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Cities & Maps

Saved Cities and custom Maps for SimCity 3000.

36 Files

  1. The final city in Imperar's -Matrix series, Imperamatrix is a squeaky-clean, ultra-rich utopia boasting more than 4.5 million sims. From the original blurb:
    "With a total population of 7 million, it boasts full education, health, and safety features, ZERO unemployment, ZERO abandoned buildings, 3% pollution levels, and has the lowest commercial tax rate of 2%. Utilizing an even more sophisticated master plan than its predecessor, it squeezes 100% 4x4 structures across the map, carefully spacing each building for optimum population density without sacrificing the art of functional design. Inspired by the concept of crop circles, this city has been designed to use the properties of each 4x4 structure to create a meticulous pattern of circles, curvatures, and squares clearly visible from the sky, all to produce the energy of unity and opulence which this city has."

    5 Downloads

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  2. There are now 2 files in this package which I will refer to as the 'original' and the 'new' file(s). 
    The original file is still in the package.  It is a file that I re-edited and works as intended, a flat blank tile with unlimited simoleons, but after I heavily terra-formed the map and began building a city, I noticed some inconsistent behaviors of the simulation which may be the result of it being optimized as a 'trainer' with all buildings and ordinances available.
    The original file is intended for the purpose of introduction to the complete set of goodies in the SC3U game, and to make it easy to get started using all the features, especially for focus on creativity.  The original file does not have a coastline which is required for use of the desalinization water pump and for creating seaports.
    The new file (V2) is more for the gaming aspect, it is a fresh-started city without any of the goodies 'cheated' into the game.  It is also a 'trainer' in that it starts with 1,000,000,000 in funds, but you must 'earn' the rewards as you build and manage the city.  The new file is clear of any other modification which may interfere with the operation of the simulator so is a better example for those more interested in learning how to 'play' SC3U. 
    Note: Some rewards may not appear as they are triggered by reaching a certain amount of funds.   To enable all Rewards use Ctrl + Shift + Alt + C and type 'pay tribute to your king' in the cheat box.
    The new file includes a coastline on which the desalinization water pump will work and for creating functional seaports, includes a bit of vertical terraforming in one corner, but is otherwise flat and blank. 
    Thanks to @CorinaMarie for generating the new file which I then terra-formed, and which she then tweaked the extra funding into. 
    Thanks to @catty-cb for providing a directory of SimCity Knowledge Tree Cheats. 
    To install either or both city files in the gog.com distribution for Windows unzip and place the files(s) in '<drive>\GOG Games\SimCity 3000 Unlimited\Cities\'.  This is where to navigate to in the game to load or save a city file. 
    Also included in the zipfile is a Windows icon which can be registered in the system as the icon for all '.sc3' city files.  The icon was extracted from the SC3U.EXE application.
    The last preview is of a 3rd city file I am working on without any cheats, mods, tricks, or extra funds, starting in pure SC3U vanilla mode.  The animation demonstrates how dynamic the dilapidation and abandonment can be, with the RCI demands jumping up and down rapidly.  If using 'swallow' speed, watch utilities as they can wear down very quickly.

    57 Downloads

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    Updated

  3. The largest known city built without cheating, Setegria houses 6,015,141 sims.
    The design of the city features several minor improvements over the design of previous large cities. The number of subway stations has been reduced to 377, from 400 in Magnasanti. The number of police stations has been reduced to 53, from 55. Connections to other cities now occupy the same tiles as RCI buildings, saving another 33 tiles.
    This comes at the expense of some stability. Some residential buildings along the northeast and southeast edges are too far from nearby industry, and will eventually become abandoned. Changing the building style may cause the city jails to become overcrowded. Two extra jails should be built beforehand.
    Enjoy!

    1 Download

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  4. Rigid city painstakingly built by Senrils, without any cheating. Showcased in this video as the ultimate SC3K city:
    youtube.com/watch?v=JbZWywA0xLg

    2 Downloads

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  5. City by Douglas McMurray. In his words,
    "[Rosettia is a] city designed using an unique octagon pattern with a futuristic Asian architect. The city encompasses a mountain range as well as a water inlet. The forest enhances the city's landscape. The city is a major center for scientific and medical research, fine arts and healthcare. It also boasts a premiere mass transit system, a spaceport, and many other wonderful details."

    2 Downloads

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  6. Roadless city built by David Worsley without cheating, containing over four million sims.

