder which may be cut and pasted into the Region folder SC4 Mapper creates.  Included above are 2 new previews (to the right) showing an image from SC4 Mapper, and the rendered map in 'SC4 Region View.'

    FOR ALL OTHER MAPS using the SC4 in-game Map Renderer
    From the unzipped 'Regions' folder select any or all of the sub folders, cut and paste into your user  '/Documents/ SimCity 4/Regions' folder.   Each of the Regions will then appear in your 'Region' menu in the game with the same name as the folder.  Each folder contains a region.ini file and a config.bmp file, defining the name and layout of the region.
    The 'Earth Signature' region is a 1x1 large city tile, containing only one large blank terra-formed tile.  This folder also contains 1 city file (662k) named 'City - New City.sc4'.  This region does not have to be rendered and may be viewed and used immediately in the game.  The city has not been 'Start'ed so is still named 'City - New City.sc4'.  
    All other region folders only contain the region.ini and config.bmp files, the maps must be rendered in SC4 region view using the included grayscale heightmaps in .bmp (256 indexed grayscale 8-bit) format.
    The grayscale heightmaps in this package were hand designed for use with the SC4 in-game map renderer using a popular color relief map.  If you use SC4 Mapper or Terraformer, smoother surfaces and smaller file sizes may be achieved, but elevation interpretation is different, generally the water level is one increment shallower, some land area may go under.
    Instructions for rendering the maps with SC4 can be found at the bottom of this page.
      SCALING in SC4 3D SPACE:  The maps are not proportionally scaled either horizontally or vertically, they only represent a general idea of area and height.  
    Horizontally, the term 'tile' is used for both the grid of squares in the city view and the grid of cities in the region view.  One city view tile is 16m x16m, and one large city tile in region view is 4km x 4km.  
    Grid lines in city view may be toggled on/off by pressing the 'g' key.  Grid lines in region view may be switched on/off by checking/unchecking 'Show City Boundaries'.
    Vertically, buildings are scaled in (cubic) meters, but land area and elevations are more often very disproportional. In my 'Earth Relief' map one increment of land in region view is about equal to 1800m, so 5 increments from sea level is the highest point on Earth at near 9000m.   
    There are 62 (62 x 1800m) increments from the bottom of the sea in SC4 to the top of its 3D space, sea level cannot be raised or lowered from its 6 increment setting.  In terms of my 'Relief Map' then 6 x 1800m is the deepest surface below sea level at 10,800m, almost 11 kilometers.  Actual scientific measurements indicate about the same depth.
    Consistently, the top of SC4 space is (62 x 1800) 111,600m, about 112km above the solid surface of the Earth.   Objects below about 160km in orbit are considered to be below "Low Earth Orbit".  The International Space Station orbits at about 3 times the height of SC4 space in the same spherical area defined as the 'Thermosphere' of the Earth.
     INSTALL INSTRUCTIONS:  1.) Launch SC4. In Region View use the Load Region scroll menu to locate and open the region you want. 
     2.) In Region View press CTRL-ALT-SHIFT-R.  You should now have a window in the top-left corner.  
     3.) Navigate to the 'Earth Grayscale Heightmaps' subfolder in the unzipped 'SC4 Earth Maps 256 Grayscale' folder.
     4.) Scroll to the bitmap (.bmp) corresponding to the region you have selected and click 'Okay'.   (The exact file names of the region and map must match)
    The simulator should begin processing the map.  If successful, you will see the region with city layout.  The processing takes from a few minutes to several minutes to complete.  
    --/--

    143 Downloads

       (0 Reviews)

    0 Comments

    Updated

  3. Includes: 1 greyscale .jpeg image.
    Region created to match the location Commonlands in the game Everquest2. If you're not familiar with it, the map includes rivers stretching throughout the region, mountains surrounding  the island, and one small bay.
    If you are familiar, hopefully you find it to you're liking. One part I couldn't manage to recreate is the dock area, as the rivers and ocean are the same level, so I couldn't have that cliff leading to the beach. Also Im aware my mountains came out a bit plateau-like. If I make a new version of this map I will fix it.

