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Roads & Traffic

Mods for Roads, Traffic and Transport Networks for Cities: Skylines.

106 Files

  1. I just recently started playing again for the updates since After Dark and wanted to update a previous interchange asset going by the same name that I made. Which, this whole time was missing 2 connections but I never noticed. It's easy enough to fix the other one yourself if you prefer the cheaper and slightly smaller 3-lane version but this 4-lane version should have all highways connected to the others allowing travel from one highway to the other 3.

    All ramps are two-lane one-way highways for higher speeds and all road pieces have sound barriers(also easy enough to change to the non-barrier version yourself if you prefer).

    I have included a picture with arrows showing the connections(forward, left, right, U-turn) just in case anyone wanted to make sure. 

    If you get a slope too steep error it's probably because of the turning ramps. Either get a mod or edit it yourself in the editor if you feel it happens too often.
     

    86 Downloads

       (0 Reviews)

    0 Comments

    Submitted

  2. Ok. This is my first creation. First, I want your honest opinion. It`s a bit messy and you might need to change some roads but everything should be working. If you have any ideas how I can improve this junction, please tell me.

    129 Downloads

       (0 Reviews)

    1 Comment

    Submitted

  3. %appdata% > Local > Colossal Order > Cities_Skylines > Addons > Assets

    1,852 Downloads

       (0 Reviews)

    0 Comments

    Submitted

  4. STEAM Workshop link now available, click download then click on (Main File) option.
     
    The turtle is a traffic management solution for highway exits. It consists of an asset and an idea.
     
    The idea is to divide the traffic into three main flows through an advanced highway roundabout and traffic distribution system. Advanced to me, at least. Until now my highway exits were a real nightmare.
     
    This roundabout actually works. Cars will use all three lanes and traffic never stops moving, as shown on the animated GIF.
     
    What you have to do is place The Turtle between your highway exit and your town. Then connect the two stub end to the highway and the six lane road on the opposite end to your main residential or commercial hub.
     
    Now connect the roundabout ramps to industrial or other main areas and then again those areas to each other and to the main hub, making sure that the connections are far enough away from The Turtle.
     
    In my tests this system was able to comfortably handle the entire traffic of a 24k Cim town with one Turtle, with traffic reading never going red. 
     
    Placing one additional highway exit at the industrial area instantly turns the traffic reading towards the green.
     
    Note there are no public transportation systems at all in the test city, and all zones are high density.
     
    Anyhow, let me know what you think. All suggestions and criticisms are welcome.
     
    [HR]
     
    To install, unzip file, then move the "TPB CSLIA - The Turtle v1.crp" file into \Users\*YOU*\AppData\Local\Colossal Order\Cities_Skylines\Addons\Assets
     
    Replace *YOU* with whatever your user account name is on your machine.
     
    Please note the AppData folder is hidden by default, you'll have to show hidden files in explorer to find it.
     
    [HR]
     
    Visit my Asset Studio for news on upcoming uploads.
     
    If you like this product, please take a moment to leave a comment or give me a rating, I really appreciate that little gesture in exchange of my work. Also feel free to share this on any other social media you may use!
     
    Thank you and enjoy!

    4,970 Downloads

       (7 Reviews)

    7 Comments

    Updated

  5. STEAM Workshop link available, click download then click on (Main File) option.
     
    These are just some tools to help you build rail intersections, the results of tonight's work.
     
    I'm quite proud of these I am, they look simple but they are not, I assure you.
     
    Obviously, each one is a separate asset.
     
    Enjoy!
     
     
    How to use
     
    I'm sure you'll figure it out :)
     
     
    Installation
     
    To install, unzip file, then move the .crp files into \Users\*YOU*\AppData\Local\Colossal Order\Cities_Skylines\Addons\Assets
     
    Replace *YOU* with whatever your user account name is on your machine.
     
    Please note the AppData folder is hidden by default, you'll have to show hidden files in explorer to find it.
     
    [HR]
     
    Visit my Asset Studio
     
    Be the first to like my FB page : )
     
    Follow me on Steam
      
    Don't forget to rate, comment, share.
     
    Thank you.
     
     

    2,273 Downloads

       (4 Reviews)

    3 Comments

    Updated

  6. Pinavia Ellipse Interchange by agusingnavy 
    - 146x110 cells 
    Mods used: 
    - Fine Road Heights 
    - NoPillars 
    - Precision Engineering 
    None are required to use this asset. 
    - @agusingnavy - 

    1,780 Downloads

       (0 Reviews)

    0 Comments

    Submitted

  7. Pinavia Interchange by agusingnavy 
    - 111x111 cells 
    Mods used: 
    - NoPillars 
    - Precision Engineering 
    None are required to use this asset. 
    - @agusingnavy - 

    4,165 Downloads

       (0 Reviews)

    0 Comments

    Submitted

  8. This is an old one
    5 Way Spaghetti Interchange by agusingnavy 
    Should I make a collection for this?? 
    - Measures: giant, gigantic (222x204x??? cells) 
    Mods used: 
    - Fine Road Heights 
    - NoPillars 
    - Precision Engineering 
    None are required to use this asset. 
    And this one, of course: 
    - Network Extensions Project (Required) 
    Amazing mods to improve graphic appearance: 
    -Ambient Oclussion 
    -Sun Shafts 
    And this LUT 
    - Realistic II - After Dark optimized 
    Comments, likes and rates­ are always welcome :). And if you want check out my other custom assets. 
    - @agusingnavy - 

