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Lots

Lot files for SimCity 4

5,385 Files

  1. INDUSTRIAL REVOLUTION MOD (IRM)
    Base Pack - Maxis Lots

    1 - INTRODUCTION/OVERVIEW

    What is this mod?

    The Industrial Revolution Mod (IRM in short) is designed to make playing with industrial lots much more enjoyable. It addresses some of the most annoying shortcomings of Maxis' industrial lots:
    The lots themselves look boring and repetitive The resulting industrial areas look cluttered and unrealistic Everything mixes wildly - modern and old, high-tech and heavy industry There is no real control - a dirty industry lot might grow right in the middle of a high-tech area and cause the high-tech facilities to dilapidate with its pollution If at least one of these points has always bothered you, then this mod might be something for you.

    What does this mod offer me?

    Imagine building a city where...
    ...industrial areas actually look interesting and vivid ...you can zone for areas filled with old brick factories and smokestacks - or clean, modern facilities ...industry is no longer a necessary evil, but becomes an integral part of your city and adds to its flair
    Does this sound like a deal?

    If so, then read on! And make sure you READ THOROUGHLY, because this mod is not recommended for beginners. It is important that you know what you do. There is more in the works, and this is not a mod where you can click "install" and "continue" a few times, and you're set. You should be clear about the way plugins work, and you should feel comfortable with manual file handling. You should know your way around your plugins folder and be able to find things you are looking for.

    How does the mod work? How does it achieve the changes mentioned above?

    APPEARANCE

    The altered appearance of all in-game industry is achieved by a simple remake of all roughly 250 Maxis lots, which have been completely overhauled and spiced up with custom textures, props, and lighting. These new lots will override their Maxis counterparts and make your industrial zones much more interesting to look at!

    GAMEPLAY

    Better control and a clear separation between "dirty" and "clean" industry becomes possible through a new zoning logic.

    Originally, medium-density industrial zones were intended for smaller industrial buildings, whereas high-density zones used to be reserved for bigger facilities. The downside to this was that all types of industry could grow wildly mixed. As a consequence, industrial areas often looked cluttered, and it was nearly impossible to keep "dirty" and "clean" industries from interfering with each other.

    With this mod in place, the cheaper medium-density zones will be used for I-D (Dirty Industry), which will help you when starting a city. Finally, you will be able to grow large facilities and employ many Sims in your starter towns with low education level without having to fork out precious funds for those expensive dense industrial zones.

    In contrast, I-HT (High-Tech Industry) will only be able to grow on dense industrial zones. This is in line with the way the game progresses: The better your Sims are educated, the further your city has progressed. Later in game, when your Sims are smart enough to work in I-HT jobs, you will probably have made enough money to afford the more expensive dense industrial zones. And isn't it only logical that laying out plots of land for those picky, demanding high-tech facilities will cost you more than reserving some land for a primitive old factory that will pollute its surroundings anyway?

    Now what about the third category, I-M (Manufacturing Industry)? There is no free zone type left, so it was not possible to assign I-M to its own zone. This is not really problematic, though, because Manufacturing Industry has a big advantage:
    On the one hand, it is robust and forgiving enough to grow next to Dirty Industry without dilapidating or getting abandoned. On the other hand, I-M buildings themselves do not pollute their surroundings too heavily, allowing High-Tech Industry to grow right next door without serious problems.
    So in short, I-M mixes well with both other types of industry. This is why it is distributed over the different zones according to its looks: Old-fashioned I-M brick factories will be restricted to medium density, where they will mix well with any I-D buildings. Modern-looking I-M facilities will be restricted to high density and will integrate seamlessly into any high-tech area. Generic, nondescript structures will be able to grow on zones of both densities.


    2 - THE TECH STUFF

    What does the download contain?

    This package contains a set of 250 lots and one invisible dummy building that I used for some lots where I split building families. (If the last part of the foregoing sentence doesn't make sense to you, don't worry: simply keep that dummy model file, and everything will be fine.)

    Can I simply add this mod to a pre-existing city/region?

    Yes and no. It is possible with some drawbacks, but it is not recommended. The reason for this is that I changed lot sizes.When you add this mod "on the fly" (i.e., when you already have industrial areas), the lots will suddenly extend over adjacent tiles (transport networks, empty terrain, other lots), and the industrial area will look all chaotic and garbled. You will have to bulldoze it and rebuild it anyway. After bulldozing, some tiles will refuse to disappear. You can simply zone over these tiles and de-zone again, this will make them disappear.

    If you do add this mod and intend to continue playing with your existing industrial areas, I strongly recommend backing up your region before.

    How to install this mod?

    Simply unzip the IRM folder and copy it into your plugins folder (or into a sub-folder of your plugins folder). I recommend keeping the folder structure inside the IRM folder.

    What if I want to de-install this mod?

    It's pretty much the same as with any other download:
    Delete all lots pertaining to this mod (in this case, all industrial lots that are based on Maxis buildings!) Save all the cities and exit the game when you're done bulldozing Remove the IRM folder from your plugins
    Hint: Just to be sure, I recommend moving the IRM folder somewhere else and doing some checks before you delete it permanently. This way, if it turns out you forgot to bulldoze something, you can add it back in temporarily until you're done.

    Is this mod compatible with the Industrial Jobs Quadrupler by Toroca?

    Absolutely. I would even recommend using the quadrupler because I enlarged most of the lots to make them look more realistic. Hence, industry will consume a bit more space than it used to. Considering that Maxis gave industrial facilities few jobs to begin with, the Industry Quadrupler is a good compensation. It will allow you to sustain your population without covering endless areas in industry, even with the larger lots.

    Is this mod compatible with the Colossus Addon Mod (CAM)?

    No. The CAM contains copies of all Maxis lots that have been assigned to different stages and given a different IID. That's why the IRM lots cannot override the CAM lots.