    30 Downloads

       (0 Reviews)

    0 Comments

    Submitted

  4. This is my first custom map, so I'll admit it's not perfect. What you get is a single grayscale image for SC4Mapper.

    50 Downloads

       (0 Reviews)

    3 Comments

    Submitted

  5. This is the map of the Quito City, Ecuador.
    The size of the map is 12x20.
    Installation
    1. Download the File RAR.
    2. Unzip the file.
    3. Copy the File in Documents/Simcity4/Region
    4. Open the game and play.
    -----------------------------------------------------------------
    Este es el mapa de la ciudad de Quito, Ecuador
    El Tamaño del Mapa es 12x20
    Instalación
    1. Descargar el archivo RAR.
    2. Descomprimir el archivo
    3. Copiar la carpeta en Documentos/Simcity4/Región
    4. Abre el juego y a jugar.

    183 Downloads

       (0 Reviews)

    0 Comments

    Submitted

  6. Map of Australia.
    Zip contains greyscale, SC4M and config file. All large cities.. Lots of them.

    432 Downloads

       (0 Reviews)

    2 Comments

    Submitted

  7. Map of Africa.
    Zip contains greyscale, SC4M and config file. All large cities.. Lots of them.

    594 Downloads

       (0 Reviews)

    0 Comments

    Submitted

  8. Map of South America.
    Zip contains grayscale, SC4M and config file. All large cities.. Lots of them.

    813 Downloads

       (1 Review)

    1 Comment

    Submitted

  9. This is the map of the Monterrey City, Mexico.
    The size of the map is 24x24.
    Installation
    1. Download the File RAR.
    2. Unzip the file.
    3. Copy the File in Documents/Simcity4/Region
    4. Open the game and play.
    -----------------------------------------------------------------
    Este es el mapa de la ciudad de Monterrey, México
    El Tamaño del Mapa es 24x24
    Instalación
    1. Descargar el archivo RAR.
    2. Descomprimir el archivo
    3. Copiar la carpeta en Documentos/Simcity4/Región
    4. Abre el juego y a jugar.

    104 Downloads

       (0 Reviews)

    0 Comments

    Updated

  10. Deutsch-German / Österreichisch-Austrian / Schweizerdeutsch-Swissgerman
    Hallo Leute!
    Das Waldheimer-Tal (englische Version: Forest Valley) ist ein Tal der fiktiven Sorte, welches ich mit viel Präzision erstellt habe. Normalerweise sind die meisten Regionen groß, doch man kann ja auch mal ein bisschen Abwechslung gebrauchen!
    English (UK)
    Hello Guys!
    Forest Valley is a fictitious Valley, I've created it with a lot of precision basically are the most Regions large or medium-sized but a small one is nice too!
    Español-Spanisch (TEST)
    Hola!
    Región del Bosque o Valle del Bosque (version Inglés: Forest Valley) es un región ficticia, he creado con mucha precisión. Normalmente son los Regiónes gran o mediano, pero un pequeño región es tambíen bonito!

    370 Downloads

       (2 Reviews)

    0 Comments

    Updated

  11. The Sparkle Kingdom is back! New and improved, with more realistic and lifelike terrain than ever. There are now 17 islands in total in this 36 city tile area, 10 major islands and 7 minor islands.... so there is a lot of islands to make as many beach resorts you want, but be wary! There are five volcanoes on the island chain, three of which are very active, and two which are dormant, so choose your building spots carefully. One wrong move, and your entire city could be burning in lava and buried in ash... Hope you have fun with this, and one more thing regarding the city journal.
     
    Updates will resume weekly schedule on Saturday, November 12, 2016.

    630 Downloads

       (0 Reviews)

    0 Comments

    Updated

  12. This is my version of Empire Bay from Mafia 2. It's a 4x5 large city tiles.

    1,266 Downloads

       (2 Reviews)

    3 Comments

    Updated

  13. Download the following mods:
    LK Appalachian Terrain (dont select: No Erosion) LK Starter Set (dont install: LK_StarterSet_Water.dat) LK Terrain Textures PEG WATER MOD Windjammer This map required the following terrain and water files:
    LK_AppalachianTerrain_Snow_High_Jagged.dat LK_StarterSet_Beach.dat LK_StarterSet_Cliff.dat LK_TerrainTextures_01.dat LK_WeatherTuning_Stagnant.dat PEG_WATERMOD_Windjammer_205a.dat For all SC4 players from all places...

