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      March goal: We're almost there!   03/20/2017

      Hi Community! We're almost there for our March goals!  I just wanted to keep the momentum going so if you are able to help, please donate and get some gifts in exchange! Thanks so much to those who have helped out this month, we really appreciate it.
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Lots

Lot files for SimCity 4

5,385 Files

  1. This lot is a dual purpose. First its a sign tell sims to rid the bus and use mass transit.  Second its a power plant providing 6000k in power. The screen shots and files r in the zip foled...just unzip to the simcity 4 plugin folder...and have fun...will upload the regular park versions later.

    83 Downloads

       (1 Review)

    4 Comments

    Updated

  2. This package contains a small convenience store, with three model variations in a buildings family, along with lots to use them. Inside the "Models" folder, please ensure you remove 3 files you will not need. Included are models for the following options:
    HD (High Definition/Better Quality textures) SD (Default texture quality) DN (DarkNite, for users of SimFox's DarkNite mod) MN (MaxisNite, for default lighting) So for example, if you are using HD-MN, you should remove the files ending HD-DN, SD-DN and SD-MN, leaving only your preferred choice behind.
    Using my Retail Signage Pack dependency, these stores will show randomly one of the installed Banner/Logo options.
    3 Lots are included:
    Stage 2 CS$$ 3x2 Stage 2 CS$$ 3x3 (Right Corner)   Stage 1 CS$$ 4x4. Dependencies (Required for all Lots)
    MGB Retail Signage Pack (RSP) Girafe Urbanpack Girafe Elms Girafe Ashes VIP Vnaoned Post Office
    Note: only the file Grfe_hedge_3m.dat from this package is required. SHK Parking Pack: SuperSHK MEGA Parking Textures: or Alternately Each lot has 54 CS$$ Jobs and stats generated using PIM-X. For full details see the included readme file.
    Ensure you keep the file MGB_ConvenienceStore_Resource.dat or these lots will not function correctly. But you can discard any of the lots you may not wish to use.

    552 Downloads

       (6 Reviews)

    0 Comments

    Updated

  3. the small model represents the experimental wavestar machine 1/2 scale located in Hanstholm,Denmark (2009) I decided to put an extra 2 floats,
    the large model represents the comercial design, a total of 20 floats. If they Want to put in a shallow area,i suggest shink the ground that the columns are not immersed in waterand it would look weird, if made longest down They will not be displayed correctly.
     
    Descripción en Español
    El modelo pequeño representa a la maquina Wavestar de escala 1/2 ubicada en Hanstholm Dinamarca, puesta en funcionamiento en 2009, aunque decidi agregarle 2 flotadores mas, el modelo grande representa al modelo comercial creado por la misma empresa. Si quieren colocar las plantas electricas en una zona de poca profundidad, les sugiero que hundan el terreno ya que las columnas no se sumergen en el agua y se veria algo raro, hice los modelos de esa manera por que al hacer mas mas largas hacia abajo no se verian correctamente.
    Small Power Plant
    purchase cost: $6000
    Power Generated;: 1600Mwh
    Monthly Cost: $200
     
    Large Power Plant
    purchase cost: $30000
    Power Generated: 8000Mwh
    Monthly cost: $950
     
    Optional, for Wirings
    http://community.simtropolis.com/files/file/31048-rb-offshore-power-plants-powerbuoys/

    927 Downloads

       (2 Reviews)

    0 Comments

    Updated

  4. challenge upload

    Everything you could ever want from a roundabout - cypress trees, a fountain, a tourist center, lots of people, ruins, statues, authentic Italian columns, and plenty of places to sit back and relax as you enjoy the scenery.
    It's a pretty standard 2x2 park lot, $250 to plop, $25 monthly cost, and gives comparable park and landmark effects to the in game parks.
    (Updated version, removed/cleaned up a lot of stuff)
    ---
    Dependencies (4):
    Alexander Column Roundabouts 1:
    http://community.simtropolis.com/files/file/20103-alexander-column-roundabouts/
    BSC MEGA Props - swi21 Vol01:
    http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=403
    BSC - VIP girafe cypresses (v. 1.0) by girafe:
    http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=2983
    Nams Props Pack Vol 2:
    https://www.toutsimcities.com/downloads/view/1882
    ---

    659 Downloads

       (2 Reviews)

    1 Comment

    Updated

  5. challenge upload

    Roosevelt Circle is a 2x2 roundabout filler park dedicated to Franklin Delano Roosevelt, the 32nd President of the United State of America. It features an art deco bell tower, reflection pool, and steel statues.
    This park was created to be placed in roundabouts, but it also works well as a normal park outside of roundabouts. It can be found near the end of the parks menu.
    2x2 park lot. MaxisNite and DarkNite versions included. DarkNite requires the Day and Nite Modd. Installation Instructions:
    Download either the DarkNite (DN) or MaxisNite (MN) version. If you're unsure, choose the MN version. Unzip the .zip and move its contents to Documents/SimCity4/Plugins.

