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Lots

Lot files for SimCity 4

5,411 Files

  1. Description:
    This is a set of 30 growable R$ Farmhouse lots that are designed to fit in rural settings.
    There are two lot sizes - 3x5 and 5x5. The odd lot sizes was intended to ensure that you will have a good chance to grow these lots.  
    Be sure to use the shift key and measure out the exact lot size you wish (3x5 or 5x5)
    Each lot size has an assortment of lots that vary from Stage 1 to 3.  
    The look of the lots mirror the growth stages, with Stage 1 lots containing 1 or 2 houses, while stage 2 and 3 lots are more developed.
    As always, prop families are used exensivly and you will not see the same lot appear twice.   
    These 'farmhouses' will only grow on the Chicago tile set (growth stages 1-3).

    Dependencies:
    BSC Textures Pack CycleDog Vol 1
    BSC MEGA Props - CP Vol01
    BSC MEGA Props - CP Vol02
    BSC MEGA Props - SG Vol01
    BSC Mega Props - JMyers Agriculture 01
    BSC Mega Props - JMyers Agriculture 02
    BSC MEGA Props - MJB Vol01
    CP Early 19th Century Small $ Houses ('CP_Early19thCentury_Small$Houses.dat' file only)
    JMyers Homes Vol 01 ('Props' and 'Textures' folders only) 
    JMyers Farms - Corn Crops Vol 2 (.sc4model and .desc files only - lot files are not necessary)
    SPAM Super Resource Pack (If you already use the full SPAM MOD you do not need this)
    Wild West Shotgun House Growable by onlyplace4 ('Wild West Shotgun House Props.dat' file only)
    wmp_fence_props03.dat
    wmp_garden_props02.dat
    KrashSpeed Mailbox Set
    Maxis bldgprop_vol1.dat & bldgprop_vol2.dat (everyone should have these)
       
    Installation:
    Simply unzip the file and put the entire 'SimCougs R$ Farmhouses' folder in your plugins (don't forget the dependencies).  

    Developer notes: 
    I know, I know, you are all thinking "Holy stinkin' propbarf Batman!"  
    Yes, I realize the dependency list is extensive, but I like details on my lots, and these prop and texture packs have been hand-picked to offer the greatest bang for the buck.
    As always, prop families were used extensively, so I guarantee you will not find the exact same lot twice (and if you do, you should buy a lotto ticket).
    These lots were put together with my CJ 'New SorGun' in mind, so they have more historical/rural feel but they will not look out of place in your rural areas.
    These lots look best when used in conjunction with other rural SC4 resources (like farm fields, orchards, etc).      

    Support:
    For questions regarding this set, please feel free to visit my Lot Development Thread (SimCoug's Lot Den).

    Special Thanks:
    An extra special thanks goes out to krashspeed for allowing me to use and distribute his rural baskebtall hoop prop.
    Thanks to OP4 for creating the BLAM blank, which was used as the model for these lots.
    Thanks to the great BATers who generously shared their creations - this set would not be possible without them.  
    Also, thanks for the gang over at SimPeg for all the suggestions and encouragement.

    87 Downloads

       (6 Reviews)

    1 Comment

    Submitted

  2. This batch of relots focuses in on the supermarkets found across the STEX. While I'm sure there are more, I focused in on relotting these models for their name or smaller size. While all of the lots have seen an increase in size, I'm okay with this for it makes for a more realistic feeling.
    To plop the Simgoober Kroger relot, you will need to use the lotplop cheat.
    3x3 lots:
    3x4 lots:
    4x4 lots:
     
    5x4 lots:
     
    5x5 lots:
    5x6 lots:
     
     
    The Super Center 1 is how you access the larger Kroger store. 6x5 lots:
     
    6x6 lots:
     
     
    6x7 lots:
     
    6x10 lots:
     
    7x5 lots:
     
    7x6 lots:
     
     
    7x7 lots:
     
     
     
    Other Dependencies:
    BSC MEGA Props SG Vol 1 BSC MegaProps CP Vol. 1 BSC MegaProps JES Vol. 2 LBT Mega Prop Pack Vol. 1 VIP Carpack vol1 SuperSHK MEGA Parking Textures 1.0.1 SHK Parking Pack Mushy's Trailers 

    152 Downloads

       (2 Reviews)

    6 Comments

    Submitted

  3. KOSC Presents: Industrial Revolution Mod - Logistic Filler Set 1
    Introduction
    This is a set of ploppable filler lots for dirty, manufacturing, and hi-tech industry which are designed to add some logistic support to your industrial areas. The set was designed with IRM in mind and as such, utilizes matching bases and walls from that of the original releases.
    Package Overview
    This package contains a set of 15 filler lots: 5 for dirty, manufacturing and hi-tech industrial areas. All the lots have props that are highly randomized. Parked trailers and semi cabs will show up in many different sizes and forms and sometimes not even at all.
    Lot stats are designed to match the original IRM fillers as closely as possible. This includes positioning indicators to help you align the lots with respect to other things around it. Every lot is nearly neutral, with negligible amounts of pollution, no power/water consumption and are maintenance free. All lots are $5 to bulldoze and are extremely cheap to plop ($5 for I-D, $6 for I-M, $7 for I-HT).
    The lots are located in the landmarks menu and clumped together with the original filler sets.
    Install Instructions
    Drop the files in your My Documents/SimCity 4/Plugins folder.
    Dependencies
    Use with the Industrial Revolution Mod and the associated filler sets is highly recommended. If you have the dependencies for those sets, you only need the following.
    IdM - Trucking Essentials HD North American 40ft Semi Trailers Vol. 1 HD North American 53ft Semi Trailers Vol. 1 HD North American Semi Truck Cabs Vol. 1 BSC MEGA Props Misc Vol. 2 Standalone users will also need the following.
    Props
    BSC MEGA Props SG Vol. 1 BSC MEGA Props CP Vol. 1 BSC MEGA Props Jestarr Vol. 1 BSC MEGA Props Jestarr Vol. 2 SFBT Essentials Textures
    Railyard and Spur Textures, Mega Pack 1.02 Credit goes to T Wrecks for the original Industrial Revolution Mod, which served as a template for the lot design of this set, and MushyMushy for the trucks which were the driving forces behind the conception of this set.
    Enjoy!