    510 Downloads

       (1 Review)

    2 Comments

    Updated

  14. Map of North America.
    I have spent the last week trying to add rivers but end up raising the land level after every render, see the last screen shot. I have tried a few different things with no success, if anyone out there has an idea, please let me know.
     
     

    2,612 Downloads

       (1 Review)

    2 Comments

    Submitted

  15. Need for Speed Underground 2 Bayview map.
    Still need some work updates coming soon!!!
     
    {Orginal}
     
     

    112 Downloads

       (4 Reviews)

    3 Comments

    Submitted

  16. Map of the United Kingdom.
     
     

    1,585 Downloads

       (1 Review)

    7 Comments

    Updated

  17. A bit late to the party, my first map*.
    Made using Google and Paint.net, it's basic, mostly flat and fairly large.
    Scale was beaten up and left for dead.
     
    *(Not even my first Big Earth Map! My bad - Please also see "Another Big Earth Map" too)

    8,216 Downloads

       (2 Reviews)

    3 Comments

    Updated

  18. Hello, seeing no region of Cuba, I decided to create one (my wife is Cuban), unfortunately, there are no mountains because I can not do them properly.
    PS: if someone wants to create and reshare, no problem, but then I just want to be notified in order to have my region even more realistic with the mountain I can not do ... The map is huge for such a small island.

    544 Downloads

       (0 Reviews)

    1 Comment

    Submitted

  19. Hi everybody,
    I created this map two years ago to start a new region, I'm still working on my cities because this map simply gives a lot of space and (to me) is still interesting to build on. Two years after making this I still haven't changed a lot since putting it into use.... Making this map alone took quite some time...So I thought If I like it (and I'm very picky about maps -that's why I originally started this project) maybe some people would like to try this also.
    So this is my map of Cape York or Blue Summit (still can't decide which name is better... what do you think?). It's 11x13 huge tiles. That's 44kmx52km = 2.288 km²!
    It's loosely inspired by the region of Eureka, CA and Astoria, OR mixed together with the mountains of Olympic National Park, WA. Maybe I even used original map data and somehow meshed it together with paint, I can't even remember. Expect a very complex river delta made from three rivers confluencing in this region, very extensive riparian and zones and marsh inland, lots of plain space to build on. Many possibles sites for a harbour of biggest dimensions, marinas, "Manhattan-like" island downtowns, suburbs all the way up to the horizon, international airports, it all fits on this map.
    I'm using the CPT_OlympicTerrainMod http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=1637 ( with Columbus Terrain Mod as dependency...?) I recommend very much the CPT_No7a_OlympicCoast_TreeController  http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=1638 if you plan to set it in the Pacific Northwest.
    I also like RVT Coastal Mod - by rivit http://workingman-productions.co.uk/downloads/rivit_coastal.html. The grey Beach fits quite well to the Pacific northwest I suppose. Rivit's Coastal Mod has some nice choices for water, as well. Until now I couldn't decide though which is the perfect water for it, would love to hear some recommendations. I also use the excellent:
    It comes as greyscale-png and .sc4m file, so you can alter it beforehand. I've to admit there's some blind spots in the most eastern border, but I literally lost all creativity shortly before reaching the finish line But it's a really small area, you won't settle there a long time.
    Maybe I can post a rendered screen if there's demand...
    Have fun with this one
     


    1,178 Downloads

       (0 Reviews)

    7 Comments

    Updated

  20. Here is a map I made using Landscape Designer. Easy to play on.. Rendered with Snow-Capped/Arctic Terrain Mod - By T Beach extend Mod by  By Bryan623 .... Elsha Watermod 1 by Roe99

    622 Downloads

       (0 Reviews)

