March goal: We're almost there! 03/20/2017Hi Community! We're almost there for our March goals! I just wanted to keep the momentum going so if you are able to help, please donate and get some gifts in exchange! Thanks so much to those who have helped out this month, we really appreciate it.
By Victory*UPDATED* (See Rush Hour notes below) The stars have come out over SimCity tonight and so have the fans, to attend the presentation of the Sim Academy Awards and to get a glimpse of the glitteratti. The Academy Awards Theatre is the home of the "Mayors", a little statue that looks just like you but gives your lucky movie star Sims a status far above the rest. Get your cameras out and get ready for the big night! 5X5 Landmark Lot Free to plop but 10,000 to bulldoze Rush Hour Notes: 11/23/03 I tested this lot in a clean installation of Rush Hour. The only plugins in the folder were bldgprp_vol1 and vol2 along with the AATheatre lot file downloaded from the LEX today. No other lots or plugins are on my system, anywhere, except those that were on the original cd's (I am working from a clean hard drive). Also installed on the machine is the Lot Editor (downloaded clean today). I hope it works for you as well it does for me.
By smoncrieThis package contains nine one-tile long lots that have been modded to dig holes, and one that does the reverse by lifting the ground level up. The hole digging lots have been designed to dig entrances for tunnels, but they can be used in many ways (digging a ditch for a sunken highway, or for an underpass are examples). New hole digging lots include an avenue digging lot an a lot for sunken highways. The pictures show how a tunnel can be created in 6 simple steps and a sunken highway in 5 steps using these lots. smoncrie
By Sim151Listed under Parks but this baby isn't your average park. It activly cleans the air around it very well for a rather nice radius. It also looks cool.
By McMurray02This puts employed people in all the towering Landmarks. This now uses real RCI functions as given by RalphaelNinja through his RCI lots. These lots also do not need zoning. They just need, power, water and roads. They also do not have negative effects on your commercial demand. Includes: Bank of America Bank of China California Plaza Chrysler Building Empire State Building John Hancock Center Korea Life/63 Building Living Mall Smith Tower Capitol Records Rockefeller Center Rush Hour: Columbia Seafirst Center Be sure to read the readme file included. Official Simtropolis tread is here: http://www.simtropolis.com/idealbb/view.asp?topicID=38077&pageNo=1&num=&sessionID=5533A18A186C4212B9B40082AD0C9C29 8/25 I've tweaked with demand caps so that there is demand cap relief for each building. 10/13 Capitol Records Building and Columbia Seafirst Center have been added along with a special query. 11/9 I've updated these lots so that they shouldn't grow on lots smaller than needed(if they grow at all.) I've also fixed the bug that caused "Tourism" to show up in the other RCI queries. 01/02 Rockefeller Center added I'll be adding special landmarks such as the Alamo and Big Ben at a later date. I think you'll be suprised by the changes so keep checking here.
By VictoryWhen the old Progen plant closed Billy Bob jumped at the chance to open his Food Emporium and Hydroponic Farm. Thanks to Billy Bob your Sims can now enjoy the health benefits of eating those healthy hydroponically grown foods. Billy Bob knows an opportunity when he sees one! The Food Emporium adds the same Health Effect (HQ) to an area in which it is placed as a Hospital but with a smaller radius. The hydroponic farm also uses a great deal of water so be prepared to boost your water supply if you are running near capacity. A functioning, tax paying, $$$ Commercial Service business that supplies 150+ jobs on a 5x5 lot. This may be my last lot for awhile as summer vacation is just about over and I will be getting back to my real life in the real world. I want to take this opportunity to thank you for all your praise and insight over the last month or so and especially thank all those great Modders and site administrators for making Simtropolis possible. It has been great fun!
By VictoryThe Downtown Athletic Club is better than a hospital as it will keep your Sims physically fit and looking good! Preventative medicine is the key to good health. Who needs a hospital when your healthy? V1.1 adjusts foundation threshold so it can be built on a lot foundation. The club provides all the health benefits of a hospital and offers the neighborhood an extra boost in both residential and commercial demand. Pay your trainers well and spend those advertising dollars to keep the club at maximum muscle quality. Includes rooftop pool,squash courts, rooftop patio deck and gardens, and the sattelites sports network in the lounge. Many thanks to the Moddsquad for the great tutorials and GrampaAl who provided help getting the custom query to read properly.
By Stardog13Need money and tired of typing in weaknesspays over and over. Put this park in you city and get over 4 billion in one month! Normal open grass area just modded with ilive. WARNING!: Simcity may crash when you have $1 trillion or more. I have had no problems with this lot in Rush Hour though I have only used a couple of times; it should work fine.
