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Lots

Lot files for SimCity 4

5,387 Files

  1. You will need to get the Sim Mars Mod to use this set of lots... 
    This set of Lots are for the Sim Mars Project. there are 3 lots 
    Med Wealth 
     

    5 Downloads

       (2 Reviews)

    1 Comment

    Submitted

  2. No dependencies. All lots are 5x5 ploppables in the Reward menu, available at the start, and are network and transit enabled (capacity: 100)  Maxis lighting.
    This project is inspired by the first version of SimCity (Classic) now called 'Micropolis' developed in the 1980's and released as open source. The 7th preview is an image of a session of playing the Java version of Micropolis that is freely downloadable from github.com.
    In Micropolis there are only three same-sized squares for RCI zoning. I've used the reward system in SC4 to re-lot all 6 of the large commercial office buildings, 2 of the largest high-wealth residential, 1 of the largest high-tech industrial buildings, and 1 agricultural building. All the lots are the same area size like in Micropolis.
    The queries are the same queries used for the buildings as grown in the game.  The associated reward will only be indicated in the reward menu as the item is selected and plopped.
    The lots contain code for both the reward and the replacement building so apparently the lots provide the benefits of the reward as well as the operation of the building. The intent of making these lots is providing access to the buildings so the reward function was not evaluated, but the queries do report capacity usage for the replaced building --no 'goofy stat' for the reward. 
    NOTE:  Residential ploppables may indicate some usage initially, but will quickly degrade to Abandoned Due to Commute Time so are not functional as Residential. 
    Previews of Buildings Featuring Terrain Mods (see Preview and Install.html in zip file)
    Terrain Resources Listed in: Cori's Terrain Shoppe
    Descriptions of the 10, 5x5 Large RCI and 1 Civic Building are included in the zip file:
    The buildings appear in the reward menu with a unique menu icon, the building and reward names.  The Opera House, Farmer's Market and Tourist Trap rewards also appear in the Parks menu.
    • Van Prooijen Trading: Commercial: Convention Center
    • Ong Condos: Residential: Major Art Museum
    • Hurt Enterprise Headquarters: Commercial: Tourist Trap
    • Hogan, Wallace, and White Insurance: Commercial: Resort Hotel
    • Cahalane Communications: Civic: Bureau of Bureaucracy
    • Lind Entertainment: Commercial: Stock Exchange
    • Byall Tower : Residential: Opera House
    • Tubing Facility: Industrial: Advanced Research Center
    • Alvin's Acres: Agriculture: Farmer's Market
    • Pedriana Pharmaceuticals: Commercial: TV Station
    A stage 8 CO§§§ building in the Chicago tileset.  Capacity: 7,103
    ______________________________________________________
    I've given this lot project the name MicroProject and made a logo for identifying the lots in the Reward and Parks menus. Each lot appears near the original reward, with a building icon and the logo overlay. The original reward is not replaced. The re-lots are available at the start of a new city.
    Sources:
    Wiki SC4Devotion: http://www.wiki.sc4devotion.com/
    Wikia SC4: http://simcity.wikia.com/wiki/SimCity_4

    1,038 Downloads

       (2 Reviews)

    12 Comments

    Updated

  3. KOSC Presents: Diego Del Llano Growables - 2017 Pack One
    Introduction
    This is set of growable, high-density lots made from Diego Del Llano's BATs that were released in 2017. The objective of this set is to provide growable alternatives to the ploppable landmarks in the original release for a more traditional gaming experience. While ploppable are amazing in their own right, it doesn't quite allow for one to experience the feeling of zoning a plot and having that shiny new tower pop up.
    Package Overview

    Included in the following package are a set of growables for all Diego Del Llano's 2017 releases (excluding the Loop Postal Station building in the Federal Center Chicago set). A couple of the buildings have different occupant versions to satisfy different demand groups.
    There are TWO versions of the package you can download: Vanilla and CAM. The vanilla version has all of the larger buildings capped at stage 8, with capacities that do not exceed 7500. For those that use the Colossus Addon Mod, the larger buildings extend all the way up to stage 15 and boast much higher capacities, up to around 11000.
    If you desire to plop the growables, use the buildingPlop cheat and look for exemplars starting at DiegoDL_ (requires ExtraCheats.dll).
    General Stats
    All stats were generated with PIM-X. Vanilla versions differ only in growth stage and maximum capacity tweaks (for buildings that exceeded 7000 by default). The breakdown is as follows:
    4 R$$$ buildings
    CITITOWER Guadalajara, 4x6 left corner Ventura Place One, 3x4 front Ventura Place Two, 3x4 front Ventura Place Three, 3x4 front 4 CS$$$ buildings
    CITITOWER Guadalajara, 4x6 left corner Hotel Presidente Guadalajara, 5x5 front Hotel Presidente Intercontinental Mexico City, 4x2 front Carlton Hotel Johannesburg, 4x2 front 7 CO$$ buildings
    AON Center, 3x4 front Carlton Center, 3x4 front Carlton Hotel Building, 4x2 front 345 California Center, 6x3 front One Kansas City Place, 4x3 front Everett McKinley Dirksen Building (Federal Center Chicago), 3x8 front John C. Kluczynski Building (Federal Center Chicago), 6x3 front 10 CO$$$ buildings
    One Metropolitan Square, 6x5 right corner Gas Company Tower, 6x3 front Capella Tower, 4x8 left corner Park Building (Capella Tower small building), 4x2 front Chanin Building, 4x4 front Commerzbank Tower, 4x5 front IBM-Marathon Tower, 5x9 right corner Denver Place, 6x8 front First National Bank Tower, 5x5 front Torre Multiva, 4x3 front Detailed stats for all of the buildings can be found in the enclosed README.
    Install Instructions
    Pick either the vanilla or the CAM version and drop the files in your My Documents/SimCity 4/Plugins folder. To uninstall, simply delete the files from your hard drive.
    Dependencies
    Main Building(s)
    This list contains all of the buildings used in this set. Each subfolder corresponds to a particular building/set of buildings - if you don't have a particular building feel free to delete the corresponding subfolder.
    Cititower Guadalajara Denver Place Hotel Presidente Intercontinental Mexico City Commerzbank Tower IBM Marathon (1250 René-Lévesque) Hotel Presidente Guadalajara Torre Multiva AON Center Gas Company Tower Carlton Center Carlton Hotel Johannesburg One Metropolitan Square One Kansas City Place First National Bank Tower Capella Tower Ventura Place Three Ventura Place Two Ventura Place One Federal Center Chicago Chanin Building 345 California Center Mods (CAM version only)
    You will only need these if you're using the CAM version. Either version of CAM will work with the CAMeLots.
    Colossus Addon Mod 2.1 Colossus Addon Mod 1.0 Credit goes to Diego Del Llano for all of these spectacular BATs!