    2,033 Downloads

       (2 Reviews)

    11 Comments

    Updated

  6. Home of the London stock exchange at the feet of St. Paul's cathedral, 6 Paternoster Square lies in the heart of the city of London. This landmark plop provides a strong boost to desirability within the region and should help you attract some valuable commercial industry. The building's rhombus-like shape makes for great built-in squares to help your working sims some breathing room within your urban centre. This is my first bat.
     
     
    **NO DEPENDENCIES** It works fantastic with Debussman's Temple bar[ found here http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=2558], which has since been moved to sit front Paternoster Square, serving as a proverbial barrier between the heart of London's financial district and the church. 

    1,018 Downloads

       (6 Reviews)

    6 Comments

    Updated

  7. challenge upload


    Want a table at the best restaurant in town? How about how to find the best deals at the local Prada? Tickets to the big performance this weekend?
    The Official Information Center provides tourists (and locals too) guides, maps, pamphlets, brochures, coupons and discounts pertaining to all there is to do and see in your City.
    As you can see, this lot makes use of custom overhanging props to achieve the desired effect. A custom menu icon, description, and sounds were all added to this lot. 
     
    =====
     Stats:
    =====
    2x2 Plopable CS$ with 122 Jobs.
         Plop Cost: $33.000
         Bulldoze Cost: $100.000
         Monthly Income: $250
         Water Consumed: 20
         Power Consumed: 15
         Air/Water Pollution: None
         Garbage Pollution: 6 over 4 tiles
         Flamability: 20
         Landmark Effect: +40 over 100 tiles. Provides a sizeable bost to Commercial desirablilty. 

    ===========
    Dependencies:
    ===========
    nos.17 Essentials (V08 or newer)
    Mattb325's Council Chambers & Civic Center       
        NOTE: OnlyMattb325_Bankstown_Chambers_Info_Kiosk-0x5ad0e817_0x235d9514_0x30000.SC4Model  is required; I'd recommend you keep the whole thing, though.
    BSC Mega Props - CP Vol02
    BSC MEGA Props - SG Vol 01
    Vortexture 2 - Grass and Dirt v2
    Was_NL_Props_Vol01
    Pedestrian Bridge Prop Pack       

    =========
    Installation:
    =========
    Just stick in your plugins folder as usual. HOWEVER, the two files
        >PROPMOD_pedestrianbridgeavenue-0x5ad0e817_0xd2d3f94_0x110000
            and
        >PROPMOD_pedestrianbridgeavenue-0x6534284a-0x0d2d3f94-0x8d74a20f
    MUST load AFTER their corresponding dependency from the Pedestrian Bridge Prop Pack. If you keep the folder as I named it (ZityTourism...) and stick the bridges as they are (PedestrianBridge...) there should not be an issue.
     
    That's it
    Have fun!

    nos.17

    557 Downloads

       (1 Review)

    3 Comments

    Updated

  8. KC Productions Presents: KCP_Earth_Command Center
    Lot Size 5x6 water consumed 5 power consumed 5 plop cost 0 Budget cost 0 Demand Satisfied 6 Bulldoze cost 64 Growth Stage 1 Park Menu  night lighting yes growable no  This is Version 2 of my Mars Command Base. I placed it as a park as I could not find another suitable spot for 
    This is an idea I got from outpost 1 and outpost 2. The idea being that as in those two games your city or colonly must 
    be connected to the command base for the base to function. This is your base of operations. Since with SC4 this is not possible
     I placed it as a park lot basicly eye candy as in SC4 it really serves as no purpose. With no budget or plop cost it makes it 
    possible to have as many of them as deemed needed. 

    Dependency's:

    place in your mydocuments\simcity4\plugins directory in a folder named JBM

    place in your mydocuments\simcity4\plugins directory in a folder named JBM
    place in your mydocuments\simcity4\plugins directory in a folder named SM_Props
    Support:
    Should you have any issues with this lot please see the new support thread. I offer compleate user support for this lot.

     
     

    259 Downloads

       (1 Review)

    1 Comment

    Updated

  9. Even if I like to share – about this one I was unshure. It is a simple ave roundabout filler (2x2) with 5 dependencies. And the dependencies aren't worth the lot - there's much more you should do with them to give them a value.
     
