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CDK - Coastal Development Kit

133 Files


  1. The CDK3 Garbage dock (aka.. Sanitation Department Product Disposal Facility) uses a new cutting edge technology to get rid of your city's trash. Ok, ok... it actually uses an "over-the-edge" technology pioneered with the Pegadyne Garbage Chute. The garbage scows haul the trash out to "The Edge" and, like the chute, simply toss it over the side.
    You can pretend that the scows are actually hauling the trash off to neighboring city, per some garbage deal you may have. Or you can even imagine that the trash to taken to a high-tech, state of the art & environmentally safe refuse elimination facility. But we all know they are just dumping it into the Abyss.
    In order to keep the cost of disposing of your garbage as low as possible, the Sanitation Department has reduced overhead by eliminating unnecessary & expensive items...such as maintenance. This is most evident in the facility's four garbage scows, the S.S. POS... the S.S. Poo... the S.S. Tetanus... and the S.S. Chum.

    The 2 lots (4x3 & 8x5) are functional garbage removal facilities... hybrids of a standard landfill and trash incinerator. They will appear in the Garbage Utilities Menu. Like the Garbage Chute, your city's garbage trucks will bring trash to them. The trucks will even drive slowly through the lot as if stopping to dump trash. Where a landfill stores your trash until it is filled up, these lots will hold it just long enough to dispose of it. The 4x3 lot disposes of 500 tons of trash per month... which is double the rate (and cost) of the Garbage Chute. The 8x5 lot, which also has a rail connection, disposes of 1,000 tons of trash per month.
    If your city produces less than the capacities of these lots, then they will eliminate all of it. Otherwise, you will need more than one of these lots... or a landfill or trash deal to handle the excess. Use of recycling facilities and environmental ordinances can significantly reduce the amount of trash your city produces.
    * If you do not have adequate facilities to handle all of your city's trash, the excess will build up, eventually becoming visible in your city and greatly reduce wealth & desirability.
    About The Custom Query...
    The lots contain a custom query that displays all of your city's garbage stats. Near the top, the number of tons of garbage the dock is processing is displayed. This figure is updated several times throughout the month, even when the query window is open.
    The City Wide Stats displayed in the middle area of the query window are primarily the stats for the previous month as the stats only get calculated by the game at the end of each month. The Total Uncollected Garbage stat is also updated each month, but is not a monthly figure. It reflects the total amount of garbage in your city that you could not process in some manner. Keep an eye on this statistic. If it grows, you have a potential crisis on your hands and will need to expand your garbage processing capabilities. The ideal number for this stat is Zero!!
    * The Garbage Processed stat reflects all the garbage that was processed by any Waste to Energy plants, the Garbage Chutes and, of course, the Garbage Docks.
    * The Bodies Found statistic is a calculated indicator of the efficiency of your law enforcement. 
     
    All Pegasus files are now legacy content and are no longer officially supported - however support from the wider community can be requested here.

    46,088 Downloads

       (157 Reviews)

    124 Comments

    Updated

  2. Less time in God Mode... more time playing!!
    Designed for use with the CDK... but useful just about anywhere. THE LEVELER is a fast & simple alternative to using those hard-to-master and often fussy terrain tools.
    This is a ploppable lot... not a tool. You plop it where you want level land... you bulldoze it... then you develop on it. No more three finger salutes to the God Mode Terrain tools just to level an area.
    Also... No more destroying everything in the area when leveling. Surrounding lots will be unaffected when using this tool-lot. Offered in 2 sizes (4x4 and 1x4), you can control the area to be leveled by where and how you plop it. For perfect, level CDK & waterfront usage, plop it like a CDK lot. The tiles behind the lot will be level and ready for roads, etc...
    For inland leveling, point the orientation arrow downhill and the area covered will level to the bottom side of the lot.
    These lots have no dependencies... are free to plop and cost just a buck to bulldoze.
    **This file currently contains an .exe installer suitable for windows users.  These files are in the process of being updated with zip files and this message will be removed once the update is complete.
    All Pegasus files are now legacy content and are no longer officially supported - however support from the wider community can be requested here.

    48,536 Downloads

       (117 Reviews)

    71 Comments

    Updated

  3. The sea air... the salt spray... waves crashing on the rocks while seagulls screech overhead as they circle in search of crabs scurrying amongst the rocks. Occasionally, the mighty fog horn sounds its great and mournful blast.
    Gawd, I just made myself hungry for Clam Chowder!! Okay, who's got the Oyster Crackers?
    This classic New England style lighthouse sits atop a rock island that you can plop anywhere in the water. Its self-leveling so you don't need to worry about water depth or altering the terrain in any way. It is also fully self-powered via a newly developed method so it does not have to be plopped near shore in order for the rotating light beacon to function.
    This version of the Lighthouse functions like the game's default lighthouse in all regards, including plop & maintenance costs. It is a Reward, but it is not conditional. You do not need  to have a seaport for it to become available. This will allow you to also use it in non-industrial cities where a seaport would be useless.
    This version of the Lighthouse also does not replace the game's default lighthouse. The primary reason for this is that the default lighthouse is land-based... and this version obviously is not. A forced replacement could cause issues when upgrading. With separate versions, you can continue to enjoy the default lighthouse or any replacement for it you have installed... or reclaim the land it occupies and replace it with this water-based version at your leisure.
     