    101 Downloads

       (6 Reviews)

    5 Comments

    Updated

  4. Mikael Agricolan kirkko, or Mikael Agricola Church, is the tallest "habitable" building in Helsinki. It was designed by Lars Sonck in 1933 and it was finished in 1935. Spire reaches almost 100 metres and spire can be lowered inside the brick tower. Reason for this was the danger of war in Europe and spire was lowered in the WW2 so that enemy aircraft couldn't use it for navigation.
    Mikael Agricola was a bishop and inventor of written Finnish language in 1200's.
    Building acts as a museum in game, because I don't know how to mod houses of worships. Both lots have 3500 plop cost and monthly cost of 300 §. Lot sizes for urban one is 2x5 and one with a park 4x5.
    And before you ask, why that platform? In real life building is connected to some kind of church activity offices which were also designed by Lars Sonck and it has car ramps etc. but I decided not to make them. I made this two years ago and now I'm uploading it to you.
     
    Just remembered, BSC Textures vol.1 and Porkies's first prop pack are needed.
     
    Everything by master Krio

    55 Downloads

       (2 Reviews)

    0 Comments

    Updated

  5. Includes 2 Garages, 3 Bus Stations 3 Parking Lots, a Bus Loop, 1x1 filler lot and a Taxi Stand.  All lots found in the Transportation Menu indicated with color-coded icons. 
    Dependency:  SHK Parking Pack  Required on all lots in this zip-file download for the base textures, lighting, many of the props, and most vehicles. 
    Dependency Link:
    3x3 Parkade
    Jobs: 6§, 50§§, 6§§§. Modular Parking - Asphalt - Parkade 3x3. Capacity: 5800.  Plop: 650§, Monthly: 240§. Landmark: 20, 10. Pollution: 5, 5 Air/Water/Garbage. Consumption: 20 MWh/Gal. Transit and Network enabled.
    3x5 Bus Loop
    Jobs: 6§, 60§§, 6§§§. Modular Parking - Asphalt - Bus Loop 3x5. Capacity: 3200. Makes Taxis. Creates 72 Jobs. Plop: 980§, Monthly: 260§. Landmark: 20, 15. Pollution: 10, 5, 5 Air/Water/Garbage. Consumption: 50, 20 MWh/Gal. Transit and Network enabled.
    3x2 Parkade
    Jobs: 6§, 40§§, 6§§§. Modular Parking - Asphalt - Parkade 3x2. Capacity: 4800. Plop: 420§, Monthly: 180§. Landmark: 20, 10. Pollution: 5, 5  Air/Water/Garbage. Consumption: 20, 10 MWh/Gal. Transit and Network enabled.
    3x3 Parking Lot with Transit
    Jobs: 6§, 40§§, 6§§§. Modular Parking - Asphalt - Parking 3x3. Capacity: 400. Car Queue. Makes Taxis. Creates 54 Jobs. Plop: 250§, Monthly: 150§. Landmark: 10, 10. Pollution: 5, 5.  Consumption: 10, 5 MWh/Gal. Transit and Network enabled.
    1x1 Parking Lot Filler
    Modular Parking - Asphalt - Filler 1x1. Plop: 100§, Monthly: 50§. Landmark: 5, 5. Pollution: 2, 2. Consumption: 5, 5 MWh/Gal.
    1x1 Bus Station and Taxi Stand
    Jobs: 6§, 40§§, 2§§§. Monthly Income: 100§. Business Deal, Capacity: 800. Makes Taxis. Creates 48 Jobs. Plop: 500§. Landmark: 10, 5. Pollution: 5, 5. Consumption: 20, 10 MWh/Gal. Transit and Network enabled.
    3x3 Pay Parking
    Jobs: 6§, 40§§, 6§§§. Modular Parking - Asphalt - PayParking 3x3.Monthly Income: 120§. Business Deal. Capacity: 600. Plop: 280§. Landmark: 10, 5. Pollution: 5, 5. Consumption: 40, 10 MWh/Gal. Transit and Network enabled.
    3x3 Park and Ride
    Jobs: 8§, 50§§, 2§§§. Modular Parking - Asphalt - Bus Stop 3x3. Capacity: 1400. Makes Taxis. Creates 60 Jobs. Plop: 400§. Monthly: 140§. Landmark: 20, 5. Pollution: 10, 5. Consumption: 50, 10 MWh/Gal. Transit and Network enabled.
    3x1 Bus Stop
    Jobs: 5§, 10§§, 0§§§. Modular Parking - Asphalt - Bus Stop 3x1: Capacity: 900. Makes Taxis. Plop: 180§. Monthly: 100§. Landmark: 10, 5. Pollution: 5, 5. Consumption: 30, 10 MWh/Gal. Transit enabled.
    1x5 Bus Stop
    Jobs: 6§, 40§§, 1§§§. Modular Parking - Asphalt - Bus Stop 1x5. Capacity: 250. Makes Taxis. Plop: 240§. Monthly: 120§. Landmark: 10, 5. Pollution: 5, 5. Consumption: 40, 10 MWh/Gal. Transit and Network enabled.
    3x3 Parking Lot
    Jobs: 6§, 40§§, 8§§§. Modular Parking - Asphalt - Parking 3x3. Plop: 260§. Monthly: 120§. Landmark: 20, 10. Pollution: 5, 5. Consumption: 20, 10 MWh/Gal.
    INSTALL:
    To install copy and paste the Modular Asphalt Parking Bus and Taxi Ver. 2.0 folder into your User\Documents \SimCity 4\Plugins folder. Move or delete the text/html files and Previews folder as these should not be stored in the Plugins folder.