By DiamondModern University Lot
I disliked the the maxis university. I wanted a more modern looking one, and so I lotted one. It uses the california plaza model from maxis which fits the bill quite well. You can plop the lot several times next to each other to create a bigger university that looks like it's just one.
.: buildings as props (download it from Screwpile Developements - Maxis Files)
Network Addon Mod
Plop cost: 140.000
bulldoze cost: 14.000
montly cost: 3.000
student capacity: 20.000
By bacoGrowable 3x4 CS$ lot with 65 jobs... Don't you just miss a McDonalds in your city? Complete with drivethrough windows.
By bacoRecieves 1,500 cars in one 1x1 tile, $150 plop, $5 monthly, relieves your adjacent transit system.
By joergREAD THE README!!!!! Dont your Sims deserve a good airport. One with plenty of take off and landing room and a ultra modern terminal where passengers can rest in comfort before their flights. Well then you need the Airport pack. This is Version 1.3 Refer to the manual for all other info. Adds over 40 other new tiles to help you build your airport the way you want it. Enjoy! And check back here often to see more updates i may find a better home for these updates or another way to do it at simtrop but until then track this lot. Airport pack no longer replaces ingame airports and now has a way to operate regionally along with many other new changed in V1.2.
Power, Water, Air pollution filter and a Water Treatment Plant All-in-One. A Quad functional lot, what more can you ask for. This is a serious power house!!
By joergThis massive Police station will cover an entire large city with 50 patrol cars. And a built in Jail holding up to 240 inmates. But this new technologically advanced Facility doesnt come cheap at $3000 per month. But enjoy the realism of having a single police station in your cities. Size 6z8
This pack is perfect for the irregular coasts of your cities. The depth of these beaches enables you to put them on irregular coasts by keeping alignment and some of them can be put in the corners. - Seagulls were removed to improve performances. - Version 3.0 includes 10 lots with a transit-enabled version. - ReadMe is now in HTML, and contains a complete description of this pack. Post comments, suggestions and requests here. Enjoy !
By DaeleyThe new "on-click event" modding has arrived ;) the zip contains two lots: Click for cash Trainer park: adds 25.000
By VictoryThe Downtown High School provides young Sims all the benefits of the regular High School but is better suited for architectural integration within an urban setting. Built on a 3x2 lot.
By cogeo*** UPDATED: Aug 17, 2007 ***
The bus and subway stations in Simcity require a 1x1 tile to be built. This not only takes up valuable space and makes very hard to build them after the lots have been developed (esp in downtown areas) but it is also unrealistic, as in most places in the world the bus stops are placed on sidewalks.
So, some community members have made a set of bus stops and subways that can be placed directly on roads, known as "Road-Top Mass-Transit". The two earlier versions were made by Darkmatter, Teirusu and CJMarshall (CJM). This new version has been named Version 3.00.
- Special thanks to cjmarshall for granting permission to build on his own work, and for the help he has provided.
- Special thanks to memo and Andreas Roth for their modding advice and their commenting/reviewing.
- Special thanks to Diggis and Daeley for the Menu-Management Lot.
- Special thanks to RippleJet, Andreas Roth, AcE-cOdEr, Ennedi, Rayden, sebes, BarbyW, ebina, dmscopio, vester, ExiLe, Marco Berzacola and ussagus for their translations.
- Special thanks to mcdrye; he has made a model specifically for the purpose.
- Many thanks to Antoine, Gascooker, gshmails, NOB, Pooty, Porkissimo, RalphaelNinja, and SimGoober for granting permission to use their models in the package.
- Many thanks to Thorvin, Swamper77 and Tropod for the help and the information they have provided.
New Features in this Version:
This plugin has been based on the previous work made by CJM but incorporates many additional features. The new key features are listed below:
- Realistic Buildings and Props: the lots now have buildings and props that are likely to lie around mass-transit stops and stations, for example bus stop shelters and phone booths instead of benches and planters.
- Selectable and Interchangeable Buildings and Props: they can be selected by the player (in any combination, rather than in "themes"). The building set can also be extended. So, it is possible to build a transit system in your own, very special and customisable style.
- Revamped texturing system: the stations now have separate textures for the sidewalk/pavement and the road markings (now implemented as overlay textures), making their appearance customisable and compatible to the Euro Roads Textures Mod (or any other road textures scheme) and allowing to use custom road markings.
- NAM- and CAM-Compatible Capacities: capacities have been modified, so as to match the different capacities of NAM and CAM. There are separate .dat files for each capacity configuration.