    3 - DEPENDENCIES

    ...don't we all love them? Of course, it would have been impossible to re-design all these lots so radically without custom props and textures - loads of them, in fact. I still tried to keep dependencies at a reasonable level and use packages that are rather commonplace for any custom content user, especially for players with an interest in industry. Remember that the following dependencies were used for 250 lots (and will stay the same for upcoming stuff!). I have seen single lots with more dependencies, just saying...

    PROPS
    BSC Mega Props Jestarr Vol.01 - an old classic; most of you will have this one.
    BSC Mega Props Jestarr Vol.02 - industrial fans will probably have this.
    BSC Mega Props Jestarr Vol.03 - industrial fans will probably have this.
    BSC Mega Props Jestarr Vol.05 - industrial fans will probably have this.
    BSC Mega Props Jestarr Vol.08 - industrial fans will probably have this.
    BSC Mega Props SimGoober Vol.01 - the #1 most downloaded prop pack!
    BSC Mega Props Gascooker Vol.01 - yet another old classic.
    BSC Mega Props DAE Vol.01 - yet another old classic.
    BSC Mega Props CP Vol.01 - Cycledogg's first pack, also a classic.

    TEXTURES
    BSC Mega Textures Vol.01 - the most widely spread texture pack of them all.
    BSC Mega Textures Vol.02 - not too exotic, eh?
    BSC Mega Textures Vol.03 - another rather common one.
    Rail Yard and Spur Textures Mega-Pak 1 Version 1.02 - ncd's superb textures - especially the rail nuts among you will have this.

    OPTIONAL
    I added lamps with custom light cones that will improve the lighting of the lots at night. The lots will look perfectly ok without these light cones, but if you want them, you will have to download this pack:
    PEG MTP Super Pack


    4 - FINAL WORDS

    I've been working on this mod and off with long breaks, motivation was a serious issue. Making a lot is nice. Making two lots is okay. Making 250 lots is a serious pain in lower body regions; it's not even funny. In total, it took me nearly two years to piece all this together, test it, write the documentation, make screenshots, and all that. For the most part, it was by far more boring and painful grunt work than a pleasant creative task. So much time has passed that by now I'm already dissatisfied with several of the lots. It's about time I released this so I have it off my plate. I'm exhausted, fed up with it, glad it's done with. I hope you guys will like it although it's far from perfect. At least I hope it will be an improvement over the Maxis lots.

    I have some more nearly finished stuff in store that will be released soon, most notably two IRM addon packs with another ~80 lots in total, plus some filler sets further down the road. These should enable you to take even more control over your industrial areas and make halfways realistic-looking facilities. So make sure you watch the STEX!

    The next logical step would be to re-lot some popular industrial BATs for seamless integration into this mod, but we'll see how that goes.

    I would like to thank all the fine people who made the tools, the props, and the textures that I used, as well as the entire SC4 crowd for keeping this game alive, and for having me around.

    Should you want to share and/or modify this, be my guest - just try not to be a jerk and give credit where credit is due. In case of doubt, just drop me a line via PM here on Simtropolis.

    Finally, for those annoying people who keep saying things like "Duh, the Lot Editor simply won't cut it these days, you need to make your own BAT" in STEX comments, I have a little dedication, too.

    T Wrecks, December 2, 2012

    18,433 Downloads

       (163 Reviews)

    157 Comments

    Updated

  2. The fourth pack of restaurant relots are entirely based around Simgoober's models. Some restaurants were included in the packs before, but in the instance you would like a second variant of a model made by someone else I have created an additional relot. 
    Note that each link below is a dependency if you want my relotted version of it. However, if you only want one of my relots just simply delete the other attached files from the download folder.
    If you would like to clear up space in both your landmark menu in game and in your plugin files, you can delete the original lot file. However, for an odd reason that I don't know how to work around you will need to keep the 2x3 original lot version of Buffalo Grill and the 3x3 original lot version of Cracker Barrel.
    Some restaurants will need to be plopped using lotplop to access them.
    Unlike the packs before, these relots will only require a few downloads:
    Simgoober Restaurant Models Simgoober Red Robin Restaurant Simgoober O'Charleys Restaurant and these two lot files found here: CS$$3 2x3 original lot version of Buffalo Grill CS$$2 3x3 original lot version of Cracker Barrel Other Dependencies:
    BSC MEGA Props SG Vol 1 BSC MegaProps CP Vol. 1 BSC Texture Pack Cycledogg Vol. 1 VIP Carpack vol1 SuperSHK MEGA Parking Textures 1.0.1 SHK Parking Pack The last thing is that for some of the signs (Perkins, Red Lobster and Outback Steakhouse) you will need to have the prop models and descriptions found in the original lot download.

    74 Downloads

       (1 Review)

    0 Comments

    Updated

  3. challenge upload

    Hello everyone , 
          Today I bring you my first upload to the STEX . It is a ReLot of an awesome building I downloaded long , long ago . The BSC Ikea Superstore uploaded on the LEX by Gascooker . The footprint is the same (5x5) and all of the stats are the same as well .
          The dependencies are as follows 
    Ikea Superstore BSC (v1.0) Found Here  and it's associated dependencies .
    BSC Textures Vol 01 (v1.0)  Found Here .
    BSC MEGA Props - SG Vol 01 (v1.0)  Found Here .
          I hope you all enjoy . Long Live Simcity 4 .
    Find the image Here  also , Everybody have a great day . Below are images of how I intended to use the lot with SAM and some fillers .





    272 Downloads

       (0 Reviews)

    5 Comments

    Updated

  4. 5 parking lot pieces to make ur own parking lot.