    129 Downloads

       (0 Reviews)

    2 Comments

    Updated

  6. This is a relot of the Transamerica Pyramid by ed_diaz (2004).  The 7x7 lot size, specifications and menu description are maintained as is.  The building and lot are Maxis-lighted and the lot is transit and network enabled.
     
    The model file is in the original zip package which includes landmark and ploppble versions.
    To make this relot work you only need the model file:
    transamerica pyramid-0x5ad0e817_0x8d2e3988_0x50000.SC4Model
    Put the model file into this Transamerica Pyramid Relot folder with the 0A0_Transamerica Pyramid Landmark_ReLot_a4f2be46 lot file, and then into the plugins folder. (delete this readme.txt)
    If you want to have the fountains working at nite for a dazzling effect of light and splashing water download Peg's 24/7 Mod below:
     
    PEG_24-7 Patch_106.dat
    For reference to the building, its place, specs and history, visit the above linked file location.
     
     

    619 Downloads

       (2 Reviews)

    0 Comments

    Updated

  7. The Seaport Re-lot file is based on the stage 3 seaport as saved from the Maxis Lot Editor.  I could not save and load either stage 1 or 2.  The maximum capacity was realized for stage 1 in-game but no upgrade was automated. 
    There are 2 lots in this zip file.  One lot is the seaport at stage 3 as is, and the 2nd lot is the expanded version I made using the Lot Editor.  The user interface of both lots report about 50% efficiency, but neither reports any usage of capacity.
    NO DEPENDENCIES
    MAXIS SEAPORTS
    According to the BSC Seaport Controller "If your seaport funding is 100%, and the usage exceeds 95%, the seaports will upgrade on their own."
    BSC Seaport Development Project Version 3.1
    http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=1663
    However, with the PEG CDK Seaport Controller also installed, no such effect was realized.  As well, prior to installing either the BSC or PEG mods, the seaport did not upgrade automatically.
    Following is a list of resources used in the creation of the preview images:
    Drunken Water Mods, The Blues and Greys. In HD!
    PEG CDK3 SP Container Seaport 110
    Lighthouse 2x2 Lot Pack 1.0.1
    Stanley Seawalls 1.0.0
    BSC Ploppable Ships (v1.0)
    http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=2406
    Container Carrier 1
    PEG CDK3 SP Ploppable Ships Pack 1 1
    Authentic Shipping Containers 1.0
    Neither of the 2 lots in this zip file replace the in-game stage 1 seaport and will appear in the seaport menu with their own unique icons. The stage 1 seaport should be used as the primary seaport for the purpose of moving freight.   The stage 3 lots are intended more for the purpose of creating an active and visually complex seaport.

    724 Downloads

       (1 Review)

    0 Comments

    Updated

  8. • Elongated shape to extend the radius of park and landmark effects, set at 90% for both over 20 tiles.
    • Illumination of area in Maxis night-lighting, adding contrast to night scenery.
    • Blinking light, pigeons, sparkle effects and people animations.
    • Original sculpture made from Maxis rock block props. 
    • Custom query based on tutorials and a sample lot file by Equinox and Daeley  (2005) found on Simtropolis and SC4 Devotion,
    • Addition to Park Menu ploppables, no external dependencies.
    • Note: the 'Bulbs Changed'  Goofy Stat. is not programmed, its simply a static number written on the menu graphic.
    Installation:
    Place the  'Promenade_of_Light_Plaza_3x16.SC4Lot' file in 'username'~/Documents/SimCity 4/Plugins folder.  Start SC4 and look for the lot's icon in the Parks Menu.
    The zip now contains 2 independent lots so:
    For the working fountain plaza also place the 'Promenade_Fountains_Plaza_3x16.SC4Lot' in the same folder, or choose either one as each one stands alone. 