    144 Downloads

       (9 Reviews)

    3 Comments

    Submitted

  4. The sixth pack of restaurant relots brings you relots from various users as well multiple relots from the LBT team. Because of this you will need to download Starbucks and Carl's Jr. from an outside site. (A link will be provided below) If you choose not to download these two original lots, simply delete the lot files from this relot pack folder. Also, a few of the lots included in this pack may or may not provide jobs.
    If you would like to clear up space in both your landmark menu in game and in your plugin files, you can delete the original lot file.
    To plop some of these restaurants, you will need the lotplop cheat to do so.
    2x2 lots:
    LBT Subway
    LBT Church's Chicken
    LBT Jack in the Box
    2x3 lots:
    LBT Burger King
    LBT Starbucks (CaptialSimCity download)
    3x3 lots:
    3x4 lots:
    Kevdan25 Burger King (LEX download)
    4x3 lots:
    LBT Carl's Jr. (CaptialSimCity download)
    5x4 lots:
    Other Dependencies:
    BSC MEGA Props SG Vol 1 BSC MegaProps CP Vol. 1 BSC Texture Pack Cycledogg Vol. 1 VIP Carpack vol1 SuperSHK MEGA Parking Textures 1.0.1 SHK Parking Pack You will also need to download these for the 2x2 lots and the 2x3 Burger King:
    -------------------------------------------------------------------------------------------------------------------------------------
    Is there a lot that you'd like to see me relot? Leave a comment or suggestion on my Development thread:
    http://community.simtropolis.com/forums/topic/72348-rretail-development/

    48 Downloads

       (2 Reviews)

    0 Comments

    Updated

  5. This lot has been tested in-game, it was found that at least 2 of them are required to almost completely reduce pollution across a large tile as well as to provide water across a grid of pipes covering the whole tile.  It was tested also with the Utility Radius and Traffic Pollution Modd.  Use the Data View and Cheetah Speed to monitor changes in water supply, air and water pollution.  The pump is programmed to consume a very small amount of water so plop the pump in a non-polluted area as tests indicate it will not immediately clean its own base area and may fail to operate. 
    Location: Water Menu under Utilities Menu, and Power Menu for 1x1 Generator
    Stats:
    Lot Size: 5 (width) by 6 (depth)
    Water Produced and Treated: 1,000,000 cubic meters per hour.
    Pollution Reduction: -1200 over 300 
    Plop Cost: 25,000§
    Maintenance Cost: 10§
    Jobs: 15§, 290§§, 15§§§
    Moderate Landmark and Park Effect. 
    Transit and Network Enabled
    Power Consumed:  200 MWh (megawatt hours)
    Dependency: Included base texture .dat file.
    Maxis Night-lighting
    FOLDER: Radical Water Pump and Pollution Reduction V1
    File: List of Alternate Water Systems.txt
    File: Preview and Install.html
    File: Readme.txt
    SUB-FOLDER: Radical Water Pump and Pollution Reduction
    This is the folder inside the unzipped title folder to be placed in your User\Documents\SimCity 4\ Plugins folder.  It contains 2 files: 1. the Radical_Water_Pump.SC4Lot, and 2. the BaseTexturesElements_RadicalWaterPump.dat file with base textures extracted from my Vol.1 Base Textures Elements package.  If you use the larger package then delete the smaller .dat file included as the textures don't need to be loaded twice.  The larger package is linked below:
    Base Textures Vol 1.1: Elements, for SC4 1.1.0
    SUB-FOLDER: 500 MWh Power Generator 1x1
    File: RadicalWaterPump_PowerGenerator.SC4Lot
    I've added a 1x1 lot to generate power for the water pump.  If you use the Data View Moisture Mod to locate a high volume of water it may be in a remote area, otherwise a non-polluted area may also be in a remote area.  The power generator is equal to 2½ times the wind power plant.
    Previews:
    The 2nd preview shows the progressive reduction of air pollution; the reduction of water pollution is about the same. The test city has 2 heavy industry areas and congested traffic generating severe pollution over the entire tile. A third radical water pump would completely eliminate both across the entire tile.
    The 3rd preview shows at bottom Cori's Data View of Moisture mod which uses the radiation data view to show changes in moisture from rainfall.  In more complicated terrain the moisture data view is useful to see where to place water pumps which depend on aquifers. The mod is linked below:
    Cori's DataView - Moisture v 2017.01.22 by @CorinaMarie
    The top 2 frames show the progressive increase of water-flow over the entire tile.   Water pipes are tedious to place in large tiles requiring about a 30x30 grid.  To make the task of watering the tile easier use the Utility Radius and Traffic Pollution Reduction Modd by RalphaelNinja linked below:
    UtilityRadius TrafPollution Modd by @RalphaelNinja
    The last preview is of this .SC4Lot in production in the Lot Editor for anyone who has enjoyed using SC4 as a design tool, creating .SC4 city tiles, and who may be considering taking the next step of creating .SC4Lot files.  Using Lot Editor is not much more complicated.  Below is the tutorial that got me started almost a year ago.
    Lot Editor: Beginner's Tutorial by @jbbry232
    ___________________________________________
    Sci-Fi Description:
    The science-fiction descriptions for alternate tech. lots with radical improvements helps to fit the lot conceptually into the game while justifying what others might simply call a 'cheat'.  This one is a bit of a whopper, but entirely plausible. 
    Water is compacted into super-dense ice crystal cubes and delivered to the Aquifer generators by vertical descent from orbit.  Anti-grav. tech. is used to manage the very heavy cubes (not shown).  The cubes are then decompressed and the water is pumped into the aquifers, providing fresh-water to civilization and to ecosystems suffering drought.  The added benefit is improvement of atmospheric, tectonic, and tidal ⇌ (equilibrium), and saltwater pH balance for life-support of the Earth.   This tech. may also be used to re-pack glaciers effective to surface albedo and global climate improvement .
    ___________________________________________
    INSTALL:
    To install copy and paste the Radical Water Pump and Pollution Reduction folder into your User\Documents \SimCity 4\Plugins folder. 
    To also install the power generator copy and paste the 500 MWh Power Generator 1x1 folder into the folder above.
    NOTE:  You must connect both the large water pump and the sewage treatment connectors to realize both the effect of the radical volume of water and the treatment.  The large water pump is the relot that will appear in the water utilities.   The dual purpose is combined into one lot with its own unique menu icon.  Please read instructions carefully before hastily making negative reviews.  Please ask questions respectfully if there are any problems with the use of my mods.  Thank-you.

    465 Downloads

       (4 Reviews)

    5 Comments

    Updated

  6. INDUSTRIAL REVOLUTION MOD -
    WALL-TO-WALL INDUSTRY 
     
    Manhattanville Pack 3 by NYBT ABBT
     
    1 - INTRODUCTION/OVERVIEW
     
    After another hiatus, I finally gave myself a push and got around to uploading this one. It marks the 14th upload in the third (and probably final) series of IRM W2W lots based on BAT models made by other artists, this time a mix of dirty and manufacturing industry. Once again, I didn't have too much work with this one because the high-quality 3dsmax BATs in this pack, Manhattanville Pack 3 by NYBT / ABBT were designed to be W2W in the first place. I merely tweaked a few stats, assigned the zones, added a few lot options, and a prop here and there.
     
