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By 11241036Short Description:
There are some plaza plugins out there on the STEX, even a few modular ones, but with this set, I'm aiming at creating a fully comprehensive modular system of plazas which
have a variety of different functions, are easy to combine, and allow adjustment of textures. This plugin contains a good number of modular lots that will allow you to create your custom plaza, sidewalk, or seawall. Fountains, ponds, benches, seawalls, market stalls, trees – nearly everything is available, I’ll leave it to your experimenting pleasure to find out. Most of them are purely decorational (while having park and landmark effect), only the market stalls will yield a bit money. All lots have been designed in a way that they are rather simple, thereby being able to be combined with each other easily. All lots can be found in the park menu, just below the default Maxis parks.
By default, all lots will use the standard Maxis white pavement texture, however, I’ve included some texture override files that will allow you to customize this plugin in a way that all lots will change their textures. Mainly included are textures fitting with the PedMall puzzle pieces from the NAM, but since I’ve seen many users using plugins that override the PedMall textures, I’ve also included a few extra overrides.
Note: There has been a last-minute change to this plugin that isn't reflected in the screenshots above: I had to remove all the people lurking around on the lots because their immense amount looked horrible, and I couldn't find a way to randomize their appearance.
Please make sure to read the included readme carefully, since you can't just install this plugin and play - due to the texture overrides, you need to customize it first.
Available languages: English, German
Please refer to the Readme for information about what the dependencies do. Unfortunately, this time you get a good load of dependencies, fortunately, however, most of them are candidates I'm using frequently, anyway, or just dependency packages that do nothing except adding props/textures and won't flood you with a lot of lots that will fill your menu quickly. Exception: I've had to use one file from the Historic Harbor plugin, which comes with many lots. You only need one file from there (see below).
BSC Mega Props - KWKVol02: http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=627 BSC Mega Props - SG Vol01: http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=746 BSC Mega Props - swi21 Vol01: http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=403 BSC Mega Props Gascooker Vol01: http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=397 BSC VIP girafe Ashes: http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=2854 BSC VIP girafe Beeches: http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=2995 BSC VIP girafe Birches: http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=2620 BSC VIP girafe Common Spruces: http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=2945 BSC VIP girafe Elms: http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=3347 BSC VIP girafe Lindens: http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=2869 BSC VIP girafe Norway Maples: http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=2740 Buildings as Props: http://kurier.simcityplaza.de/details.php?file=305 SFBT Essentials: http://kurier.simcityplaza.de/details.php?file=5 You only need the file Fence - Iron small.dat from the Historic Harbor plugin.
Optional but helpful:
The following dependencies are required for some of the texture overrides, but the base MPS plugin will entirely work without them:
BSC Textures Vol01: http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=90 BSC Textures Vol02: http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=638 Vortexture 1 - Base Set: http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=3211
MPS Core Files.dat (mandatory): Contains all lots for the Modular Plaza System, along with their descriptions and icons. MPS Textures.dat (mandatory): Contains a few overlay textures that have been created specifically for the MPS. Seawall Connection Lots.dat (optional): 4 lots that can be used on slopes to connect ground traffic routes to the overpass puzzle pieces from the NAM and thereby blending them in with the seawall system you get with this download. You can, of course, as well do this with the NAM’s default hillside transition pieces, but they won’t fit into the seawalls, visually. z_(Name).dat (all optional): A total of 10 additional files that you can choose form that will override your existing MPS lots to give them different base textures. Keep only one of them, or just remove them all if you want to play with the base Maxis white pavement texture (see installation instructions below).
Please move or copy all existing files (except the Readme files) into the Plugins folder of your edition of Sim City 4. After doing so, please choose one texture override. These texture overrides are located one each in all files starting with z_. To apply one, remove all other texture override. To play with the default Maxis White Pavement, remove all texture overrides. You may want to look into the folder “Screenshots Texture Overrides“ to find out how they will look in-game. You can at any time switch to another texture system by replacing the existing texture override file with another one, in-game, the textures will adapt automatically.
To uninstall this plugin, please bulldoze all MPS lots in your cities and then remove all MPS files from your Plugins folder.
This plugin is only compatible with Sim City 4: Rush Hour or Sim City 4 Deluxe.
By RandyENo dependencies. All lots are 5x5 ploppables in the Reward menu, available at the start, and are network and transit enabled (capacity: 100) Maxis lighting.
This project is inspired by the first version of SimCity (Classic) now called 'Micropolis' developed in the 1980's and released as open source. The 7th preview is an image of a session of playing the Java version of Micropolis that is freely downloadable from github.com.