- Non-Roadtop Stations: the package now includes three non-roadtop stations (bus, subway, combo); they use the same models and props and have common design principles.
- GLR-in-Avenue Stations: new stations for the Avenue/GLR dual network puzzle pieces of the new NAM. These include not only busstops and subways, but GLR stations as well (all combinations).
- Translations to German, Spanish, French, Italian, Polish, Portuguese, Dutch, Finnish, Swedish, Norwegian, Danish, Japanese and Chinese (both traditional and simplified).
- Menu-Management Lot (MML), hiding menu buttons, and enabling them again by plopping a Construction Lot.
- Additional improvements concerning the plop and maintenace cost consistency, hover and click queries, menu buttons and descriptions, lot sizes, wealth settings etc.
- Aug 30, 2005: V3.00, Release. If you have this version pls download again!
-Aug 31, 2005: V3.01, Included locale file (was left out mistakenly)
-Oct 14, 2005: V3.02, Updated documentation
-Jan 28, 2006: V3.10, Added 2x1 Stations for Roads, added German Translation, updated Documentation (pls check the readme)
-Aug 17, 2007: V3.50, Added GLR-in-Avenue Stations, MML, translations to the most SC4 languages, CAMpatible capacities, additional props/models, improved behaviour on slopes. All updates till now are backwards compatible, ie all lots plopped using an older version are compatible to the new versions. This means that you don't need to bulldoze anything when installing a newer version.
Add-ins (these are NOT dependencies):
- Sep 22, 2005 Additional Subway Entrance Props - Nov 1, 2005 UK Bus-Stop Road-Markings - Updated! - Nov 20, 2005 Berlin Mass-Transit Theme - Jan 30, 2006 German MT Road Markings - Updated! If you have trouble installing this pack, please check these Installers.
- This plugin has multiple configuration options. Please check the documentation and take the little time necessary to CONFIGURE YOUR INSTALLATION properly. Also download and install the few dependencies required, so as to avoid BROWN BOXES.
- If you already have a RTMTV3 installation check the readme for update instructions.
By mrbisonmFinally, Here it is , The 75th lot of Nexis.This is the place where the simmayors meet and have their convention once every simyear.This is the MUST lot to have in your City.Very little negative effects, mostly positive all around with a Ploppcost of
both can be found at https://screwpiledevelopments.com/screw-pile-exchange-spex/maxis-files/
By joergThis is were the rich guy lives. His name is joe he has 6 sports cars, a pond, 2 boats, indoor and outdoor pool, 2200 foot guest house 13000 foot main living space, and a helicopter. The lot is found in the rewards menu however it is not the mayors house. It does cost money though so watch out.
By T WrecksINDUSTRIAL REVOLUTION MOD (IRM)
Base Pack - Maxis Lots
1 - INTRODUCTION/OVERVIEW
What is this mod?
The Industrial Revolution Mod (IRM in short) is designed to make playing with industrial lots much more enjoyable. It addresses some of the most annoying shortcomings of Maxis' industrial lots:
The lots themselves look boring and repetitive The resulting industrial areas look cluttered and unrealistic Everything mixes wildly - modern and old, high-tech and heavy industry There is no real control - a dirty industry lot might grow right in the middle of a high-tech area and cause the high-tech facilities to dilapidate with its pollution If at least one of these points has always bothered you, then this mod might be something for you.
What does this mod offer me?
Imagine building a city where...
...industrial areas actually look interesting and vivid ...you can zone for areas filled with old brick factories and smokestacks - or clean, modern facilities ...industry is no longer a necessary evil, but becomes an integral part of your city and adds to its flair
Does this sound like a deal?
If so, then read on! And make sure you READ THOROUGHLY, because this mod is not recommended for beginners. It is important that you know what you do. There is more in the works, and this is not a mod where you can click "install" and "continue" a few times, and you're set. You should be clear about the way plugins work, and you should feel comfortable with manual file handling. You should know your way around your plugins folder and be able to find things you are looking for.
How does the mod work? How does it achieve the changes mentioned above?
The altered appearance of all in-game industry is achieved by a simple remake of all roughly 250 Maxis lots, which have been completely overhauled and spiced up with custom textures, props, and lighting. These new lots will override their Maxis counterparts and make your industrial zones much more interesting to look at!
Better control and a clear separation between "dirty" and "clean" industry becomes possible through a new zoning logic.