    The buildings will provide 36 to 140 I-M jobs for your Sims (for details, see lot breakdown below). Most of them will look best among low-rise development; 641 West 131th Street can even be used to "cross" a 4-tiles deep W2W block because it is long enough to face both the street in front and the one in the back.
    As the screenshot shows, there is not much lot design to speak of; the buildings mostly sit snugly on the lot with blank walls to all sides not facing a street/road.
    As usual, here's the list of lots included:
    603 West 130th Street (108 I-M jobs): 2x2 straight, Stage 1 641 West 130th Street (140 I-M jobs):
    2x4 straight, Stage 1 (2 versions) 524 West 131st Street (112 I-M jobs):
    2x2 straight, Stage 1 624 West 131st Street (100 I-M jobs):
    2x2 straight, Stage 1 630 West 131st Street (72 I-M jobs):
    1x2 straight, Stage 1 3247 Broadway (136 I-M jobs):
    2x2 left corner, Stage 1 2x2 right corner, Stage 1 3251 Broadway (128 I-M jobs):
    3x2 left corner, Stage 1 2x3 right cap, Stage 1 In keeping with the other IRM stuff, the job numbers are intended to be in line with Maxis stuff if you use Toroca's Industrial Jobs Quadrupler. Since you cannot zone large coherent areas with W2W industrial and the lots can be complemented with fillers, the resulting job density will, in fact, be not that excessive. For the same reason, growth stages for IRM W2W are generally kept low.
     
    2 - USE
     
    If you extract this archive to your root plugins folder, it should create a folder IRM\IRM W2W Expansion\[NAME OF BAT], where [NAME OF BAT] represents the name of this download item. Within that folder, you will find all the game-relevant files and a sub-folder containing the HTML readme and some screenshot(s).
     
    If you no longer wish to use this download, proceed as follows:
    Bulldoze all lots pertaining to this download Save all the cities and exit the game when you're done bulldozing Remove the associated files from your plugins folder Hint: Just to be sure, I recommend moving the undesired files somewhere else and doing some checks before you delete them permanently. This way, if it turns out you forgot to bulldoze something, you can add it back in temporarily until you're done.
     
     
    3 - DEPENDENCIES
     
    IRM W2W Base Pack
    Since this is an extension to the IRM, all the dependencies of the original IRM base pack still apply.
     
    In addition to this, you'll need the original upload of the BAT to see the building:
    NYBT ABBT Manhattanville Project (3rd Pack). Only the .sc4model files are required.
    If you want to have the option of blocking the enclosed lots from growing temporarily, for example when you want to go back to regular (i.e., non-W2W) IRM industry for a while, you can use the IRM W2W Expansion Blocker v 3.0 (or higher) from November 22, 2016 (or later).  
    RECOMMENDED DOWNLOADS

    Industrial Revolution Mod I-D Addon Set 1 for more I-D mech & out lots
    Industrial Revolution Mod I-M Addon Set 1 for more I-M mech & out lots
    Industrial Revolution Mod I-D Filler Set 1 to dress up I-D areas to your liking using ploppable fillers
    Industrial Revolution Mod I-M Filler Set 1 to dress up I-M areas to your liking using ploppable fillers
     
    4 - FINAL WORDS
     
    Credits to the NYBT ABBT guys for these BATs!
     
    T Wrecks, April 23, 2017

    90 Downloads

       (5 Reviews)

    0 Comments

    Submitted

  7. INDUSTRIAL REVOLUTION MOD -
    WALL-TO-WALL INDUSTRY 
     
    Manhattanville Pack 2 by NYBT ABBT
     
    1 - INTRODUCTION/OVERVIEW
     
    After another hiatus, I finally gave myself a push and got around to uploading this one. It marks the 13th upload in the third (and probably final) series of IRM W2W lots based on BAT models made by other artists, this time a mix of dirty and manufacturing industry. Once again, I didn't have too much work with this one because the high-quality 3dsmax BATs in this pack, Manhattanville Pack 2 by NYBT / ABBT were designed to be W2W in the first place. I merely tweaked a few stats, assigned the zones, added a few lot options, and a prop here and there.
     
    The buildings will provide 72 to 260 I-M jobs for your Sims (for details, see lot breakdown below). Most of them will look best among low-rise development; 609 West 131st Street can even be used to "cross" a 4-tiles deep W2W block because it is long enough to face both the street in front and the one in the back.
    3259 Broadway is a bit of the exception here: It is much bigger, will look great in a mid-rise environment (see demo screenshot) and can be used as a kind of "end cap" for a 4-tiles deep W2W block, i.e. it will face all three street sides - front, back, and left/right - and sit neatly wall-to-wall with everything around it.
    As the screenshot shows, there is not much lot design to speak of; the buildings mostly sit snugly on the lot with blank walls to all sides not facing a street/road.
    As usual, here's the list of lots included:
    605 West 131st Street (72 I-M jobs): 1x2 straight, Stage 1 609 West 131st Street (100 I-M jobs):
    1x4 straight, Stage 1 (2 versions) 635 West 131st Street (100 I-M jobs):
    2x2 straight, Stage 1 3259 Broadway (260 I-M jobs):
    2x4 left cap, Stage 2 2x4 right cap, Stage 2 In keeping with the other IRM stuff, the job numbers are intended to be in line with Maxis stuff if you use Toroca's Industrial Jobs Quadrupler. Since you cannot zone large coherent areas with W2W industrial and the lots can be complemented with fillers, the resulting job density will, in fact, be not that excessive. For the same reason, growth stages for IRM W2W are generally kept low.
     
    2 - USE
     
    If you extract this archive to your root plugins folder, it should create a folder IRM\IRM W2W Expansion\[NAME OF BAT], where [NAME OF BAT] represents the name of this download item. Within that folder, you will find all the game-relevant files and a sub-folder containing the HTML readme and some screenshot(s).
     
    If you no longer wish to use this download, proceed as follows:
    Bulldoze all lots pertaining to this download Save all the cities and exit the game when you're done bulldozing Remove the associated files from your plugins folder Hint: Just to be sure, I recommend moving the undesired files somewhere else and doing some checks before you delete them permanently. This way, if it turns out you forgot to bulldoze something, you can add it back in temporarily until you're done.
     
     
    3 - DEPENDENCIES
     
    IRM W2W Base Pack
    Since this is an extension to the IRM, all the dependencies of the original IRM base pack still apply.
     
    In addition to this, you'll need the original upload of the BAT to see the building:
    NYBT ABBT Manhattanville Project (2nd Pack). Only the .sc4model files are required.
    If you want to have the option of blocking the enclosed lots from growing temporarily, for example when you want to go back to regular (i.e., non-W2W) IRM industry for a while, you can use the IRM W2W Expansion Blocker v 3.0 (or higher) from November 22, 2016 (or later).  
    RECOMMENDED DOWNLOADS

    Industrial Revolution Mod I-D Addon Set 1 for more I-D mech & out lots
    Industrial Revolution Mod I-M Addon Set 1 for more I-M mech & out lots
    Industrial Revolution Mod I-D Filler Set 1 to dress up I-D areas to your liking using ploppable fillers
    Industrial Revolution Mod I-M Filler Set 1 to dress up I-M areas to your liking using ploppable fillers
     
    4 - FINAL WORDS
     
    Credits to the NYBT ABBT guys for these BATs!
     