    636 Downloads

       (2 Reviews)

    0 Comments

    Updated

  9.  
    These relot files (which is a combination of the pharmacy and bank relots together in one download) have been updated and packed together for your convenience into a zipped folder. The previous files have been removed because of this.
    Note that each link below is a dependency if you want my relotted version of it. In the case that you would only like to download one of my relots, simply delete all the ones you don't want from the download folder.
    If you would like to clear up space in both your landmark menu in game and in your plugin files, you can delete the original lot file.
    To plop the BB&T bank, you will need to use the lotplop cheat.
    Walgreens is a 4x4 lot CVS is a 4x4 lot Rite Aid is a 3x4 lot Bank of America is a 2x3 lot BB&T is a 2x4 lot Other Dependencies:
    BSC MEGA Props SG Vol 1 BSC MegaProps CP Vol. 1 BSC Texture Pack Cycledogg Vol. 1 VIP Carpack vol1 SuperSHK MEGA Parking Textures 1.0.1 SHK Parking Pack

    82 Downloads

       (1 Review)

    0 Comments

    Updated

  10.  
    These relot files (which is a combination of the commercial relots I've made so far in one download) have been updated and packed together for your convenience into a zipped folder. The previous files have been removed because of this.
    Note that each link below is a dependency if you want my relotted version of it. However, if you only want one of my relots (e.g. Kmart) then you can delete the other files. However, for an odd reason that I don't know how to work around you will need to keep the 4x3 lot version of Tractor Supply for my version to work.
    To plop the Tractor Supply relot, you will need to use the lotplop cheat.
    Walmart (building) is a 11x14 lot Walmart (plaza version) is a 13x14 lot Kmart is a 5x6 lot Tractor Supply is a 4x5 lot Strip Mall is a 7x5 lot Dollar Tree is a 3x3 lot Other Dependencies:
    BSC MEGA Props SG Vol 1 BSC MegaProps JES Vol. 2 BSC MegaProps Kevdan25 Vol. 1 LBT Mega Prop Pack Vol. 1 VIP Carpack vol1 SuperSHK MEGA Parking Textures 1.0.1 SHK Parking Pack BSC MegaProps JES Vol. 1 BSC MegaProps JES Vol. 2 BSC MegaProps JES Vol. 8 Mushy's Trailers  (Only needed if you keep the Walmart Plaza Lot) Simgoober's Super Center 2 If you would like the Walmart sign, then you will also need to download Baco's Walmart to access it. All you need is the dignwalmart and walmartsign files.

    122 Downloads

       (1 Review)

    2 Comments

    Updated

  11. Contains 9 2x2 lots to choose from.  Each lot has a different character, animation, and a variety of props from SC4 Deluxe.
    All lighthouses cost 4000§ (Simoleons), earn 100§ a month, slightly reduce air and water pollution nearby, and have a moderate local park and landmark effect.
    All lighthouses are in the Reward Menu and are available for immediate plopping. The Maxis Reward lighthouse is not replaced and becomes available as usual.
    No External Dependencies:
    The dependencies in version 1 have been removed. I am using a smaller texture pack that I made for my lots which is included, and have replaced the Bus Stop with an extended Toll Booth Platform.
    The 'BaseTexturesElements_Grass.dat' is an internal dependency required for the lots above; it is included in this package in the folder 'z_Grass Base Textures'.
    I have made a 500K Base Texture Volume with textures I made for my lots linked below.   If the texture file below is used then delete the ' z_Grass Base Textures' folder as the textures are the same and don't need to be loaded twice.
    Base Textures Vol 1 Elements
    INSTALL
    To install select the folders for the lighthouses you want to use and delete the other sub-folders.   Don't delete the 'z_Grass Base Textures' folder unless you are using none of the lighthouses which require them or are using the larger texture volume (see above). 
    Copy and paste the 'Lighthouse 2x2 Lot Pack V2' into your User\Documents\SimCity 4\Plugins folder. 

    444 Downloads

       (4 Reviews)

    1 Comment

    Updated

  12. KOSC Presents: Ill Tonkso's Zurich House Portsmouth
    Introduction
    This is the 11th set of lots in my ITS Office Park series. Zurich House, Portsmouth is an ancient BAT by Ill Tonkso that has been re-lotted for more modern SC4 standards. In fact, the actual building in real life is also getting a makeover.
    Package Overview
    Included in the following package are a total of 4 lots: 3 CO$$ growables and one CO$$ ploppable. Two of the lots use an individual building, while the remaining utilize a fusion of two.
    If you desire to plop the growables, use the buildingPlop cheat and look for exemplars starting at "KOSC ITS Zurich" (requires ExtraCheats.dll)
    General Stats
    Growable lots with 1 building provides 1414 CO$$ jobs. They are available in the following configurations:
    7x6 front, stage 5 4x4 front, stage 6 The growable and ploppable lot with the merged building provides 2825 CO$$ jobs in the following configuration:
    5x8 front, stage 6 $83,000 plop cost Buildings will only grow on the Houston and European tilesets.
    Detailed stats and information can be found in the enclosed README.
    Install Instructions
    Drop the files in your My Documents/SimCity 4/Plugins folder.
    Dependencies
    Main Building(s)
    Zurich House Props
    SHK Parking Pack BSC MEGA Props SG Vol. 1 BSC MEGA Props CP Vol. 1 BSC MEGA Props CP Vol. 2 Textures
    BSC Textures Vol. 1 BSC Texture Pack Cycledogg V01 SuperSHK MEGA Parking Textures Credit goes to Ill Tonkso for the BAT!
    Enjoy!

