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      Please help us for July   06/30/2017

      This month we're hoping for a little bit of a boost this month or next, in addition to covering the regular bills, we could benefit from some hardware upgrades. STEX Collector's Set gifts can now be sent to you via digital download as well as regular mail if you wish! Every donation dollar goes toward keeping Simtropolis online and humming along. Your contribution counts! Hardware Upgrades As our website community software improves with more and more features, and as we bolt on additional features such as chat, the increased load to handle all these new toys is taking the server a bit to task. You may have noticed that we'd been forced to temporarily disable the chat as we worked out allocating resources for more optimal performance. Following this, we've applied a number of 'soft' changes such as caching options and experimented with server configurations (nginx as proxy, for example), so the hardware aspect is also an area we'd like to focus on. The last time we upgraded hardware was back in 2012, prior to the release of SC13. Your contribution means a lot! Your donation will go toward helping us to 1.) migrate to a newer server or 2.) at least get some ram/cpu/storage updates and any other infrastructure hardware or services. Donate and Get a Gift or Donate Any Amount Thanks so much! - Dirktator & The Admins

Roads & Traffic

Mods for Roads, Traffic and Transport Networks for Cities: Skylines.

106 Files

  1. I just recently started playing again for the updates since After Dark and wanted to update a previous interchange asset going by the same name that I made. Which, this whole time was missing 2 connections but I never noticed. It's easy enough to fix the other one yourself if you prefer the cheaper and slightly smaller 3-lane version but this 4-lane version should have all highways connected to the others allowing travel from one highway to the other 3.

    All ramps are two-lane one-way highways for higher speeds and all road pieces have sound barriers(also easy enough to change to the non-barrier version yourself if you prefer).

    I have included a picture with arrows showing the connections(forward, left, right, U-turn) just in case anyone wanted to make sure. 

    If you get a slope too steep error it's probably because of the turning ramps. Either get a mod or edit it yourself in the editor if you feel it happens too often.
     

    251 Downloads

       (0 Reviews)

    0 Comments

    Submitted

  2. Ok. This is my first creation. First, I want your honest opinion. It`s a bit messy and you might need to change some roads but everything should be working. If you have any ideas how I can improve this junction, please tell me.

    138 Downloads

       (0 Reviews)

    1 Comment

    Submitted

  3. %appdata% > Local > Colossal Order > Cities_Skylines > Addons > Assets

    2,168 Downloads

       (0 Reviews)

    0 Comments

    Submitted

  4.  

    NOTICE: Version two is now up here on Simtropolis and has been updated to the same items as the previous version on Steam. So for Steam users, you don't need to do anything, just rebuild your avenues.

     

     

     

    Apologies for any inconvenience caused by this. If you built avenues with previous versions I ask you to kindly rebuilt them with these pieces.

     

     

     

    ---

     

     

     

    Whats new in version 2?

     

     

     

    - Menu Icons! Yes you read that right, no more scrolling and waiting for pop-up bubbles. This version comes with shiny new menu icons for your enjoyment!

     

     Big thank you to Ratonces, who showed me how to do it.

     

     

     



     

     

     

    - No more guide grids; easy, flexible placement; tolerates slopes.

     

     

     

    - More realistic spacing of elements. Less fountains, trees and benches.

     

     

     

    - Removed garbage production and reduced EntertainmentAccumulation, as well as Tourism numbers.

     

     

     

    - Changed piece size standard from 6x10 to 6x12, fillers from 4x2 to 6x2.

     

     

     

     

     

     

     

    The MAv2 is an Integrated Park, Roads and Electric Grid system. This version features major improvements in usability, look and versatility.

     

     

     

    17 Assets in total, neatly packaged in one zip file, allow the creation of a beautiful avenue system with integrated park effect and electric transmission as a bonus.

     

     

     

    The Guide Grid system from the previous version has been done away with completely and several new avenue pieces added instead.

     

     

     

    These can be plopped anywhere(except in water, shore or on very steep terrain), and don't require to be placed next to a road as normal parks do. They are fully functional both as parks and as transport systems. You can zone next to them, build services, bus-stops, and even make your own Avenue Median filler parks (6x2) to customize the look of your avenues. Or zone in the median for some nice shopping spaces.

     

     

     

    The Cims love to use the avenue, they sit on the benches, they walk on the median, they gather on corners, they take the pedestrian overpasses. It makes your city acquire an additional layer of liveliness and realism.