    T Wrecks, April 23, 2017

    88 Downloads

       (2 Reviews)

    0 Comments

    Updated

  8. INDUSTRIAL REVOLUTION MOD -
    WALL-TO-WALL INDUSTRY 
     
    Manhattanville Pack 1 by NYBT ABBT
     
    1 - INTRODUCTION/OVERVIEW
     
    After another hiatus, I finally gave myself a push and got around to uploading this one. It marks the twelfth upload in the third (and probably final) series of IRM W2W lots based on BAT models made by other artists, this time a mix of dirty and manufacturing industry. Frankly, I didn't have too much work with this one because the high-quality 3dsmax BATs in this pack, Manhattanville Pack 1 by NYBT / ABBT were designed to be W2W in the first place. I merely tweaked a few stats, assigned the zones, added a few lot options, and a prop here and there.
     
    The buildings will provide 72 to 144 I-M jobs for your Sims (for details, see lot breakdown below). They will look best among low-rise development. As the screenshot shows, there is not much lot design to speak of; the buildings mostly sit snugly on the lot with blank walls to all sides not facing a street/road.
    As usual, here's the list of lots included:
    640 West 132nd Street (96 I-M jobs):
    2x2 straight, Stage 1 2x2 right corner, Stage 1 641 West 131st Street (144 I-M jobs):
    3x2 straight, Stage 1 653 West 131st Street (72 I-M jobs):
    1x2 straight, Stage 1 2307 Joe DiMaggio Highway (92 I-M jobs):
    2x2 left corner, Stage 1 2x2 right corner, Stage 1 2311 Joe DiMaggio Highway (108 I-M jobs):
    2x2 left corner, Stage 1 2x2 right corner, Stage 1 In keeping with the other IRM stuff, the job numbers are intended to be in line with Maxis stuff if you use Toroca's Industrial Jobs Quadrupler. Since you cannot zone large coherent areas with W2W industrial and the lots can be complemented with fillers, the resulting job density will, in fact, be not that excessive. For the same reason, growth stages for IRM W2W are generally kept low.
     
    2 - USE
     
    If you extract this archive to your root plugins folder, it should create a folder IRM\IRM W2W Expansion\[NAME OF BAT], where [NAME OF BAT] represents the name of this download item. Within that folder, you will find all the game-relevant files and a sub-folder containing the HTML readme and some screenshot(s).
     
    If you no longer wish to use this download, proceed as follows:
    Bulldoze all lots pertaining to this download Save all the cities and exit the game when you're done bulldozing Remove the associated files from your plugins folder Hint: Just to be sure, I recommend moving the undesired files somewhere else and doing some checks before you delete them permanently. This way, if it turns out you forgot to bulldoze something, you can add it back in temporarily until you're done.
     
     
    3 - DEPENDENCIES
     
    IRM W2W Base Pack
    Since this is an extension to the IRM, all the dependencies of the original IRM base pack still apply.
     
    In addition to this, you'll need the original upload of the BAT to see the building:
    NYBT ABBT Manhattanville Project (1st Pack). Only the .sc4model files are required, plus a descriptor file for a prop - if you don't keep the following file, the little side building on 2307 JDM Highway will not show up:
    NYBT ABBT 2301 JDM Hgwy-0x6534284a-0xdc5ed037-0x5c8398fa.SC4Desc
    If you want to have the option of blocking the enclosed lots from growing temporarily, for example when you want to go back to regular (i.e., non-W2W) IRM industry for a while, you can use the IRM W2W Expansion Blocker v 3.0 (or higher) from November 22, 2016 (or later).  
    RECOMMENDED DOWNLOADS

    Industrial Revolution Mod I-D Addon Set 1 for more I-D mech & out lots
    Industrial Revolution Mod I-M Addon Set 1 for more I-M mech & out lots
    Industrial Revolution Mod I-D Filler Set 1 to dress up I-D areas to your liking using ploppable fillers
    Industrial Revolution Mod I-M Filler Set 1 to dress up I-M areas to your liking using ploppable fillers
     
    4 - FINAL WORDS
     
    Credits to the NYBT ABBT guys for these BATs!
     
    T Wrecks, April 23, 2017

    84 Downloads

       (3 Reviews)

    0 Comments

    Updated

  9. just a toxic waste dump i turned into a body
    dump nothing great does the same as the maxis toxic waste dump
    just for fun somthing morbid to have around a slum hole town


    bsc mega props-sg vol1.dat    
    bscbatprops rt snm vol01.dat
    peg_cdp_carnage_100.dat
    peg_cdk--ind_205.dat
    plugin_rci_buildings_prop_modd

    436 Downloads

       (70 Reviews)

    38 Comments

    Submitted

  10. INDUSTRIAL REVOLUTION MOD -
    WALL-TO-WALL INDUSTRY 
     
    E-Z Polish Factory by jestarr
     
    1 - INTRODUCTION/OVERVIEW
     
    This is the 19th upload in a second series of IRM W2W lots based on BAT models made by other artists, this time manufacturing industry. For this upload, E-Z Polish Factory by jestarr, we return to regular single-building lots. The specialty this time is that the lot is visually transit-enabled. This means that it will connect to the road in front (see screenshot No.4) and you will see cars enter and leave the lot, but it doesn't have any actual transit switch function. Since the building is pretty tall, it probably looks best in combination with mid-rise apartment blocks such as the ones by NYBT's Aaron Graham, some creations by marcszar and TagOne, and the old (but still very good!) gmax BATs by Don Miguel - all of which I can only recommend to anyone who's into that style, by the way.
     
    The lots will provide 360 I-M jobs. Here's the lot breakdown:
    5x4 straight, stage 2 (2 versions with alley on left/right side) In keeping with the other IRM stuff, the job numbers are intended to be in line with Maxis stuff if you use Toroca's Industrial Jobs Quadrupler. Since you cannot zone large coherent areas with W2W industrial and the lots can be complemented with fillers, the resulting job density will, in fact, be not that excessive. For the same reason, growth stages for IRM W2W are generally kept low.
     
     
    2 - USE
     
    If you extract this archive to your root plugins folder, it should create a folder IRM\IRM W2W Expansion\[NAME OF BAT], where [NAME OF BAT] represents the name of this download item. Within that folder, you will find all the game-relevant files and a sub-folder containing the HTML readme and some screenshot(s).
     
    If you no longer wish to use this download, proceed as follows:
    Bulldoze all lots pertaining to this download Save all the cities and exit the game when you're done bulldozing Remove the associated files from your plugins folder Hint: Just to be sure, I recommend moving the undesired files somewhere else and doing some checks before you delete them permanently. This way, if it turns out you forgot to bulldoze something, you can add it back in temporarily until you're done.
     
     
    3 - DEPENDENCIES
     
    IRM W2W Base Pack
    Since this is an extension to the IRM, all the dependencies of the original IRM base pack still apply.
     