    703 Downloads

       (2 Reviews)

    0 Comments

    Updated

  13. The fourth pack of restaurant relots are entirely based around Simgoober's models. Some restaurants were included in the packs before, but in the instance you would like a second variant of a model made by someone else I have created an additional relot. 
    Note that each link below is a dependency if you want my relotted version of it. However, if you only want one of my relots just simply delete the other attached files from the download folder.
    If you would like to clear up space in both your landmark menu in game and in your plugin files, you can delete the original lot file. However, for an odd reason that I don't know how to work around you will need to keep the 2x3 original lot version of Buffalo Grill and the 3x3 original lot version of Cracker Barrel.
    Some restaurants will need to be plopped using lotplop to access them.
    Unlike the packs before, these relots will only require a few downloads:
    Simgoober Restaurant Models Simgoober Red Robin Restaurant Simgoober O'Charleys Restaurant and these two lot files found here: CS$$3 2x3 original lot version of Buffalo Grill CS$$2 3x3 original lot version of Cracker Barrel Other Dependencies:
    BSC MEGA Props SG Vol 1 BSC MegaProps CP Vol. 1 BSC Texture Pack Cycledogg Vol. 1 VIP Carpack vol1 SuperSHK MEGA Parking Textures 1.0.1 SHK Parking Pack The last thing is that for some of the signs (Perkins, Red Lobster and Outback Steakhouse) you will need to have the prop models and descriptions found in the original lot download.

    84 Downloads

       (1 Review)

    0 Comments

    Updated

  14. The third pack of restaurant relots come once again from various users across the STEX. Some restaurants were included in the first pack, but in the instance you would like a second variant of a model made by someone else I have created an additional relot. 
    Note that each link below is a dependency if you want my relotted version of it. However, if you only want one of my relots just simply delete the other attached files.
    If you would like to clear up space in both your landmark menu in game and in your plugin files, you can delete the original lot file.
    All of these restaurants will appear in the landmark menu.
    2x2 lots:
    2x3 lots:
    3x3 lots:
    3x4 lots:
    3x5 lots:
    Other Dependencies:
    BSC MEGA Props SG Vol 1 BSC MegaProps CP Vol. 1 BSC MegaProps Kevdan25 Vol. 1 BSC Texture Pack Cycledogg Vol. 1 VIP Carpack vol1 SuperSHK MEGA Parking Textures 1.0.1 SHK Parking Pack

    84 Downloads

       (0 Reviews)

    0 Comments

    Updated

  15. This lot has been tested in-game, it was found that at least 2 of them are required to almost completely reduce pollution across a large tile as well as to provide water across a grid of pipes covering the whole tile.  It was tested also with the Utility Radius and Traffic Pollution Modd.  Use the Data View and Cheetah Speed to monitor changes in water supply, air and water pollution.  The pump is programmed to consume a very small amount of water so plop the pump in a non-polluted area as tests indicate it will not immediately clean its own base area and may fail to operate. 
    Location: Water Menu under Utilities Menu, and Power Menu for 1x1 Generator
    Stats:
    Lot Size: 5 (width) by 6 (depth)
    Water Produced and Treated: 1,000,000 cubic meters per hour.
    Pollution Reduction: -1200 over 300 
    Plop Cost: 25,000§
    Maintenance Cost: 10§
    Jobs: 15§, 290§§, 15§§§
    Moderate Landmark and Park Effect. 
    Transit and Network Enabled
    Power Consumed:  200 MWh (megawatt hours)
    Dependency: Included base texture .dat file.
    Maxis Night-lighting
    FOLDER: Radical Water Pump and Pollution Reduction V1
    File: List of Alternate Water Systems.txt
    File: Preview and Install.html
    File: Readme.txt
    SUB-FOLDER: Radical Water Pump and Pollution Reduction
    This is the folder inside the unzipped title folder to be placed in your User\Documents\Simcity 4\ Plugins folder.  It contains 2 files: 1. the Radical_Water_Pump.SC4Lot, and 2. the BaseTexturesElements_RadicalWaterPump.dat file with base textures extracted from my Vol.1 Base Textures Elements package.  If you use the larger package then delete the smaller .dat file included as the textures don't need to be loaded twice.  The larger package is linked below:
    Base Textures Vol 1.1: Elements, for SC4 1.1.0
    SUB-FOLDER: 500 MWh Power Generator 1x1
    File: RadicalWaterPump_PowerGenerator.SC4Lot
    I've added a 1x1 lot to generate power for the water pump.  If you use the Data View Moisture Mod to locate a high volume of water it may be in a remote area, otherwise a non-polluted area may also be in a remote area.  The power generator is equal to 2½ times the wind power plant.
    Previews:
    The 2nd preview shows the progressive reduction of air pollution; the reduction of water pollution is about the same. The test city has 2 heavy industry areas and congested traffic generating severe pollution over the entire tile. A third radical water pump would completely eliminate both across the entire tile.
    The 3rd preview shows at bottom Cori's Data View of Moisture mod which uses the radiation data view to show changes in moisture from rainfall.  In more complicated terrain the moisture data view is useful to see where to place water pumps which depend on aquifers. The mod is linked below:
    Cori's DataView - Moisture v 2017.01.22 by @CorinaMarie
    The top 2 frames show the progressive increase of water-flow over the entire tile.   Water pipes are tedious to place in large tiles requiring about a 30x30 grid.  To make the task of watering the tile easier use the Utility Radius and Traffic Pollution Reduction Modd by RalphaelNinja linked below:
    UtilityRadius TrafPollution Modd by @RalphaelNinja
    The last preview is of this .SC4Lot in production in the Lot Editor for anyone who has enjoyed using SC4 as a design tool, creating .SC4 city tiles, and who may be considering taking the next step of creating .SC4Lot files.  Using Lot Editor is not much more complicated.  Below is the tutorial that got me started almost a year ago.
    Lot Editor: Beginner's Tutorial by @jbbry232
    ___________________________________________
    Sci-Fi Description:
    The science-fiction descriptions for alternate tech. lots with radical improvements helps to fit the lot conceptually into the game while justifying what others might simply call a 'cheat'.  This one is a bit of a whopper, but entirely plausible. 
    Water is compacted into super-dense ice crystal cubes and delivered to the Aquifer generators by vertical descent from orbit.  Anti-grav. tech. is used to manage the very heavy cubes (not shown).  The cubes are then decompressed and the water is pumped into the aquifers, providing fresh-water to civilization and to ecosystems suffering drought.  The added benefit is improvement of atmospheric, tectonic, and tidal ⇌ (equilibrium), and saltwater pH balance for life-support of the Earth.   This tech. may also be used to re-pack glaciers effective to surface albedo and global climate improvement .
    ___________________________________________
    INSTALL:
    To install copy and paste the Radical Water Pump and Pollution Reduction folder into your User\Documents \SimCity 4\Plugins folder. 
    To also install the power generator copy and paste the 500 MWh Power Generator 1x1 folder into the folder above.