     

     

     

    The pieces have a unified lanscaped look. Common elements are benches, fountains, trashcans, flower pots, trees, shrubs, and other vanilla props.

     

     

     

    Some variety is added through the use of vending machines props, billboards and kiosks, as well as "crowd" props to bring some spots to life. More customization is available if you make your own fillers in the Asset Editor, or as future releases from me.

     

     

     

    The zip file, (or steam collection, which I'll update next) contains all you need to build your Avenues.

     

     

     

    My videos about the first version are now obsolete. I'll be making new ones in the next few days.

     

     

     

    Here is a quick-and-dirty demo with youtube annotations, when I get some time I'll make a proper video.

     

     

     




     

     

     

    An image tutorial will be added has been added to this page as well, but the main idea is this:

     

     

     

     

     

    How to use - Simple General Instructions

     

     

     

    Familiarize yourself with the pieces, which are now all in the parks menu and have icons.

     

     

     

    Pick your first piece and plop it.

     

     

     

    Select the two-lane one-way-road with trees tool and drag a 4 cell (300 construction cost in hard mode) stretch from an outgoing stub on the avenue piece.

     

     

     

    Using the grid created by the road you just drew as a guide, draw another 4 cell road but this time in the opposite direction.

     

     

     

    Now you can snap another piece into those stubs. Then repeat the above process, making sure to use the two-lane one-way-road with trees tool and ensuring you are always making 300 construction cost (6 cells) segments.

     

     

     

    Rinse and repeat until you are done making any layout you want. Easy huh?

     

     

     

    How to use - perpendicular avenues

     

     

     

    To make a crossing between two perpendicular avenues, or a T intersection, use the 4 node avenue intersection piece. Plop it, then do the same as above, but when you drag from the stubless nodes, this time drag 2 extra, or 6 cells (450 contruction cost in hard mode) This is to account for the missing stubs on this piece. If you don't care about symmetry or about putting fillers in all gaps, you can drag as many cells as you want in length.

     

     

     

    You can use the 5 node piece to make an intersection as above but with a 6-lane road leaving on one side.

     

     

     

    How to use - Intersections

     

     

     

    I've condensed U-turns, Ts and Intersections for the normal roads into one piece for each road type. For normal "intersection" pieces (ones without the word "nodes" in them), you plop the piece, then you can either leave it as it is for a U-Turn effect, drag the respective road type from one side for a T intersection, or from both sides for a full intersection.

     

     

     

     

     

    Other

     

     

     

    The rest of the pieces are fairly intuitive once you get the hang of how it works. 

     

     

     


    There are some Half-T pieces, which means the road joins the avenue but only on one side; and Double-T pieces, which means the roads join on both sides but dont traverse the median.

     

    Then there is a curve piece for making avenue corners, a straight piece, and a filler for the gaps between sections.

     

     

     

    The filler you can use to fill these gaps left between pieces, or you can zone in them for some shops to be in the median, or you can make your own 6x2 filler parks to add variety!

     

     

     

    Have fun building!


     

     

     

     

     

    ---------

     

     

     

    Suggestions as always are welcome, as well as any comments or problems you may discover.

     

     

     

    fb.com/TPBsWorkshop

     

     

     

    Steam Workshop

     

     

     

    Youtube

     

     

     

    Are you rich and want to help a Mexican buy his tacos? Donate.

     

     

     

     

     

    9,653 Downloads

       (7 Reviews)

    7 Comments

    Updated

  5. Pinavia Ellipse Interchange by agusingnavy 
    - 146x110 cells 
    Mods used: 
    - Fine Road Heights 
    - NoPillars 
    - Precision Engineering 
    None are required to use this asset. 
    - @agusingnavy - 

    1,827 Downloads

       (0 Reviews)

    0 Comments

    Submitted

  6. Pinavia Interchange by agusingnavy 
    - 111x111 cells 
    Mods used: 
    - NoPillars 
    - Precision Engineering 
    None are required to use this asset. 
    - @agusingnavy - 

    4,339 Downloads

       (0 Reviews)