    **This lot has No External Dependencies.**
     
    **This file currently contains an .exe installer suitable for windows users.  These files are in the process of being updated with zip files and this message will be removed once the update is complete.
    All Pegasus files are now legacy content and are no longer officially supported - however support from the wider community can be requested here.
     

    30,492 Downloads

       (84 Reviews)

    67 Comments

    Updated

  4. The CDK3-SP Container Seaport is a functional seaport that directly replaces the game's default seaport. This is the first and core piece of a series of CDK3 Seaport (CDK3-SP) modular lots that will allow you to build & expand your seaport area, both functionally & visually, to almost any size and the way you want it to be. An associated, functional Container Freight Rail Yard is also under development.
    This Seaport lot has all the same properties, capacities and costs of the game-default seaport.  The lot is a different size (10x5)  so any instances of the game default seaport in your cities will have to be replaced. However, the good news on that is that the old seaports will remain functional until you get around to replacing them. You do not have to bulldoze them all before installing the new Seaport.

    IMPORTANT
    Due to the limiting nature of the common seaport controller file used by all functional seaport lots, no other custom seaport lots, seaport mods or seaport controller files can be used with this seaport. The only exceptions are the PEG CSK2 Small Port... and an additional CDK3-SP "Break-Bulk" Freight Seaport that is under development.  Please read the included readme file for full details.
     
    The new Seaport lot uses a gazillion new custom props and most of them are timed to change and/or move throughout the day. Ships arrive and depart twice a day. The booms of the large Post-Panamax cranes raise to allow easy clearance for the ships when arriving/departing... then lower to load & unload containers throughout the day. The yard crane switches from one staging area to another, the stacks of containers grow larger & smaller... and the rail and truck traffic change & move around.

    RAIL CAPACITY
    Unlike the game default seaport, this new version allows a direct rail connection and can also receive freight by rail directly from Freight Stations or industry located adjacent to rail. This is accomplished by forcing the Seaport to also act as a Freight Station, converting rail freight to truck freight when it arrives.  Whereas the previous CDK Seaport version required that the lot be coded as a freight station, this new version does not. All the "mojo" is now handled in the transit enabling properties... which have also been streamlined to minimize associated traffic congestion.

    ** The lot is transit enabled for road connections to the driveways and a rail connection .  The lot must have road access in order to function properly but the driveways do not actually have to be connected. However, the rail must be connected to the lot for the rail connectivity to function.  Rail connectivity is optional. The Seaport will still function properly for truck traffic if you choose not to connect the rail.

    *** The lot is located in the Water Transportation menu in place of the game-default Seaport icon.
    ** REQUIRED DEPENDENCY FILES **

    PEG-CDK3 SUPER PAK
    PEG-CDK3-SP Container Ship Fleet Pack
    PEG Security Fencing Kit
    All Pegasus files are now legacy content and are no longer officially supported - however support from the wider community can be requested here.
     
     
     
     

    30,702 Downloads

       (77 Reviews)

    66 Comments

    Updated

  5. This is a RESOURCE file for the PEG-CDK3 Seaport collection of lots. It is a required dependency, specifically, for the upcoming break-bulk freight dock lots and the new freight rail stations.
    The pack contains a ton of static, timed and random rolling stock & locomotive props. These are intended for use as props on various lots. These are NOT game automata... however, many will be released separately as such.
    * As the game automata trains are considerably under scaled, these props are larger... and scaled to look more appropriate on lots with properly scaled structures, vehicles, peeps and other props.
    ** Players and developers may use these props on their own lots... subject to the terms of the EULA  that is documented in the  included readme file. 
     
    All Pegasus files are now legacy content and are no longer officially supported - however support from the wider community can be requested here.  

    40,681 Downloads

       (72 Reviews)

    29 Comments

    Updated



  6. The Vandy Shipping Company has been bringing your industrial goods to market since anyone can remember. Everywhere you look, Vandy trucks are chugging by with a load of cargo going somewhere. Peer out into the harbor and you are sure to see at least one of their cargo ships loading local freight for transport to some distant port in the region or beyond.
    This is the first of the new CDK3 industrial lots and its loaded to the hilt with every goodie we can pack onto it. Its a ploppable IND-D lot with jobs... transit enabled for street connections... and packed with shuffling props that move, come and go throughout the day.
    The lot features 2 new ships models, the S.S. Trolca (pictured above) and the company's flagship, the S.S. Vandy. You will see both of these sturdy vessels tied up to the dock at different times.
    The various cargos and trucks are all random props... and also shuffle throughout the day... generally winding down and disappearing in the evening. The warehouses are not "nite-lited" to reduce model size and resources... but they are illuminated at night by little elves with flashlights that we hired to hide inside them. You can't see them but trust me... they're in there.
    This lot requires 3 fairly large dependency files... which are:
    This may seem like a lot... and yes, you could say this lot has "dependency issues"... although I personally wouldn't because its an awfully bad joke. But keep in mind that this is the first lot of a whole new CDK style and those dependencies contain the core components and props that will be used by many, many new lots.
    * The dependency files are available in the CDK section of the PLEX.
    All Pegasus files are now legacy content and are no longer officially supported - however support from the wider community can be requested here.

