By Ryosuke10Hello, seeing no region of Cuba, I decided to create one (my wife is Cuban), unfortunately, there are no mountains because I can not do them properly.
PS: if someone wants to create and reshare, no problem, but then I just want to be notified in order to have my region even more realistic with the mountain I can not do ... The map is huge for such a small island.
By elliotwileyHi everybody,
I created this map two years ago to start a new region, I'm still working on my cities because this map simply gives a lot of space and (to me) is still interesting to build on. Two years after making this I still haven't changed a lot since putting it into use.... Making this map alone took quite some time...So I thought If I like it (and I'm very picky about maps -that's why I originally started this project) maybe some people would like to try this also.
So this is my map of Cape York or Blue Summit (still can't decide which name is better... what do you think?). It's 11x13 huge tiles. That's 44kmx52km = 2.288 km²!
It's loosely inspired by the region of Eureka, CA and Astoria, OR mixed together with the mountains of Olympic National Park, WA. Maybe I even used original map data and somehow meshed it together with paint, I can't even remember. Expect a very complex river delta made from three rivers confluencing in this region, very extensive riparian and zones and marsh inland, lots of plain space to build on. Many possibles sites for a harbour of biggest dimensions, marinas, "Manhattan-like" island downtowns, suburbs all the way up to the horizon, international airports, it all fits on this map.
I'm using the CPT_OlympicTerrainMod http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=1637 ( with Columbus Terrain Mod as dependency...?) I recommend very much the CPT_No7a_OlympicCoast_TreeController http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=1638 if you plan to set it in the Pacific Northwest.
I also like RVT Coastal Mod - by rivit http://workingman-productions.co.uk/downloads/rivit_coastal.html. The grey Beach fits quite well to the Pacific northwest I suppose. Rivit's Coastal Mod has some nice choices for water, as well. Until now I couldn't decide though which is the perfect water for it, would love to hear some recommendations. I also use the excellent:
It comes as greyscale-png and .sc4m file, so you can alter it beforehand. I've to admit there's some blind spots in the most eastern border, but I literally lost all creativity shortly before reaching the finish line But it's a really small area, you won't settle there a long time.
Maybe I can post a rendered screen if there's demand...
Have fun with this one
Here is a map I made using Landscape Designer. Easy to play on.. Rendered with Snow-Capped/Arctic Terrain Mod - By T Beach extend Mod by By Bryan623 .... Elsha Watermod 1 by Roe99
By RandyEThe Previews above from left to right show, 1) Atlantis as SC4 Mapper displays it in Region view, 2) The config.sys file as it was enlarged and used as the shape of the island, 3) The grayscale map made from the config.sys file with a hill and 2 inland lakes added, 4) A map of the Region as seen in SC4 Mapper, 5) A partially re-textured region as cities were loaded and saved from the SC4 Mapper Region view, 6) The default texture generated by SC4 when the grayscale is manually loaded using CNTRL+SHIFT+ALT+R, and, 7) A satellite view of a partially developed region with texture mods added.
Atlantis is a fictional island world from Ancient Greek mythology, initially popularized by the philosopher Plato who composed modern ethics and ideals into his revised stories of Atlantis. It is said that Atlantis may have existed somewhere in the center of the Atlantic ocean, representing transition between major eras of civilization.
With this region map you can interpret history, culture and civilization any way you want and build on mostly flat land with lots of access to water. I've provided only a basic preview showing a central modern transportation system.
This download includes both an .SC4M file, and an 8-bit .bmp, 256 grayscale indexed heightmap, config.bmp and region.ini files. The grayscale map can either be manually installed or imported into SC4 Mapper or SC4 Terraformer to generate an .SC4M file that you may prefer to work with. The above preview images and basic instructions for manual installation also included.
By PutinIt is a random map with some corrections
height map is generated in a Blender
Size: 56x56km (3136km2)
1. Unzip file
2. Download program mapper
3. Start mapper
4. Click button "Create region">Click button "SC4M">Сhoose our map
5. Click button "Save region">Give it a name
By TheLynx99Here is the complete edition of the Sparkle Kingdom Map. I have decided to downsize it from 6 major islands to 4. Hope you guys enjoy a new and larger kingdom!