    181 Downloads

       (1 Review)

    0 Comments

    Updated

  16. KOSC Presents: RetailMania - Simgoober's Super Shopping Center #1
    Introduction
    Super Shopping Center #1 is the 2nd release from my RetailMania series and the first in a long line of classic Simgoober re-lots. This set of lots is based on Simgoober's original Super Center 2 strip mall complex and enhances the original through two principles: breaking up the original buildings into individual lots for growing as well as offering several gigantic new ploppable complexes in varying configurations. 
    Package Overview
    The original strip mall complex has been made bigger, badder and massively more detailed than before. While the original came in two versions (18x6, 18x7), the lot layout was pretty straightforward and only differed in an additional row of parking space. This set kicks this up a notch and comes in three very distinct (and large) ploppable versions. Furthermore, each individual building also has a small footprint growable that is more suited for urban use.

    Included in the following package are a total of 6 lots: 3 CS$$ growables and ploppables. Two of the ploppables use all three buildings while the last complex is a smaller one that only utilizes two. All ploppables are transit enabled.
    If you desire to plop the growables, use the buildingPlop cheat and look for exemplars starting at KOSC_SG_Super (requires ExtraCheats.dll)
    Install Instructions
    Drop the files in your My Documents/SimCity 4/Plugins folder.
    General Stats
    The included growable lots will provide between 261-342 CS$$ jobs. They are available in the following configurations:
    1 5x5 front, stage 2 2 7x3 front, stage 2 Ploppable lots are located in the landmarks menu and provide between 622-932 CS$$ jobs in the following flavors:
    20x11, $111,000 plop cost 15x11, $100,000 plop cost 12x10, $80,000 plop cost Detailed stats and information can be found in the enclosed README.
    Install Instructions
    Drop the files in your My Documents/SimCity 4/Plugins folder.
    Dependencies
    Main Building(s)
    You only need the model file, which can be found in the following 2 locations (you will only need ONE):
    Super Center 2 OR SG Commercials Models Malls Props
    SHK Parking Pack BSC MEGA Props SG Vol. 1 BSC MEGA Props CP Vol. 1 BSC MEGA Props CP Vol. 2 HD North American 40ft Semi Trailers Vol. 1 HD North American 53ft Semi Trailers Vol. 1 Textures
    BSC Textures Vol. 2 BSC Textures Vol. 3 SuperSHK MEGA Parking Textures SuperSHK+ FA3 Parking Textures Credit goes to Simgoober for the amazing BATs!
    Enjoy!

    573 Downloads

       (7 Reviews)

    1 Comment

    Updated

  17. The second pack of restaurant relots come from various users across the STEX. Some restaurants were included in the first pack, but in the instance you would like a second variant of a model made by someone else I have created an additional relot. Two relots (Tim Hortons and Olive Garden) included in this pack have been added by themselves previously, but I have decided to move them here for convenience. The previous standalone files will now be considered outdated. 
    Note that each link below is a dependency if you want my relotted version of it. However, if you only want one of my relots just simply delete the other attached files.
    You can delete the lot file which comes from each of the buildings if you would like to clear up space in both your landmark menu in game and in your plugin files. 
    To plop a couple of these relots, you will need to use the lotplop cheat.
    2x2 lots:
    2x3 lots:
    3x3 lots:
    3x4 lots:
    4x3 lots:
    Other Dependencies:
    BSC MEGA Props SG Vol 1 BSC MegaProps JES Vol. 2 BSC MegaProps CP Vol. 1 BSC Texture Pack Cycledogg Vol. 1 VIP Carpack vol1 SuperSHK MEGA Parking Textures 1.0.1 SHK Parking Pack