    17,423 Downloads

       (62 Reviews)

    70 Comments

    Updated

  7. The Navy likes it so much here, that they have decided to expand their port to include a new AEGIS Command Center. This new pier will be home to the most awesome and sophisticated vessels ever to sail in Harm's Way.
    Imagine a destroyer the size of a WWII cruiser... and packing more firepower than a battleship. Match that up with the AEGIS weapons and defense system that is so TOP SECRET, that if we said anything more, we'd have to kill you. And considering how many downloads this lot will get, that would get rather messy!
    This is an all new Naval Base with features and properties similar to the Navy Pier One lot. Its designed to be compatible with the CDK but can be used separately.  As with the Navy Pier One lot, it is a conditional reward with slightly higher requirements. Its transit enabled, a moderate polluter... but provides jobs to civilian workers as well as income to the city each month.
    Using the new CDKN building methodology that is utilized by all new naval facilities, this second Navy Pier brings the base to life with new buildings and dockside props and personnel that shuffle & change throughout the day. The ship also deploys throughout the year so don't be surprised when you notice its gone. Don't worry... its a stout ship. It will be back...
    Each subsequent base will require a little more mayoral effort and city development before becoming available. This base requires a city population of over 20,000, a mayor rating of 45+, Seaport usage over 75, a city that is at least 15% water (still notably less than the requirement for the Marina)... or completion of the good Fishing Boat Mission. The lot's dynamic icon info lists these requirements as well as the current levels of each requirement so you can see how close you are getting..
    **This file currently contains an .exe installer suitable for windows users.  These files are in the process of being updated with zip files and this message will be removed once the update is complete.
    All Pegasus files are now legacy content and are no longer officially supported - however support from the wider community can be requested here.
     

    40,523 Downloads

       (60 Reviews)

    56 Comments

    Updated

  8. The RCI Boardwalks is a collection of 3 lots that allow you to zone RES, COM, or even IND right up to the edge of the coast... and still have OWW2 Boardwalks running along the shoreline. Now you can turn your favorite hi-rise condos, commercial development or any growable or ploppable lot into seaside lots that share a common boardwalk with the entire CDK OWW2 collection.
    The RCI Boardwalks are actually water lots that are designed to extend in & over the sloped coastal tile & merge seamlessly with OWW2 lots on either side.
    * The coastal tile is that tile that slopes into the water... and is a tile that is actually half-water & half-land. As such, nothing can be plopped exclusively on the coastal tile & it defies normal zoning and plopping methods. Normal CDK/OWW lots cover that coastal tile by extending boardwalk or dock models from the land side. The RCI Boardwalks reverse that process by extending off-set rendered models from the water side... with a mix of  transparent texturing & game default behavior for certain types of water lots.

    This particular method does not allow the use of any props on the lot. Therefore, everything on the lot is rendered as part of the building model. The models are nite-lited... with lighting designed to match the lamp post & lite-tree props commonly used on OWW2 lots.

    This package contains 3 lots. Included are a standard 1x tile-wide boardwalk section, a 2x tile-wide extended Observation Deck section... and 2x tile-wide Dock Entrance section that is designed for use with the PEG Marina Extended Docks lots.  Additional RCI Boardwalk lots may be added to the collection.
    * All of these lots contain properties similar to a small park in order to promote the type of high-wealth development normally found along coastal areas.
    * These lots have been tested to be free from any water-graphics bug effects.
    For help creating the perfect terrain for CDK lots,
    we strongly recommend reading  The Official CDK Tutorial.
    ** This lot requires the   PEG-OWW2 Resource Pack 1
    All Pegasus files are now legacy content and are no longer officially supported - however support from the wider community can be requested here.

    17,308 Downloads

       (60 Reviews)

    19 Comments

    Updated

  9. The original PEG naval facilities are back!!  This initial offering features an all-new Battleship naval facility that has been re-worked from the ocean floor up... and offers a zillion new props and features. This new base establishes a completely new lot building methodology (CDKN) that will be incorporated into all subsequent naval facilities as well as all new CDK lots.
    For starters, this new base (Navy Pier One) is a conditional reward... like the game's army and air force bases.  Each subsequent base will require a little more mayoral effort and city development before becoming available. This base requires a city population of over 30,000, a mayor rating of 45+, Seaport usage over 50, a city that is at least 10% water (notably less than the requirement for the Marina)... or completion of the good Fishing Boat Mission. The lot's dynamic icon info lists these requirements as well as the current levels of each requirement so you can see how close you are getting..
    **This file currently contains an .exe installer suitable for windows users.  These files are in the process of being updated with zip files and this message will be removed once the update is complete.
    All Pegasus files are now legacy content and are no longer officially supported - however support from the wider community can be requested here.

