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Roads & Traffic

Mods for Roads, Traffic and Transport Networks for Cities: Skylines

105 Files

  1. (UPDATED: No more lamp-post clipping, still 9m. Thank you [member='Sims firehouse'] for teaching me the fix. Steam users don't need to do anything, the rest, please re-download.)
     
    This is a modified version of my Turtle Highway Exit asset.
     
    Made by request for [member='poilbrun'], it features 9 meter overpasses for added realism, as the slopes become much much smoother this way and well, why make 15 meter overpasses when 9m is enough?
     
    It also includes some flora.
     
    Enjoy.
     
    ps. The color of my highway and roads in the screenshots is different from vanilla version due to a Mod called Road Color Changer. Yours won't be as dark unless you install the mod.
     
    [HR]
     
    To install Steam version, click download, then click on (Main file) option. You'll be taken to the steam page for the asset. And I'll get a download count on here too, win-win.
     
    To install stand-alone version, unzip file, then move the "TPB Highway to 6-Lane Roundabout.crp" file into \Users\*YOU*\AppData\Local\Colossal Order\Cities_Skylines\Addons\Assets
     
    Replace *YOU* with whatever your user account name is on your machine.
     
    Please note the AppData folder is hidden by default, you'll have to show hidden files in explorer to find it.
     
    [HR]
     

    5,468 Downloads

       (4 Reviews)

    3 Comments

    Updated

  2. Girih (Persian, knot) is an Islamic decorative art form.   The paved road parts are the girih itself; the highway ramp stubs connected to gravel roads are the vertices of girih tiles. Basically each tile has to share all its borders with other tiles, so it is challenging and you will have a hard time putting those tiles together. This sample took me 3 hours.   To be honest, it's just for fun. Don't go too over with these pieces. It will make your city plan very complicated. Your citizens will never get to like the girih road layout. Naming each road is a complete chaos, for example. You'll also have a hard time zoning on these roads. None of these are benefits. You have been warned.  
    Installation:
    Either subscribe to the Steam page
    http://steamcommunity.com/sharedfiles/filedetails/?id=420316355
     
    Or unzip the download to the following directory
    C:\Users\YOUR_USER_NAME\AppData\Local\Colossal Order\Cities_Skylines\Addons\Assets

    1,039 Downloads

       (0 Reviews)

    0 Comments

    Updated

  3. You should be aware that this asset is very simple and its sole purpose is to facilitate the creation of a city in Cities Skylines to unlock the main services faster. So this road system , is aimed at those who want to start a city without failing and reach a population of 3,000 people or more , quickly and easily. Moreover, a one way road system, is the right choice to avoid problems of traffic congestion, despite what many people think.
    The asset measures 51x51 tiles and cost about $27000.
     
    This video shows you how to assemble the asset, and also a quick guide on how to start a city succesfully. Hope you like it, and as always, thank you.
     
    https://youtu.be/WjGdACVdVms
    https://youtu.be/hc-SP8cWmBo
     
    Installation:
     
    a) Subscribe to my Steam Workshop page to receive an update automatically.
    Steam Workshop link: http://steamcommunity.com/sharedfiles/filedetails/?id=420430134 or click download then click on (Main File) option   b) Unzip and move the .crp file to your local custom content folder. Path:  C:\Users\*username*\AppData\Local\Colossal Order\Cities_Skylines\Addons\Assets

    6,566 Downloads

       (5 Reviews)