By TheLynx99Fluffy Island is the third major island of the Sparkle Kingdom, located south of Stripe Island and 20 Miles Southeast of the Mainland. It has helped provide the country's electronic systems. It is basically the equivalent of Silicon Valley in the US. The largest city on the Island is New Schulmania, and it is also the capital of the state. It is the leading major provider of electronics and the city with the most cat owners per capita. (Yes, that's a reference to Schulmania by @Schulmanator.) It is also the location of the national NVIDIA headquarters, national Microsoft Headquarters, and the famous ITS Office Park.
By RandyEThis map began with a modelled picture of a dove, and was processed into an 8-bit 256 indexed grayscale. It was discovered that although a grayscale heightmap could be 8-bit and 256 shades of gray, it must also be 'indexed' specifically as a grayscale image otherwise SC4 will simply render a flat region. Thanks to CorinaMarie for investigating the format and rendering the image into the initial dove-shaped island landscape. From there, I developed the Dovetail Region theme with a city layout.
Included in the zipfile are the preview images and install intructions, the Dovetail Region heightmap, config.bmp, and region.ini file.
By CorinaMarieI met @LonestarYankee88 in the chat room last night and received a request for a 10 x 10 large tiles map with lots of hills and places to build bridges. So, using the new technique I discovered in my antique Photoshop Elements program I present this file.
The included Config.bmp is 40 x 40 pixels and all blue which gives 100 large tiles total. The grayscale is, ofc, 2561 x 2561 pixels. Render time on my old 2.8ghz comp with 2gb of Ram was 26 minutes and 6 seconds. Peeps with faster comps can prolly render it quicker. One thing to note: Since all tiles are the same size you will not see any progress or change on your screen whilst rendering. Go have lunch and check it later.
The file from which to render the region is: Cori 10x10 Lg Gray.bmp. There is no Read Me file since this is like any other grayscale map that you render in game. See How to Install a Map From the STEX.
This wouldn't have been possible without inspiration from CorinaMarie, a fantastic simtrop member. Her way of using cloud grayscales was how i made this.
Krampa DeSimmia is a micronation that archaeologists found to be the site of multiple meteorite, meteor, asteroid, etc. attacks. It is high up in cliffs and is very eroded. mayor (your name if you downloaded this) has taken it upon himself to develop it, Can he do it?!
Thing not mentioned in readme: lowkee addons were the cliff addons, transparent water, snow and increases elevation, danke!!!
By CorinaMarieSome of you might remember my first rendition of this map in Finally Made a Map I'm Happy With. I've since discovered new things I can do in my antique Photoshop Elements and now I've smoothed it out a considerable amount. While it certainly isn't pancake flat, I do feel it's much more buildable and it transitions well to the hills.
The 1st screenshot above is shown fully painted with vanilla Maxis trees. The 2nd screenshot is the transportation view with boundaries. (If you use my included Config.bmp.) The 3rd screenshot is the grayscale from which to render this region. This region is 12x12 pixels in size which equates to the 769x769 grayscale image. I prefer this size cause I can see the entire region when I load it using 1600x1200 resolution. There is no Read Me file since this is like any other grayscale map that you render in game. See How to Install a Map From the STEX.
By TheLynx99Stripe Island is a Pacific Island located 12 Miles East of the main island of the Sparkle Kingdom, Two Tails Island. It is the second of six States of the Sparkle Kingdom, gaining statehood on March 10, 1922. It's capital is the City of Chesterfield, located on the North Central end of the island. Stripe Island also played a major role in Lightspeed War as the last line of defense before the conquest of the Kingdom altogether. It wasn't until the fall of 2013 when the war finally turned sour for the Lightspeed Dictatorship, when Stripe Island was fully recaptured. After this, the Island's manufacturing city of Charmander started making weapons for the SK to use.
By RandyEI present for your consideration, utilization, and reticulation...
The Great Arcological Donut Region Map (sprinkles included)
Please note that any developed cities you see in the preview are examples of my city-building on the region maps included, in the download you only get the greyscale heightmap and the config.bmp files to create the region with the same city layout.
The zip file contains a comprehensive article on how I made a greyscale heightmap and integrated the config.bmp file to create an unusual region. It has a city layout maximized for use with plenty of area for building and connecting cities into a functional region. Included is the map and instructions on how to install and use it. The copy of the map seen in the preview is only a thumbnail. The full size map is contained in the download.