    667 Downloads

       (1 Review)

    3 Comments

    Updated

  18. Kevdan25's fantastic models are the focus In the first pack of restaurant relots I plan to release. I did not relot his Jack in the Box because of its enormous size and the Hard Rock Cafe has been left out as well. The purpose here was to try to get each lot to be as similar as they can be to each other. To use a lot or all of them you will need to download each lot from Kevdan25. (I do apologize for this, but I'm not aware of any other way to do this.) Links as well as more information on each lot are found below.
    Note that each link below is a dependency if you want my relotted version of it. If you only want one of my relots just simply delete the other attached files.
    You can delete the lot file which comes from Kevdan25 buildings (found in the folder) if you would like to clear up space in both your landmark menu in game and in your plugin files. 
    3x3 lots:
    3x4 lots
     
    3x5 lots
    4x4 lots
    Other Dependencies:
    BSC MEGA Props SG Vol 1 BSC MegaProps JES Vol. 2 BSC MegaProps CP Vol. 1 VIP Carpack vol1 SuperSHK MEGA Parking Textures 1.0.1 SHK Parking Pack

    1,114 Downloads

       (5 Reviews)

    0 Comments

    Updated

  19. KOSC Presents: RetailMania - Simgoober's Costco Wholesale
    Introduction
    Costco Wholesale is the 3rd release from my RetailMania series. This is a set of re-lots for Simgoober's classic Costco Retail BAT aimed at expanding the retail location to include more than just the club warehouse.
    Package Overview
    These lots are redone to better coincide with their real-life counterparts and feature things like the food court, auto center and gas station. A set of custom gas station textures was created to better emulate the road markings found in actual Costco locations across the United States.

    Included in the following package are a set of custom textures and 4 lots: 3 CS$$ growables and 1 CS$$ ploppable landmark with jobs. The ploppable landmark only utilizes one of the 3 possible growable layouts. Both types share the same stats as follows:
    If you desire to plop the growables, use the buildingPlop cheat and look for exemplars starting at KOSC_SG_LargeCostcoWithGas (requires ExtraCheats.dll).
    Install Instructions
    Drop the files in your My Documents/SimCity 4/Plugins folder. To uninstall, simply delete the files from your hard drive.
    General Stats
    The included lots will provide 591 CS$$ jobs. They are available in the following configuration:
    2 10x10 left corner, stage 1 1 10x10 right corner, stage 1 Stats were generated with PIM-X, and coincide with the revised model pack version found on SC4D.
    Detailed stats and information can be found in the enclosed README.
    Install Instructions
    Drop the files in your My Documents/SimCity 4/Plugins folder.
    Dependencies
    Main Building(s)
    You only need the model file, which can be found in the following 2 locations (you will only need ONE):
    Costco Retail OR SG Commercials Models Large Stores Props
    SHK Parking Pack BSC MEGA Props SG Vol. 1 BSC MEGA Props CP Vol. 1 BSC MEGA Props CP Vol. 2 BSC MEGA Props Misc Vol. 2 b62 Remastered: Wawa Gas & Car Show HD North American 53ft Semi Trailers Vol. 1 VIP girafe daisy VIP girafe feather grass TSC Orange MEGA Prop Pack Vol. 1 Textures
    SuperSHK MEGA Parking Textures SuperSHK+ FA3 Parking Textures Costco Gas Textures (Included) I was a little more experimental this time around so the dependency list is a little larger than usual.
    Credit goes to Simgoober for the original BAT!
    Enjoy!

    193 Downloads

       (4 Reviews)

    2 Comments

    Updated

  20. An application for post-nuclear technological civilization.
    8 (width) x 4 (depth) Lot Size. Power and Water produced: 8,000,000 MWh/ Gal. per hr.  Water Treatment and Recycling: 1,000,000/ 60%,   Maintenance Cost: 0, Monthly Income: 50000. Landmark and Park Effect: 10 over 20,  Pollution Reduction -10 over 50.  Transit and Network enabled.  Maxis Night Lighting. Location: Power Menu, Business Deals, Trash Presort Ordinance
    The textures file below is no longer a dependency. I've extracted the 4 metal textures and included them in the folder containing the lot.  If the texture file below is used then delete the 'BaseTexturesElements_Metal.dat' (40K) file in the 'Cosmic Neutrino Power Plant' folder as the textures don't need to be loaded twice.  (The metals textures .dat file may be freely used and included in works other than for the purpose of this lot.)
    Dependencies:  Base Textures Vol 1 Elements for metal base textures.
    NO DEPENDENCIES
    FOLDER: Cosmic Neutrino Power Plant
    There are now 2 sub-folders containing 2 versions of the power plant, one has the 50K business deal, and the other has a 50K cost for plopping the lot but no business deal.  Use either the 50K PlopCost folder or 50K BusDeal, not both.  Select one and delete the other. The lots are copies of each other so the game will not separate them into independent lots. Neither have maintenance costs.
     