    3 Comments

    Updated

  4. NOTICE: Version two is now up here on Simtropolis and has been updated to the same items as the previous version on Steam. So for Steam users, you don't need to do anything, just rebuild your avenues.   Apologies for any inconvenience caused by this. If you built avenues with previous versions I ask you to kindly rebuilt them with these pieces.   ---   Whats new in version 2?   - Menu Icons! Yes you read that right, no more scrolling and waiting for pop-up bubbles. This version comes with shiny new menu icons for your enjoyment!  Big thank you to Ratonces, who showed me how to do it.     - No more guide grids; easy, flexible placement; tolerates slopes.   - More realistic spacing of elements. Less fountains, trees and benches.   - Removed garbage production and reduced EntertainmentAccumulation, as well as Tourism numbers.   - Changed piece size standard from 6x10 to 6x12, fillers from 4x2 to 6x2.       The MAv2 is an Integrated Park, Roads and Electric Grid system. This version features major improvements in usability, look and versatility.   17 Assets in total, neatly packaged in one zip file, allow the creation of a beautiful avenue system with integrated park effect and electric transmission as a bonus.   The Guide Grid system from the previous version has been done away with completely and several new avenue pieces added instead.   These can be plopped anywhere(except in water, shore or on very steep terrain), and don't require to be placed next to a road as normal parks do. They are fully functional both as parks and as transport systems. You can zone next to them, build services, bus-stops, and even make your own Avenue Median filler parks (6x2) to customize the look of your avenues. Or zone in the median for some nice shopping spaces.   The Cims love to use the avenue, they sit on the benches, they walk on the median, they gather on corners, they take the pedestrian overpasses. It makes your city acquire an additional layer of liveliness and realism.   The pieces have a unified lanscaped look. Common elements are benches, fountains, trashcans, flower pots, trees, shrubs, and other vanilla props.   Some variety is added through the use of vending machines props, billboards and kiosks, as well as "crowd" props to bring some spots to life. More customization is available if you make your own fillers in the Asset Editor, or as future releases from me.   The zip file, (or steam collection, which I'll update next) contains all you need to build your Avenues.   My videos about the first version are now obsolete. I'll be making new ones in the next few days.   Here is a quick-and-dirty demo with youtube annotations, when I get some time I'll make a proper video.   [media]https://www.youtube.com/watch?v=La_OaPUAvGY[/media]   An image tutorial will be added has been added to this page as well, but the main idea is this:     How to use - Simple General Instructions   Familiarize yourself with the pieces, which are now all in the parks menu and have icons.   Pick your first piece and plop it.   Select the two-lane one-way-road with trees tool and drag a 4 cell (300 construction cost in hard mode) stretch from an outgoing stub on the avenue piece.   Using the grid created by the road you just drew as a guide, draw another 4 cell road but this time in the opposite direction.   Now you can snap another piece into those stubs. Then repeat the above process, making sure to use the two-lane one-way-road with trees tool and ensuring you are always making 300 construction cost (6 cells) segments.   Rinse and repeat until you are done making any layout you want. Easy huh?   How to use - perpendicular avenues   To make a crossing between two perpendicular avenues, or a T intersection, use the 4 node avenue intersection piece. Plop it, then do the same as above, but when you drag from the stubless nodes, this time drag 2 extra, or 6 cells (450 contruction cost in hard mode) This is to account for the missing stubs on this piece. If you don't care about symmetry or about putting fillers in all gaps, you can drag as many cells as you want in length.   You can use the 5 node piece to make an intersection as above but with a 6-lane road leaving on one side.   How to use - Intersections   I've condensed U-turns, Ts and Intersections for the normal roads into one piece for each road type. For normal "intersection" pieces (ones without the word "nodes" in them), you plop the piece, then you can either leave it as it is for a U-Turn effect, drag the respective road type from one side for a T intersection, or from both sides for a full intersection.     Other   The rest of the pieces are fairly intuitive once you get the hang of how it works.    There are some Half-T pieces, which means the road joins the avenue but only on one side; and Double-T pieces, which means the roads join on both sides but dont traverse the median. Then there is a curve piece for making avenue corners, a straight piece, and a filler for the gaps between sections.   The filler you can use to fill these gaps left between pieces, or you can zone in them for some shops to be in the median, or you can make your own 6x2 filler parks to add variety!   Have fun building!     ---------   Suggestions as always are welcome, as well as any comments or problems you may discover.   fb.com/TPBsWorkshop   Steam Workshop   Youtube   Are you rich and want to help a Mexican buy his tacos? Donate.    