    106 Downloads

       (0 Reviews)

    3 Comments

    Submitted

  5.  
    These relot files (which is a combination of the commercial relots I've made so far in one download) have been updated and packed together for your convenience into a zipped folder. The previous files have been removed because of this.
    Note that each link below is a dependency if you want my relotted version of it. However, if you only want one of my relots (e.g. Kmart) then you can delete the other files. However, for an odd reason that I don't know how to work around you will need to keep the 4x3 lot version of Tractor Supply for my version to work.
    To plop the Tractor Supply relot, you will need to use the lotplop cheat.
    Walmart (building) is a 11x14 lot Walmart (plaza version) is a 13x14 lot Kmart is a 5x6 lot Tractor Supply is a 4x5 lot Strip Mall is a 7x5 lot Dollar Tree is a 3x3 lot Other Dependencies:
    BSC MEGA Props SG Vol 1 BSC MegaProps JES Vol. 2 BSC MegaProps Kevdan25 Vol. 1 LBT Mega Prop Pack Vol. 1 VIP Carpack vol1 SuperSHK MEGA Parking Textures 1.0.1 SHK Parking Pack BSC MegaProps JES Vol. 1 BSC MegaProps JES Vol. 2 BSC MegaProps JES Vol. 8 Mushy's Trailers  (Only needed if you keep the Walmart Plaza Lot) Simgoober's Super Center 2 If you would like the Walmart sign, then you will also need to download Baco's Walmart to access it. All you need is the dignwalmart and walmartsign files.

    93 Downloads

       (1 Review)

    2 Comments

    Updated

  6. The third pack of restaurant relots come once again from various users across the STEX. Some restaurants were included in the first pack, but in the instance you would like a second variant of a model made by someone else I have created an additional relot. 
    Note that each link below is a dependency if you want my relotted version of it. However, if you only want one of my relots just simply delete the other attached files.
    If you would like to clear up space in both your landmark menu in game and in your plugin files, you can delete the original lot file.
    All of these restaurants will appear in the landmark menu.
    2x2 lots:
    2x3 lots:
    3x3 lots:
    3x4 lots:
    3x5 lots:
    Other Dependencies:
    BSC MEGA Props SG Vol 1 BSC MegaProps CP Vol. 1 BSC MegaProps Kevdan25 Vol. 1 BSC Texture Pack Cycledogg Vol. 1 VIP Carpack vol1 SuperSHK MEGA Parking Textures 1.0.1 SHK Parking Pack

    76 Downloads

       (0 Reviews)

    0 Comments

    Updated

  7. AddOn for 'PEG Coast Guard Station'

    So you finally earned the right to build your Coast Guard Station... and soon you may want to expand on that. Well, give them an airfield. This highly modular set enables you to make your base even more of a region's highlight! Build an air strip with hangars, additional helipads, more barracks and numerous small facilities.

    Before you wonder - no, this is NOT a functional airport... this airfield will be used only by the coast guard (though once in a while some military choppers might visit).

    And mind you - this babe ain't cheap! Make sure you got the cash to build it. The full-fledged air field can easily cost you up to 20000! Once built it doesn't cost much to maintain though, you probably get away with a little over a 100 bucks... depending on the size of your runway.

    ---------------------------------
    List of Included Sections
    ---------------------------------
    - 4 runway
    - 4 taxiways
    - 7 sidings
    - 3 structures

    The set can be used by itself, but makes much more sense together with the 'PEG Coast Guard Station'.
    An exception to that might be the runways and taxiways - those can be used to build a landing strip of any type, anywhere...

    Btw: The runways are made up of Maxis default items - so yes, the level or realism may be questioned by some. But no, you don't need to be a trained pilot to build them - which will probably suit most :-))

    All pieces need power and water.

    All of them can be found at or near the end of your 'Landmarks Menu'.

    ----------------------------------
    DEPENDENCIES
    ----------------------------------
    * PEG Coast Guard Station
    http://www.simpeg.com/forum/index.php?action=downloads;sa=view;down=329

    * PEG Security Fencing Kit
    http://www.simpeg.com/forum/index.php?action=downloads;sa=view;down=328

    * Tabi SNCG Aircraft V2
    http://homepage2.nifty.com/tabinohito/sim%20files/tabi%20SNCG%20aircraft%20Ver2.zip


    ----------------------------------
    OPTIONAL ADDONS
    ----------------------------------
    With this download comes a pack of additional pieces that you may wish to install (or not). Please note that you'll need additional dependencies (and cash!) for those. If you don't want or need these, just pull the similar named folder (or parts of its content) out of your Plugins.

    Kindly see the enclosed read_me for detailed information and links.

    ----------------------------------
    RECOMMENDATION
    ----------------------------------
    More images of this set can be viewed here:

    * Coast Guard in Mountainview
    http://www.simpeg.com/forum/index.php/topic,7498.750.html


    Not a dependency, but I highly recommended another of my sets to add a good-looking security perimeter to the base:

    * Maximum Security Fence
    http://www.simtropolis.com/stex/details.cfm?id=22998

    ---------------------------------
    SUPPORT
    ---------------------------------
    Should you need support for these items please visit the

    * Paeng Productions Forum
    http://www.simpeg.com/forum/index.php/board,109.0.html



    5,565 Downloads

       (46 Reviews)

    35 Comments

    Submitted

  8. "Wawa" is a Lenni Lenape Indian word for the Canada Goose that was found in the Delaware Valley, hence it's use in the logo. Wawa offers a large fresh food selection, including built-to-Order Hoagies, fresh-brewed coffee, quality dairy products and Wawa brand juices and teas. All Wawa stores also feature a wide selection of ready-to-go salads, fresh fruits and produce.
    This download also includes a Car Show to include in your cities. A feature originally suggested by @Hotwheeler, the Car Show will provide a moderate YIMBY effect for your cities. While it looks best placed next to the Wawa Gas Station (as in the picture), it can also be plopped anywhere on its own.
    This BAT was originally created by Bobbo662 (aka B62). Unfortunately, due to real life circumstances, he was unable to finish the lot. He graciously handed his work over to me to finish and subsequently upload for yall.
    For comments/feedback/critique/praise or just to see what's coming up next (I still have at least a dozen b62 buildings left), visit my lot thread at Simtropolis here.
     