    46,072 Downloads

       (57 Reviews)

    66 Comments

    Updated

  10. This RCI Boardwalk Corner Lots will allow you to wrap the OWW2 Boardwalks around corners while still leaving the adjacent/inland tiles open for RCI development or other ploppable lots. In all regards, properties, costs, etc...  are the same as the other 2x2 RCI Boardwalk lots.
    This package contains 2 lots; an inner corner lot and an outer corner lot. Both lots are 2x2 tiles in size
    The RCI Boardwalks are actually water lots that are designed to extend in & over the sloped coastal tile & merge seamlessly with OWW2 lots on either side.
    This particular method does not allow the use of any props on the lot. Therefore, everything on the lot is rendered as part of the building model. The models are nite-lited... with lighting designed to match the lamp post & lite-tree props commonly used on OWW2 lots.

     ** This lot requires the   PEG-OWW2 Resource Pack 1

    All Pegasus files are now legacy content and are no longer officially supported - however support from the wider community can be requested here.
     

    14,017 Downloads

       (56 Reviews)

    8 Comments

    Updated

  11. The Coast Guard has finally come to SimCity. This CDK3 conditional reward is similar to the game-default military bases but with less poillution and no increased crime... and a lot more panache.
    No expense was spared in this 10x5 mega-lot that weighs in at nearly 5 megs. The lot is comprised of 7 nite-lit primary models and countless other custom props including boats, helocopters, static and animated coast guard personnel. The lot is extensively nite-lit, has transit enabled driveways... and includes a qustom query and query sound effect.
    Three different types of Search & Rescue choppers will come and go throughhout the day. The main security gates will also open and close as the station shuts down for the night and reopens in the morning.

    The lot is a conditional reward... yet is only available in the Water Transportation menu along with the other CDK3 specialty lots. It is fairly easy to earn. The requirements as well as your current status are displayed in the menu icon description. Alternately, you can earn the reward by completing the good Fishing Boat mission. (or just use the You Don't Deserve It cheat).
    * Although the lot is decidedly styled after the US Coast Guard, it is not intended to be specific to any one real-world nation. It is commonly depicted and referrenced as "Coast Guard Service" (not US Coast Guard) and the flag is a One Flag - Many Nations (OFMN) prop so the player can easily select any national flag to be flown.

    * All custom models and props used in these lots have been optimized for reduced file size and game resource usage.

    ** This requires the following dependencies:
    PEG-CDK3 Resource Pack 1
    PEG Security Fencing Kit
    Optional: One Flag - Many Nations (OFMN) Mod
    All Pegasus files are now legacy content and are no longer officially supported - however support from the wider community can be requested here.

    20,101 Downloads

       (54 Reviews)

    28 Comments

    Updated

  12. At long last, the CDK delivers a functional replacement for the game-default Marina lot. In fact, we've taken it a several steps further with a fully modular, multi-lot Recreational Marina CDK.
    This initial lot in the kit is the replacement for the game-default Marina and the centerpiece of your new Marina complex. It has all the same costs & rewards of the game's marina except that it is a tad easier to earn. Its nite-lited, transit-enabled and features floating docks and boats that extend well out into the water. And as a CDK lot, it plops even with the ocean surface every time sothere is no more fussing with terrain height to keep the dock from plunging underwater.
    The new Marina reward is one of 4 marina lots in the initial release... with many more associated lots to come. All the lots are modular and designed to easily fit together to form a single large Marina complex. On the water side, all lots have a fixed upper dock/boardwalk and lower floating docks that align with each other to form continuous docks. At the rear, each lot has custom parking lots designed to form a continuous and realistic parking area along the length of the Marina complex.
    Each of the four initial Marina lots will be released separately so you can easily install only the lots you want. The other three lots will have this Marina lot as a dependency but the Marina lot itself is fully self-contained.
    * All custom models and props used in these lots have been optimized for reduced file size and game resource usage.
    Other lots in this collection: (available separately)
    2x3 Parking Lot
    A functional parking lot that also provides an open space between lots with extended docks. Also provides additional Marina Reward benefits
      3x3 Yacht Club
    A ploppable landmark with CS$$$ jobs and additional Marina Reward benefits. Also provides a right-side "end" to the floating docks.
      3x3 Sport Fishing Complex
    A ploppable landmark with CS$$ jobs and additional Marina Reward benefits. Also provides a left-side "end" to the floating docks. ** This lot has no dependencies.
    All Pegasus files are now legacy content and are no longer officially supported - however support from the wider community can be requested here.