    9,336 Downloads

       (7 Reviews)

    7 Comments

    Updated

  5. Don´t know if it looks like a turbine :). I hope you like it. Thanks.
     
    Installation:
      Subscribe to my Steam Workshop page to receive an update automatically. Steam Workshop link: http://steamcommunity.com/sharedfiles/filedetails/?id=418854196 or click download then click on (Main File) option   Or unzip and move the .crp file to your local custom content folder. Path:  C:\Users\*username*\AppData\Local\Colossal Order\Cities_Skylines\Addons\Assets   Note: I used the Japa´s mod called Fine Road Heights (http://steamcommunity.com/sharedfiles/filedetails/?id=413678178) to make terraforming.

    2,938 Downloads

       (4 Reviews)

    5 Comments

    Updated

  6. Retouched in the 1.1.0 update. The depth of the underpass ramp is 7.5 meters, so it has a little tolerance on slope. If the depth exceed 8 meters, it will start to dig a tunnel.    Construction cost: $27810  Mod dependency: None    Created with Editor Terraform Tool, Fine Road Heights, Slope Limiter, and No Pillars mods  No Pillar mod - Overlap mode was used to break the 64 x 64 box of the asset editor.  Further adjusted and optimized through hex-editing.   
    Two animations of an old version (the smaller, 40x62 one):
    First Persion Ride.
    Time Lapse. (4x speed)
     
    Installation:
    The previous, 40x62, version can still be downloaded through the revision manager.
     
    Unzip the files into the following directory:
    %LOCALAPPDATA%\Colossal Order\Cities_Skylines\Addons\Assets\
     
    Steam Installation:
     
    40x62 version
     
    54x98 version

    2,314 Downloads

       (7 Reviews)

    4 Comments

    Updated

  7. I love this intersection, but it's impossible to replicate exactly.
    There are two versions: with or without terraforming.
     
    Installation:
      Subscribe to my Steam Workshop page to receive an update automatically. Steam Workshop link: http://steamcommunity.com/sharedfiles/filedetails/?id=418115520 or click download then click on (Main File) option Steam Workshop link with terraforming: http://steamcommunity.com/sharedfiles/filedetails/?id=418665720 or click download then click on (Main File) option   Or unzip and move the .crp file to your local custom content folder. Path:  C:\Users\*username*\AppData\Local\Colossal Order\Cities_Skylines\Addons\Assets   Note: I used the Japa´s mod called Fine Road Heights (http://steamcommunity.com/sharedfiles/filedetails/?id=413678178) to make some terraforming.  

    2,544 Downloads

       (4 Reviews)

    2 Comments

    Updated

  8. First intersection I made for this game  :lol:.   Installation:   Subscribe to my Steam Workshop page to receive an update automatically. Steam Workshop link: http://steamcommunity.com/sharedfiles/filedetails/?id=410052456 or click download then click on (Main File) option   Or unzip and move the .crp file to your local custom content folder. Path:  c:\users\\AppData\Local\Colossal Order\Cities_Skylines\Addons\Assets

    1,097 Downloads

       (8 Reviews)

    9 Comments

    Updated

  9. This intersection is a variation of the version made by Sims firehouse, so all the credits for him. I "replicate" (*) here the Inverted SPUI. I made the cross roads straight and put some pedestrian bridges to join the avenues with footways. It measures 58 tiles long (highway) and 36 tiles across (avenue).   I used the Japa's mod called Fine Road Heights (http://steamcommunity.com/sharedfiles/filedetails/?id=413678178&searchtext=fine+road+heights) to decrease the height of the bridges and also you can use the saik0´smod called Toggle Zoning (http://steamcommunity.com/sharedfiles/filedetails/?id=415782697&searchtext=toggle+zoning) to disable the zone by the ramps and cross roads. None are required.   I've tested this intersection in a heavy traffic area between a commercial and industrial zone, and had a very good performance without bottlenecks.     (*) There is no city-building game that has the tools to replicate in a real way, intersections, roads, highways or any kind of construction nor its behavior. #civilengineer.   Installation:   Unzip and move the .crp file to your local custom content folder. Path:  C:\Users\*username*\AppData\Local\Colossal Order\Cities_Skylines\Addons\Assets

    1,637 Downloads

       (1 Review)