In Micropolis there are only three same-sized squares for RCI zoning. I've used the reward system in SC4 to re-lot all 6 of the large commercial office buildings, 2 of the largest high-wealth residential, 1 of the largest high-tech industrial buildings, and 1 agricultural building. All the lots are the same area size like in Micropolis.
The queries are the same queries used for the buildings as grown in the game. The associated reward will only be indicated in the reward menu as the item is selected and plopped.
The lots contain code for both the reward and the replacement building so apparently the lots provide the benefits of the reward as well as the operation of the building. The intent of making these lots is providing access to the buildings so the reward function was not evaluated, but the queries do report capacity usage for the replaced building --no 'goofy stat' for the reward.
NOTE: Residential ploppables may indicate some usage initially, but will quickly degrade to Abandoned Due to Commute Time so are not functional as Residential.
Previews of Buildings Featuring Terrain Mods (see Preview and Install.html in zip file)
Terrain Resources Listed in: Cori's Terrain Shoppe
Descriptions of the 10, 5x5 Large RCI and 1 Civic Building are included in the zip file:
The buildings appear in the reward menu with a unique menu icon, the building and reward names. The Opera House, Farmer's Market and Tourist Trap rewards also appear in the Parks menu.
• Van Prooijen Trading: Commercial: Convention Center
• Ong Condos: Residential: Major Art Museum
• Hurt Enterprise Headquarters: Commercial: Tourist Trap
• Hogan, Wallace, and White Insurance: Commercial: Resort Hotel
• Cahalane Communications: Civic: Bureau of Bureaucracy
• Lind Entertainment: Commercial: Stock Exchange
• Byall Tower : Residential: Opera House
• Tubing Facility: Industrial: Advanced Research Center
• Alvin's Acres: Agriculture: Farmer's Market
• Pedriana Pharmaceuticals: Commercial: TV Station
A stage 8 CO§§§ building in the Chicago tileset. Capacity: 7,103
I've given this lot project the name MicroProject and made a logo for identifying the lots in the Reward and Parks menus. Each lot appears near the original reward, with a building icon and the logo overlay. The original reward is not replaced. The re-lots are available at the start of a new city.
Wiki SC4Devotion: http://www.wiki.sc4devotion.com/
Wikia SC4: http://simcity.wikia.com/wiki/SimCity_4
By Doni98This my custom version of the excelent mod PEG Memorial Park Kit by Pegasus.
Finally I found the Mausoleum in Lot Editor and feel so happy.
For work without problems (thanks RandyE for comment) you must install the PEG Memorial Park Kit
Put the dat files in Documents/SimCity4/Plugins (Windows 7)
By RandyEThe Seaport Re-lot file is based on the stage 3 seaport as saved from the Maxis Lot Editor. I could not save and load either stage 1 or 2. The maximum capacity was realized for stage 1 in-game but no upgrade was automated.
There are 2 lots in this zip file. One lot is the seaport at stage 3 as is, and the 2nd lot is the expanded version I made using the Lot Editor. The user interface of both lots report about 50% efficiency, but neither reports any usage of capacity.
According to the BSC Seaport Controller "If your seaport funding is 100%, and the usage exceeds 95%, the seaports will upgrade on their own."
BSC Seaport Development Project Version 3.1
However, with the PEG CDK Seaport Controller also installed, no such effect was realized. As well, prior to installing either the BSC or PEG mods, the seaport did not upgrade automatically.
Following is a list of resources used in the creation of the preview images:
Drunken Water Mods, The Blues and Greys. In HD!
PEG CDK3 SP Container Seaport 110
Lighthouse 2x2 Lot Pack 1.0.1
Stanley Seawalls 1.0.0
BSC Ploppable Ships (v1.0)
Container Carrier 1
PEG CDK3 SP Ploppable Ships Pack 1 1
Authentic Shipping Containers 1.0
Neither of the 2 lots in this zip file replace the in-game stage 1 seaport and will appear in the seaport menu with their own unique icons. The stage 1 seaport should be used as the primary seaport for the purpose of moving freight. The stage 3 lots are intended more for the purpose of creating an active and visually complex seaport.
By HeblemThis is a fictional classical building designed by me. This just a eyecandy landmark in game.
There are two versions available , pick one -Dark nite version or Maxis nite version.
Drop all files into your documents/SimCity 4/Plugins
LBT Mega Prop Pack vol 01
By FantozziThis is a very simple relot of two BATs, turning them into 'police stations' for an efficent fight against crime:
- a drug enforcement administration (small, original bat by gutterclub)
with 3 cars,14 cells, maintenance cost $90.