Included is the Gradient Region which demonstrates the range of elevations and textures achieved with the greyscale.
Don't forget the magic key combination: CNTRL+ALT+SHIFT+r. Happy simulating!
Thanks to CorinaMarie for some helpful critique, technical details and editing on this project.
By CorinaMarieThis is just another map where I'm trying to create a cross between real world hills and valleys without going overboard on mountains. I've included the screenshots, the grayscale (from which to render this region), and a Config.Bmp in the zip file. There is no Read.Me file since this is the same thing one does with any grayscale map image.
The pics above are:
Region View covered with Maxis Trees Region View showing land and Tile Borders (if you use my config.bmp) The Grayscale to render from One of the five Large City Tiles Another of the five Large City Tiles In that last pic I'm showing the sandbank and reef that's just slightly under water. My idea is that when the city finally needs more area this land can be raised using mayor mode tools and then built upon.
The grayscale image is 769x769 pixels which corresponds to the 12x12 config.bmp. I favor the smaller regions cause I like to be able to see the whole thing on my tiny monitor. You can, ofc, simply resize the grayscale and create an appropriate sized config if you like.
By CorinaMarieSame routine as my last uploaded map: The zip contains the Grayscale from which you can render this region, two Region View screenshots, the Config.Bmp, and Region.Ini.
Any resemblance of this map to the real world is solely in the imagination of the creator.
As always, comments are welcome.
By CorinaMarieSo, in a thread in SC4 General Discussion someone was trying to create a map from the DEM data centered on Brooklyn, New York. I wasn't able to render anything I liked with the posted grayscale, but I did manage to create one that sorta resembles the area. It's not accurate to any scale in any of the three dimensions, but I feel it turned out rather well. At least for my first attempt at a real world map. I've called it Borilyn as in a boring version of Brooklyn.
I've included a Config.Bmp in the zip that I like the best for where the land masses are located. Grayscale image size is 705x705 which corresponds to an 11x11 config.bmp. I chose this size cause it fits top to bottom when I play 1024x768. (At 1600x1200 it'll fit side to side too.) Also included is a Region.Ini file in case you want to create the region folder manually. Then there are the two region view files in there as the identifiers when you go browsing the zip. (The RV in the name is my shorthand for Region View.)
Ok, so let me know any comments you have.
Edit: I just found out there's already a much better map for New York City - United States (File # 40) here on ST so just ignore mine.
By IsmeEn : I Know how much precise is a previous file based on satellite datas. Whenever, this version watch many interests . The uncompressed file is plug and play in the Region folder. This region is partitionned to zone correctly main towns. Its concept is to try several potilical actions. It can be as from fondation, as with actual mayors(2014). A pdf file content all this informations. Up to you to do better, or, a little bit more difficult, hire actions!
Future updates would have more precise relief, preloaded dates of fondations, ...
Fr : Je sais ô combien il existe une version précise de l'île basée sur relevé satellite. Cette version présente plusieurs intérêts. Le dossier est plug and play dans les Régions. La région est découpée de manière à représenter les principales communes historiques. Il est possible d'y tenter plusieurs politiques, dès l'origine, ou avec les maires actuels (élection municipales 2014, voir un des fichiers pdf joint), d'y faire mieux ou, plus difficile, pire qu'eux!
Les versions ultérieures pourraient soit être plus précise,soit avoir des villes à date préchargée pour leur création, ...
This is a mix of parts of 3 regions:
All linked with tiles terraformed by me. The region is 4x7 large citi tiles. It has two big parts of land separated by a large portion of water (ocean, sea, huhe river whater you whant to call it).
Also you have mountains, mesas, valleys, hills, islands, lakes, flatlands, a bayou everithing you need to create a huge LAish city or a nice region with small cities and villages separated with big agricultural fields.
In the picture i am using
CPT Meadowshire Terrain Mod: http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=58
SHK PEG Brigantine Water Mod:
By TheLynx99This region contains one island, about 416 square kilometers. It was created for my city journal which i'll post a thread about later. It is my first map so constructive criticism is welcome as i'm terrible at terraforming. (Especially mountains) It is also perfect for building a major metropolitan area, building an agricultural nation, or just simply making the equivalent of Hong Kong and maxing out population. (You would have to get rid of the mountains and rivers first)
This map has no dependencies, it looks like it is your lucky day.