    4 Comments

    Updated

  10. This intersection is a variation of the version made by Sims firehouse, so all the credits for him. I "replicate" (*) here the Inverted SPUI. I made the cross roads straight and put some pedestrian bridges to join the avenues with footways. It measures 58 tiles long (highway) and 36 tiles across (avenue).   I used the Japa's mod called Fine Road Heights (http://steamcommunity.com/sharedfiles/filedetails/?id=413678178&searchtext=fine+road+heights) to decrease the height of the bridges and also you can use the saik0´smod called Toggle Zoning (http://steamcommunity.com/sharedfiles/filedetails/?id=415782697&searchtext=toggle+zoning) to disable the zone by the ramps and cross roads. None are required.   I've tested this intersection in a heavy traffic area between a commercial and industrial zone, and had a very good performance without bottlenecks.     (*) There is no city-building game that has the tools to replicate in a real way, intersections, roads, highways or any kind of construction nor its behavior. #civilengineer.   Installation:   Unzip and move the .crp file to your local custom content folder. Path:  C:\Users\*username*\AppData\Local\Colossal Order\Cities_Skylines\Addons\Assets  

    1,265 Downloads

       (3 Reviews)

    0 Comments

    Updated

  11. Roundabouts are always good to use in intersections. This is not the exception. Maybe the four straight shortcuts aren't necessary. Thanks.   Installation: Subscribe to my Steam Workshop page to receive an update automatically. Steam Workshop link: http://steamcommunity.com/sharedfiles/filedetails/?id=417471442 or click download then click on (Main File) option   Or unzip and move the .crp file to your local custom content folder. Path:  c:\users\\AppData\Local\Colossal Order\Cities_Skylines\Addons\Assets  
     

    2,168 Downloads

       (0 Reviews)

    0 Comments

    Submitted

  12. It seems easy to do. But to make it as small as possible and having 3 levels , it's a pain in the ass. Less gap between highways and smoother curves than version 1.0. Final release.
     
    Subscribe to my Steam Workshop page to receive an update automatically. Steam Workshop link: http://steamcommunity.com/sharedfiles/filedetails/?id=417451700 or click download then click on (Main File) option   Or unzip and move the .crp file to your local custom content folder. Path:  c:\users\\AppData\Local\Colossal Order\Cities_Skylines\Addons\Assets

    2,237 Downloads

       (1 Review)

    0 Comments

    Submitted

  13. Freeway to freeway interchange. This is the default in-game version. I replaced the (eight) on-off ramps on highways, for greater traffic capacity. I built some pedestrian bridges because they look good and are always useful. Comments always welcome. Thanks.
     
    Installation: Subscribe to my Steam Workshop page to receive an update automatically. Steam Workshop link:http://steamcommunity.com/sharedfiles/filedetails/?id=418065265 or click download then click on (Main File) option   Or unzip and move the .crp file to your local custom content folder. Path:  c:\users\<username>\AppData\Local\Colossal Order\Cities_Skylines\Addons\Assets    

    1,522 Downloads

       (3 Reviews)

    0 Comments

    Updated

  14. Installation:
      Subscribe to my Steam Workshop page to receive an update automatically.   Steam Workshop link: http://steamcommunity.com/sharedfiles/filedetails/?id=418621995 or click download then click on (Main File) option   Or unzip and move the .crp file to your local custom content folder. Path:  c:\users\*username*\AppData\Local\Colossal Order\Cities_Skylines\Addons\Assets   Note: I used the Japa's mod called Fine Road Heights (http://steamcommunity.com/sharedfiles/filedetails/?id=413678178) to decrease the height of the bridges and make some terraforming, wich is cool and adds some realism.

    4,973 Downloads

       (3 Reviews)

    0 Comments

    Updated

  15. 4 Way Stack Interchange by agusingnavy
    - Measures: 47x47 cells 
    - Heights: 
    . Highways: 12 mts 
    . Flyovers: 24 & 36 mts 

    Mods used:
    - Precision Engineering
    Installation:
    a) Subscribe to my Steam Workshop page to receive an update automatically.
    Steam Workshop page link: http://steamcommunity.com/id/agusingnavy/myworkshopfiles/
    Steam Workshop asset link: http://steamcommunity.com/sharedfiles/filedetails/?id=416680495
    b) Unzip and move the .crp file to your local custom content folder.
    Path: C:\Users\*username*\AppData\Local\Colossal Order\Cities_Skylines\Addons\Assets

    5,886 Downloads

       (6 Reviews)

    2 Comments

    Updated

  16. Copy .crp file in C:\Users\\AppData\Local\Colossal Order\Cities_Skylines\Assets. You can download it in Steam Workshop searching my username "agusingnavy". Thanks.
     