    0 Comments

    Submitted

  7. This is an old one
    5 Way Spaghetti Interchange by agusingnavy 
    Should I make a collection for this?? 
    - Measures: giant, gigantic (222x204x??? cells) 
    Mods used: 
    - Fine Road Heights 
    - NoPillars 
    - Precision Engineering 
    None are required to use this asset. 
    And this one, of course: 
    - Network Extensions Project (Required) 
    Amazing mods to improve graphic appearance: 
    -Ambient Oclussion 
    -Sun Shafts 
    And this LUT 
    - Realistic II - After Dark optimized 
    Comments, likes and rates­ are always welcome . And if you want check out my other custom assets. 
    - @agusingnavy - 

    1,647 Downloads

       (0 Reviews)

    0 Comments

    Updated

  8. Are you still playing Cities Skylines?. Sorry, I forgot about this site ;P
    4 Way Hybrid Interchange by agusingnavy 
    I really enjoy doing this free style interchanges. 
    Btw, thanks Keralis for using it
    - Measures: 60 something x 60 something cells 
    Mods used: 
    - Fine Road Heights 
    - NoPillars 
    - Precision Engineering 
    None are required to use this asset. 
    Amazing mods to improve graphic appearance: 
    -Ambient Oclussion 
    -Sun Shafts 
    Comments, likes and rates­ are always welcome . And if you want check out my other custom assets. 
    - @agusingnavy - 

    1,503 Downloads

       (0 Reviews)

    0 Comments

    Updated

  9. Info
    Mods: None
    Based on: https://en.wikipedia.org/wiki/File:Knooppunt_rotonde3.png, https://en.wikipedia.org/wiki/Interchange_(road)
    Comes in 3 types. The differences are marked in the screenshot showing all 3. Just different ramp setups for the elevated highways. The most expensive, type 3, is just under 56k making all three cheaper than the All-Directional Interchange I made as well as having an even smaller footprint. Only 2 very small areas slightly go past the aforementioned interchange area and only 2 short spans of ramp go to the 3rd level - the on ramps crossing over the elevated highway exits.
    Hope it helps, enjoy.

    3,314 Downloads

       (0 Reviews)

    0 Comments

    Submitted

  10. Info
    Mods: None
    Based on Al Safa by agusingnavy. http://community.simtropolis.com/files/file/30529-al-safa-interchange/
     
    History
    In the screenshot with two interchanges, my first attempt at a 4 highway intersection with each highway exiting to the other 3 is on the right. I started by basing it off of http://thumbs.dreamstime.com/z/highway-interchange-guangzhou-dusk-modern-city-skyline-48932634.jpg. Unfortunately, I did not notice it lacks the number of connections I wanted and had to improvise and it was in-game instead of the much easier editor.
    I took another look through some mods and found one that actually had all exits on this site here, http://community.simtropolis.com/files/file/30529-al-safa-interchange/. While I like the work done on this one and the idea of it, a few things stood out to me that just did not fit well and appear to be a result of the mods used to make it. For example, a few of the earthwork ramp to suspended ramp sections have dark shadows/lines through them and the street lights clip through the lower, outside, raised lanes as you can see in another screenshot.
    Since I liked agusingnavy's idea I decided to try cleaning it up and without mods, made a smaller version based on that same design. You can see the result in the editor snapshot and the pic of the 2 interchanges together it's on the left. The last pic shows a size comparison as I laid it over agusingnavy's. As you can see it is slightly smaller in all dimensions, except height as I had to raise the outer lanes since I had slightly less room in the middle to go under and did not use the No-Pillars mod. It is also cheaper by almost 10k.
    This is my first asset and upload. I started off by measuring to the center of each side by placing 2 6-lane roads to get the zoning squares to save my place then added 2 strips of highway directly next to the zoning edge near the middle. Then counted 2 full squares in the middle between where the actual highways were to go. Added the long, straight parts first after the main highways, had to use some placeholder lanes going the wrong way since it was hard to work off certain sides. I went back and forth trying to do the exact same thing on each side as I went.
     
    I checked to see if there were any files with a similar name and did not see any so if I need to change anything please let me know. Again, credit to agusingnavy, I used his pics to build this version. Enjoy.

    1,266 Downloads

       (0 Reviews)

    0 Comments

    Submitted

  11. NYC style Pillars for rail networks. This is part of my NYC elevated rail and station project. There's more variations of this style to come that will seamlessly match with the elevated stations over road assets. Or you can use them in any way you like.
     
    Special thanks to Boformer who made this possible and was a big help with this asset!