    In addition to this, you'll need the original upload of the BAT to see the building::
    The E-Z Polish Factory (v1.0). It doesn't only contain the train cars etc. you can see in the screenshot, but also all the required building models.
     
    If you want to have the option of blocking the enclosed lots from growing temporarily, for example when you want to go back to regular (i.e., non-W2W) IRM industry for a while, you can use the IRM W2W Expansion Blocker v 1.0 (or higher) from January 23, 2015 (or later).
     
    RECOMMENDED DOWNLOADS

    Industrial Revolution Mod I-D Addon Set 1 for more I-D mech & out lots
    Industrial Revolution Mod I-M Addon Set 1 for more I-M mech & out lots
    Industrial Revolution Mod I-D Filler Set 1 to dress up I-D areas to your liking using ploppable fillers
    Industrial Revolution Mod I-M Filler Set 1 to dress up I-M areas to your liking using ploppable fillers
     
    4 - FINAL WORDS
     
    It's not the first time I'm writing this, and it won't be the last: credits to jestarr for this BAT!
     
    T Wrecks, December 16, 2015

    584 Downloads

       (4 Reviews)

    2 Comments

    Updated

  11. Rural Fire Watch
     
    3 Engines with wider radius and lesser cost than the maxis grand fire station. Good coverage.
    Plopcost: $220.
    Monthly cost: ~$80
     
    Fits almost everywhere: lot size 1x2.
     
     
    The terrible amount of 2 dependencies is needed to make this work:
    Modernizm Pack 6 by fordoniak
    SM2 cell towers by the inimitable and unique Simmer 2

    77 Downloads

       (3 Reviews)

    0 Comments

    Submitted

  12. INDUSTRIAL REVOLUTION MOD - WALL-TO-WALL INDUSTRY
    Base Pack - Lots based on Maxis buildings & IRM props
     
     
    1 - INTRODUCTION/OVERVIEW
     
     
    What is this mod?
     
    The Industrial Revolution Mod - Wall-to-Wall (IRM W2W in short) is an extension to the existing IRM. If you don't know about the IRM yet, I recommend getting an idea of it first - you can find it here.
    This extension was inspired by earlier wall-to-wall BATs made by BSP members, by the work of the Manhattanville Project (ABBT) and, of course, by the real-life environments these artists strived to recreate: industry in an urban setting!
     These days, we are used to regarding industry as something that's outside of the city. However, this has not always been true. Historically, many factories have been pretty close to the city centre. Depending on density and real estate prices, no space was wasted and these industrial buildings were built right next to another - or wall to wall, just like rowhouses. Wouldn't it be nice if we could recreate such a scenario in our SimCities and bring the past back to life in SC4? If that's a "yes" in your books, then you may enjoy this mod, which will act as a starter pack and provide you with a selection of 131 lots based on 42 buildings! (The screenshots only show the buildings on one lot each, but there's much more variety.)
     
    Since this is still not enough to really get something going, I'm working on a bunch of industrial BATs to add to the IRM W2W. While I'm typing this, I have about 50 industrial BATs in the works that will probably sit on ca. 100-120 lots when finished. This should provide you with enough choice and variation to really take advantage of the IRM W2W.
     
    Just like the original IRM, this is intended to be used with Toroca's Industrial Jobs Quadrupler. If that seems excessive to you, remember the following aspects:
    The IRM W2W is not intended for huge coherent areas, but for smaller patches of W2W industry in urban environments Any IRM mech and out lots to grow around your anchor facilities have been enlarged in surface area (=lower density) Best & most realistic visual appearance can be achieved by making use of the filler lots, and these don't hold jobs The resulting job density will, in fact, be not that excessive - especially not if you compare it to commercial buildings!
     
    Biggest problem when I made this: There were few BATs out there that were suitable for wall-to-wall (W2W) development. Then again, many of the default buildings and many props contained in the dependency packs I used for the regular IRM had the necessary features to make them W2W-compatible. And so I spent 2 years on and off scouring Maxis files and dependency packs, listing suitable buildings, tinkering with the concept, making first drafts and editing countless spreadsheet rows and file properties... and this is the result.
     
    What does this mod offer me?
     
    This mod is intended to be used as an extension to the IRM. It is not a standalone download! Now, the IRM enabled you to segregate "dirty" and "clean" industry by reserving medium-density zones to old-fashioned, smoke-spewing factories and high-density zones to those polished high-tech facilities. The IRM W2W keeps this basic logic - with the following twists (detailed instructions see below):
     
    The IRM anchor lots (i.e. the main buildings around which ancillary stuff - the "mech" and "out" lots will grow) for all industry that grows on medium density (i.e. the old-fashioned brick factories) can be blocked using the included blocker. This ensures that only the W2W anchor lots can grow from now on. Now you can lay out separate medium-density industrial zones of pre-determined sizes right in gaps of W2W residential and/or commercial. You can be sure that a wall-to-wall industry will develop there if you did it right. This building will ideally fill the gap and complete a consistent row of wall-to-wall buildings. Once the anchor building has grown, you can zone some regular medium-density industrial adjacent to the anchor lot. This will enable the regular IRM "mech" and "out" lots to grow around it. You can also dress up the surroundings using the IRM Filler Sets for dirty industry (download here) or for manufacturing industry (download here). As per the usual IRM logic, modern manufacturing industry and high-tech industry will only grow on high-density zones, so now you can zone old-fashioned W2W industry in your city and modern industrial parks in the outskirts! This was the main point of the IRM W2W. Using it can result in a city where some old facilities remain in a dense urban environment whereas new industries have settled down in more spacious suburban areas, just like in real life. Once again, this mod is not recommended for beginners. It is important that you know what you do. You should be clear about the way plugins work, and you should feel comfortable with manual file handling. You should know your way around your plugins folder and be able to find things you are looking for. You should have the IRM and be familiar with it.
     
    Its purpose is to recreate a very particular industrial style, so if this style is not a priority for you, then I recommend sticking to regular BATs.
     
    How does the mod work? How does it achieve the changes mentioned above?
     
    If you intend to use this mod, some basic knowledge about industry will be very helpful. The following sections will provide you with the required background knowledge and with a step-by-step instructions so you can make the best out of this mod.
     
    TECHNICAL BACKGROUND - ANCHOR, MECH, AND OUT
     
    Industry is divided into three sub-tpyes: "Anchor", "Mech" and "Out" lots. The three types together form industrial compounds that are treated as one facility by the game.
    Anchor lots represent the core of an industrial compound. They grow first, and only after they have grown can the other two sub-types grow around them. Mech lots can only grow next to an existing anchor building. Typical examples of this sub-type are storage tanks, silos, gas holders, etc. Out lots also require an existing anchor building to grow. They represent outbuildings such as warehouses, sheds, storage buildings, and cargo handling facilities.  
    Whenever you lay out industrial zones, one or more anchor lots will grow first. Afterwards, Mech and Out lots will grow next to an anchor lot and attach to it. The jobs provided by these Mech and Out lots will be added to the jobs of the Anchor lot they are attached to. You don't see this attachment directly, but when you use the Route Query tool and click around a bit on your industrial areas, you will see that Sims only travel to a handful of buildings directly. You will also see that some structures share the same commuter and freight arrows. This is because they have been joined to form a single facility in terms of game mechanics.
     