    Description:
     
    What this power plant (hypothetically) does is filter neutrinos from the origin of the universe that are the background static before all construct of atomic matter.  The series of high power super-cooled magnetic plates slow down the neutrinos until they exert inertial force which is converted to thermal energy driving electric generator turbines.
    For the electric power needs of the entire world, only one of these plants is required as its capability of generation of power vastly exceeds what the demand would ever be for civilization on Earth. 
    This power plant requires no use of any other fuel and produces no waste or radioactivity.  There are no costs involved in either construction or maintenance as the power plant, once operating, eliminates the need for any form of abstract valuation of property, labor or resources.   There are no security risks in the operation of this power plant as there is no excess of source, transmission or storage of energy.     
    Dedicated in memory of March, 11, 2011.
    Install:
    To install first open the Cosmic Neutrino Power Plant folder and choose one of the versions, delete the other sub-folder.   Copy and paste the Cosmic Neutrino Power Plant folder into your User\Documents\SimCity 4\Plugins folder. 

    201 Downloads

       (1 Review)

    0 Comments

    Updated

  21. Provides lighting, parking, news-stands, food-carts, benches, and pigeons.
    Blvd Park
    Width 5
    Depth 1
    Plop Cost: 150
    Bulldoze Cost: 80
    Monthly Cost: 25
    High Wealth Park
    Pollution:
    Air: -5, radius 5
    Water: 2, 2
    Garbage: 1, 1
    Flammability: 1
    Park and Landmark Effects: 30, radius 15
    No Dependencies

    717 Downloads

       (0 Reviews)

    9 Comments

    Updated

  22. Transfer here from one route to another. Transit and network enabled.
     ___           _                 
    | _ )_  _ ___ | |   ___  ___ _ __
    | _ \ || (_-< | |__/ _ \/ _ \ '_ \
    |___/\_,_/__/ |____\___/\___/ .__/
                                |_|  
    City Bus Loop 1 - 3x2. 
    Capacity: 2500.
    Medium Wealth
    Plop Cost: 350
    Monthly Cost: 150
    Landmark Effect: 10,5
    Park Effect: 5, 5
    Air Pollution: 3, 2
    Water Pollution, 2, 2
    Maxis Night Lighting
    Dependencies:
    Bus props used from: Glenni-buspack-
    RATP_Microbus-1
    RATP_Scania-Vest-HSD
    ORION-Old-MTAbus
    ORION-Old-MTAbusLongIsl
    Orion_VII_SacramentalRegionalTransit

    INSTALL to folder:
    C:\Users\<Username>\Documents\SimCity 4\Plugins

    700 Downloads

       (0 Reviews)

    2 Comments

    Updated

  23. I re-worked the Traffic Control Center and added 6 more 2x2 Park Menu lots that can be used in the the NAM avenue roundabout.  There are 3 more 'Control Tower' themed lots, and 3 different park lots, one is an amusement type using the Maxis Tilt-a-Whirl ride, one a forested rest-place with a gazebo, and the other a decorative grassy park.  All the lots use Maxis props and lighting, and have unique Park Menu icons.
    All lots have the same stats:
    Park Effect: 10 over 10, Landmark Effect: 20 over 10.
    Power Consumed: 20 MWh, Water: 10 gph.
    Monthly Cost: 50§
    Minimal water and air pollution.
    The landmark effect is a bit higher as they are feature parks, the 'Control Tower' lots having an imaginary civic function in controlling city traffic.  The roundabouts are part of the Network Addon Mod (NAM) which is specialized for transit and traffic networks, but the lots are stand-alone and can be used separately as park lots.  If using the NAM bulldoze the default lot in the center of the avenue roundabout and plop one of the 2x2 lots.  Any 2x2 lot can be used.
    Dependencies:
     bldgprop_vol1.dat
    The dependency file is located on SimCity 4 Devotion (SC4D) on the following linked page:
    Maxis Lot Editor (LE) Tool and Addons
     
    Install the 'Roundabout Variety Pack Lots' folder in the zipfile to the 'SimCity 4\Pulgins' folder in user 'Documents'.

    459 Downloads

       (0 Reviews)

    2 Comments

    Updated

  24. Thank you for looking at one of my low-income neighbourhood stores; something you could expect to see in the rougher ends of town. Featured here is Fabland; a take on the often-decrepit Fabricland that dots the strip malls of my home town. Aside from the anchor store, a couple of small, generic, convenience stores pay the rent for this little mall. It is a growable 5x4 CS$ lot. The building is Dark-Nite compatible.
    The dependencies are as follows:
    - Girafe's Car Pack vol 3.: http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=2860
        - Girafe's Urban Pack: http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=3192
        - Girafe's Berries: http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=2888
        - Girafe's Feather Grass: http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=3001
        - SHK Parking pack: http://community.simtropolis.com/files/file/27563-shk-parking-pack/
        - Mushy's Trailers: http://community.simtropolis.com/files/file/30773-hd-north-american-53ft-semi-trailers-vol1/
    Thanks for taking a look at my introductory strip mall - I hope you enjoy the download! Don't forget to check out my other downloads - everything from factories to family houses. See what's new by checking out my BAT thread: http://community.simtropolis.com/forums/topic/46654-bats-by-bipin/?do=getLastComment
    Enjoy!
     
     

    140 Downloads

       (8 Reviews)

    0 Comments

    Updated

  25. 132 Teed Street are slim 1x1 apartments to help fill your density requirements. They house 70 sims and come with a lovely wood paneled street front balcony.
    Dependencies;
     
    Girafe Lindens
    http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=2869
    Girafe Cars
    http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=2860

    96 Downloads

       (1 Review)

    0 Comments

    Submitted