By matias93Ciudad del Lago
(matias93's first attepmt in creating content for SC4 community)
How to install
This map is in .sc4m format, so you need SC4Mapper or SC4Terraformer to install it (I recommend both). Both programs could be found in the LEX or STEX.
1. Having it, you have to go to your Regions folder (usually, in Documents/Simcity 4/Regions) and create a subfolder with the desired name.
2. Open the Mapper and click on 'Create Region', choose 'SC4M' as source and check the map is correctly loaded. You can change the city tiles distribution with 'Edit config.bmp' if you want, or leave as it is.
3. When ready, click 'Save Region', choose a name and close the Mapper.
4. Open the game and change to the new region. The colours will be the ones you have in the Mapper, and will change to match your water and terrain mods while you save your city tiles.
What is this region?
Ciudad del Lago is a fictional location that I've terraformed along years of playing with Maxis' Berlin and London regions (yes, that stream on the west is what's left of the Spree). After adding more than 100% of new area, I decided to try and see what you can do with this place.
The terraforming, of course, does not mimic a purely natural terrain, but includes several modifications, that allow a faster settlement of infraestructure, like sea and airports, leveled city centres and some adequately sloped lanes for motorways. There's also a lot of natural barriers, which would add some fun (and the need of several tunnels and brigdes).
In the most terraformed areas, I opted for keeping the terrain exactly 30 meters over sea level, allowing to draw brigdes that permit the pass of ferries. Using those platforms (or newer analogous), you can extend ferry lines up to the extremes of all causeways, complementing your network infraestructure.
The whole map extends over a 24 kilometers side square.
This files are a free contribution, that can be redistributed in its original form or remixed, by mentioning the authors name. The original creator of some pieces is Maxis, and I remixed it and added most of the map.
By h4n53n1This is my first upload region for SimCity4, GREATER YOSEMITH. It is the land with mountains, hills and rivers. My inspiration for this SimCity4 region was came from the national parks and nature reserve. For additional information, those rivers is not really deep.
Please download the file: 5694ceba59c45_GREATERYOSEMITH.zip
In order to place the map:
1. Place the zip file in SimCity4/Regions.
2. Unzip the file
3. If there is a subdirectory with same name, take the subdirecory out from the directory. It should be: SimCity4/Regions/GREATER YOSEMITH/
By h4n53n1This is the image for GREATER YOSEMITH Region
By Trylk255Hello people! My name is Seb and today I am sharing with you a Region I just began to create. The name is a little bit odd... It might change as the region isn't complete yet. So the idea of the map I am building is to make it a large island with many medium/large sized islands on the other sides. Also, the coasts are very high and the most flat part is at the top of those cliffes. So now, let take a look at the work wich has been done yet.
(Reference to : http://community.simtropolis.com/forums/topic/69630-region-isle-001/)
By alexismhThis is the map of Bogotá, Colombia. Bogotá is the capital and most important city of Colombia. About 6.700.000 people live there.
The size of map is 14x16
This mapis of imagen satellital DEM, TIFF.
1. Unzip the file.
2. Open SC4Mapper. If you don't have the SC4Mapper you can download it here.
3. Choose "Create Region" and last "SC4M", search the file and open it.
4. When the file is open, you can modify the cities or go to "Save Region" and save it.
5 . The region is ready. Open the game, search the region and to play.
Este es el mapa de la capital de Colombia, con 6 millones de habitantes.
El tamaño del mapa es 28x20
Este mapa es creado de una imagen satelital TIFF, DEM.
1. Descomprimir el archivo.
2. Abrir SC4Mapper. Si no tiene el SC4Mapper, puedes descargarlo aquí.
3. Escoge la opción "Create Region" y despues "SC4M", busca el archivo y lo abre.
4. Cuando el archivo este abierto, puedes modificar las ciudades o ir a "Save Region" para guardarla.
5. La región ya está lista. Abrir el juego, buscar la región y a jugar.
Ladies and gentleman i present you DUCKBURG.
This region is a 7x6 large city tiles map.
next on the to do list: the original map of gotham city as it first apeared in the comics.
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