    TECHNICAL BACKGROUND - INDUSTRY ZONING QUIRKS
     
    Unfortunately the game doesn't handle industry zones the way it handles residential (R) and commercial (C). While the game offers pre-determined lot sizes for R and C, industrial zones are just one yellow surface that's not divided into separate lots by default.
     
    Likewise, the game differentiates between "straight" lots and corner lots for R and C, depending on road orientation. Much to my dismay, I had to find out that corners don't matter for industry, i.e. you may have corner lots growing at a straight road section, and "straight" lots growing at corners. This is most probably hardcoded in the EXE, and I cannot help it.
     
    Finally, the only way to make really sure that you get anchor lots only is to keep industrial zones separate from another. Remember that the anchor always grows first. If there is just one 1x4 zone not connected to anything, the game MUST grow an anchor lot there. If there is a large connected zone (let's say 12x4), the game will grow some anchors and begin to fill the rest with a wild mix of other anchors, mech, and out lots.
     
    2 - USE
     
    HOW TO USE - STEP-BY-STEP INSTRUCTION, BASIC PROCEDURE
     
    It is entirely up to you how if you want to develop some nice W2W industry first and then zone W2W residential around, or if you prefer to use the IRM W2W to fill gaps between existing W2W residential/commercial developments.
     
    I will demonstrate the fundamentals using the latter method, i.e. first W2W residential, then IRM W2W to fill gaps. This is how it works in a nutshell:
     
    1.
     
    2. 
     
    3. 
     
    4. 
     
    Of course, there's only so much you can do with Maxis stuff. This mod will be interesting for people who use existing W2W BATs from artists like the NYBT and BSP members, and others... this can give you results like those shown in the main demo screens - and remember that this is without any industrial BATs and only one collection of W2W rowhouses. I've conducted some tests with a handful of BATs added to the plugins, and that's when things start to become interesting.
     
     
    Can I simply add this mod to a pre-existing city/region?
     
    If you already use the IRM, yes. And since this mod relies on the IRM, that's the only way to use it sensibly.
     
    What will happen to my regular (= non-W2W) IRM lots?
     
    The anchor lots will be blocked by the included blocker so that only W2W anchor lots can grow from now on. Lots that have already grown before you added the IRM W2W, however, will stay in your city and will remain functional.
     
    What if I want to go back to non-W2W?
     
    If you have used the IRM W2W to get some nice wall-to-wall stuff, but now would like to continue with regular industry, this package also contains an IRM W2W blocker that will prevent all lots contained in this IRM W2W base pack from growing after you added it.
     
    This means that you can use the two blockers as a manual switch to toggle between IRM and IRM W2W anchor buildings:
    IRM anchor lot blocker in your plugins folder: only W2W anchors grow, existing regular lots will remain functional IRM W2W anchor lot blocker in your plugins folder: only non-W2W anchors grow, existing W2W ones will remain functional How to install this mod?
     
    Simply unzip the IRM folder and copy it into your plugins folder (or into a sub-folder of your plugins folder). I recommend keeping the folder structure inside the IRM folder.
     
    What if I want to de-install this mod?
     
    It's pretty much the same as with any other download:
    Delete all lots pertaining to this mod Save all the cities and exit the game when you're done bulldozing Remove the IRM W2W base pack folder from your plugins Hint: Just to be sure, I recommend moving the IRM W2W Base Pack folder somewhere else and doing some checks before you delete it permanently. This way, if it turns out you forgot to bulldoze something, you can add it back in temporarily until you're done.
     
    3 - DEPENDENCIES
     
    This is an extension to the IRM, so all the dependencies of the original IRM base pack still apply. In addition to this, you'll need the following:
     
    BSC Mega Props CP Vol.02
     
    NOTE: You must be registered and logged into the BSC File Exchange over at SC4Devotion in order to see the download button. Please bear in mind that there are separate logins for the forums and for the file exchange.
     
    RECOMMENDED DOWNLOADS (read: shameless self-plug)
     
    Industrial Revolution Mod I-D Addon Set 1 for more I-D mech & out lots
    Industrial Revolution Mod I-M Addon Set 1 for more I-M mech & out lots
    Industrial Revolution Mod I-D Filler Set 1 to dress up I-D areas to your liking using ploppable fillers
    Industrial Revolution Mod I-M Filler Set 1 to dress up I-M areas to your liking using ploppable fillers
     
    4 - FINAL WORDS
     
    Two more years of mind-numbing grunt work - the actual lot editing was the least unpleasant part, although knowing you'll have to do so many more (or knowing that now you'll make a "mirrored" version of the same) kinda takes the fun out of it, too. Then there are those test sessions where nothing seems to grow the way you like, and that's when motivation really takes a plunge. However, some tests with added W2W BATs were quite a pleasant surprise and yielded some industrial zones worth looking at, so I believe this has some potential. The number of takers will probably be low seeing how this caters for a very particular taste and is everything but carefree. I hope some of you guys will appreciate it nonetheless!
     
    After this base pack, I'm planning to upload a bunch of I-D BATs customised and lotted for IRM W2W use. A pack of I-M stuff is also in the planning stage (got it all sorted out and prepared to be modded and lotted). So stay tuned!
     
    Once again, I would like to thank all the fine people who made the tools, the props, and the textures that I used, as well as the entire SC4 crowd for keeping this game alive, and for having me around.
     
    Should you want to share and/or modify this, be my guest - just try not to be a jerk and give credit where credit is due. In case of doubt, just contact me via PM here on Simtropolis.
     
    T Wrecks, Jan 14, 2015

    2,531 Downloads

       (36 Reviews)

    29 Comments

    Updated

  13. Baileys presents, Marriott Stadium! Featuring 110 Hotel rooms overlooking the football action. 
    Size: 13x16 tiles
    No dependencies 
    No night lights  im hoping to update these stadiums with lights in the future.
    Stadium suggestions???

    331 Downloads

       (3 Reviews)

    4 Comments

    Submitted

  14. Another Minnesota building! It's almost as if I have a preference for that sort of thing.
    This particular building is located by the Mississippi River's western bank, right at the heart of the western portion of the University of Minnesota's Twin Cities campus. Dating to 1963, it was among the first buildings to be completed as part of the university's expansion across the river. Over 50 years later, it remains the tallest university building on the western side of the river and is home to, unsurprisingly, a number of social science departmental offices. 
    I've modded it as a ploppable college building as well as a growable CO$$ building. As usual, both darknite and maxisnite versions are included. The darknite scene requires this lovely mod from Simfox. Otherwise, this baby is dependency free.
    Note that two versions of this model are included - one with modeled ground and one with an editable lot. I kept the editable version simple so you can play around with it freely - I'm curious to see what you all come up with!
    Please don't hesitate to contact me with any questions you have or bugs you find. You can also check out my current projects here. 