    #civilengineer

    528 Downloads

       (0 Reviews)

    1 Comment

    Updated

  17. Just a simple intersection  with splitt directions. Copy .crp file in C:\Users\<username>\AppData\Local\Colossal Order\Cities_Skylines\Assets.
    You can download it in Steam Workshop searching my username "agusingnavy". Thanks.
     
    #civilengineer

    1,743 Downloads

       (1 Review)

    1 Comment

    Submitted

  18. STEAM Workshop link available, click download then click on (Main File) option.  
    I've noticed a lack of rail-road intersections, and found a mod that allows me to build them. So here's another.
     
    This train-track intersection has been extensively "polished" for maximum smoothness of curves.
     
    I know it's not perfect, but trust me, after more than 10 hours working on it, that's as good as it's going to get until they upgrade the networks or something.
     
    That result you see there is the smoothest I was able to get. The overpass is 9m high only, as opposed to the normal 15m of in-game overpasses. This results in a very nice and smooth slope for the bridge. 
     
    I found an issue where, if I left out the little stubs on the ends, and the user didnt put in a perfectly straight section, then the rail tracks would not branch properly. So this is why this asset is a bit larger than necessary, to avoid this issue. 
     
     
    Details
     
    Size: 46x46
    Cost: 13900
    Upkeep: 221
     
    How to use
     
    In order to use this, you first need to have built a train station somewhere in your city.
     
    To plop this, delete 4 or 5 sections on a straight part of your rail network, then align the asset to one of the ends and plop it. Now connect the other ends.
     
     
     
    Installation
     
    To install, unzip file, then move the .crp file into \Users\*YOU*\AppData\Local\Colossal Order\Cities_Skylines\Addons\Assets
     
    Replace *YOU* with whatever your user account name is on your machine.
     
    Please note the AppData folder is hidden by default, you'll have to show hidden files in explorer to find it.
     
    [HR]
     
    Visit my Asset Studio
     
    Be the first to like my FB page : )
     
    Follow me on Steam
      
    Don't forget to rate, comment, share.
     
    Thank you and enjoy!
     
     
    The gorgeous map shown on images is Berglund Mountains, courtesy of Lazy_Leopard, get it here.
     
     

    4,106 Downloads

       (7 Reviews)

    6 Comments

    Updated

  19. STEAM Workshop link available, click download then click on (Main File) option.
     
    These are just some tools to help you build rail intersections, the results of tonight's work.
     
    I'm quite proud of these I am, they look simple but they are not, I assure you.
     
    Obviously, each one is a separate asset.
     
    Enjoy!
     
     
    How to use
     
    I'm sure you'll figure it out :)
     
     
    Installation
     
    To install, unzip file, then move the .crp files into \Users\*YOU*\AppData\Local\Colossal Order\Cities_Skylines\Addons\Assets
     
    Replace *YOU* with whatever your user account name is on your machine.
     
    Please note the AppData folder is hidden by default, you'll have to show hidden files in explorer to find it.
     
    [HR]
     
    Visit my Asset Studio
     
    Be the first to like my FB page : )
     
    Follow me on Steam
      
    Don't forget to rate, comment, share.
     
    Thank you.
     
     

    2,209 Downloads

       (4 Reviews)

    3 Comments

    Updated

  20. Before you say anything- yes I'm aware not all lanes are connected. I originally intended this as a stack, but somewhere I messed up- still looks pretty cool though, so I thought I'd share it- its called the TBSwitchover. An almost seemingly endless web of ramps connecting various lanes. only 2 don't connect, while the rest do.