    30,275 Downloads

       (52 Reviews)

    37 Comments

    Updated

  13. Curved lots in Squaresville? Oh Shirley... you jest!! Don't bother pinching yourself...you're not dreaming. With the use of an innovative, highly sophisticated process I call "mojo", you can now break up that monotonous squared look prevalent in your cities with some seductive curves!   There have been numerous requests for rounded & curved lots... and quite a few for single-tile high wall sea walls as well. Two birds... one rock... BAM!! Most of the normal rules governing lot development were broken with this new approach. Its a bit like saying, "Screw gravity... I want to go up!"   But the end result bears fruit. Single tile lots covering 2 or three tiles and a collection of 21 new custom BAT models all combine to make the impossible... possible. I decided to make this style the new RTK... because it plops like the RTKs. Unlike the CDK sea walls, you must level the terrain at the top of the bank for these lots to work.   However, unlike the older RTKs, you don't need to worry about having even slopes or the water depth. Just level the Top... and Plop!! You can even control how high the walls are by raising or lowering the level of the lot above the water. New in Version 2.05: The repetitive gazebos on every outer corner have been replaced with a random prop family to add some variety. Every outer corner will now have either the gazebo or 1 of 3 new statue props. **This file currently contains an .exe installer suitable for windows users.  These files are in the process of being updated with zip files and this message will be removed once the update is complete.
    All Pegasus files are now legacy content and are no longer officially supported - however support from the wider community can be requested here.

    29,262 Downloads

       (51 Reviews)

    50 Comments

    Updated

  14. This CDK Industrial style is a working Industrial waterfront that brings the look and the sounds of a busy industrial harbor to your coastlines. This set of self-leveling, connecting lots provides plenty of jobs and lots of activity as it brings your industrial coastal areas to life. These lots are also immune to the game's "water-graphics" bug that affect many other water/coastal based lots.
    All of the Industrial waterfront series lots either generate income via taxes or provide jobs. Several are Transit Enabled. Combined together, they form a busy and productive industrial waterfront that looks good while being functional. And if the water a'int your bag, these lots can be plopped on dry land and look pretty good as frontage lots for your railways.

    This new CDK Industrial style has been updated to better accommodate future add-ons and has been optimized  to some degree. The previous first 2 add-ons have been combined into this single release. It can be installed over the existing version without first removing the lots in the game. In fact, the existing lots can be re-plopped at your leisure as the modifications are minimal and visually negligible.
    Lots providing jobs require road access. The Industrial style mixes lots with and without jobs. This allows you to construct a fully developed coastal area without having to run roads to every lot. You can easily intermix and fill in blank areas with industrial zoning for even greater variety.
    * The PEG Leveler Tool was designed specifically to level coastal areas for use with these lots.
    **This file currently contains an .exe installer suitable for windows users.  These files are in the process of being updated with zip files and this message will be removed once the update is complete.
    All Pegasus files are now legacy content and are no longer officially supported - however support from the wider community can be requested here.

    59,617 Downloads

       (50 Reviews)

    41 Comments

    Updated

  15. Adding value and function to the PEG CDK, this new waterfront Fire Station will provide fire protection for your city on land as well as at sea. With all the properties of a large fire station, this fully functional fire station covers a large area and has two fire engines that can be dispatched to fires.
    Also serving as the home port for the SimCity Fire Department's historic fire boat S.C.F.D Tinkle... ... ...named after famous fire fighter John Tinkle, of course... this fire station continues the proud & historic tradition of going down to the sea with some really bad-ass fire fighting equipment!
    This fire station was designed for use with the CDK Industrial style but works well with the Recreational style as well. It occupies a 5x2 sized lot, is transit enabled, and provides jobs in the same manner as other fire stations.
    This lot has no external dependencies.
    **This file currently contains an .exe installer suitable for windows users.  These files are in the process of being updated with zip files and this message will be removed once the update is complete.
    All Pegasus files are now legacy content and are no longer officially supported - however support from the wider community can be requested here.

    25,566 Downloads

       (46 Reviews)

    57 Comments

    Updated

  16. The OWW2 BDK (Beach Development Kit) is designed for use with the OWW2 Boardwalks. It allows you to add recreational beaches of your design anywhere along the coast and blend them into the OWW2 Boardwalks.
    NOTE: NO WATER GRAPHICS BUG ISSUES !! ** These lots use transparent texturing to circumvent the Water Graphics bug that plagued the game-default beach lot and many other custom beach lots.
    The lots are modular and designed to fit together in any sequence you choose. You can build small & cozy beach areas that are nestled into your boardwalks... or extend long stretches of developed beach along vast areas of your coastline. Each lot in the kit contains a ga-zillion (more or less) customized random props to ensure that long stretches of beach will not appear repeatative.
     
     
    There are 6 lots in this kit with more to be developed and released later. The lots are 3 tiles deep and range between 1 and 5 tiles wide. The properties of each lot have been adjusted so that any combination of lots that is 5 tiles wide will approximate the properties of a game default beach park. 

    The lots included in this kit are:
    1. 1x Beach Section.
    2. 1x Beach Entrance w/  transit enabled driveway.
    3. 3x Beach Section w/ central transit enabled driveway.
    4. 1x Left-side Transition to OWW2 boardwalks
    5. 1x Right-side Transition to OWW2 boardwalks.
    6. 5x "Instant Beach"  w/ 3x beach area and transitions on both sides.