Originally, medium-density industrial zones were intended for smaller industrial buildings, whereas high-density zones used to be reserved for bigger facilities. The downside to this was that all types of industry could grow wildly mixed. As a consequence, industrial areas often looked cluttered, and it was nearly impossible to keep "dirty" and "clean" industries from interfering with each other.
With this mod in place, the cheaper medium-density zones will be used for I-D (Dirty Industry), which will help you when starting a city. Finally, you will be able to grow large facilities and employ many Sims in your starter towns with low education level without having to fork out precious funds for those expensive dense industrial zones.
In contrast, I-HT (High-Tech Industry) will only be able to grow on dense industrial zones. This is in line with the way the game progresses: The better your Sims are educated, the further your city has progressed. Later in game, when your Sims are smart enough to work in I-HT jobs, you will probably have made enough money to afford the more expensive dense industrial zones. And isn't it only logical that laying out plots of land for those picky, demanding high-tech facilities will cost you more than reserving some land for a primitive old factory that will pollute its surroundings anyway?
Now what about the third category, I-M (Manufacturing Industry)? There is no free zone type left, so it was not possible to assign I-M to its own zone. This is not really problematic, though, because Manufacturing Industry has a big advantage:
On the one hand, it is robust and forgiving enough to grow next to Dirty Industry without dilapidating or getting abandoned. On the other hand, I-M buildings themselves do not pollute their surroundings too heavily, allowing High-Tech Industry to grow right next door without serious problems.
So in short, I-M mixes well with both other types of industry. This is why it is distributed over the different zones according to its looks: Old-fashioned I-M brick factories will be restricted to medium density, where they will mix well with any I-D buildings. Modern-looking I-M facilities will be restricted to high density and will integrate seamlessly into any high-tech area. Generic, nondescript structures will be able to grow on zones of both densities.
2 - THE TECH STUFF
What does the download contain?
This package contains a set of 250 lots and one invisible dummy building that I used for some lots where I split building families. (If the last part of the foregoing sentence doesn't make sense to you, don't worry: simply keep that dummy model file, and everything will be fine.)
Can I simply add this mod to a pre-existing city/region?
Yes and no. It is possible with some drawbacks, but it is not recommended. The reason for this is that I changed lot sizes.When you add this mod "on the fly" (i.e., when you already have industrial areas), the lots will suddenly extend over adjacent tiles (transport networks, empty terrain, other lots), and the industrial area will look all chaotic and garbled. You will have to bulldoze it and rebuild it anyway. After bulldozing, some tiles will refuse to disappear. You can simply zone over these tiles and de-zone again, this will make them disappear.
If you do add this mod and intend to continue playing with your existing industrial areas, I strongly recommend backing up your region before.
How to install this mod?
Simply unzip the IRM folder and copy it into your plugins folder (or into a sub-folder of your plugins folder). I recommend keeping the folder structure inside the IRM folder.
What if I want to de-install this mod?
It's pretty much the same as with any other download:
Delete all lots pertaining to this mod (in this case, all industrial lots that are based on Maxis buildings!) Save all the cities and exit the game when you're done bulldozing Remove the IRM folder from your plugins
Hint: Just to be sure, I recommend moving the IRM folder somewhere else and doing some checks before you delete it permanently. This way, if it turns out you forgot to bulldoze something, you can add it back in temporarily until you're done.
Is this mod compatible with the Industrial Jobs Quadrupler by Toroca?
Absolutely. I would even recommend using the quadrupler because I enlarged most of the lots to make them look more realistic. Hence, industry will consume a bit more space than it used to. Considering that Maxis gave industrial facilities few jobs to begin with, the Industry Quadrupler is a good compensation. It will allow you to sustain your population without covering endless areas in industry, even with the larger lots.
Is this mod compatible with the Colossus Addon Mod (CAM)?
No. The CAM contains copies of all Maxis lots that have been assigned to different stages and given a different IID. That's why the IRM lots cannot override the CAM lots.
3 - DEPENDENCIES
...don't we all love them? Of course, it would have been impossible to re-design all these lots so radically without custom props and textures - loads of them, in fact. I still tried to keep dependencies at a reasonable level and use packages that are rather commonplace for any custom content user, especially for players with an interest in industry. Remember that the following dependencies were used for 250 lots (and will stay the same for upcoming stuff!). I have seen single lots with more dependencies, just saying...
BSC Mega Props Jestarr Vol.01 - an old classic; most of you will have this one.
BSC Mega Props Jestarr Vol.02 - industrial fans will probably have this.
BSC Mega Props Jestarr Vol.03 - industrial fans will probably have this.
BSC Mega Props Jestarr Vol.05 - industrial fans will probably have this.