- criminal investigation department (big, original bat by jsteed)
with 7 cars, 40 cells, maintenance cost $280
Both work as police stations in game. Please don't forget to endorse the original models creators
nyembassy3-0x5ad0e817_0x323eb6fa_0x110000.SC4Model (you only need the model file contained in the zip)
54TeedStreet-0x5ad0e817_0x411658bd_0x30000.SC4Model (you only need the model file contained in the zip)
BSC Textures Vol01
BSC Textures Vol02
10 Power Consumed
2 Water Consumed
Compatible with Paeng's Parks v205
When downloading, please pick whichever version you prefer and place in plugins. This is compatible with all versions of RDQ's statue. The version you choose from that download will appear on this lot.
Some already come with Paeng's Park v205 so one may not need to worry about them
UCC 1 (Christ the Redeemer) OR Cristo Redentor (RDQ)
BSC Mega Props - CP Vol02
Mega Props BSCMBEAR Vol01
Flunight Textures Vol 01
KOSC presents: Green Green Tennis Greens
This is a medium-large sized tennis park using @rsc204's splendid AoT (Any One for Tennis) pack. I've tagged this one as beta as it indicates that you might see a fuller set in the future.
A nice tree-sheltered tennis park that will fit well in any medium-wealth neighborhood. Comes with 4 courts, a public restroom and a small parking lot. Anyone for (more) Tennis?
Green Green Tennis Greens
Lot Sizes: 4x6
Cap Relief: R$ 1000, R$$ 2500, R$$$ 2500
Plop Cost: $1000
Maintenance Cost: $25
SuperSHK MEGA Parking Textures
BSC Texture Pack Cycledogg V01
Maxis Buildings as Props OR
TWrecks' Maxis Prop Names and Query Fix
SHK Parking Pack
AnyOne for Tennis
BSC MEGA Props SG Vol. 1
BSC MEGA Props CP Vol. 1
BSC MEGA Props CP Vol. 2
By CT14This is SABER's famous graffiti piece on the Los Angeles River. While it existed, it was the biggest in the world. For more background: https://en.wikipedia.org/wiki/Saber_(artist)
The prop has been scaled to the same size as the original work. The lot is an eye candy landmark, modded to have neutral stats.
Use the 12m hole digger or raiser to create the bank of the river, then plop the lot. The footprint is 1x5, and like all LAR lots its props overhang to 2 tiles depth, for 2x5 final size.
Credits: @RebaLynnTS for LA River Project, SABER for the art
LA River Project 1.1
@smoncrie's Hole Digging Lots
10/14/2016 -- initial 1.0 release
By RandyEFile contains 2 lots, the freight station and passenger station, re-lotted (face-lifted) from the original Maxis lots. The lots are slightly larger and the freight station has slightly more capacity. No external dependencies.
Here are the links for the trains used in the previews:
By rsc204Anyone for Tennis?
Utilising a brand new set of custom HD Tennis props from my AoT (Any One forTennis) pack, I bring you my first tennis-inspired lot, a small tennis club. Now your sims can enjoy a few relaxing sets of tennis, with proper facilities.
This is a park lot which is 8x8 in size and generates a positive park effect along with raising the demand for R$$$ sims in your city. Using Paeng's park textures and Murimk's props, it keeps the character and feel of the Parks 205 set, although use of them is not a requirement.
If you are using the appropriate override from my TGN (Terrain Grass NAM) mods, the grass shown on the lot will match your TGN style. Similarly, the Sandstone Sidewalks used will be optionally override-able with your sidewalk as part of my upcoming SWN (Sidewalk NAM) mods, which hopefully will be released shortly.
Warning: The dependency list may not be for the faint of heart:
Yodder - BSC SportsCanteen
Note: Only the file YDR_BSC_SportsCanteen-0x5ad0e817_0xd2d5bc6e_0x30000.SC4Model from this package is required. BSC - Misc Vol.1 Flora/Props
Girafe Urbanpack Girafe Chestnuts Girafe Lidens Girafe Oaks
Note: You need to keep the file "MGB_GrfeOaksProps.dat" installed, which is included with this download. VIP vnaoned Post office building
Note: Only the file Grfe_hedge_3m.dat from this package is required. MGB AoT (AnyOne for Tennis) Textures
Paeng's Parks 205
If you are already using Paeng's Parks 205 set, you are good to go. Note this has cascading dependencies too, some of which are required for this lot:
If you do not wish to use Paeng's Parks set, ensure the following files from the parks set / cascading dependencies are installed:
Resource_Parks205.DAT Murimk_parkfences.DAT Murimk_park_props_1_small.DAT Paeng Textures v1.04 BSC MEGA Props - swi21 Vol01 Support / Comments
Having problems? Got comments? Then why not visit my Lot and Mod Shack:
By HaljackeyMinute Maid Park is a large baseball stadium located in Huston, USA. It is home to the Astros MLB team.