    3 Downloads

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    Submitted

  7. Unfinished collaborative city between Imperar and Wiz. The original blurb:
    "A mysterious city, Intropia was conceptualized with help of a Dutch friend. With our ideas combined, we took turns building and let our minds run wild and free to create a city the likes of which we have never done before, a city of pure artistic imagination. Although not completed, the end result in our eyes, was a stunning, timeless, masterpiece.
    Intropia gave us the opportunity to try out some of the most radical design themes and styles that we could not have thought previously, had we not built the city together: endless streams of parks, trees, lakes, roads, including a vast dynamic network of strange shapes, places, patterns, spaces, and intense magnitudes of gentrification, all arranged in such a way that it gives the observer the impression that he or she was in a reality that was out of this world.
    One can simply fall in love with the quantified abundance of harmony and natural equilibrium that exists so expressively in this city.
    Happy touring! "

    1 Download

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  8. Rather dense city built by 'Optomist'.

    1 Download

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  9. City built by Daniel Sylveste. It's unfortunately missing a few custom buildings which I can't identify.

    1 Download

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  10. City buit by rens, and edited so that the game reports a population in excess of one billion (short scale). cf. Big_City.sc3.

    2 Downloads

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  11. De-urbanized archipelagic construct. Built by John.

    3 Downloads

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  12. Large city built by Bomberbaby along an isthmus.
    Note the names of certain buildings and neighbouring cities.

    2 Downloads

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    Submitted

  13. Scenic island city by Douglas McMurray.

    1 Download

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  14. A labor of love by a dedicated BMW fan, or perhaps an early, bizarre attempt at guerrilla marketing. The mayor of this city goes by ///M, after the logo of BMW M.

    1 Download

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    Submitted

  15. City built by Hap420, consisting of several large, square islands surrounded by marinas.

    1 Download

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  16. Flat, sprawling city built by 'Poopy'.

    2 Downloads

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  17. A rather scenic city built by Stry Wortling.

    2 Downloads

    0 Comments

    Submitted

  18. Collaboration between comayors Imperar and Trar.
    Applies some of the tunnel- and pipe-related oddities exhibited in Tunnel Test 2.sc3.

    8 Downloads

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    Submitted

  19. Modified version of Parasanti, accommodating more sims at the expense of some educational facilities and fire stations.

    3 Downloads

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  20. An early megacity due to Imperar. The original blurb:
    "Greetings, everyone. Allow me to introduce to you all, the city of Hedrapolidon, the third "megacity" in line that I have built, and the first to be uploaded to this site. What I call a 'megacity' in SC3K, is a term that I refer to as any city that has surpassed a population of 4 million sims, without the use of cheats. Built in October 2006, it took no more than 2 weeks to create.
    With such a large population, the city (with the exception of fire departments) boasts a vast educational system, contains plenty of hospitals, parks, and opportunities, whilst maintaining low pollution, crime, and unemployment. It even has room for a large, green, open space in the geometric center of the city. This is where 4 million sims can proudly gather together during its festivity seasons and celebrations . There also lays my mansion where I, and other sims can view the encircling skyscrapers from a good observable distance.
    Being an experimental city, Hedrapolidon has been specifically designed to test out a new zone grid layout alongside a new construction method that I had developed in my SC3K notebook (yes, I truly am a fanatic). However, even though the city as a whole, appears to be of great achievement, the grid design was a disappointment, as it had failed in maximizing all its zones to its desired density, to which it was designed. Nevertheless, the city itself proved to become a worthwhile learning experience where I had discovered several key aspects that need to be considered when constructing an ideal megacity.
    Here are a few lessons I learned from building this city:
     4x4 buildings do not always develop successfully in roadless cities no matter how much you try, so it is better to design a grid that avoids them  6x6 spaced-subway stops, is therefore, a more reliable distance for optimum zone growth  Pollution can be reduced in dense residential and commercial zones with high land values, by avoiding 1x1 filler tiles  Water pipes can be effective laid diagonally  Never underestimate the importance of micromanagement, and the "make historical" option  Low-value dense buildings occupy more sims than high-value ones  Build in the center for equalised development of the map, not the corners  Slice the map into equal sectors to make them appear faster and easier to complete  Designing "grid modules" (clumps of grids) accelerate development  Planning a preliminary zone layout test city first, would really help  Never neglect the artistic side of designing a megacity! Hope this serves as another example to those planning to build their own megacities as well.
    Thanks for your time,
    ~ Imperar/Omnika"