    Dependencies:
    VIP vnaoned monuments pack (same column I used before on the T-Wrecks Yard)
    Murimk Props 02, v201
    BSC MEGA Props - SG Vol01
    BSC MEGA Props - MJB Vol01
    BSC MEGA Props - MJB Vol02
     

    318 Downloads

       (1 Review)

    0 Comments

    Submitted

  10. Contains 9 2x2 lots to choose from.  Each lot has a different character, animation, and a variety of props from SC4 Deluxe.
    All lighthouses cost 4000§ (Simoleons), earn 100§ a month, slightly reduce air and water pollution nearby, and have a moderate local park and landmark effect.
    All lighthouses are in the Reward Menu and are available for immediate plopping. The Maxis Reward lighthouse is not replaced and becomes available as usual.
    No External Dependencies:
    The dependencies in version 1 have been removed. I am using a smaller texture pack that I made for my lots which is included, and have replaced the Bus Stop with an extended Toll Booth Platform.
    The 'BaseTexturesElements_Grass.dat' is an internal dependency required for the lots above; it is included in this package in the folder 'z_Grass Base Textures'.
    I have made a 500K Base Texture Volume with textures I made for my lots linked below.   If the texture file below is used then delete the ' z_Grass Base Textures' folder as the textures are the same and don't need to be loaded twice.
    Base Textures Vol 1 Elements
    INSTALL
    To install select the folders for the lighthouses you want to use and delete the other sub-folders.   Don't delete the 'z_Grass Base Textures' folder unless you are using none of the lighthouses which require them or are using the larger texture volume (see above). 
    Copy and paste the 'Lighthouse 2x2 Lot Pack V2' into your User\Documents\SimCity 4\Plugins folder. 

    440 Downloads

       (4 Reviews)

    1 Comment

    Updated

  11. For those who love ancient history, I present....SM2 Greek Temple Ruin.
    Plop Cost 12,000
    Bulldoze cost 300
    Maintenance cost 54
    You will find it in your landmark menu.
    It will give a bit of landmark effect and it requires no water or power. Perfect for those remote and exotic areas.
    No dependencies
    Simmer2.

    356 Downloads

       (4 Reviews)

    0 Comments

    Submitted

  12. this is the water storage tanks I created back in the day for the Sim Mars Mod. 
    can be used in simcity normal play or sim mars
     

    227 Downloads

       (1 Review)

    0 Comments

    Submitted

  13. The Big Paeng Theory
     
    78 (!) Lots to expand 'Paeng Parks Revisited' into a boundless universe.
     
    Explict Warning
    This is a bigger thing. In the worst case (if you never used Paeng Parks before) you will need 39 dependencies (this is half a dependency for a lot). I will guide you through the installation process as good as I can. But before you start - included in this download is a pdf-file with an illustrated catalog. I recommend to quickly browse through this catalog first. So you can make up your mind, if you really like, need and want this.
     
    Basic Information
    You can regard this as a "study" in lotting, an investigation, and over here you'll find some thoughts I had while working on this.
    This started as a personal project - I was tired having so many park lots that didn't fit each other. So I decided to make an unified park system - this means to "paengify" all my prefered park lots. And also I kidnapped many idears from other lotters and "paenged" them. The looking of the Veloceraptor Cage is not my idear (but to put a poor goat in front of it, a film quote), to realize a horse race track, was not my idear. There were several aproaches before. So don't tell me I've stolen idears. Yes, I did.
    Second I had - often inside of those "megapacks" – many good looking props sleeping on my hard drive, without a use on a lot. My aim was to make a better use of the prop packs I had already. Creating some sort of a showcase of all those beautiful things - how much work those modders put in this! I felt like an ignorant not making use of them.
    Third thing - I wanted to expand the park themes. Animal parks, sports parks, amusement parks - - all on base of the paengs style. If you still miss some theme: most probably I didn't do it, because it already exists in an paeng-ready state. For a seaworld lot or some ice skating, a skate arena, ore other sports. You would only have to change the ground textures in the given links. Not reason enough for me to relot them.
    I used a mix of seasonal and non-seasonal props on most of the lots, to achieve a colourfull change but that the parks don't look too poor during winter time.
    For the main lots – I tried to give them an individual function. Even if they appear all in the park menu, they aren't all for a "park effect". Some lots will cost you money, some will give you a little income. And other things. Please see the documentation for details.
    Obviously this work is dedicated to the great lotting artist Paeng. Copying him I learned much about lotting. Also I have to thank this community, especially T-Wrecks, giving idears and motivation to complete this.
    Please report any errors. Please share your idears for improvement. With the high amount I lost somewhat overview and I wasn't able to test any possible combination.
    Thank you for reading.
     