Original link has gone down (http://community.simtropolis.com/forums/topic/32333-stadiums/?do=findComment&comment=841880)
By request, I have uploaded it to the STEX.
This is the beta version of the file, which has the following incomplete bits:
1- the seats got messed up for some reason in two night views: zoom5north and zoom5west - I don't know if this can be corrected, they didn't look that way in MAX when it was exporting. Re-exporting could do the trick.
2- there are supposed to be trees outside the building but those can't be rendered at least on my current machine (but I intend to build a new one next month)
Created by: "Teemu_om"
Uploaded in good faith practice. All credit goes to the creator, I am just uploading it here.
If anyone has additional info about this building, let me know and I'll add it!
By CT14The Llama Terminal Company is a grain elevator, built by Llama Ag to collect the grain from their extensive holdings. From this elevator, grain is loaded onto trains for shipment across the continent.
This is an original BAT modeled after the Enid Terminal Elevator in Enid, OK.
Without these files, the train cars will not appear. The lot will still have weeds on it, though. Weeds are easy.
BSC Mega Props - JES Vol01.dat
Lot size: 2x8 Menu: Landmarks Plop cost: 5000 simoleans (in the form of a tax break to Llama Ag) Jobs: 204 I-Ag The lot requires power and water, and generates modest amounts of pollution. All stats except plop cost have been left as set by PIM-X.
How to Use
This lot is transit enabled for appearance only - no station. Place this lot on a DTR rail spur, not on the main railroad line.
- None! Please report any bugs you may find, either here or in the development thread.
10/2/2016 - 1.0.0 initial release 10/3/2016 - 1.0.1 custom LOD, adjusted roof texture based on feedback, and relot Acknowledgements
Thanks to everyone who gave feedback and assistance so far, especially rsc204/MGB and Bombardiere for helping with rendering issues, DavidDHetzel, Takingyouthere, and T Wrecks for input on realism.
By Simmer2Ever since I started downloading new content I always wondered if there was a complete set of pipes to use when designing a realistic city map and always fell short on finding one, well no more, because this is, as far as I now, the most complete set of surface pipes in SC4 ever.
With a total of 36 pieces, this set, was made to satisfy even the most demanding of players. Bridges over rails, roads, streets, avenues, highways, ravines and even rivers as wide as 6 tiles. Curves, diagonals, pump houses, in ground, valves and elevation transitions, making this the perfect set for all your projects.
All bridges are overhanging therefore you can have any network you wish, run under them with no issues at all. I call them SM2 Aqueduct (Water pipes) they are 2 meters in diameter with no markings, therefore you can use them for whatever industry you like, natural gas, water, oil etc. making them very flexible.
All 36 pieces were carefully made to match, they are also super MMP friendly and have no base textures. Only one piece will show the dreaded water bug and that is the one with a single rail overlay piece. Just click on the zone button on and off and it will go away. The rest of the pieces are "water bug free"
Only one piece will require electricity, the rail piece. The rest are neutral lots with a slight park effect. I also made an MML lot however as you already know MML's have that annoying issue of having to pluck lots off the lineup every time you plop it thus making multiple plops a tedious affair. You will have the choice to use it or not.
Alternatively you could make a DAMN menu and resolve the issue once and for all.
No cost to plop, bulldoze or maintain, easy on the wallet, easy on the eye. You will find all lots in the park menu and the MML, if you wish to use it, will be in the landmark menu.
I made the MML as a separate download, if you are going to use it, please place the file in your plugin's root.
Make sure you flatten the pipe path for perfect connections. The river/land spans lots are based on the 15 meter rule (height) that means that if you start at sea level you can go up to any elevation but in 15 meters increments. The land bridges work best on flat surface.
The river pylons can be placed on water deeper than 15 meters but no less than.
So if you place a river or land span your must plop the bridge on a 15 meter elevation in order to have a seamless pylon to bridge connection.
The possible combinations you can achieve are enormous, your imagination is your limit!
Please refer to the included pics for more details. For even more pics, please browse my thread at this link http://sc4devotion.com/forums/index.php?topic=17211.620
PS. the rail piece is also compatible with vanilla Maxis rails.
By Manuel-itoIn this installment of the Maxis renewal series, the basic Maxis civic services, as well as some government related rewards, have been re-loted.
As usual, changes include general lot redecoration, like most flora seasonalized and SCILT sidewalk textures, among other things.
Lots overridden: Small and Large elementary schools, Small and Large high schools, City college, Basic and Mayor art museums, Local and Central Libraries, Private schools, Opera, Police kiosk, Small, Large and Deluxe police stations, Small and Large fire stations, Clinic, Medical center and Disease center, City halls, Courthouse, Stock exchange and Bureau of bureaucracy (Back shown in the screenshot)
As usual, these overrides require a considerable amount of dependencies:
CityHalls Mod Reward Fix (Needed for the City Hall Overrides. Make sure the overrides load after this!)