    STATS:
    Main Model 242 tris
    Custom LOD 82 tris
    Required Assets:
    Pillar Changer mod by Boformer http://steamcommunity.com/workshop/filedetails/?id=54372285
    Usage: Use the Pillar Changer mod to choose new pillar types from drop down list. Steam workshop link available --------->
     
    Installation: Extract folder from rar file and copy/paste into your assets folder. Enjoy!

    1,958 Downloads

       (0 Reviews)

    0 Comments

    Submitted

  12. Modern_Highway_ramp-6_lane.crp
    a lil different take on the normal highway.. with the ability to add low/high density commercial businesses right off the interstate..

    830 Downloads

       (0 Reviews)

    0 Comments

    Submitted

  13. Modern_Highway_4-way_intersectio.crp
    a lil different take on the normal highway.. with the ability to add low/high density commercial businesses right off the interstate..

    763 Downloads

       (0 Reviews)

    0 Comments

    Submitted

  14. ENG: This is a "road" to start well in cities skyline
    FR: Ceci est une "route" pour bien débuter dans cities skyline

    928 Downloads

       (0 Reviews)

    0 Comments

    Submitted

  15. ENG: This is a "road" to start well in cities skyline (I know that it is unlocked with the road in grass and trees, sorry)
    FR: Ceci est une "route" pour bien débuter dans cities skyline (je sais qu'il est débloqué que avec la route en herbe et arbres, désolé)

    720 Downloads

       (0 Reviews)

    1 Comment

    Submitted

  16. ENG: This is a "road" to start well in cities skyline (I know it is unlocked with the road that budding, sorry)
    FR: Ceci est une "route" pour bien débuter dans cities skyline (je sais qu'il est débloqué que avec la route en herbe, désolé)

    260 Downloads

       (0 Reviews)

    0 Comments

    Submitted

  17. Biggest junction on Steam Workshop by agusingnavy

    I was (am) making a map and just needed a 45º four way interchange, and a big one, so here it is. Enjoy the game  

    - Measures: 192x143 cells 
    - Heights: 
    highways: 12 & 24 mts 
    ramps: 36 & 48 mts 
    Mods used:
    -Advanced Road Anarchy (working with patch 1.1.1c) http://steamcommunity.com/sharedfiles/filedetails/?id=433567230
    -Fine Road Heights (working with patch 1.1.1c) http://steamcommunity.com/sharedfiles/filedetails/?id=413678178]
    -NoPillars (working with patch 1.1.1c) http://steamcommunity.com/sharedfiles/filedetails/?id=463845891
    -Precision Engineering (working with patch 1.1.1c) http://steamcommunity.com/sharedfiles/filedetails/?id=445589127
    None are required to use this asset.
    Comments, likes and rates­ are always welcome . And if you want check out my other custom assets (link below)

    Installation:
    a) Subscribe to my Steam Workshop page to receive an update automatically.
    Steam Workshop page link: http://steamcommunity.com/id/agusingnavy/myworkshopfiles/
    Steam Workshop asset link: http://steamcommunity.com/sharedfiles/filedetails/?id=490723928
    b) Unzip and move the .crp file to your local custom content folder.
    Path: C:\Users\*username*\AppData\Local\Colossal Order\Cities_Skylines\Addons\Assets - @agusingnavy -

    4,332 Downloads

       (2 Reviews)

    0 Comments

    Updated

  18. Autobahn Yin-Yang Interchange by agusingnavy
    I built this asset with German Roads Mod (required) http://steamcommunity.com/sharedfiles/filedetails/?id=426854617
    - Measures: 69x66 cells
    - Heights: 
    . Autobahn: - 6 mts
    . Autobahn three lane one way and autobahn ramps: -6, -3, 0 and 3 mts
    I switched to elevated build mod with Fine Road Heights to draw all the roads this way.
    Mods used:
    -Advanced Road Anarchy (working with patch 1.1.1c) http://steamcommunity.com/sharedfiles/filedetails/?id=433567230
    -Fine Road Heights (working with patch 1.1.1c) http://steamcommunity.com/sharedfiles/filedetails/?id=413678178]
    -NoPillars (working with patch 1.1.1c) http://steamcommunity.com/sharedfiles/filedetails/?id=463845891
    -Precision Engineering (working with patch 1.1.1c) http://steamcommunity.com/sharedfiles/filedetails/?id=445589127
    None are required to use this asset. To avoid the "slope too steep" (if you get this message) use Advanced Road Anarchy. It's a safe mod, disabled by default and you can place any asset wherever you want.
     