BSC Mega Props Jestarr Vol.08 - industrial fans will probably have this.
BSC Mega Props SimGoober Vol.01 - the #1 most downloaded prop pack!
BSC Mega Props Gascooker Vol.01 - yet another old classic.
BSC Mega Props DAE Vol.01 - yet another old classic.
BSC Mega Props CP Vol.01 - Cycledogg's first pack, also a classic.
BSC Mega Textures Vol.01 - the most widely spread texture pack of them all.
BSC Mega Textures Vol.02 - not too exotic, eh?
BSC Mega Textures Vol.03 - another rather common one.
Rail Yard and Spur Textures Mega-Pak 1 Version 1.02 - ncd's superb textures - especially the rail nuts among you will have this.
I added lamps with custom light cones that will improve the lighting of the lots at night. The lots will look perfectly ok without these light cones, but if you want them, you will have to download this pack:
PEG MTP Super Pack
4 - FINAL WORDS
I've been working on this mod and off with long breaks, motivation was a serious issue. Making a lot is nice. Making two lots is okay. Making 250 lots is a serious pain in lower body regions; it's not even funny. In total, it took me nearly two years to piece all this together, test it, write the documentation, make screenshots, and all that. For the most part, it was by far more boring and painful grunt work than a pleasant creative task. So much time has passed that by now I'm already dissatisfied with several of the lots. It's about time I released this so I have it off my plate. I'm exhausted, fed up with it, glad it's done with. I hope you guys will like it although it's far from perfect. At least I hope it will be an improvement over the Maxis lots.
I have some more nearly finished stuff in store that will be released soon, most notably two IRM addon packs with another ~80 lots in total, plus some filler sets further down the road. These should enable you to take even more control over your industrial areas and make halfways realistic-looking facilities. So make sure you watch the STEX!
The next logical step would be to re-lot some popular industrial BATs for seamless integration into this mod, but we'll see how that goes.
I would like to thank all the fine people who made the tools, the props, and the textures that I used, as well as the entire SC4 crowd for keeping this game alive, and for having me around.
Should you want to share and/or modify this, be my guest - just try not to be a jerk and give credit where credit is due. In case of doubt, just drop me a line via PM here on Simtropolis.
Finally, for those annoying people who keep saying things like "Duh, the Lot Editor simply won't cut it these days, you need to make your own BAT" in STEX comments, I have a little dedication, too.
T Wrecks, December 2, 2012
By Sim151Based on the Water Purification Lot this smaller lot (3x3) is ready to reduce water pollution heavily. And, it's radius is boosted. More jobs as well. No cost changes. I really have no idea what a Reverse Osmosis plant LOOKS like, I just know what it does, and it does it well.
By mrbisonmThis is where your Sims get their Flowers,Shrubs,Plants,Trees etc ..to make their living space nicer looking.The Garden Center or Nursery of Nexis.It is built on a large park(which will not be replacing it though) and has all the same effects.Have Fun with Nexis!Please rate.
By joergWell here is the second one of this series. Again a big thanks goes out to the ninja himself Ralphael. This one is the most stae of the art micro proccesing facility in Simcity. AMD will eventually produce the Hammer line of chips on the .09micron production proccess right here in Simtropolis at Fab 70. AMD is known for stae of the art fab facilitites like Fab 30 in dresden well this one is no different supplying 1600 of the smartes people in the world right here. 1600 HT jobs 15000 Plop cost No monthly
By XyloxadoriaNeed room for a convention center in your city but don't have room? This is the answer. Build a convention center over a highway or any other six tile span. It is an overhanging lot so you can build it over anything, even water. It works by using an arch truss, that holds up a building instead of a bridge. The truss can be seen on the outside, and is there so that it doesn't interrupt the interior convention space.
The building spans an 6x3 area, but the lot is only 1x3 in size. The entire building is 8x3. Just rotate the lot to face the right way and then plop it. Since the lot is overhanging, make sure not to place the building though anything when placing it.There is a 1x3 lot without a building included to put under the other side, it is optional and does not need to be used for the convention center to work. The convention center will provide a boost to the commercial demand in your city.
There are no dependencies.
Lot Stats Plop Cost $10000 Monthly Cost $15 Water Use 20 Power Use 20 Pollution
By BigMacProvides direction and orientation for Sims. You know which way is north, and now they can too using this floral compass as a navigational tool. Lit at night for beauty, and for stray aircraft. Navigarden is a 4x4 lot that functions as a Large Flower Garden, except that park and landmark effects are 50% higher.
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