    -------
    Stats:
    -------
    Gas Station:                                                    Car Show:
    4x4 Plop & Grow CS$                                6x4 LM Plop
    10 CS$ Jobs                                                   Plop Cost: $26,000
    Growth stage : 1                                            Bulldoze Cost: $2,600
    Plop Cost : $2500                                       No pollution
    Bulldoze Cost : $250                                  Provides YIMBY Effect: 40 over 20 tiles
    Power Consumed : 5
    Water Consumed : 3
    Garbage Pollution : 4 over 4 tiles
    Flamability : 50

    ------------------
    Dependencies:
    ------------------
    BSC Mega Props - JES Vol01
    BSC MEGA Props - SG Vol 01
    BSC Mega Props - CP Vol01
    BSC Mega Props - CP Vol02
    BSC TexturePack Cycledogg V 01
    LBT Mega Props vol1
    SHK Parking Pack
     
    And above all... have fun!

    1,137 Downloads

       (3 Reviews)

    2 Comments

    Updated

  9. KOSC Presents: RetailMania - Simgoober's Costco Wholesale
    Introduction
    Costco Wholesale is the 3rd release from my RetailMania series. This is a set of re-lots for Simgoober's classic Costco Retail BAT aimed at expanding the retail location to include more than just the club warehouse.
    Package Overview
    These lots are redone to better coincide with their real-life counterparts and feature things like the food court, auto center and gas station. A set of custom gas station textures was created to better emulate the road markings found in actual Costco locations across the United States.

    Included in the following package are a set of custom textures and 4 lots: 3 CS$$ growables and 1 CS$$ ploppable landmark with jobs. The ploppable landmark only utilizes one of the 3 possible growable layouts. Both types share the same stats as follows:
    If you desire to plop the growables, use the buildingPlop cheat and look for exemplars starting at KOSC_SG_LargeCostcoWithGas (requires ExtraCheats.dll).
    Install Instructions
    Drop the files in your My Documents/SimCity 4/Plugins folder. To uninstall, simply delete the files from your hard drive.
    General Stats
    The included lots will provide 591 CS$$ jobs. They are available in the following configuration:
    2 10x10 left corner, stage 1 1 10x10 right corner, stage 1 Stats were generated with PIM-X, and coincide with the revised model pack version found on SC4D.
    Detailed stats and information can be found in the enclosed README.
    Install Instructions
    Drop the files in your My Documents/SimCity 4/Plugins folder.
    Dependencies
    Main Building(s)
    You only need the model file, which can be found in the following 2 locations (you will only need ONE):
    Costco Retail OR SG Commercials Models Large Stores Props
    SHK Parking Pack BSC MEGA Props SG Vol. 1 BSC MEGA Props CP Vol. 1 BSC MEGA Props CP Vol. 2 BSC MEGA Props Misc Vol. 2 b62 Remastered: Wawa Gas & Car Show HD North American 53ft Semi Trailers Vol. 1 VIP girafe daisy VIP girafe feather grass TSC Orange MEGA Prop Pack Vol. 1 Textures
    SuperSHK MEGA Parking Textures SuperSHK+ FA3 Parking Textures Costco Gas Textures (Included) I was a little more experimental this time around so the dependency list is a little larger than usual.
    Credit goes to Simgoober for the original BAT!
    Enjoy!

    170 Downloads

       (4 Reviews)

    2 Comments

    Updated

  10.  
    These relot files (which is a combination of the pharmacy and bank relots together in one download) have been updated and packed together for your convenience into a zipped folder. The previous files have been removed because of this.
    Note that each link below is a dependency if you want my relotted version of it. In the case that you would only like to download one of my relots, simply delete all the ones you don't want from the download folder.
    If you would like to clear up space in both your landmark menu in game and in your plugin files, you can delete the original lot file.
    To plop the BB&T bank, you will need to use the lotplop cheat.
    Walgreens is a 4x4 lot CVS is a 4x4 lot Rite Aid is a 3x4 lot Bank of America is a 2x3 lot BB&T is a 2x4 lot Other Dependencies:
    BSC MEGA Props SG Vol 1 BSC MegaProps CP Vol. 1 BSC Texture Pack Cycledogg Vol. 1 VIP Carpack vol1 SuperSHK MEGA Parking Textures 1.0.1 SHK Parking Pack

    71 Downloads

       (1 Review)