    Comments, likes and rates­ are always welcome . And if you want check out my other custom assets (link below)
    Installation:
    a) Subscribe to my Steam Workshop page to receive an update automatically.
    Steam Workshop page link: http://steamcommunity.com/id/agusingnavy/myworkshopfiles/
    Steam Workshop asset link: http://steamcommunity.com/sharedfiles/filedetails/?id=475526501
    b) Unzip and move the .crp file to your local custom content folder.
    Path: C:\Users\*username*\AppData\Local\Colossal Order\Cities_Skylines\Addons\Assets - @agusingnavy -

    2,470 Downloads

       (0 Reviews)

    0 Comments

    Updated

  19. Turbine Interchange II by agusingnavy
    -Measures: 64x64 cells
    Mods used:
    -Advanced Road Anarchy (working with patch 1.1.1c) http://steamcommunity.com/sharedfiles/filedetails/?id=433567230
    -Fine Road Heights (working with patch 1.1.1c) http://steamcommunity.com/sharedfiles/filedetails/?id=413678178]
    -NoPillars (working with patch 1.1.1c) http://steamcommunity.com/sharedfiles/filedetails/?id=463845891
    -Precision Engineering (working with patch 1.1.1c) http://steamcommunity.com/sharedfiles/filedetails/?id=445589127
    None are required to use this asset. To avoid the "slope too steep" (only if you get this message) use Advanced Road Anarchy. It's a safe mod, disabled by default and you can place any asset wherever you want.
     
    Comments, likes and rates­ are always welcome . And if you want check out my other custom assets (link below)
    Installation:
    a) Subscribe to my Steam Workshop page to receive an update automatically.
    Steam Workshop page link: http://steamcommunity.com/id/agusingnavy/myworkshopfiles/
    Steam Workshop asset link: http://steamcommunity.com/sharedfiles/filedetails/?id=471961946
    b) Unzip and move the .crp file to your local custom content folder.
    Path: C:\Users\*username*\AppData\Local\Colossal Order\Cities_Skylines\Addons\Assets - @agusingnavy -

    6,111 Downloads

       (0 Reviews)

    3 Comments

    Updated

  20. The Exchanger by agusingnavy 

    Freeway-Urban Interchange 

    -Measures: 64x24 cells
    Mods used:
    - Enhanced Road Heights
    Installation:
    a) Subscribe to my Steam Workshop page to receive an update automatically.
    Steam Workshop page link: http://steamcommunity.com/id/agusingnavy/myworkshopfiles/
    Steam Workshop asset link: http://steamcommunity.com/sharedfiles/filedetails/?id=422090336
    b) Unzip and move the .crp file to your local custom content folder.
    Path: C:\Users\*username*\AppData\Local\Colossal Order\Cities_Skylines\Addons\Assets - @agusingnavy -
       

    6,729 Downloads

       (3 Reviews)

    4 Comments

    Updated

  21. Double Crossover Merging Interchange (DCMI) by agusingnavy    Freeway-Urban Interchange    Double Crossover Merging Interchange (DCMI)    The DCMI’s lane configuration and design provides a method of constructing a high capacity interchange with free-flow operations in a relatively small area, as opposed to the area needs of a full clover leaf interchange, or an interchange with flyovers. The DCMI uses a unique configuration of a main bridge with two minor side-bridges on either side of it. This allows traffic to crossover the opposing/conflicting traffic streams while eliminating weaving sections and resulting in a lane configuration with primarily merging sections. The DCMI has some of the characteristics of a relatively newer alternative intersection control called a DCD (Double Crossover Diamond), also referred to as a Diverging Diamond Interchange (DDI)    DCMI's Unique Features and Benefits    Although the DCMI incorporates some of the benefits of the DCD (Diverging Diamond), it has several new and novel components and resulting benefits not rendered by the DCD. The DCMI is able to provide free-flow operations while eliminating the need for traffic signals and/or weaving sections within the influence of the interchange. By employing two minor-bridges (grade separation) on either side of the main bridge the traffic signals can be removed. Moreover, the off-ramp traffic can be crossed over on the same minor bridges as the through and left turn traffic streams of the minor road. In turn, this eliminates conflicts that would occur with the at-grade traffic signal. The DCMI's unique configuration not only allows the elimination of the conflicts that occur at-grade, but also allows the off-ramp traffic to cross over without the need for lane changes or weaving within the interchange.    Mods used:    - NoPillars (to build beyond the 64x64 cells asset editor limit)  - Terraform tool for asset editor  - Fine Road Heights  - Configurable slope limiter (relaxed limit- left SHIFT key holded)    Measures: 70x62 cells Installation:
    a) Subscribe to my Steam Workshop page to receive an update automatically.
    Steam Workshop page link: http://steamcommunity.com/id/agusingnavy/myworkshopfiles/
    Steam Workshop asset link: http://steamcommunity.com/sharedfiles/filedetails/?id=444845934
    b) Unzip and move the .crp file to your local custom content folder.
    Path: C:\Users\*username*\AppData\Local\Colossal Order\Cities_Skylines\Addons\Assets - @agusingnavy -