    396 Downloads

       (10 Reviews)

    4 Comments

    Updated

  15. Welcome to Baileys Stadium! A 13x13 tile lot. 
    Sorry but no night lights yet  
    Any requests will be accepted. 


    427 Downloads

       (8 Reviews)

    17 Comments

    Submitted

  16. I have been gone for years. Lost interest in SC4, but thanks to The Sims Freeplay on Android, I wanted to play Sim City 4 again. I started downloading models, playing around with Google Sketchup and I am back into the BAT making.
    If you recall, I made Pokémon BATs back in 2013 or so. I've made some Pokémon BATs in the last couple of weeks but Sim City lacked My Little Pony items.
    Here we have a house based off of the houses in My Little Pony Friendship is Magic. This is a R$$ house.
    I have two versions. One with a few ponies: Princess Celestia, Princess Luna, Rainbow Dash, and the non-pony Gilda. The other version is without the ponies. The Pony Props dat is included for the version with ponies.

    18 Downloads

       (2 Reviews)

    0 Comments

    Submitted

  17. SM2 Abandoned Train Stop.
    This train stop has been sitting in my hard drive for too long. Time to release it!.
    Best plopped in those seedy parts of town....or industrial areas perhaps.
    Plop cost 3000
    Bulldoze cost 300
    Power req 44
    Capacity 7500
    It still acts as a passenger station plus it will let freight trains go through it.
    No dependencies and as a bonus it is also Maxis vanilla rail compatible.
    Works like a charm!
    Enjoy.
    Simmer2

    97 Downloads

       (4 Reviews)

    6 Comments

    Submitted

  18. This Lot is transit enabled and is compatible with NAM thanks to @RSC204 
     
    Budget cost 10
    plop cost 100
    pollution 0
    power consumed 61
    water consumed 0
    capacity 2,000
     
     
    Texture Packs BSC
    http://sc4devotion.com/csxlex/lex_filedesc.php?lotDOWNLOAD=1806
    bsc Texture pack3
    http://sc4devotion.com/csxlex/lex_filedesc.php?lotDOWNLOAD=638
    BSC Texture Pack Vol 2
    http://sc4devotion.com/csxlex/lex_filedesc.php?lotDOWNLOAD=90
    BSC_TexturePack_Cycledogg_V 01b
    http://sc4devotion.com/csxlex/lex_filedesc.php?lotDOWNLOAD=1771
    BSC_MEGA_Props_Misc_Vol02
    http://sc4devotion.com/csxlex/lex_filedesc.php?lotDOWNLOAD=1903
    SFBT_Railway_Props
     
     

    49 Downloads

       (2 Reviews)

    1 Comment

    Updated

  19. Your Sims need somewhere to safely park their lowriders in one place, and sip sugary beverages while eating the food of the gods: cheeseburgers. Fortunately, it's getting sunny out and the Lowrider Show has come to the In-N-Out Burger.
    Special shout out to @joerg for his In-N-Out Burger BAT.

    Stats
    Size: 6x3
    Type: CS$ Growable
    Tileset: Houston
    Jobs: 45

    Dependencies
    In-N-Out Burger
    http://community.simtropolis.com/files/file/3719-innout-burger/
    SHK Parking Pack
    http://community.simtropolis.com/files/file/27563-shk-parking-pack/
    SM2 Prop Pack Vol3
    http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=3499
    CT14 Lowrider Props
    http://community.simtropolis.com/files/file/31569-lowrider-props/

    Optional Dependency for Cooler Climates
    CP Palm to Aspen
    http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=646
    or
    CP Palm to Lodgepole
    http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=645

    Optional Optional Dependency for Warmer Climate Aesthetes
    ---
    SHK Maxis Palm Replacement mod
    http://community.simtropolis.com/files/file/26654-shk-maxis-palm-replacement-mod/

    Installation
    To install, simply unzip the folder "In-N-Out Lowrider Show" to a destination in your plugins folder, such as "Plugins/CT14/In-N-Out Lowrider Show".
    To uninstall, bulldoze all instances of the lot which have grown in your city, then move the folder out of Plugins.

    Version History
    04162017 - initial release version 1.0

    Bugs
    Please report any bugs to the development thread:
    http://community.simtropolis.com/forums/topic/69360-ct14s-railroad-lots-and-bat/

    39 Downloads

       (3 Reviews)

    0 Comments

    Updated

  20. This second pack of commercial relots is a mix of businesses from various users across the STEX; though the Ikea is from the LEX. 
    To plop some of these you may to need to use lotplop.
     
    2x4 lots:
     
    3x3 lots:
    3x4 lots:
    5x4 lots:
     
    6x8 lots:
    IKEA (LEX download)

    7x5 lots:
    8x8 lots:
     
    Other Dependencies:
    BSC MEGA Props SG Vol 1 BSC MegaProps CP Vol. 1 BSC Mega Props JES Vol. 1 BSC MegaProps JES Vol. 2 BSC MegaProps JES Vol. 8 LBT Mega Prop Pack Vol. 1 VIP Carpack vol1 SuperSHK MEGA Parking Textures 1.0.1 SHK Parking Pack You will also need:
     

    67 Downloads

       (1 Review)

    0 Comments

    Updated

  21. 5 Relots of JP Schriefers Castelo Del Mar
    CAM Stages 11 and 12,
    1x R$$, 4xR$$$
    Lot Sizes: 2x3, 3x3,3x2
    (Stats generated by Pim-X)
     
    Dependencies:
    Castel Del Mar by JP Schriefer
    Colossus Addon Mod 2.1
    BSC Mega Props - CP Vol02.dat
    BSC MEGA Props - MJB Vol02.dat
    BSC MEGA Props - SG Vol 01.dat
    BSC Textures Vol 01.dat
    Fantozzi's Audio Essentials
     
     

    45 Downloads

       (1 Review)

    1 Comment

    Updated

  22. For the remote areas of your region, we bring you a small air transportation pack designed to work with ploppable waters.

    These little outfits are run by rather adventurous types that take 'jobs' of any kind... running supplies, mail, the occasional tourist, hunting party, basejumpers, snowboarders, refugees, fugitives, scientists and anything else - as long as you pay their fee...

    You can build anything around them to create a special type of operation - put RES, COM or IND around it, or even a cop shop, a hospital... take your pick.


    LOTS

    * Large Hangar Double (4x2 LM, LM with jobs)
    * Large Hangar Single (2x3 LM, LM with jobs)
    * Rural Hangar (2x1 LM)
    * Office (2x2 LM with jobs)
    * Repair and Fuel Station (2x4 LM with jobs)
    * Windsock (1x1 timed for strong, medium and no wind)
    * Small Buoys (1x1 red, green and yellow)
    * Cessna (1x1 moored, in flight, 1x3 taking off - Float and Regular)

    Designed to accomodate different varieties of ploppable waters. And no, there is no functional airport included ;-)

    Many props on these lots are timed. Let game-time run for a while until they appear and change according to time of the day.