    Dependencies/Installation (follow this with calmness step by step and you're done in 20 minutes)
     
    1. Paeng Stuff
    paeng_TexturePack_v104.dat
    Paeng's Park Revisited
    (includes Monuments Park v205, Urban Gardens v205, Paeng's White Sands Parkways v205 and a texture changer)
    If you are new to Paeng Parks please read the informations coming with his packages.
    To unify these different (originally independent) park systems it is very important that you use paengs texture changer correctly. Currently I tested my lots only with one of the unified texture versions paeng offers. This is variation Nr. 5 (see 'mod-combi_chart.jpg' in the texture changer folder). To achieve the same look please move the files "UG2Monument_Mod.dat" and "WSP2Monument_Mod.dat" from the texture changer folder into paengs main folder. Afterwards you should remove the texture changer folder from your plugins as it is an administration folder that doesn't belong in your plugins.
    2. Shared Dependencies (same as paeng, jump to passage 3 if you already use Paengs Park Revisited)
    SPOT (Orientation Helpers)
    Murimk Props 02, v201
    BSC MEGA Props - SG Vol01
    BSCBATPropsMattb325 Vol02
    BSC MEGA Props - MJB Vol02
    BSC MEGA Props - swi21 Vol01
    BSC MEGA Props - D66 Vol02
    Porkie Props Vol 01
    Porkie Props Vol 02
     
    3. More Trees
    Or_VIP_Corylus.dat by orange and Or_VIP_Populus.dat, part of the
    VIP Rural Pack
     
    Grfe_props_pack_LE_ashes.dat
    Grfe_props_pack_LE_beeches.dat (updated version, 2015.08)
    Grfe_props_pack_LE_chestnuts.dat
    Grfe_props_pack_LE_honey_locust.dat
    Grfe_props_pack_LE_lindens.dat
    Grfe_props_pack_LE_maples.dat (v2)
     
    4. Common Dependencies
    BSC BAT Props LiL Vol2.DAT
    BSC MEGA Props - CP Vol01.dat
    BSC Mega Props - CP Vol02.dat
     
    BSC MEGA Props - D66 Vol01.dat
    BSC MEGA Props - Misc Vol01.dat
    BSC MEGA Props - NewmanInc Vol02.dat
     
    BSC MEGA Props - RT Vol01.dat
    BSC MEGA Props - RT Vol02.dat
     
    BSC MEGA Props - swi21 Vol02.dat
    BSC MEGA Props JRJ Vol05.dat
    Mas71 PROPs Vol03_080808.dat
     
    Peg SPAM Super Resource Pack
    Was_NL_Props_Vol01.dat
     
    5. Special Purpose Dependencies
    Opera House Fix (english version, please google for other language options)
     
    PEG-Statues_Classics_101.dat
    BSC MEGA Props DBSSYMN Vol02.dat
     
    For the next dependencies I recommend to make a separate folder first and to collect them there. Maybe later you want them to datpack as a single dependency and keep it together with the lots – to have a better overview or, also, for an easier deinstallation.
    Estatua-0x5ad0e817_0x4d403019_0x440000.SC4Model (you need only the named model file from this download)
    PEG_Resort-Pack_205.dat (you need only the named dat from this download)
     
    "ps5_DomeOfDiscovery1-0x5ad0e817_0x3854c1a3_0x30000.SC4Model"
    "ps5_FoB_Props_MN.dat"
    from The Festival Of Britain (alternatively you can also use this files from the dark nite version)
     
    "SIR_Riesenrad_Base-0x5ad0e817_0x1a598ce6_0x30000.SC4Model"
    "SIR_Riesenrad_Top-0x5ad0e817_0xdaf6d5c0_0x30000.SC4Model"
    from the SFBT Vienna Giant Wheel by Sir Roland
     
    rock-0x5ad0e817_0xd641b6bf_0x400000.SC4Model (you need only the named model file from this download)
    SiMCiTY4iE_TheDublinSpire-0x5ad0e817_0xfb542473_0x270000.SC4Model (you need only the named model file from this download)
     
    That's it. In the case you complain: install only the dependencies listed under section 1 and 2. The lots will be almost empty, but they will still work (without brown boxes).
    In all other cases: have fun.
     
    EDIT:
    Made a support thread.
     
    EDIT2:
    If you like the stuff on the lots, please remember I only present those models, but they were made by other creators and you may consider to visit some of the links a second time to vote for them.
     