    484 Downloads

       (2 Reviews)

    2 Comments

    Submitted

  21. STEAM Workshop link available, click download then click on (Main File) option.
     
    I've noticed a lack of rail-road intersections, and found a mod that allows me to build them. So here's a couple.
     
    Details
     
    v1
     
    Size: 26x42
    Cost: 8850
    Upkeep: 142/week
    Dependencies: None
     
    Trees included.
     
    v2
     
    Size: 28x52
    Cost: 9450
    Upkeep: 151
     
    Trees not included
     
    How to use
     
    In order to use this, you first need to have built a train station somewhere in your city.
     
    You can either plop this somewhere first then attach rail to the ends, of for more precision, make a wide enough gap in a straight section of rail, then carefully rotate it into place by holding down right-click and moving the mouse sideways.
     
    In any case, as soon as you attach rail to the ends, the crossovers will appear, like in the images.
     
     
    Installation
     
    To install, unzip file, then move the .crp file into \Users\*YOU*\AppData\Local\Colossal Order\Cities_Skylines\Addons\Assets
     
    Replace *YOU* with whatever your user account name is on your machine.
     
    Please note the AppData folder is hidden by default, you'll have to show hidden files in explorer to find it.
     
    [HR]
     
    Visit my Asset Studio
     
    Be the first to like my FB page : )
     
    Follow me on Steam
      
    Don't forget to rate, comment, share.
     
    Thank you and enjoy!
     
     
    The gorgeous map shown on images is Berglund Mountains, courtesy of Lazy_Leopard, get it here.
     
     
     

    3,040 Downloads

       (5 Reviews)

    7 Comments

    Updated

  22. STEAM Workshop link available, click download then click on (Main File) options.
     
    A set of "puzzle pieces" for splitting your roads or highways in three.
     
    Can be used for various purposes, I use them mainly as puzzle pieces to connect and create interchanges and networks.
     
    Includes four versions: Split to 3 lanes, 4 lanes, 5 lanes and 6 lanes. With combinations of OWRs and highway ramps.
     
    Assets are in a single direction to avoid cluttering the menu. To change the direction, select the Road Upgrade tool, then right click on each section. For safety, attach a road to the asset before changing it's direction, this prevent a weird curve deformation issue that sometimes happens.
     
    I called them Bullets because well, they look like bullet-shaped, so there.
     
    Asset details
     
    3 Lane Version
     
    Size: 6x12
    Cost: 1125
    Maintenance: 12
     
    4 Lane Version
     
    Size 8x12
    Cost: 1250
    Maintenance: 12
     
    5 Lane Version
     
    Size 8x12
    Cost: 1375
    Maintenance: 12
     
    6 Lane Version
     
    Size 8x12
    Cost: 1500
    Maintenance: 12

     
    To install, unzip file, then move the .crp files into \Users\*YOU*\AppData\Local\Colossal Order\Cities_Skylines\Addons\Assets
     
    Replace *YOU* with whatever your user account name is on your machine.
     
    Please note the AppData folder is hidden by default, you'll have to show hidden files in explorer to find it.
     
     
     
    Visit my Asset Studio.
     
    Be the first to like my FB page : )
     
    Follow me on Steam
     
    If you like this product, please take a moment to leave a comment or give me a rating, I really appreciate that little gesture in exchange of my work. Also feel free to share this on any other social media you may use!
     
    Thank you and enjoy!

    1,584 Downloads

       (2 Reviews)

    2 Comments

    Updated

  23. STEAM Workshop link available, click download then click on (Main File) options.
     
    A set of "puzzle pieces" for splitting your roads or highways in two.
     
    Can be used for various purposes, I use them mainly as puzzle pieces to connect and create interchanges and networks.
     
    Includes two versions, a two-lane, highway ramp one, and a four-lane one-way-road one.
     
    Asset is in a single direction to avoid cluttering the menu. To change the direction, select the Road Upgrade tool, then right click on each section. For safety, attach a road to the asset before changing it's direction, this prevent a weird curve deformation issue that sometimes happens.
     
    I called them Bullets because well, they look like bullet-shaped, so there.
     