    Stats like power, water, monthly costs etc. are indicated via the ingame menu.

    All the lots can be found in the 'Landmarks' menu and have custom icons.

    You can safely remove any lot you do not wish to use.

    Just make sure you always keep the complete folder named *PondAir_Resource* installed.


    DEPENDENCIES

    * SCAG Cessna 208 Pack1

    * PEG_MTP_SUPER_RESOURCE_PACK

    * The PPond Terrain Kit (additional Flora props)
    Read more info on the 'Terrain Kit'

    Please see the included Read_Me for complete listing, links, images and more important infos.


    CREDITS

    BATting and MODding: Murimk Productions
    LOTting and MODding: Paeng Productions
    Additional Lotting:  Screwpile Developments

    The props from this pack can be used to make your own lots. Do not include them in your upload though - please point to this pack as a dependency.


    SUPPORT

    Should you need support for these items please visit the
    * PondAir Dev Thread


    This download is also available at the PLEX




    6,054 Downloads

       (33 Reviews)

    13 Comments

    Submitted

  23. 3 Relots of JP Schriefers Castelo Del Mar, Grow Stage 8
    1xR$$, 2xR$$$
    Lot Sizes: 2x3, 3x3,3x2
    (Stats generated by Pim-X)
     
    Dependencies
    Castel Del Mar by JP Schriefer
    BSC Mega Props - CP Vol02.dat
    BSC MEGA Props - MJB Vol02.dat
    BSC MEGA Props - SG Vol 01.dat
    BSC Textures Vol 01.dat
    Fantozzi's Audio Essentials
     

    79 Downloads

       (3 Reviews)

    0 Comments

    Updated

  24. KOSC Presents: Diego Del Llano Growables - 2017 Pack One
    Introduction
    This is set of growable, high-density lots made from Diego Del Llano's BATs that were released in 2017. The objective of this set is to provide growable alternatives to the ploppable landmarks in the original release for a more traditional gaming experience. While ploppable are amazing in their own right, it doesn't quite allow for one to experience the feeling of zoning a plot and having that shiny new tower pop up.
    Package Overview
    4/14 IMPORTANT NOTE - this file currently only works with the DarkNite versions, and NOT MaxisNite - an update will be rolled out soon to accomodate the MaxisNite buildings

    Included in the following package are a set of growables for all Diego Del Llano's 2017 releases (excluding the Loop Postal Station building in the Federal Center Chicago set). A couple of the buildings have different occupant versions to satisfy different demand groups.
    There are TWO versions of the package you can download: Vanilla and CAM. The vanilla version has all of the larger buildings capped at stage 8, with capacities that do not exceed 7500. For those that use the Colossus Addon Mod, the larger buildings extend all the way up to stage 15 and boast much higher capacities, up to around 11000.
    If you desire to plop the growables, use the buildingPlop cheat and look for exemplars starting at DiegoDL_ (requires ExtraCheats.dll).
    General Stats
    All stats were generated with PIM-X. Vanilla versions differ only in growth stage and maximum capacity tweaks (for buildings that exceeded 7000 by default). The breakdown is as follows:
    4 R$$$ buildings
    CITITOWER Guadalajara, 4x6 left corner Ventura Place One, 3x4 front Ventura Place Two, 3x4 front Ventura Place Three, 3x4 front 4 CS$$$ buildings
    CITITOWER Guadalajara, 4x6 left corner Hotel Presidente Guadalajara, 5x5 front Hotel Presidente Intercontinental Mexico City, 4x2 front Carlton Hotel Johannesburg, 4x2 front 7 CO$$ buildings
    AON Center, 3x4 front Carlton Center, 3x4 front Carlton Hotel Building, 4x2 front 345 California Center, 6x3 front One Kansas City Place, 4x3 front Everett McKinley Dirksen Building (Federal Center Chicago), 3x8 front John C. Kluczynski Building (Federal Center Chicago), 6x3 front 10 CO$$$ buildings
    One Metropolitan Square, 6x5 right corner Gas Company Tower, 6x3 front Capella Tower, 4x8 left corner Park Building (Capella Tower small building), 4x2 front Chanin Building, 4x4 front Commerzbank Tower, 4x5 front IBM-Marathon Tower, 5x9 right corner Denver Place, 6x8 front First National Bank Tower, 5x5 front Torre Multiva, 4x3 front Detailed stats for all of the buildings can be found in the enclosed README.
    Install Instructions
    Pick either the vanilla or the CAM version and drop the files in your My Documents/SimCity 4/Plugins folder. To uninstall, simply delete the files from your hard drive.
    Dependencies
    Main Building(s)
    This list contains all of the buildings used in this set. Each subfolder corresponds to a particular building/set of buildings - if you don't have a particular building feel free to delete the corresponding subfolder.
    Cititower Guadalajara Denver Place Hotel Presidente Intercontinental Mexico City Commerzbank Tower IBM Marathon (1250 René-Lévesque) Hotel Presidente Guadalajara Torre Multiva AON Center Gas Company Tower Carlton Center Carlton Hotel Johannesburg One Metropolitan Square One Kansas City Place First National Bank Tower Capella Tower Ventura Place Three Ventura Place Two Ventura Place One Federal Center Chicago Chanin Building 345 California Center Mods (CAM version only)
    You will only need these if you're using the CAM version. Either version of CAM will work with the CAMeLots.
    Colossus Addon Mod 2.1 Colossus Addon Mod 1.0 Credit goes to Diego Del Llano for all of these spectacular BATs!

    652 Downloads

       (8 Reviews)

    10 Comments

    Updated

  25. This batch of relots focuses in on hotel models from Simgoober and patfirefghtr, as well as a small non-chain motel by onlyplace4.  Please note that you will need the description (DESC) files for the LBT files found in patfirefghtr's lots. Once you have installed the LBT lots linked below, simply open your plugins/LBT/HotelsPack and delete the lot files found in each hotel folder. You need to keep everything in the model folder. 

    A special thanks to Kingofsimcity for the assistance with making the attached parking garage file a prop.
     
    3x6 lots:
    4x6 lots:
    5x5 lots:
    4x7 lots:
    5x2 lots:
    6x5 lots:
     
    Other Dependencies:
    BSC MEGA Props SG Vol 1 BSC MegaProps CP Vol. 1 BSC MegaProps JES Vol. 2 LBT Mega Prop Pack Vol. 1 VIP Carpack vol1 SuperSHK MEGA Parking Textures 1.0.1 SHK Parking Pack You will also need the LBT hotel model pack and Simgoober's Urban Parking Garage:
     

    111 Downloads

       (3 Reviews)

    0 Comments

    Updated