Opera House Fix (Recommended)
Maxis buildingprop Vol 1 and 2 OR T-Wrecks' Maxis prop name and query fix
CP's SCILT (Linked to maxis default version, choose any version you want)
PEG MTP Super resource pack
SHK Parking Pack
BSC Textures Vol 01
BSC Textures Vol 02
BSC Textures - Cycledogg Vol01b
BSC MEGA Props - CP Vol 01
BSC MEGA Props - CP Vol 02
BSC MEGA Props - D66 Vol 02
BSC MEGA Props - DAE Vol 01
BSC MEGA Props - SG Vol 01
BSC MEGA Props - Gascooker Vol 01
BSC MEGA Props - JES Vol 01
BSC MEGA Props - JES Vol 02
BSC MEGA Props - JES Vol 04
BSC MEGA Props - JES Vol 05
BSC MEGA Props - JES Vol 07
BSC MEGA Props - JES Vol 09
NUTs prop pack A
Mainly created for the center of a large or medium-sized city, this square is supposed to honor the mayor and his wife/her husband (or any other famous personality, for that matter). Two statues (one male, one female) are located in its center, surrounded by trees on one side and fountains on the other. Of course, common accessoires, like a refreshment stand and a news stand, cannot be lacking there.
For further information, please refer to the readme in the download.
Available languages: English, German (both Readme and file; the game will choose the language on its own)
Maxis Buildings as Props
Required files: all
BSC MEGA Props – SG Vol 1
Required files: all
Vol 1: http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=90
Vol 2: http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=638
Required files: all
BSC – VIP girafe Beeches/Chestnuts/Elms/Norway Maples
Contains all the trees on this lot. Adds trees to the MMP menu.
Norway Maples: http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=2740
Required files: all except those containing props_pack in their file name
Required files: Murimk_Park_props_1_small.dat
Required files: wmp_station_props.dat
Required files: unknown (recommended: install all)
Copy or move the folder containing this plugin into your Plugins folder. To uninstall, just remove it after bulldozing all instances of this plugin.
This plugin should be compatible with all versions of Sim City 4. If not, please notify me.
In case you have discovered a bug, please write me a private message on Simtropolis Exchange or leave a post on the thread where you have downloaded this plugin.
By RandyEThis is a relot of the Transamerica Pyramid by ed_diaz (2004). The 7x7 lot size, specifications and menu description are maintained as is. The building and lot are Maxis-lighted and the lot is transit and network enabled.
The model file is in the original zip package which includes landmark and ploppble versions.
To make this relot work you only need the model file:
Put the model file into this Transamerica Pyramid Relot folder with the 0A0_Transamerica Pyramid Landmark_ReLot_a4f2be46 lot file, and then into the plugins folder. (delete this readme.txt)
If you want to have the fountains working at nite for a dazzling effect of light and splashing water download Peg's 24/7 Mod below:
For reference to the building, its place, specs and history, visit the above linked file location.
By DavidDHetzelBack in the old days trains were one of the most prevalent forms of transportation in sim society. But with advances in both aviation and automobiles, passenger trains became more and more archaic. But now thanks to the efforts of the NSRHS (National Sim Railroad Historical Society) this old formerly abandoned station is now a park with locomotive exhibits, a local railroad museum and even the hosts the local model railroad clubs giant 1,750 square foot layout located in the basement.
This railroad park is actually one of three lots that are in the zip (This has been allowed, all the lots are the same aside from function). Besides the park an Museum and Passenger Station Lot have been added.
I alsow ant to give a huge shoutout to @kingofsimcity, he helped me out a lot with PIM-X.
BSC MEGA Props - CARCH Vol01.dat
Nams PROPS PACK Vol 1.dat
Nams PROPS PACK Vol 2.dat
EDIT: Almost forgot - CP and SIMMER2 Textures
KOSC presents: Maxis Mansion Overhaul
Ah, Maxis mansions. In the early days, it was one of the first signs of a flourishing city. If you had a few of these large plots sprout up in your neighborhoods it often meant that your city was growing well! However, the fact remains that throughout the years, improvement with custom content and detail in general have left the original Maxis lots in the dust.
One of the biggest problems with the vanilla lots is they often contained vast amounts of well...nothing! There's some occasional shrubbery and a pool here and there, but for the most part, the lots are grossly under-detailed. Furthermore, the tendency for these larger lots to sprout up in the midst of your nice R$$ neighborhoods meant that your detail level takes a pretty significant hit! Pretty odd considering the richest of Sims could easily take advantage of the vast property spaces that they have.