    The lots collectively use a new tri-level random stat feature which provides different beach-related stats with each query.. Not only does the stat value change with each query, but the stat itself changes. Most of the stats pertain to conditions at the beach, such as water temp, wave height, etc. Some are just funny stats about common beach activities. One stat, the Air Quality Index (AQI), is calculated from the citiy's current air pollution value and computed into an equvilent real-world AQI value commonly used by weather bureaus.

    * Like the game default and other beach lots, the lots in this kit will likely require terrain editing to look the way you want it. As it uses transparent textures, the underlying terrain shows through and your beach sand texture will be that of the actual terrain. Certain terrain mods may provide an undesirable sand color. Please consult the Developer's Notes section of the accompanying readme file for further details on editing the terrain for this lot.
    Be sure to check out RebaLynnTS's OWW2 BDK Terrain Editiing Tutorial  
    ** This lot requires the following dependencies PEG-CDKM Marina PEG-OWW2 Resource Pack 1     All Pegasus files are now legacy content and are no longer officially supported - however support from the wider community can be requested here.  
     

    17,382 Downloads

       (46 Reviews)

    30 Comments

    Updated

  17. As Mayor, you have done such a fine job that the Navy is just tickled pink (well... grey, actually) and is looking at your city as the ideal location to build a base for their reserve squadron of destroyers. These old "Greyhounds of the Sea" may be a tad long in the tooth but they are still a vital part of our maritime defense strategy. Like their namesakes, they may be a bit old but they are well maintained, very hardy and just as functional & productive as the day they slid down the ways.
    This Navy Reserve Center is the 3rd in the Navy Base chain of conditional rewards with each subsequent base requiring just a bit more of your mayoral skills. It has features and properties similar to the first 2 Naval bases and fits on a 8x4 tile lot. It is transit enabled &  a moderate polluter... but provides jobs to civilian workers as well as income to the city each month. It's designed to be compatible with the CDK but can be used separately.
    Using the new CDKN building methodology that is utilized by all new naval facilities, this third Navy Pier brings the base to life with new buildings and dockside props and personnel that shuffle & change throughout the day. The two piers are actual a single base model utilizing separate "veneer" models to provide different cargo & personnel details on each pier.
    Each subsequent base will require a little more mayoral effort and city development before becoming available. This base requires a city population of over 30,000, a mayor rating of 45+, Seaport usage over 75, a city that is at least 17% water (still notably less than the requirement for the Marina)... or completion of the good Fishing Boat Mission. The lot's dynamic icon info lists these requirements as well as the current levels of each requirement so you can see how close you are getting.
    **This file currently contains an .exe installer suitable for windows users.  These files are in the process of being updated with zip files and this message will be removed once the update is complete.
    All Pegasus files are now legacy content and are no longer officially supported - however support from the wider community can be requested here.

    29,359 Downloads

       (45 Reviews)

    46 Comments

    Updated

  18. ** This lot is dedicated to our beloved but ailing Annabellelin.
    Our prayers are with you, Annabelle.
    Long ago, they were the greyhounds of the mighty Mississippi River. But time & technology has passed them by and they remain but a memory and icon to a distant era. Very few of the original paddle wheel steam boats remain to this day but the beautiful Annabellelin lives on, rescued from the scrap yard and meticulously restored to her original grandeur.
    Enjoying her retirement, the Annabellelin now graces your CSK2 canals as the swankiest restaurant in town. Limos are a frequent site as they chauffer in the city's elite for an evening of fine dining, dancing & music performed by the finest Jazz artists alive today.
    Although technically a high wealth commercial service lot, The Annabellelin is also a city icon and therefore a major landmark & tourist attraction. 
    This file requires the following dependency:
    PEG CSK2
    **This file currently contains an .exe installer suitable for windows users.  These files are in the process of being updated with zip files and this message will be removed once the update is complete.
    All Pegasus files are now legacy content and are no longer officially supported - however support from the wider community can be requested here.
     

    14,981 Downloads

       (44 Reviews)

    63 Comments

    Updated

  19. The CDKM Dock Extension allows you to build that Mega Marina you've always wanted. No longer are you limited to long walks on a short pier... so-to-speak. You can now extend your Marina docks out as far as want... even to Infinity & Beyond!!
    The Dock Extensions are two 3x3 ploppable water lots that plop fully in the water... ideally at the end of the docks on the PEG CDKM Marina & Marina Docks lots. The lots are modular and can be plopped continually out as far as you want.

    The two lots are similar... but each have different boats in various slips to provide some visual variety. The lots are pure eye candy with no game impacting properties of any kind. They are free to plop and costs nothing to maintain. It will cost you §5 to bulldoze, though. The lots will plop at the perfect height, automatically... no matter what the water depth is. Just line it up... and plop.

    ** These lots require the PEG CDKM Marina.

    All Pegasus files are now legacy content and are no longer officially supported - however support from the wider community can be requested here.

    13,653 Downloads

       (43 Reviews)

    21 Comments

    Updated

  20. The Navy is back and asking to expand their naval facilities to include a new base for their submarines. Due to your excellent leadership and direction, the Navy feels your city is the ideal location to expand their operations.