     

    1,035 Downloads

       (15 Reviews)

    9 Comments

    Updated

  14. challenge upload

    English
    Lat Am Reward Lots presents the first upload in a series of fully functional reward lots: The Mayor's Villa.
    Haven't you ever felt the original Mayor's House was kind of underwhelming? On the other hand, this beautiful house was designed by the one and only Debussyman, and now it's presented to the mayors of Simtropolis as an enhanced alternative to the original one; consequently, it costs more and has more conditions attached to it, but it also gives more benefits than the original. In addition to greater Landmark and Park effects, this lot offers a few civic jobs.
    This is not a replacement lot, so you can have both houses coexist in one city tile if you so desire.
    Please read the documentation files included in this download before installing.
    Dependencies
    Make sure you download and install all these files to your Plugins folder. Yes, they are a handful, but they're fairly common:
    *BSC Essentials (Necessary for the reward script to work)
    *BSC Mega Props DBSSYMN Vol. 1 (Required for the House model and the fence props)
    *BSC Mega Props D66 Vol. 2 (Contains many of the details of the lot)
    *BSC Mega Props CP Vol. 1 (Same as above)
    *BSC Mega Props Swi21 Vol. 1 (Same as the two previous files)
    *BSC-VIP Girafe CarPack Vol. 1 & 2 (Same as the three previous files)
    *BSC Texture Pack Cycledogg Vol. 1 (Overlay textures)
    Paeng Texture Pack v104 (Base textures)
    * You need to be registered in SimCity4 Devotion's LEX to download these.
    Lot info
    Size: 5x6 Monthly Cost: 150 Park Effect: 130 over 54 tiles Landmark Effect: 130 over 54 tiles Jobs: 4$, 26$$, 2$$$ Mayor Rating Effect: 2 over 220 tiles Reward Requirements
    Easy City population: 10000 Mayor Rating: 70 Educational Quotient: 120 Medium City Population: 15000 Mayor Rating: 75 Educational Quotient: 150 Life Expectancy: 70 Hard City Population: 25000 Mayor Rating: 90 Educational Quotient: 180 Life Expectancy: 90 Notes
    I didn't make the house model, and as such, claim no credit for it, all credit goes to Debussyman along with my thanks for making this and other beautiful building models. You can modify this lot or the reward scripts for your personal use, but you can't redistribute these files without my permission. The modding of this lot was made using PIM-X and Ilive's Reader v 1.53; and was tested before uploading. Nonetheless, if you come across any problem with this download feel free to PM me at Simtropolis (@Edvarz) or leave a post in my lot thread, there you can also see some other projects I'm working on. If you are curious about the real life version of this house, you can google Quinta Montes Molina, it's located on the city of Mérida, Yucatán, in Mexico. Thank you for your download and enjoy!
    Español
     
     

    374 Downloads

       (0 Reviews)

    3 Comments

    Updated

  15. This is my third park lot using the vanilla props from SC4.  This park is part of an urban beautification and vitalization project for the inner-city.  
     
    Named after the Parthenon in Athens, an architectural and cultural artifact representing the foundations of modern civilization, and attributed to Athena, the personification of calmness, wisdom, ethical, and civil society.  The park design utilizes the dimensions said to be essential to the Parthenon following the golden rectangle ratio, calculated in SC4 city tiles as 8 (width) by 5 (depth).  The Parthenon building landmark was released as an update to SC4.
    The park is well-lighted with a variety of animations and park-related props including the Zen Rock Garden, Greenhouses, Koi Fish Pond, a Pool, Fountains, Swing Sets, Slides, Refreshment Stand, Gazebo, Billboards, Basketball Courts, and a small Skateboard arena.
    This lot is animation and graphics-intensive, found under the parks menu, but intended as a main feature or central city park, and so should only be plopped once in any city you are building.
    Medium Wealth
    Cost: 950
    Monthly Income: 150
    Air Pollution: -30, 10
    Water Pollution, -10, 10
    Park Effect: 100, 40
    Landmark Effect: 80, 20
    Maxis Night Lighting
    No Dependencies

    783 Downloads

       (1 Review)

    0 Comments

    Submitted

  16. challenge upload

    Give your cities some African flair!
    1,200+ props crammed onto a 3x6 tile. It's a simple little park menu ploppable. $4,800 to plop.
    This isn't quite the same as the one you saw in my CJ, I made it more user friendly. The old one had like 30+ dependencies so I trimmed it down quite a bit so you won't be sitting here all night downloading things..
    I also tweaked it a bit by taking out things like some camels and huts so now it should fit in a larger variety of cities. You could see a market like this all across Africa, India, Southeast Asia, etc.