Taking inspiration @T Wrecks' fantastic Industrial Revolution Mod and more recently @Manuel-ito's Maxis Renewal, I present to you Maxis Mansion Overhaul: A full set of override lots that replaces all default Maxis mansion lots. This is also including some of their larger medium-density counterparts.
This set contains a grand total of 60 lots. These are all broken down according to the categories that Maxis determined: 18 "A Class", 18 "B Class", 18 "C Class", 3 "D Class" and 3 "E Class" mansions. These re-lots fundamentally change the original mansions in the following ways.
better realism and detail: gated homes, larger driveways, and much more flora (fully seasonal). all lawns are not made equal: You may find patches of wildflowers, dirt, or even poorly watered grass in these lots. No one has time to maintain perfect grass in those corners! better slope support: many of the original lots had that ugly full lot foundation at certain slopes. These are more friendly overall but some discretion is still required as the tennis courts are model-based. the rich get richer: the largest lots boast private tennis courts (all kinds of angles), massive driveways, huge pools and gardens. asymmetric lot design: not every yard has to come in a square. Some lots are enclosed with angled hedges and have open space for a better blend between the lot and the wild. all kinds of pavement: gone are the days of every lot having bright and pearly tiling. Now you can have everything from dark brick to different colored stones. There are a few things to keep in mind when using this set. Read the following section carefully.
There are two different packages included with this lot, the OVERRIDE version and the STANDALONE version. The standalone is for those who prefer to not disrupt lots in their developed cities. This is also suitable for people that use Maxis blockers and only want to see the mansions (and nothing else).
The override set is recommended if you don't care about bulldozing acres of existing Maxis mansions or if you're starting a fresh region or city. If you're using other mods like CAM or Maxis blockers that modify the original mansion exemplars as well, make sure to load this override set last.
Alternatively, you can look tweak those files with Reader. Make sure to find exemplars starting with instance ID: 30000710 and ending at 300008f1. Simply deleting those will remove any potential block on these lots.
For those of you that downloaded my Maxis Mansion Facelift lot for the Facelift challenge, that lot is now obsolete.
All lots boast the same dimensions, growth stage, and road orientation as their original counterparts.
Drop the files in your My Documents/SimCity 4/Plugins folder.
Due to the larger amount of content here, the dependency list is a little heavier than usual. However, most of them should be pretty commonplace if you've downloaded any of my lots beforehand.
SuperSHK MEGA Parking Textures
BSC Textures Vol 1
BSC Textures Vol 2
BSC Textures Vol 3
BSC Texture Pack Cycledogg V01
SHK Parking Pack
AnyOne for Tennis
LBT MEGA Prop Pack Vol. 1
BSC MEGA Props SG Vol. 1
BSC MEGA Props CP Vol. 1
BSC MEGA Props CP Vol. 2
Huge thanks to @rsc204 for coming up with these amazing model-based tennis courts!
By tankmankToday i am uploading a Pedestrianised street. The lot is transit enabled . It is 1x6 tiles in size, and you can put two of them together to create a 1x12 long pedestrianised street.
The trees are all seasonal and should fit into a variety of different building styles.
You can find the lot in the parks menu nearer the top. It functions as a maxis grass area with all the same stats.
I tried to use as few dependencies as possible, but there are a few.
List of dependicies
BSC MEGA Props CP Vol 02
BSC MEGA Props CP Vol01
SHK Parking Pack
PEG MTP Super Pack
Murimk Props Vol 2
I have tested it numerous times, but if there are any issues please do PM me, or write in my new Lot editing topic Tankmanks Lots.
And i just hope that you will enjoy it.
By DavidDHetzelWant some tasty cheap and unhealthy snack cakes in your city? Well, then you should go and talk to the folks at Apison Bakeries and tell them you want a factory in your town! Apison only makes the finest snack cakes, and now you too can enjoy Apisons amazing cakes with this building
BUILDING: Plop I-M
BSC MEGA Props - Misc Vol02.dat
BSC MEGA Props - NewmanInc Vol03.dat
BSC Mega Props - CP Vol02.dat
BSC Mega Props - JES Vol01.dat
BSC Mega Props - JES Vol09.dat
BSCMegaProps - JES Vol05.dat
CSX MEGA Props - Vol01.dat
DPP Pay phone small.dat
SCAM.dat (No clue where it came from, will update when I find it)
Most are easy to find with a quick google search but here's a couple of the harder to find deps
By RandyEStone hedges surround lighted gardens and fountains, transit and network enabled. No external dependencies.