    Asset details
     
    Highway ramp version
     
    Size: 6x12
    Cost: 750
    Maintenance: 8
     
    OWR Version
     
    Size 6x12
    Cost: 1000
    Maintenance: 8
     
    [HR]
     
    To install, unzip file, then move the .crp file into \Users\*YOU*\AppData\Local\Colossal Order\Cities_Skylines\Addons\Assets
     
    Replace *YOU* with whatever your user account name is on your machine.
     
    Please note the AppData folder is hidden by default, you'll have to show hidden files in explorer to find it.
     
    [HR]
     
    Visit my Asset Studio.
     
    Be the first to like my FB page : )
     
    Follow me on Steam
     
    If you like this product, please take a moment to leave a comment or give me a rating, I really appreciate that little gesture in exchange of my work. Also feel free to share this on any other social media you may use!
     
    Thank you and enjoy!

    1,044 Downloads

       (2 Reviews)

    0 Comments

    Updated

  24. STEAM Workshop link available, click download then click on (Main File) option.
     
    Please watch the linked video for a quick tutorial on how to assemble it.
     
    [media]https://www.youtube.com/watch?v=4qIHIFW924I&list=PLeuYuQq_S-OykbRecQZ0OgY5oNZu6M0r_&index=2[/media]
     
    Have you ever wanted to build a circular town or neighbourhood but just can't get those circles right? Then this is for you!
     
    This asset allows you to create a perfectly circular road layout with a few clicks of your mouse. Simply plop the four quadrants in place, place the missing roads and pedestrian paths, and get building!
     
    This is an improved version of my first circular town, which I left as a different download because I feel it still has its uses.
     
    Main differences are the presence of a central park, elevated pedestrian paths, and a street layout planned with permeability and congestion reduction in mind.
     
    Asset details
     
    Size: 64x64 per section, 128x128 assembled.
     
    Cost: 36117 per piece.
     
    Road types: 6 lane and 2 lane One-way Roads
     
    There are three main large circular roads and two smaller ones. The large outer road serves the first inner section of zonable land and collects all traffic from it. The middle one serves the next section in the same manner and finally, the inner-most roundabout is fed and distributes all major traffic on the two main radial arteries exclusively, reducing the number of intersections on it from twelve on the previous version to just four.
     
    You'll notice I've reduced the number of 4-way intersections considerably, and that the two-lane roads are now only connected to the nearest large road. This is a principle of urban design in street layouts as explained in the How to Traffic guide and I am hoping with this layout you'll have very little traffic problems.
     
    Unlike my first Circular Town Modular, in this one I recommend sticking to 6-lane one-way roads to fill in the missing spaces, as shown in the video. Make sure they continue in the same direction on the other side of the central roundabout.
     
    [HR]
     
    To install, unzip file, then move the .crp file into \Users\*YOU*\AppData\Local\Colossal Order\Cities_Skylines\Addons\Assets
     
    Replace *YOU* with whatever your user account name is on your machine.
     
    Please note the AppData folder is hidden by default, you'll have to show hidden files in explorer to find it.
     
    [HR]
     
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    If you like this product, please take a moment to leave a comment or give me a rating, I really appreciate that little gesture in exchange of my work. Also feel free to share this on any other social media you may use!
     
    Thank you and enjoy!
     
     
    The gorgeous map shown on images is Berglund Mountains, courtesy of Lazy_Leopard, get it here.

    10,335 Downloads

       (4 Reviews)

    2 Comments

    Updated

  25. I had big traffic problem around my industry, so I decided to do something about it.
     
    And i got this idea (see pictures) - little bit lazy to write, you will get it as soon as you see it :)
     
    You need good interchange to make traffic run smothly, I recomment to use 3-Level Roundabout Interchange from TPB. You will posibly need to upgrade off and on ramps to highway and you are good to go.
     
    If you want interchange from the picture, it will be in .zip (interchange is from user which ended deleting the download, SO BE AWARE that that isn't my work) and also you will need to upgrade off and on ramps to highway.
     
    So in zip you will get: -left and right connector
                                   -Autobahnkreuzung (roundabout interchange)
     

    7,284 Downloads

       (8 Reviews)

    4 Comments

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