    Dependencies (10):
    Bazaar
    http://community.simtropolis.com/files/file/28766-bazaar/
    BSC - VIP girafe elms (v1.0) (The elms should fit in with most cities, but if not, you can just skip them)
    http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=3347
    BSC - VIP girafe - Mgb204 bicyclepack vol. 1 (v1.0)
    http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=3226
    Desert Pack
    http://community.simtropolis.com/files/file/28706-desert-pack/
    FrankU Heblem Sand addon V1.0
    http://community.simtropolis.com/files/file/29426-franku-heblem-sand-addon/
    HBS Flora Prop Pack vol.01 1
    http://community.simtropolis.com/files/file/24398-hbs-flora-prop-pack-vol01/
    KrashSpeed's Canopy Tents
    http://community.simtropolis.com/files/file/28493-krashspeeds-canopy-tents/
    MS Parking Lots (Road Set) + Car Props (You only need the car props)
    http://community.simtropolis.com/files/file/27291-ms-parking-lots-road-set-car-props/
    Nams Props Pack Vol 2
    https://www.toutsimcities.com/downloads/view/1882
    uki_Yatai_Roten_Props
    http://uki-sim.up.seesaa.net/bat/uki_Yatai_Roten_Props.zip
     

    338 Downloads

       (1 Review)

    5 Comments

    Updated

  17. challenge upload

    A remake of the original Commercial Center by Citymax. The quality is admittedly lower than what I was hoping for, but due to a poorly timed vacation (in reference to the competition) and a new job, it was the only thing I was working on at the time.
    Regardless if you do not vote for mine, please take the time to vote in the gallery. It's the least you could do ...  

    ========
    Contents:
    ========
    (1) 13x5 Plopable Landmark providing 421 CS$$$ Jobs.
    As you can see, the rear of the lot contains a small parking lot which is expandable with KOSC's Modular Parking.

    ============
    Dependencies:
    ============
    Props
    --------
    Commercial Center 1
    Nams PROPS PACK Vol 2
    BSC MEGA Props - CP Vol01
    BSC MEGA Props - SG Vol 01
    BSCBATPropsMattb325_Vol02
    CM Champs Elysee Prop Pack TSC
    PorkieProps - Vol1
    SHK Parking Pack
        
    Textures
    -----------
    NDEX Base Texture Set 1
    Flunight Textures Vol 01
    SuperSHK MEGA Texture Pack
     
    Enjoy ...
    nos.17

    414 Downloads

       (0 Reviews)

    3 Comments

    Updated

  18. challenge upload

    KOSC presents: Office Park Series: Mattb325's Zurich Insurance
    Introduction
    This is a simple re-lot of Mattb325's excellent Zurich Insurance building with my "suburban office park" style.
    Package Overview
    A downtown mid-rise turned suburban office park centerpiece! Comes with a complementary "Z" shaped parking lot to satisfy the current primary tenant.
    Included in the following package is a single growable 7x9 lot.
    Building stats are based off the original descriptor file - this lot will NOT work without it.
    To plop the lot with ExtraCheats.dll, look for "mattb325" as the beginning of the exemplar name.
    Install Instructions
    Drop the file in your My Documents/SimCity 4/Plugins folder.
    Dependencies
    Main Building
    Texture/Prop Resources

    SHK Parking Pack
    SuperSHK MEGA Parking Textures
    BSC Textures Vol. 1
    BSC MEGA Props SG Vol. 1
    BSC MEGA Props CP Vol. 1
    BSC MEGA Props CP Vol. 2
    As with before, if you've downloaded any of my previous office series lots, you should have most if not all of the required texture/prop dependencies.

    Credit goes to Mattb325 for the BAT!
    Enjoy!

    442 Downloads

       (0 Reviews)

    7 Comments

    Updated

  19. challenge upload

    Originating in Asia, more than 1,000 years ago, and finally coming to Europe in the 12th century AD, windmills, being a versatile machinery, have long played an important role regarding supplying humanity with free power. Nowadays, they have somewhat lost their importance, but sometimes a windmill can get an important landmark reminding your Sims of the past or creating some kind of identity. Therefore, this Dutch windmill, originally created by oppie and unfortunately only released on the German forum of SimCity 4, has been re-lotted to become a filler for the large avenue roundabout. It looks good especially in suburban or industrial environments. It can be found in the park menu, and it has a moderate landmark and park effect.
    Please refer to the Readme in the download for further information and lot details.
    Available languages: English, German
     
    Dependencies:
     
    BSC Mega Props – SG Vol 1
     
    http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=746
    Required files: all
     
     
     
     
     
    Windmühle von oppie
     
    http://kurier.simcityplaza.de/details.php?file=346 (German)
    There’s a Download link right below the table with the lot details.
    Required files: OppieDutchWindmill-0x5ad0e817_0xcdbbc38_0x490000.SC4model
     
     
    Installing:
    Copy or move the folder containing this plugin into your Plugins folder. To uninstall, just bulldoze any existing instances of this lot in your cities and remove the plugin afterwards.
     