    0 Comments

    Updated

  11. This lot has been tested in-game, it was found that at least 2 of them are required to almost completely reduce pollution across a large tile as well as to provide water across a grid of pipes covering the whole tile.  It was tested also with the Utility Radius and Traffic Pollution Modd.  Use the Data View and Cheetah Speed to monitor changes in water supply, air and water pollution.  The pump is programmed to consume a very small amount of water so plop the pump in a non-polluted area as tests indicate it will not immediately clean its own base area and may fail to operate. 
    Location: Water Menu under Utilities Menu, and Power Menu for 1x1 Generator
    Stats:
    Lot Size: 5 (width) by 6 (depth)
    Water Produced and Treated: 1,000,000 cubic meters per hour.
    Pollution Reduction: -1200 over 300 
    Plop Cost: 25,000§
    Maintenance Cost: 10§
    Jobs: 15§, 290§§, 15§§§
    Moderate Landmark and Park Effect. 
    Transit and Network Enabled
    Power Consumed:  200 MWh (megawatt hours)
    Dependency: Included base texture .dat file.
    Maxis Night-lighting
    FOLDER: Radical Water Pump and Pollution Reduction V1
    File: List of Alternate Water Systems.txt
    File: Preview and Install.html
    File: Readme.txt
    SUB-FOLDER: Radical Water Pump and Pollution Reduction
    This is the folder inside the unzipped title folder to be placed in your User\Documents\Simcity 4\ Plugins folder.  It contains 2 files: 1. the Radical_Water_Pump.SC4Lot, and 2. the BaseTexturesElements_RadicalWaterPump.dat file with base textures extracted from my Vol.1 Base Textures Elements package.  If you use the larger package then delete the smaller .dat file included as the textures don't need to be loaded twice.  The larger package is linked below:
    Base Textures Vol 1.1: Elements, for SC4 1.1.0
    SUB-FOLDER: 500 MWh Power Generator 1x1
    File: RadicalWaterPump_PowerGenerator.SC4Lot
    I've added a 1x1 lot to generate power for the water pump.  If you use the Data View Moisture Mod to locate a high volume of water it may be in a remote area, otherwise a non-polluted area may also be in a remote area.  The power generator is equal to 2½ times the wind power plant.
    Previews:
    The 2nd preview shows the progressive reduction of air pollution; the reduction of water pollution is about the same. The test city has 2 heavy industry areas and congested traffic generating severe pollution over the entire tile. A third radical water pump would completely eliminate both across the entire tile.
    The 3rd preview shows at bottom Cori's Data View of Moisture mod which uses the radiation data view to show changes in moisture from rainfall.  In more complicated terrain the moisture data view is useful to see where to place water pumps which depend on aquifers. The mod is linked below:
    Cori's DataView - Moisture v 2017.01.22 by @CorinaMarie
    The top 2 frames show the progressive increase of water-flow over the entire tile.   Water pipes are tedious to place in large tiles requiring about a 30x30 grid.  To make the task of watering the tile easier use the Utility Radius and Traffic Pollution Reduction Modd by RalphaelNinja linked below:
    UtilityRadius TrafPollution Modd by @RalphaelNinja
    The last preview is of this .SC4Lot in production in the Lot Editor for anyone who has enjoyed using SC4 as a design tool, creating .SC4 city tiles, and who may be considering taking the next step of creating .SC4Lot files.  Using Lot Editor is not much more complicated.  Below is the tutorial that got me started almost a year ago.
    Lot Editor: Beginner's Tutorial by @jbbry232
    ___________________________________________
    Sci-Fi Description:
    The science-fiction descriptions for alternate tech. lots with radical improvements helps to fit the lot conceptually into the game while justifying what others might simply call a 'cheat'.  This one is a bit of a whopper, but entirely plausible. 
    Water is compacted into super-dense ice crystal cubes and delivered to the Aquifer generators by vertical descent from orbit.  Anti-grav. tech. is used to manage the very heavy cubes (not shown).  The cubes are then decompressed and the water is pumped into the aquifers, providing fresh-water to civilization and to ecosystems suffering drought.  The added benefit is improvement of atmospheric, tectonic, and tidal ⇌ (equilibrium), and saltwater pH balance for life-support of the Earth.   This tech. may also be used to re-pack glaciers effective to surface albedo and global climate improvement .
    ___________________________________________
    INSTALL:
    To install copy and paste the Radical Water Pump and Pollution Reduction folder into your User\Documents \SimCity 4\Plugins folder. 
    To also install the power generator copy and paste the 500 MWh Power Generator 1x1 folder into the folder above.

    150 Downloads

       (1 Review)

    0 Comments

    Updated

  12. SM2 Water Tower.
    2 lots with fully functional water towers.
    2X3 Water Tower with pipe connection to SM2 Aqueduct. (Water output = 39700)
    2X2 Water Tower (Water output = 26500)
    Just connect them with your city's underground water pipes!
    Enjoy
    Simmer2
    PS. No dependencies!

    575 Downloads

       (3 Reviews)

    6 Comments

    Updated

  13. Mikael Agricolan kirkko, or Mikael Agricola Church, is the tallest "habitable" building in Helsinki. It was designed by Lars Sonck in 1933 and it was finished in 1935. Spire reaches almost 100 metres and spire can be lowered inside the brick tower. Reason for this was the danger of war in Europe and spire was lowered in the WW2 so that enemy aircraft couldn't use it for navigation.
    Mikael Agricola was a bishop and inventor of written Finnish language in 1200's.
    Building acts as a museum in game, because I don't know how to mod houses of worships. Both lots have 3500 plop cost and monthly cost of 300 §. Lot sizes for urban one is 2x5 and one with a park 4x5.
    And before you ask, why that platform? In real life building is connected to some kind of church activity offices which were also designed by Lars Sonck and it has car ramps etc. but I decided not to make them. I made this two years ago and now I'm uploading it to you.
     
    Everything by master Krio

    50 Downloads

       (2 Reviews)

    0 Comments

    Submitted

  14. The second pack of restaurant relots come from various users across the STEX. Some restaurants were included in the first pack, but in the instance you would like a second variant of a model made by someone else I have created an additional relot. Two relots (Tim Hortons and Olive Garden) included in this pack have been added by themselves previously, but I have decided to move them here for convenience. The previous standalone files will now be considered outdated. 
    Note that each link below is a dependency if you want my relotted version of it. However, if you only want one of my relots just simply delete the other attached files.
    You can delete the lot file which comes from each of the buildings if you would like to clear up space in both your landmark menu in game and in your plugin files. 
    To plop a couple of these relots, you will need to use the lotplop cheat.
    2x2 lots:
    2x3 lots:
    3x3 lots:
    3x4 lots:
    4x3 lots:
    Other Dependencies:
    BSC MEGA Props SG Vol 1 BSC MegaProps JES Vol. 2 BSC MegaProps CP Vol. 1 BSC Texture Pack Cycledogg Vol. 1 VIP Carpack vol1 SuperSHK MEGA Parking Textures 1.0.1 SHK Parking Pack

    663 Downloads

       (1 Review)

    3 Comments

    Updated

  15. An application for post-nuclear technological civilization.
    8 (width) x 4 (depth) Lot Size. Power and Water produced: 8,000,000 MWh/ Gal. per hr.  Water Treatment and Recycling: 1,000,000/ 60%,   Maintenance Cost: 0, Monthly Income: 50000. Landmark and Park Effect: 10 over 20,  Pollution Reduction -10 over 50.  Transit and Network enabled.  Maxis Night Lighting. Location: Power Menu, Business Deals, Trash Presort Ordinance
    The textures file below is no longer a dependency. I've extracted the 4 metal textures and included them in the folder containing the lot.  If the texture file below is used then delete the 'BaseTexturesElements_Metal.dat' (40K) file in the 'Cosmic Neutrino Power Plant' folder as the textures don't need to be loaded twice.  (The metals textures .dat file may be freely used and included in works other than for the purpose of this lot.)
    Dependencies:  Base Textures Vol 1 Elements for metal base textures.
    NO DEPENDENCIES
    FOLDER: Cosmic Neutrino Power Plant
    There are now 2 sub-folders containing 2 versions of the power plant, one has the 50K business deal, and the other has a 50K cost for plopping the lot but no business deal.  Use either the 50K PlopCost folder or 50K BusDeal, not both.  Select one and delete the other. The lots are copies of each other so the game will not separate them into independent lots. Neither have maintenance costs.
     