By Tyberius06Heretic SeaPort Project
Version 1.5 (please read the attached readme file):
- minor changes on lots (the included readme contains a list about the changed files), therefore I included two new dependency file (they are in the upload)
- attached Cleanitol file
- corrected dependency
- with the update an updated readme. I also deleted the previously included "Images" folder, because the readme contains every picture.
As the PEG-CDK3 Master SeaPort Controller mod refers the PEG Seaports (which I also use in this upload) are not compatible with any other seaports or seaport mods including the BSC Seaports aswell. As @Eggman121 pointed to me into the right direction in my development thread over there on SC4Devotion, you can only use each of the Seaports: the PEG-CDK3 Seaports with the Master Seaport Controller OR the BSC Seaports, but you can NOT use these together at the same time.
This project was initially made for my personal use to get a better (for me more satisfying) design in my cities, which idea was inspirated by Simmer2's RRW NSB overlay texture set. I like the PEG-CDK3-SP system, and I've been using them since I found them on SimPEG a few years ago. But I don't like the base texture what it uses, and there are some configuration what was also problematic (I really don't like those rail-crossings on the inner corner LOTs, at least not in every situation), so I decided to change them. But if I change one or two LOTs, I have to change all of them, or the most used ones for the uniformity.
This upload contains retextured and relotted items from three different creators/teams who made the original sets and additions for the original set and contains a lot of new additional lots made by Me. The re-made original contents are the following:
PEG-CDK3-SP Docks, Seaports, Warehouse Docks from Pegasus
Large Warehouse Outer Corner (for CDK3-SP Raw Warehouse set) from NBVC
Modular Container Port from NBVC
Tamorr CDK3-SP End Lots from Tamorr
Bob’s CSK Transfer Dock from Tamorr
CDK3-SP Rail Port WH from Tamorr
Tamorr’s CDK3-SP Freight Station from Tamorr
Altogether with my creations this project contains 130 Lots. Apart from the three PEG-CDK3-SP Seaport Lots (Container Seaport, Pier One Seaport, Break-Bulk Seaport) these are not overrides, this is kind of a new set based on the original lots. However the three mentioned Seaport Lots override the original PEG Seaports, or replace them.
The *.zip file contains three folders called Heretic Projects, Heretic-PEG-CDK3-SP Seaports and Documentation. The Heretic Projects folder contains a Seaport Project folder, which contains 11 folders.
1. You just simply copy the so called Heretic Projects folder into you plug-in folder. 2. The Heretic-PEG-CDK3-SP Seaports folder contains a ZZZZ_PEG SEAPORTS subfolder. Copy the ZZZZ_PEG SEAPORTS folder to your plug-in folder. NOTE: if you’ve already used the original PEG-CDK3-SP Seaports either you should remove those from your plug-in folder (in that case if some reason you changed the original paths of those plugins), or let them overwrite with the new files. To avoid any conflict you should use only ONE set (PEGs or mine, but you shouldn’t use both in the same time.). I didn’t changed the stats of these lots, only give them a new Item Name and the new texture design.
Dependencies (that’s quite a long list):
General dependencies for (almost all) most of the lots:
SM2 RRW nsb Tex (v4)
SM2 Prop Pack vol. 1
PEG CDK3 MASTER SEAPORT CONTROLLER
PEG CDK3 SP Container Ship Fleet
PEG CDK3 SP Pier One (Only the Resource file)
PEG CDK3 SP Pier Seaport (You should use the Pier Seaport from my set, but it must be installed because it contains a necessary inbuilt prop in the dat file)
PEG CDK3 SP Rail Fleet
PEG CDK3 SP SEAPORT SUPER PAK
PEG CDK3 SP Vandy Shipping (Only the Resource file)
PEG CDK3 SUPER PAK
PEG Security Fencing Kit
PEG PPOND Water Mill (only the Resource file)
SuperSHK MEGA Parking Textures
Tamorrs Resources v2051
BSC - VIP girafe carpack vol. 1 & 2
SAM 1 Override 1.1.1 (you only need the Grfe_Cars_family_props.dat from the HD Car Props version of that upload)
BSC BAT Props - T1 Vol3
BSC BAT Props - T1 Vol7
BSC Mega Props - JES Vol. 01
BSC Mega Props - JES Vol. 02
BSC Mega Props - JES Vol. 03
BSC Mega Props - JES vol. 06
BSC Mega Props - JES vol. 07
BSC Mega Props - JES Vol. 08
BSC MEGA Props Misc Vol02
Only for the SG-CAL canal related lots:
CAL Goobers Canals 2007 Baseset BSC (only the Baseset.dat and Straight PropFamily.dat)
CAL Goobers Canals 2007 Extras (only the Extras.dat)
BLS CAL Canal Wharves BSC
MGB - RRW to Subway Ramp (only the RRW Ramp_Resource.dat)
MGB - Terrain Grass NAM (TGN) for Gobias Sudden Valley (only this file: MGB TGN BSC Vol1-3 Override.dat)
Only for the PEG-PPond Lock Transition lot:
(I made the lot using the PEG PPond settings, but it also could work with the older style CSK2 settings.)