    Compatibility:
     
    Basically, this plugin should be compatible with all versions of Sim City 4, but if you are using the NAM to build an avenue roundabout (which will most likely be the case), you are limited to Sim City 4: Rush Hour or Sim City Deluxe.
     
    Contact:
     
    In case you have discovered a bug, please write me a private message on Simtropolis Exchange or leave a post on the thread where you have downloaded this plugin.
     
     
    Content creation:
    This is a 100% relot. The content you see has been created by:
    oppie (windmill) SimGoober (azaleas, tall shrubs)  
     
     

    160 Downloads

       (0 Reviews)

    1 Comment

    Updated

  20. Info:
    Have you ever wanted to properly end your power lines with a transformer substation? Well now you can! By previous request I'm releasing this file which I first displayed on my CJ a while back. Originally the plan was to include this lot as part of a set of several different types of transitions(1-line, 2-line, 2-way, 4-way etc.) for both the in-game maxis power lines and also MandelSoft's custom power line set. However I've decided to abandon that much delayed project in favor of a completely new custom power line set I'm currently working on.

    This substation can be used to properly cap the beginning and end of your power lines using a couple of very simple BAT. The lot provides 400 units of power, the idea behind that being that while a substation doesn't actually generate power it plays an important part in prevent transmission power loses by stepping up and the reducing the voltages across a long distance power line. It can be found near the bottom of the power menu. No dependencies are required.

    Stats:

    Plop Cost: $400
    Power produced: 400 (8MW)
    Monthly Cost: $4
    Demolition cost: $100


    Dependencies:
    None!

    751 Downloads

       (7 Reviews)

    3 Comments

    Updated

  21. challenge upload

    Seems like you will be getting another modern high-tech facility related to space research...
    For many centuries, Sims from all regions have been asking themselves what would be beyond the abyss, deep in the neverending space of the blue-checkered sky. One of the most common myths was about a planet called Earth where whimsical things happen: The planet would be round, there is no grid to which roads have to orientate and all Sims could pass to another city without paying attention to the yellow arrow.
    Of course, nowadays, everyone knows that this is past-days nonsense: There is no place called Earth. Nevertheless, even today scientists are occupied with the search for extraterrestrical intelligence. Therefore, they have asked the mayor for permission to erect this research station. Its huge dish is supposed to receive electromagnetic signs from the space which in turn will be analyzed in the central grey building. This device is only accessible for especially trained personnel, hence it is surrounded by a security fence and the entrance is guarded. Due to the utilisation of highly modern technology, environment pollution is kept low and the local high-tech industry will be happy about lots of manufacturing orders issued to them; however, this does also mean that this research station consumes a good amount of power. In return, the entire city’s population benefits from the knowledge gained from the research, regardless if aliens are being detected or not.
    Please refer to the included Readme file in the download for further information, as well as details on cost, pollution values and so on.
    Available languages: English, German (both Readme and file; the game will choose the language on its own)
     
    Dependencies:
    BSC Mega Props – SG Vol 1: http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=746
    Required files: all
     
    BSC Textures Vol 1: http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=90
    Required files: all
     
    PEG Security Fencing Kit:
    Required files: all
     
    PEG MTP Super Pack:
    Required files: PEG_MTP_SUPER_TEXTURES_PACK.dat
     
    Girafe Ashes, Common Spruces, Conifers:
     
    http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=2854
    http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=2945
    http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=2698
    Required files: all except those containing props_pack in its file name
     
    SFBT Microwave Power Plant:
    Required files: SFBT_MKW_Props.dat
     
    Mattb325 Civic Offices: http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=1072
    Required files: mattb325_60s_CivicOffices.dat
     
    Control de Seguridad: http://descargas.capitalsim.net/?sitio=csc&descarga=3652 (Spanish)
    Click on “Descargar“ to download.
    Required files: all except 00AT_Security Checkpoint_411607c0.SC4Lot
     
    Installing:
    Copy or move the folder containing this plugin into your Plugins folder. To uninstall, just remove it.
     
    Compatibility:
    This plugin is only compatible with Sim City: Rush Hour or Sim City Deluxe.
     