    2 Comments

    Updated

  21. The Previews above from left to right show, 1) Atlantis as SC4 Mapper displays it in Region view, 2) The config.sys file as it was enlarged and used as the shape of the island, 3) The grayscale map made from the config.sys file with a hill and 2 inland lakes added, 4) A map of the Region as seen in SC4 Mapper, 5) A partially re-textured region as cities were loaded and saved from the SC4 Mapper Region view, 6) The default texture generated by SC4 when the grayscale is manually loaded using CNTRL+SHIFT+ALT+R, and, 7)  A view of a partially developed region. 
    Atlantis is a fictional island world from Ancient Greek mythology, initially popularized by the philosopher Plato who composed modern ethics and ideals into his revised stories of Atlantis.  The region is mostly flat land with lots of access to water. 
    This download includes both an .SC4M file, and an 8-bit .bmp, 256 grayscale indexed heightmap, config.bmp and region.ini files. The grayscale map can either be manually installed or imported into SC4 Mapper or SC4 Terraformer to generate an .SC4M file that you may prefer to work with.  The above preview images and basic instructions for manual installation also included.
    _______________________________________________________________________
    EDIT Feb 28, 2017
    An alternate Atlantis map can be found below.  The grayscale can be rendered in SC4, or loaded into SC4 Mapper.  The map below may be considered to be more specific to the story, or at least to the popular versions of it.  Its a flat map made up of concentric circles divided into sections. 
    For more info and discussion of methods of map-making and installing see:  C.O.R.I.M.A.P.S. - A Tutorial for SimCity 4 by @CorinaMarie

    303 Downloads

       (0 Reviews)

    0 Comments

    Updated

  22. It is a random map with some corrections
    height map is generated in a Blender
    Size: 56x56km (3136km2)
     
    1. Unzip file 
    2. Download program mapper
    3. Start mapper
    4. Click button "Create region">Click button "SC4M">Сhoose our map
    5. Click button "Save region">Give it a name
    6. Done
     

    74 Downloads

       (0 Reviews)

    0 Comments

    Updated

  23. Here is the complete edition of the Sparkle Kingdom Map. I have decided to downsize it from 6 major islands to 4. Hope you guys enjoy a new and larger kingdom!

    378 Downloads

       (1 Review)

    0 Comments

    Submitted

  24. Fluffy Island is the third major island of the Sparkle Kingdom,  located south of Stripe Island and 20 Miles Southeast of the Mainland. It has helped provide the country's electronic systems. It is basically the equivalent of Silicon Valley in the US.  The largest city on the Island is New Schulmania, and it is also the capital of the state. It is the leading major provider of electronics and the city with the most cat owners per capita. (Yes, that's a reference to Schulmania by @Schulmanator.) It is also the location of the national NVIDIA headquarters, national Microsoft Headquarters, and the famous ITS Office Park. 

    180 Downloads

       (1 Review)

    0 Comments

    Submitted

  25. This map began with a modelled picture of a dove, and was processed into an 8-bit 256 indexed grayscale. It was discovered that although a grayscale height-map could be 8-bit and 256 shades of gray, it must also be 'indexed' specifically as a grayscale image otherwise SC4 will simply render a flat region.  Thanks to @CorinaMarie for investigating the format and rendering the image into the initial dove-shaped island landscape.  From there, I developed the 'Dove Islands' region theme with a city layout (config.bmp).
    Included in the zip-file is the preview image, install instructions (readme.txt), the Dove Islands region height-map, config.bmp, and region.ini file.  Also included is a file for the cloud background in the preview.  The 'region_bg_1-clouds.dat' may be placed in the Plugins folder where the game is installed. 
    For more about creating grayscale heightmaps see:  C.O.R.I.M.A.P.S. - A Tutorial for SimCity 4
    Install:
    1. Place 'Dove Islands' folder in user account Documents/SimCity 4/ Regions folder.
    2. Load SC4 and select 'Dove Islands' region
    3. In region view press CNTRL+SHIFT+ALT+R and navigate to Grayscale Heightmap subfolder.
    4. Select Dove_lslands_513x449.bmp
    5. Wait for SC4 to render the map and create the city files.

    77 Downloads

       (1 Review)

    6 Comments

    Updated