    3 Downloads

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  21. The third city in Imperar's -Matrix series. The original blurb:
    "Once again, my efforts and dedication to the SimCity 3000 world has produced yet another urban monster, one taking 3 weeks to construct. Completed in the year 10001, I behold to you all, the sequel to Unimatrix – Suprematrix.
    Not only has it surpassed 4.2 million residents, but it has fully gained the A-level grades I have strived hard to obtain since 2004 at that population. To clarify, the ‘A-level grades’ I mention refers to the grading system that sc3000.com’s city center had used before it became historical – A-grade in aura, health, education, crime, traffic, pollution, land value, and unemployment. This city has it all.
    Firstly, I started directly from scratch, raising the elevation much higher than any previous supercity I had built, in order to accommodate for tunnels. I then began building a temporary city at the center, that once big enough would be replaced by the actual permanent city.
    Secondly, in comparison to the prequel, I opted to completely eliminate roads, which posed an entirely new yet interesting problem. Since I planned to have the RCI zones laid out in clusters just as before, without roads there is liability of having them abandoning (due to poor transportation) in large numbers. To solve this dilemma, I came up with a theoretical solution – cover the underneath of the city entirely with subways.
    Thirdly, this time, I designed the shape of the RCI zone clusters in direct relationship to the classical layout model – a circular CBD superimposed onto the square map, with 4 smaller industrial squares located at the corners of the map, the rest being residential zones. The CBD disk, shaped as a circle – the perfect form – relates to the concept of an ideal and unified society, and also to the harmony of the microcosm and the macrocosm, like Leonardo Da Vinci’s ‘Vitruvian Man’. In which case, the city becomes a representation of the universe itself.
    Fourthly, there are 49 modules that make up the collective whole of the city, which I developed from several tests not before, but during the making of the city. Unusual in design, these modules contain an irregular layout of subway stations, and houses structures for all sizes, that I admit I struggled to conceptualize at first and that I could have had improved. Nevertheless, all the modules in the city managed to fit well as whole sections, with a slight modification to the design at the edges of the city.
    Fifthly, another varying property of the city is my choice towards the type of RCI buildings. Like Unimatrix, this city has only 3 types of 4x4 buildings, but what is different now is that the commercial and industrial buildings have changed.
    Finally, I wanted Suprematrix to have yet another unique feature – a fully adequate recycling system. Another interesting fact during the making of the city was that I had attempted to add as many trees into the city as I possibly can, in order to get rid of the ‘city goes green’ message. Many parks and libraries were demolished in the attempt that ultimately led to failure. This led to a separate investigation to see how and when the message actually appeared, and also disappeared. The results revealed that the message never actually goes away once half of the tiles on any size map have been developed, no matter how many trees were added afterwards. Even though, an earlier part of the city’s history had proven that with the removal of the recycling centers and libraries, and the addition of many trees, the overall pollution came down to an incredible level 2, the cleanest ever attained at such a city size.
    As always, NO cheats, hacks, trainers, plop buildings, sc2000 imports, etc, were used to make this city. NO automated software, robots, aliens, or anything else absurd for that matter either, despite what others may want to believe.
    Thanks for listening and enjoy the city :-)
    Imperar V Omnika"

    2 Downloads

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  22. The second city in Imperar's -Matrix series, built over a four-day period in 2007. The homogenous appearance of the city was achieved by demolishing every RCI building except for Quigley Towers, Mullet Hi-Rise, and SimMars Research & Testing Facility. Features a population exceeding 4 million sims, and a rather sparse grid of roads.

    2 Downloads

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  23. The first city in Imperar's -Matrix series.

    1 Download

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  24. In SimCity 3000, once the land value on a tile reaches 255, raising the land value any further will cause it to overflow. That is, the land value will wrap around to 0. Imperar's unfinished city, Aquaia, demonstrates the practicality of his proposed workaround: raise the land value even further so that it reaches astronomical levels again. The land values in Aquaia are, effectively, twice as high as they could go. The city is designed so that:
    Every building borders water The water is full of marinas Every building borders a park The buildings have large footprints in order to reduce pollution For the same reason, only clean industry is used There is no crime The areas furthest from the city center are unoccupied Subways are used for transportation As a result, the average land value is 213.

    3 Downloads

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  25. This city consists entirely of residential buildings placed via the 'all buildings' cheat. Its population should be 10,283,008. Due to a glitch, or perhaps because the author tweaked the file using a hex editor, the game will report 12,568,846 sims instead.

    2 Downloads

    1 Comment

    Submitted