    Contact:
    In case you have discovered a bug, please write me a private message on Simtropolis Exchange or leave a post on the thread where you have downloaded this plugin.

    450 Downloads

       (0 Reviews)

    2 Comments

    Updated

  22. challenge upload

    This Lot I made for the Sim Mars Project. I call it the Mars_Command_Center.
    essentually this is the base of operations for each colonly. I have placed it in the parks menu because I could not find another suitiable menu to place it. Keeping true to the game outpost 1 and outpost2 from which this idea came from and from my Sim Mars City Journal this lot is suppose to be the first lot placed as this is where the commands come from to run each base. In order to view this lot as it is you will need Mars Mod Beta3 and My Mars prop pack from the Stex. All props and base and overlay textures  except the main building were from the Mars Mod.  You will find it at the bottom of the list. 
    consumes both power and water 5
    lot size 5X6 
    pollution none
    plop and mant cost 0
    Requirements
    Simcity 4 
    Simcity 4 RH
    or
    Simcity Deluxe
    you will also need the Mars Mod 
    http://www.moddb.com/mods/simmars/downloads/simmars-beta-3-installer
    and Mars Pop pack 
     

    88 Downloads

       (0 Reviews)

    1 Comment

    Updated

  23. This is a relot of Maxis' Grand Rail Station reward, wich didn't age well in comparison with the great custom content made by the community. In addition to general redecoration of the surroundings, a second dual track rail passage has been added, as well as some timed passenger car props and visual TE for street and a custom icon.
    Since this was originally built for personal use, this lot contains a lot of dependencies:
    BSC Textures Vol 02
    BSC Textures Vol 03
    BSC TexturePack Cycledogg Vol 01b
    BSC Mega Props DAE Vol 01
    BSC Mega Props SG Vol 01
    BSC Mega Props JES Vol 02
    BSC Mega Props JES Vol 06
    BSC Mega Props JES Vol 09
    SHK Parking Pack
    Paeng Textures V104
    PEG MTP Super Resource Pack
    SFBT Railway Props
    NCD Railyard and Spurs Mega Pack 102 (For those who use Maxis Railways) OR RRW NCD BSC Texture Pack Update (For Real Railway users)
    Buildingprop Vol 1 and 2, or alternatively Maxis Prop Names and Query Fix
    Enjoy!

    537 Downloads

       (5 Reviews)

    0 Comments

    Submitted

  24. I re-worked the Traffic Control Center and added 6 more 2x2 Park Menu lots that can be used in the the NAM avenue roundabout.  There are 3 more 'Control Tower' themed lots, and 3 different park lots, one is an amusement type using the Maxis Tilt-a-Whirl ride, one a forested rest-place with a gazebo, and the other a decorative grassy park.  All the lots use Maxis props and lighting, and have unique Park Menu icons.
    All lots have the same stats:
    Park Effect: 10 over 10, Landmark Effect: 20 over 10.
    Power Consumed: 20 MWh, Water: 10 gph.
    Monthly Cost: 50§
    Minimal water and air pollution.
    The landmark effect is a bit higher as they are feature parks, the 'Control Tower' lots having an imaginary civic function in controlling city traffic.  The roundabouts are part of the Network Addon Mod (NAM) which is specialized for transit and traffic networks, but the lots are stand-alone and can be used separately as park lots.  If using the NAM bulldoze the default lot in the center of the avenue roundabout and plop one of the 2x2 lots.  Any 2x2 lot can be used.
    Dependencies:
     bldgprop_vol1.dat
    The dependency file is located on SimCity 4 Devotion (SC4D) on the following linked page:
    Maxis Lot Editor (LE) Tool and Addons
     
    Install the 'Roundabout Variety Pack Lots' folder in the zipfile to the 'SimCity 4\Pulgins' folder in user 'Documents'.

    455 Downloads

       (0 Reviews)

    2 Comments

    Updated

  25. A well-lighted place for the sims to relax, reflect and meet in the inner city.
    This is the kind of park that people go to on their lunch break, poets and lovers go to dream, plans are sketched, and profound ideas are conceived.   There's a memorial in the center just for the purpose of remembering, and gazebos and fountains among the trees.
    Medium Wealth Park 5x5
    Plop Cost: 250
    Monthly Cost: 90
    Air Pollution: -20, 10
    Water Pollution -10, 10
    Park Effect: 100, 60
    Landmark Effect: 40, 20
    Power, Water Consumed: 10
    Flammability: 2
    Generates pigeons, sim adults, and kids, automata.
    Maxis Night Lighting
    No Dependencies.
     
     

    848 Downloads

       (1 Review)

    2 Comments

    Updated