    Description:
     
    What this power plant (hypothetically) does is filter neutrinos from the origin of the universe that are the background static before all construct of atomic matter.  The series of high power super-cooled magnetic plates slow down the neutrinos until they exert inertial force which is converted to thermal energy driving electric generator turbines.
    For the electric power needs of the entire world, only one of these plants is required as its capability of generation of power vastly exceeds what the demand would ever be for civilization on Earth. 
    This power plant requires no use of any other fuel and produces no waste or radioactivity.  There are no costs involved in either construction or maintenance as the power plant, once operating, eliminates the need for any form of abstract valuation of property, labor or resources.   There are no security risks in the operation of this power plant as there is no excess of source, transmission or storage of energy.     
    Dedicated in memory of March, 11, 2011.
    Install:
    To install first open the Cosmic Neutrino Power Plant folder and choose one of the versions, delete the other sub-folder.   Copy and paste the Cosmic Neutrino Power Plant folder into your User\Documents\SimCity 4\Plugins folder. 

    188 Downloads

       (1 Review)

    0 Comments

    Updated

  16. Thank you for looking at one of my low-income neighbourhood stores; something you could expect to see in the rougher ends of town. Featured here is Fabland; a take on the often-decrepit Fabricland that dots the strip malls of my home town. Aside from the anchor store, a couple of small, generic, convenience stores pay the rent for this little mall. It is a growable 5x4 CS$ lot. The building is Dark-Nite compatible.
    The dependencies are as follows:
    - Girafe's Car Pack vol 3.: http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=2860
        - Girafe's Urban Pack: http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=3192
        - Girafe's Berries: http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=2888
        - Girafe's Feather Grass: http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=3001
        - SHK Parking pack: http://community.simtropolis.com/files/file/27563-shk-parking-pack/
        - Mushy's Trailers: http://community.simtropolis.com/files/file/30773-hd-north-american-53ft-semi-trailers-vol1/
    Thanks for taking a look at my introductory strip mall - I hope you enjoy the download! Don't forget to check out my other downloads - everything from factories to family houses. See what's new by checking out my BAT thread: http://community.simtropolis.com/forums/topic/46654-bats-by-bipin/?do=getLastComment
    Enjoy!
     
     

    138 Downloads

       (8 Reviews)

    0 Comments

    Updated

  17. challenge upload

    This is my relot of the LBT's Zamora General Hospital. I liked the building, it was a good size and works well in almost any city type. It was originally only made for my personal use, and such is a little dependency heavy, with some from non-English sites, including the model itself.
    The lot is more intended for a Tropical/Sub-tropical environment with the many palm trees and other tropical plants. 
    To get the model it is located at Capital Simcity , you will only need the Zamora General Hospital model file, made by the LBT. 
    The dependencies are:
    Neko Prop sets 2 and 3
    SHK Parking Pack
    BSC - VIP girafe urbanpack vol. 1
    BSC - VIP girafe carpack vol. 3
    BSC - VIP girafe carpack vol. 1 & 2
    LBT Prop Pack
    LBT Mega Prop Pack
    Dutch Prop Pack
    Murimk Bicycle Props
    BSC MEGA Props - MJB Vol02
    BSC MEGA Props CP Vol 02 
    BSC MEGA Props CP Vol01
    BSC MEGA Props - MJB Vol01
    PEG MTP Super Pack (Texture DAT is only one that is needed)
    RMIP ( All you will need is the  jzo_RMIP2vol2_textures.dat file)
    I know it is a long list of dependencies but many of them are necessary for many other lots. 
    I have tested it numerous times, but if there are any issues please do PM me, write in my new Lot editing topic Tankmanks Lots.
    And i just hope that you will enjoy it. 

    739 Downloads

       (1 Review)

    10 Comments

    Updated

  18. 132 Teed Street are slim 1x1 apartments to help fill your density requirements. They house 70 sims and come with a lovely wood paneled street front balcony.
    Dependencies;
     
    Girafe Lindens
    http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=2869
    Girafe Cars
    http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=2860

    86 Downloads

       (1 Review)

    0 Comments

    Submitted

  19. 132 Teed Street are slim 1x1 apartments to help fill your density requirements. They house 70 sims and come with a lovely wood paneled street front balcony.
    Dependencies;
    Simfox Darknite mod (for DN version)
    Girafe Lindens
    http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=2869
    Girafe Cars
    http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=2860

    82 Downloads

       (3 Reviews)

    0 Comments

    Submitted

  20. Kevdan25's fantastic models are the focus In the first pack of restaurant relots I plan to release. I did not relot his Jack in the Box because of its enormous size and the Hard Rock Cafe has been left out as well. The purpose here was to try to get each lot to be as similar as they can be to each other. To use a lot or all of them you will need to download each lot from Kevdan25. (I do apologize for this, but I'm not aware of any other way to do this.) Links as well as more information on each lot are found below.
    Note that each link below is a dependency if you want my relotted version of it. If you only want one of my relots just simply delete the other attached files.
    You can delete the lot file which comes from Kevdan25 buildings (found in the folder) if you would like to clear up space in both your landmark menu in game and in your plugin files. 
    3x3 lots:
    3x4 lots
     