    These modern submarines play a crucial role in the nation's defense and deterrent forces. Giving a new meaning to the old phrase, "Silent But Deadly...", these modern marvels are virtually undetectable as they patrol the world's oceans and project your nations power & influence.
    The Submarine Base is the 4th in the the Navy Base chain of conditional rewards with each subsequent base requiring just a bit more of your mayoral skills. It has features and properties similar to the first 3 Naval bases but is notably larger at 12x5 tiles in size. It is transit enabled with two entrances/gates... and vehicle automata will travel through the lot via these gates. Like at port facilities, the base is a moderate polluter. But it provides jobs to civilian workers as well as income to the city each month. It's designed to be compatible with the CDK but can be used separately.
    Using the CDKN modular building methodology that is utilized by all new naval facilities, this fourth Navy Pier brings the base to life with new buildings and dockside props and personnel that shuffle & change throughout the day. The two styles of submarines will also shuffle and change berths as the deploy & return throughout the year.
    Each subsequent base will require a little more mayoral effort and city development before becoming available. This base requires a city population of over 40,000, a mayor rating of 47+, Seaport usage over 80, a city that is at least 20% water (still notably less than the requirement for the Marina)... or completion of the good Fishing Boat Mission. The lot's dynamic icon info lists these requirements as well as the current levels of each requirement so you can see how close you are getting.
    **This file currently contains an .exe installer suitable for windows users.  These files are in the process of being updated with zip files and this message will be removed once the update is complete.
    All Pegasus files are now legacy content and are no longer officially supported - however support from the wider community can be requested here.

    35,151 Downloads

       (41 Reviews)

    56 Comments

    Updated

  21. Not to be out done by their fire fighting brethren, your local Police Department now has a water borne presence along your coasts, rivers and harbors. Equipped with some of the finest patrol and Maritime enforcement vessels afloat, your Sims will sleep well knowing they are protected  both on land and at sea.

    The OWW2 Police Dock is a standard, medium-sized police precinct in all regards, costs and properties. It has police cars that can be dispatched as with any other police station. The police boats, of course, are for show and can not be dispatched.

    The lot is 3x3 in size with a center transit-enabled driveway. The lot is fully OWW2 compliant with a boardwalk and parking lots that line up with other OWW2 lots.
    For help creating the perfect terrain for CDK lots, we strongly recommend reading The Official CDK Tutorial.  
    ** This lot requires the following dependencies  PEG-CDKM Marina
     PEG-OWW2 Resource Pack 1   All Pegasus files are now legacy content and are no longer officially supported - however support from the wider community can be requested here.
     

    16,656 Downloads

       (40 Reviews)

    22 Comments

    Updated

  22. A collection of 7 ships that can be plopped anywhere in the water. Ideal for adding the look & feel of ship traffic to your harbors either as ships underway or anchored and awaiting their turn at the docks.

    Each ship is a seperate 1x1 lot... although the ship itself is much larger. Each lot is located in the Water Transportation menu directly under the last of the CDK3 Seaport collection of lots. Even as new CDK3-SP lots are added, the ship lot icons will always display directly under them.

    Unlike previous versions of ploppable ships, these are not affected by the Water Graphics Bug and do not cast a lot shadow on the ocean floor or the water's surface. They can therefore be plopped in either deep or shallow water with no concern for having to conceal the underlying lot.

    * To make placement of these lots easier, the orientation arrow of the lot points toward the bow of the ship.

    ** Each ship costs only §5 to plop and has no monthly maintenance costs. The lots do not require power or water.


    ** These lots have no dependencies.

    All Pegasus files are now legacy content and are no longer officially supported - however support from the wider community can be requested here.
     
     

    13,783 Downloads

       (40 Reviews)

    24 Comments

    Updated

  23. Now you can extend your Streams with a more Urban look with this 'channelized' add-on for the PEG Stream Kit. Although technically an extension of the Stream Kit, these concrete lined channels evolved during development (feature creep) into their own, stand-alone mini-canal or channel system. They will merge seamlessly with the existing Streams but can also be used all by themselves. The new single tile wide Channels are a great way to have water flowing through your city without sacrificing a lot of real estate.
    With the old and stained concrete look, they are grungy enough to look right at home in even the dirtiest industrial area. Yet, with the red tile wall caps, they have that old-world charm & Mediterranean styling that adds class to any residential or commercial area. Very flexible... with 2 styles of corners (square or round), a pedestrian bridge designed for use with the PEG Trail Park & Seasonal Trail Park, a roadway/network bridge and an extender lot to allow passage under elevated rail or highways, these channels can go almost anywhere. They are even mildly slope-tolerant and can traverse up/down smooth, modest slopes.
    The kit also includes a Stream Transition lot for a seamless transition to & from the original Streams. Additional lots, including a waterfall and a lock, are being developed for the first add-on to the new style.
    The individual lots retain a small taste of park & landmark benefits, however, their desirability values have been greatly reduced. They still provide a taste of the YIMBY, but they won't collectively blow out any caps. Their plop price has also been reduced significantly and maintenance averages $1 a lot/tile.
    * These lots have been relocated to the Water Transportation Menu for ease of use.
    ** The straight, 3x straight and straight Utility lots are slope tolerant and will allow the channels to flow down (or up) modest slopes.
    *** All the channel lots fully cover the tile(s) of the lot... so there is no concern about matching adjacent terrain.