    5,146 Downloads

       (3 Reviews)

    1 Comment

    Updated

  22. Industrial Interchange by agusingnavy 

    Freeway-Urban Interchange 

    - Measures: 64x42 cells 

    Mods used: 

    - Terraform tool for asset editor 
    - Fine Road Heights 
    - Stricter Slope Limits 

    None are required in-game to use this asset.   Installation:
    a) Subscribe to my Steam Workshop page to receive an update automatically.
    Steam Workshop page link: http://steamcommunity.com/id/agusingnavy/myworkshopfiles/
    Steam Workshop asset link: http://steamcommunity.com/sharedfiles/filedetails/?id=434458151
    b) Unzip and move the .crp file to your local custom content folder.
    Path: C:\Users\*username*\AppData\Local\Colossal Order\Cities_Skylines\Addons\Assets

    8,528 Downloads

       (2 Reviews)

    0 Comments

    Updated

  23. Tunneled 3 Level Roundabout Interchange by agusingnavy 

    - Measures: 80x80 cells
    Mods used: 

    - Advanced Road Anarchy 
    - Fine Road Heights 
    - NoPillars
    Installation:
    a) Subscribe to my Steam Workshop page to receive an update automatically.
    Steam Workshop page link: http://steamcommunity.com/id/agusingnavy/myworkshopfiles/
    Steam Workshop asset link: http://steamcommunity.com/sharedfiles/filedetails/?id=445946915
    b) Unzip and move the .crp file to your local custom content folder.
    Path: C:\Users\*username*\AppData\Local\Colossal Order\Cities_Skylines\Addons\Assets - @agusingnavy -

    4,295 Downloads

       (0 Reviews)

    0 Comments

    Updated

  24. The Exchanger II by agusingnavy 

    Freeway-Urban Interchange 

    - Measures: 62x26 cells 
    - Bridge height: 12 mts 
    - Highway height: 9 mts (if you want to continue the highway with 9 mts height use Fine Road Heights or Enhanced Road Heights) 

    Mods used: 

    - Fine Road Heights 
    - Stricter Slope Limits 

    None are required in-game to use this asset.
    Installation:
    a) Subscribe to my Steam Workshop page to receive an update automatically.
    Steam Workshop page link: http://steamcommunity.com/id/agusingnavy/myworkshopfiles/
    Steam Workshop asset link: http://steamcommunity.com/sharedfiles/filedetails/?id=434033211
    b) Unzip and move the .crp file to your local custom content folder.
    Path: C:\Users\*username*\AppData\Local\Colossal Order\Cities_Skylines\Addons\Assets

    9,442 Downloads

       (0 Reviews)

    0 Comments

    Submitted

  25. Free Style Interchange - 4 Way Sunken by agusingnavy    - Measures: 60x60 cells    Mods used: - Fine Road Heights   Installation: a) Subscribe to my Steam Workshop page to receive an update automatically.
    Steam Workshop page link: http://steamcommunity.com/id/agusingnavy/myworkshopfiles/
    Steam Workshop asset link: http://steamcommunity.com/sharedfiles/filedetails/?id=442009287
    b) Unzip and move the .crp file to your local custom content folder.
    Path: C:\Users\*username*\AppData\Local\Colossal Order\Cities_Skylines\Addons\Assets

    3,130 Downloads

       (3 Reviews)

    1 Comment

    Updated