    3x5 lots
    4x4 lots
    Other Dependencies:
    BSC MEGA Props SG Vol 1 BSC MegaProps JES Vol. 2 BSC MegaProps CP Vol. 1 VIP Carpack vol1 SuperSHK MEGA Parking Textures 1.0.1 SHK Parking Pack

    1,109 Downloads

       (5 Reviews)

    0 Comments

    Updated

  21. INDUSTRIAL REVOLUTION MOD -
    WALL-TO-WALL INDUSTRY 
     
    BSP Advance Glove Factory by nofunk
     
    1 - INTRODUCTION/OVERVIEW
     
    After a longer hiatus due to the site update, this is the seventh upload in a second series of IRM W2W lots based on BAT models made by other artists, this time manufacturing industry. For my return to the STEX after the hiatus, I've decided to dig out a very old, but nonetheless very high-quality BAT: BSP Advance Glove Factory by nofunk.
     
    The building will provide 112 I-M jobs and comes with the following lots:
    2x3 left corner, Stage 1 2x2 right corner, Stage 1 In keeping with the other IRM stuff, the job numbers are intended to be in line with Maxis stuff if you use Toroca's Industrial Jobs Quadrupler. Since you cannot zone large coherent areas with W2W industrial and the lots can be complemented with fillers, the resulting job density will, in fact, be not that excessive. For the same reason, growth stages for IRM W2W are generally kept low.
     
     
    2 - USE
     
    If you extract this archive to your root plugins folder, it should create a folder IRM\IRM W2W Expansion\[NAME OF BAT], where [NAME OF BAT] represents the name of this download item. Within that folder, you will find all the game-relevant files and a sub-folder containing the HTML readme and some screenshot(s).
     
    If you no longer wish to use this download, proceed as follows:
    Bulldoze all lots pertaining to this download Save all the cities and exit the game when you're done bulldozing Remove the associated files from your plugins folder Hint: Just to be sure, I recommend moving the undesired files somewhere else and doing some checks before you delete them permanently. This way, if it turns out you forgot to bulldoze something, you can add it back in temporarily until you're done.
     
     
    3 - DEPENDENCIES
     
    IRM W2W Base Pack
    Since this is an extension to the IRM, all the dependencies of the original IRM base pack still apply.
     
    In addition to this, you'll need the original upload of the BAT to see the buildings:
    BSP John King Books (no mistake - the building used to be called Advance Glove Factory before it was converted to a book store!). Only the .sc4model file is required.
     
    If you want to have the option of blocking the enclosed lots from growing temporarily, for example when you want to go back to regular (i.e., non-W2W) IRM industry for a while, you can use the IRM W2W Expansion Blocker v 1.0 (or higher) from January 23, 2015 (or later).
     
    RECOMMENDED DOWNLOADS

    Industrial Revolution Mod I-D Addon Set 1 for more I-D mech & out lots
    Industrial Revolution Mod I-M Addon Set 1 for more I-M mech & out lots
    Industrial Revolution Mod I-D Filler Set 1 to dress up I-D areas to your liking using ploppable fillers
    Industrial Revolution Mod I-M Filler Set 1 to dress up I-M areas to your liking using ploppable fillers
     
    4 - FINAL WORDS
     
    Credits to nofunk and the mighty BSP! Is there a chance to see more from you, Nolan?
     
    T Wrecks, September 19, 2015

    407 Downloads

       (1 Review)

    2 Comments

    Submitted

  22. English
    This is a mini pack including four growable lots: three medium wealth commercial offices, and one medium wealth residential; they all develop in medium and high density zones. The original versions made by Tcxalapa (Tcx) were only avaliable as ploppable landmarks with jobs. This upload is meant to complement those lots, you can use these versions along with the originals if you so wish (and why wouldn't you? just look at the models ).
    Three of the buildings are wall-to-wall, all of them are HD models. Also, they were made to be used with SimFox's Day n'Nite mod. (They're not for Maxis Nite, and there's no Maxis Nite version, sorry)
    The lots are similar to the originals and have the same size, but the stats of these versions are calibrated in a different way, to ensure they play along nicely with the simulation.
    Dependencies
    Make sure you download and install the files indicated here in your Plugins. You need to be registered in the LEX at SimCity4 Devotion (separate account than the forums)
    Only the .SC4Model files are strictly necessary, you can discard the rest of the files (unless you also want the ploppable landmarks with jobs)
    Edificio AQP Model Additional dependencies (same as the original version) BSC Mega Props SG Vol 1 Edificio LAN Miraflores Model Additional dependencies for this re-lot BSC Mega Props SG Vol 1 SCILT (SCILT is a pack of textures with several versions, choose the one that better matches the texture of your sidewalks; if you don't use any mod to alter this, choose the Maxis default version) Despachos Kreati Model Residencial San Cristobal Model Notes
    I did not make the models and do not claim any credit for them, all credit goes to Tcxalapa. However, I did give the buildings their stats and made lots for them; you can edit those lots or the descriptor files however you want, for personal use. You can't re-distribute any of the content included here without my permission.
    For that same reason, it's not in my hands to make a Maxis Nit version, the only originally avaliable version is DarkNite.
    The modding of this buildings was made using the PIM-X tool, so there shouldn't be any problem with these buildings throwing the game off balance.
    If you run into any issues, or want to see other things I'm working on, you can pay a visit to my lot thread here in Simtropolis, you can also PM me if you want.
    Enjoy!
    Español
     
     

    109 Downloads

       (3 Reviews)