    ** The Channel Stream Kit has no dependencies.
     
    **This file currently contains an .exe installer suitable for windows users.  These files are in the process of being updated with zip files and this message will be removed once the update is complete.
    All Pegasus files are now legacy content and are no longer officially supported - however support from the wider community can be requested here.
     

    25,841 Downloads

       (39 Reviews)

    52 Comments

    Updated

  24. The OWW2 PierSet Boat Pass lot allows the game's water automata, including ferries and cargo ships, to pass through (under) your piers. The game treats each pier lot as a solid object and will not allow game automata to pass through. The functionally of the ferry and cargo ship  paths is not affected, but the visual automata (ferries and ships) stops when it encounters a pier section. But by placing the  Boat Pass lots over the paths of the ferries and cargo ships, they will pass through and continue on to their destinations.
    For UDI missions, the Boat Pass lots are critical. Any watercraft used in a UDI mission, will sink when it runs into a normal pier section. However, they can pass easily through or under the Boat Pass overhead bridge.
    This is not a normal feature that you commonly see on relatively short public or fishing pier. However, the PierSet can be used to make a visual pedestrian bridge from one point of land to another... and that could effectively block an important waterway to boat traffic. Therefore, a lot such as this could be necessary. Also, ferry and cargo ship paths often hug the shoreline for great distances, making placement of even short piers an issue if you don't want to disrupt your automata visually. Again, the BoatPass lots can resolve that potential issue.
    The Boat Pass lot works by creating a 2 tile wide gap in your pier... then extending a visual-only bridge section over that gap. The Boat Pass lots are always used in pairs and plopped on either side of the two tile wide gap. Each lot has 1/2 of the suspended bridge section extending  beyond the lot's edge. When plopped 2 tiles apart and oriented towards each other, the complete suspended bridge section is formed. The readme file contains detailed plopping instructions for any one who might have difficulty positioning the lots.
    In all other regards, this is a standard 1x1 section of the PierSet with properties similar to other standard PierSet lots.
    * All of the modular PierSet lots are parks... affordably priced with reduced park & landmark effects to avoid blowing over demand caps They are located only in the Water Transportation menu, directly below the other OWW2 lots..
    For help creating the perfect terrain for CDK lots, we strongly recommend reading The Official CDK Tutorial.  
    ** This lot requires the following dependencies  PEG-CDKM Marina
     PEG-OWW2 Resource Pack 1 All Pegasus files are now legacy content and are no longer officially supported - however support from the wider community can be requested here.

    10,797 Downloads

       (38 Reviews)

    16 Comments

    Updated

  25. This RCI Boardwalk Pier Filler Lots are for those of you who have figured out that you can do a lot more with the new RCI Boardwalks lots... then just make Boardwalks. Beyond making causeways and wrapping peninsulas, you can also plop the RCI Boardwalks out fully in the water... and make piers and islands that... admitted serve no functional purpose... but can be fun to make and nice to look at.

    The only missing element was these single-tile wide filler lots to plop down the middle of your pier or to act as filler for an island.  But now, with these filler lots installed, you can easily turn any open water area into a massive hazard to navigation. 

    This package contains 6 filler lots for you to get creative with... all of which appear in the Water Transportation menu directly under the normal RCI Boardwalk lots. Most of the filler lots have no maintenance costs or any park-like properties... as they are essentially just eye-candy. 

    From left to right, as viewed in the above screen shot, the included lots are:

    1. The 2x1 Pier Head Lot. Provides a formal entrance to your pier area... complete with pretzel stand a nite-lit tree planter. This is the only lot in this collection that plops on the coastal tile like the other RCI Boardwalk lots. It also has park & landmark properties to represent the entire pier.

    2. The 2x1 Filler Lot featuring 2 planters with large ferns.

    3. The 1x1 Restroom Lot.  Because its a long walk back to shore.

    4. The 1x1 Filler Lot. Simple, with a single lamp post to illuiminate its simplicity at night.

    5. The 1x1 Snack Bar Lot. Hotdogs, Hamburgers and the ever-popular Smelt-on-a-Stick.  Or as the locals refer to it.. "Bait!!  Yummy!!

    6. The 1x1 Picnic Area Lot. Most people think the umbrellas are for shade. But if you've ever tried to eat around a lot of seagulls, you know better. If you don't remember putting Ranch Dressing on your fries... you probably didn't. 
    For help creating the perfect terrain for CDK lots, we
    strongly recommend reading  The Official CDK Tutorial.
     
    ** This lot requires the   PEG-OWW2 Resource Pack 1
    All Pegasus files are now legacy content and are no longer officially supported - however support from the wider community can be requested here.
     

    12,385 Downloads

       (38 Reviews)

    9 Comments

    Updated