PEG PPonds Canal Kit
PEG PPonds Locks (CBEX link)
PEG PPond Lift Bridges
Only for the NBVC Modular Container port and the LAND filler lots of mine
SM2 RRW Lottex SM2R2
SG Container Freight Yards
Only for the Industrial Rail Yard 04-05 Warehouses and the DTR-STR Inner Corner
Cogeo's Logistics Centre Dependency Pack
Credits & Special Thanks
Thank you for:
- Simmer2 for his amazing RRW NSB Overlay texture set as that was the main inspiration of this project. And of course for his nice barrier props and other RRW overlays what he made.
- Pegasus and the PEGPROD team for their work on the original Seaport set, on the models and props.
- MBG204/rsc204 for the very nice RRW rail tunnel model.
- Tamorr for his prop families and his original ideas about SET Endings, canal transitions.
- NBVC for making the original Modular Container Port set.
- FrankU for his nice prop families.
- Kingofsimcity for his work on SuperSHK parking textures.
- CAL and Simgoober for their work on canals
- Girafe and the VIP team for their car props.
- Jesstarr and the BSC team for the amazing industrial related props among them trucks and railcars.
And me, Heretic/Tyberius for the LOT Modifications and the new additional seaport Lots.
Thanks for the support, oppinions, suggestions, criticism for everybody!
KOSC Presents: Ill Tonkso's Zurich House Portsmouth
This is the 11th set of lots in my ITS Office Park series. Zurich House, Portsmouth is an ancient BAT by Ill Tonkso that has been re-lotted for more modern SC4 standards. In fact, the actual building in real life is also getting a makeover.
Included in the following package are a total of 4 lots: 3 CO$$ growables and one CO$$ ploppable. Two of the lots use an individual building, while the remaining utilize a fusion of two.
If you desire to plop the growables, use the buildingPlop cheat and look for exemplars starting at "KOSC ITS Zurich" (requires ExtraCheats.dll)
Growable lots with 1 building provides 1414 CO$$ jobs. They are available in the following configurations:
7x6 front, stage 5 4x4 front, stage 6 The growable and ploppable lot with the merged building provides 2825 CO$$ jobs in the following configuration:
5x8 front, stage 6 $83,000 plop cost Buildings will only grow on the Houston and European tilesets.
Detailed stats and information can be found in the enclosed README.
Drop the files in your My Documents/SimCity 4/Plugins folder.
Zurich House Props
SHK Parking Pack BSC MEGA Props SG Vol. 1 BSC MEGA Props CP Vol. 1 BSC MEGA Props CP Vol. 2 Textures
BSC Textures Vol. 1 BSC Texture Pack Cycledogg V01 SuperSHK MEGA Parking Textures Credit goes to Ill Tonkso for the BAT!
By MushyMushyThis was always one of my favorite Maxis industrials because it looks pretty decent, however its vanilla lots did it no justice at all!
I present to you Willmott Widget Assembly Remastered! WWA has been remade into a stage 3 I-M Anchor lot (instead of an Outbuilding) and had some of its stats tweaked slightly so it is more-or-less on-par with other Maxis I-M Anchors of similar size.
The lot features almost entirely custom-made props by me, which includes a perimeter fence, long-haul trucks, employee and company cars, as well as some inner-city semi trucks. The props have been made to appear more "natural" - people are not always very compelled to park perfectly! I also used a technique to make props that sit in the shadows of the two buildings actually have shadows. Something I've always hated about props in this game is how they are not affected by shadows, so I more-or-less circumvented that issue. Lastly, the props included with this set are 100% compatible with various darker-night mods because they have no lighting effects (normal for props).
This lot also has a fully custom base texture set. Also, before someone comments about it, the lot has so many large-ish empty areas because the long-haul trucks and the inner-city trucks need space to maneuver. American semi trucks are not known for having very good turning radii!
- Under the building menu it will be listed as "MM Willmott Widget Assembly."
- Stage 3 I-M Anchor
- 6x5 Lot (Same as the Outbuilding lot)
- 100 I-M jobs
- All other stats are either the same or very close to the original building's stats.
Not many of these because I made most of the props!
- LRM v4.0 (you don't need the overrides if you don't want them, I'm only using light towers from the prop pack part) - http://community.simtropolis.com/files/file/27200-light-replacement-mod-lrm-v40-mega-pack/
- BSCMegaProps JES Vol01 (v1.0) - http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=342
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