    0 Comments

    Submitted

  23. As per request by collgab and others, I now present CUSTOM BEACHES!  Now you can make your own custom beach!  With 12 land lots and one water lot, you can make almost any kind of beach!  Excellent for people who are making a City Journal, or want to make your city look awesome!  The lots are as follows:
    Land:
    Beach Single Changing Tent
    Beach Triple Changing Tents
    Parking Lot Single Side
    Parking Lot Double Side
    Parking Lot Entrance
    Parking Lot Curve
    Parking Lot Curve 2
    Beach Stone Wall
    Beach Table Set
    Beach Umbrella
    Beach Shack
    Beach Sand
    Water:
    Sand
    And the best part, NO DEPENDENCIES!
    If you would like to request a beach lot, go here:
    http://www.freewebs.com/requestcustombeachlots/index.htm
    Enjoy!
    Check out my thread here:
    http://www.simtropolis.com/forum/messageview.cfm?catid=42&threadid=75098
    This lot can also be downloaded here:
    http://www.freewebs.com/daddyo117272ver3/simcity4downloads.htm
    Be sure to check out my site:
    http://www.freewebs.com/daddyo117272/index.htm

    7,731 Downloads

       (26 Reviews)

    31 Comments

    Submitted

  24. In this installment of the Maxis renewal series, the basic Maxis civic services, as well as some government related rewards, have been re-loted.
    As usual, changes include general lot redecoration, like most flora seasonalized and SCILT sidewalk textures, among other things.
    Lots overridden: Small and Large elementary schools, Small and Large high schools, City college, Basic and Mayor art museums, Local and Central Libraries, Private schools, Opera, Police kiosk, Small, Large and Deluxe police stations, Small and Large fire stations, Clinic, Medical center and Disease center, City halls, Courthouse, Stock exchange and Bureau of bureaucracy (Back shown in the screenshot)
    As usual, these overrides require a considerable amount of dependencies:
    CityHalls Mod Reward Fix (Needed for the City Hall Overrides. Make sure the overrides load after this!)
    Opera House Fix (Recommended)
    Maxis buildingprop Vol 1 and 2 OR T-Wrecks' Maxis prop name and query fix
    CP's SCILT (Linked to maxis default version, choose any version you want)
    PEG MTP Super resource pack
    SHK Parking Pack
    BSC Textures Vol 01
    BSC Textures Vol 02
    BSC Textures - Cycledogg Vol01b
    BSC MEGA Props - CP Vol 01
    BSC MEGA Props - CP Vol 02
    BSC MEGA Props - D66 Vol 02
    BSC MEGA Props - DAE Vol 01
    BSC MEGA Props - SG Vol 01
    BSC MEGA Props - Gascooker Vol 01
    BSC MEGA Props - JES Vol 01
    BSC MEGA Props - JES Vol 02
    BSC MEGA Props - JES Vol 04
    BSC MEGA Props - JES Vol 05
    BSC MEGA Props - JES Vol 07
    BSC MEGA Props - JES Vol 09
    NUTs prop pack A

    473 Downloads

       (3 Reviews)

    5 Comments

    Updated

  25. Rural Docklands Expansion
    36 Lots to expand the Rural Docklands
     
    Warning
    The original Rural Docklands Sets I and II by Doc Rorlach(†) requires 11 Dependencies. This expansion set requires additional 11 Dependencies. So if you never used the Rural Docklands before you might end up with 22 Dependencies to download.
    Basic Information
    This product enlarges the Dural Docklands with 3 and 4 tiles deep lots and quite a few corner lots to build up an industrial water front. There are no container ports related lots in this set. You can find many of them already on the STEX. This set was done with inland ports and the filling of large harbour areas in mind.
    To make the many different corner pieces user friendly I used symbols on the icons. It's easy to understand but it's strongly recommended to read the chapter 'Usage' in the included pdf. It takes less than a minute.
    The new lots use the same querry window as the original ones. Most of the lots use similar stats as the original set - they are almost neutral to the city with no monthly cost and small or no pollution or consumption. The main lots (car transfer dock, building material transfer dock, chemical liquids dock, coal docks) are modded for a small caps relief on industries (CRI lots).
    This set is dedicated to the memory of Doc Rohrlach.
     
     
    While downloading the following dependencies - please consider to compliment the original creators. They did the main job.
    Dependencies and Installation Notes
     
    1. WMP Rural Dockands and Dependencies
    WMP_RDock_Set1.zip
    WMP_RDock_Set2.zip
    And all listed dependencies (11). The internal downloads are all linked at the bottom of the page. But make shure you don't forget:
    BSC Mega Props - JES Vol01.dat
    BSC Mega Props - JES Vol04.dat
    BSC Mega Props - JES Vol06.dat
    which are not included in the download section, as they are external dependencies.
    Hint: Rural Docklands, Set I containes a file called 'wmp_dummies.dat' and Rural Docklands, Set II contains the same file again. You can delete one of them.
     
    2. Additional Dependencies
    NOB Mega Props Vol02.dat
    NOB Mega Props Vol03.dat
    BSC MEGA Props - Gascooker Vol01.dat
    BSC Mega Props - JES Vol09.dat
    PEG-PP_Scows_RESOURCE_101.dat
    (please check in case, if you have this actual and not an older version as it might not work)
    SG_Canal_CoalWharf.dat
    (the installer installs also a lot file named 'SG_4x4_Canal_CoalWharf_30fa6c92.SC4Lot' in the folder ."..\Plugins\BSC\Canals\Extras\Wharf - Coal". If you don't play with SimGoobers Brick Canals this lot isn't of much use and you might delete it)
    Murimk_industrialprops_resource.dat
    (included in this download is a folder called MMPs with dat files to turn the props into MMPs. You don't need this, but they are really nice und you might want to keep it)
    Nams PROPS PACK Vol 2.dat
    R6_Prop Pack 2010_Vol2.dat
    R6_TSC_PropPack_Vol2.dat
    RJM Prop Pack 2
     
    Additional Content (you don't need this - but you may like)
    This files can make a fine addition to some of the lots:
    Hardun industris coal mine (to expand the coal dock).
    JENXPARIS House Boat by (ploppable ship, fitting in size)
    Hong Kong Junker Ships (even more nice ploppable ships)
     
    Fantozzi, march 2017. Enjoy!

    207 Downloads

       (5 Reviews)

    0 Comments

    Updated