    1,611 Downloads

       (0 Reviews)

    0 Comments

    Updated

  9. Are you still playing Cities Skylines?. Sorry, I forgot about this site ;P
    4 Way Hybrid Interchange by agusingnavy 
    I really enjoy doing this free style interchanges. 
    Btw, thanks Keralis for using it
    - Measures: 60 something x 60 something cells 
    Mods used: 
    - Fine Road Heights 
    - NoPillars 
    - Precision Engineering 
    None are required to use this asset. 
    Amazing mods to improve graphic appearance: 
    -Ambient Oclussion 
    -Sun Shafts 
    Comments, likes and rates­ are always welcome :). And if you want check out my other custom assets. 
    - @agusingnavy - 

    1,454 Downloads

       (0 Reviews)

    0 Comments

    Updated

  10. Info
    Mods: None
    Based on: https://en.wikipedia.org/wiki/File:Knooppunt_rotonde3.png, https://en.wikipedia.org/wiki/Interchange_(road)
    Comes in 3 types. The differences are marked in the screenshot showing all 3. Just different ramp setups for the elevated highways. The most expensive, type 3, is just under 56k making all three cheaper than the All-Directional Interchange I made as well as having an even smaller footprint. Only 2 very small areas slightly go past the aforementioned interchange area and only 2 short spans of ramp go to the 3rd level - the on ramps crossing over the elevated highway exits.
    Hope it helps, enjoy.

    3,236 Downloads

       (0 Reviews)

    0 Comments

    Submitted

  11. Info
    Mods: None
    Based on Al Safa by agusingnavy. http://community.simtropolis.com/files/file/30529-al-safa-interchange/
     
    History
    In the screenshot with two interchanges, my first attempt at a 4 highway intersection with each highway exiting to the other 3 is on the right. I started by basing it off of http://thumbs.dreamstime.com/z/highway-interchange-guangzhou-dusk-modern-city-skyline-48932634.jpg. Unfortunately, I did not notice it lacks the number of connections I wanted and had to improvise and it was in-game instead of the much easier editor.
    I took another look through some mods and found one that actually had all exits on this site here, http://community.simtropolis.com/files/file/30529-al-safa-interchange/. While I like the work done on this one and the idea of it, a few things stood out to me that just did not fit well and appear to be a result of the mods used to make it. For example, a few of the earthwork ramp to suspended ramp sections have dark shadows/lines through them and the street lights clip through the lower, outside, raised lanes as you can see in another screenshot.
    Since I liked agusingnavy's idea I decided to try cleaning it up and without mods, made a smaller version based on that same design. You can see the result in the editor snapshot and the pic of the 2 interchanges together it's on the left. The last pic shows a size comparison as I laid it over agusingnavy's. As you can see it is slightly smaller in all dimensions, except height as I had to raise the outer lanes since I had slightly less room in the middle to go under and did not use the No-Pillars mod. It is also cheaper by almost 10k.
    This is my first asset and upload. I started off by measuring to the center of each side by placing 2 6-lane roads to get the zoning squares to save my place then added 2 strips of highway directly next to the zoning edge near the middle. Then counted 2 full squares in the middle between where the actual highways were to go. Added the long, straight parts first after the main highways, had to use some placeholder lanes going the wrong way since it was hard to work off certain sides. I went back and forth trying to do the exact same thing on each side as I went.
     
    I checked to see if there were any files with a similar name and did not see any so if I need to change anything please let me know. Again, credit to agusingnavy, I used his pics to build this version. Enjoy.

    1,242 Downloads

       (0 Reviews)

    0 Comments

    Submitted

  12. NYC style Pillars for rail networks. This is part of my NYC elevated rail and station project. There's more variations of this style to come that will seamlessly match with the elevated stations over road assets. Or you can use them in any way you like.
     
    Special thanks to Boformer who made this possible and was a big help with this asset!

    STATS:
    Main Model 242 tris
    Custom LOD 82 tris
    Required Assets:
    Pillar Changer mod by Boformer http://steamcommunity.com/workshop/filedetails/?id=54372285
    Usage: Use the Pillar Changer mod to choose new pillar types from drop down list. Steam workshop link available --------->
     
    Installation: Extract folder from rar file and copy/paste into your assets folder. Enjoy!

    1,905 Downloads

       (0 Reviews)

    0 Comments

    Submitted

  13. ENG: This is a "road" to start well in cities skyline (I know that it is unlocked with the road in grass and trees, sorry)
    FR: Ceci est une "route" pour bien débuter dans cities skyline (je sais qu'il est débloqué que avec la route en herbe et arbres, désolé)

    694 Downloads

       (0 Reviews)

    1 Comment

    Submitted

  14. Modern_Highway_ramp-6_lane.crp
    a lil different take on the normal highway.. with the ability to add low/high density commercial businesses right off the interstate..

    808 Downloads

       (0 Reviews)

    0 Comments

    Submitted

  15. Modern_Highway_4-way_intersectio.crp
    a lil different take on the normal highway.. with the ability to add low/high density commercial businesses right off the interstate..

    748 Downloads

       (0 Reviews)

    0 Comments

    Submitted

  16. ENG: This is a "road" to start well in cities skyline
    FR: Ceci est une "route" pour bien débuter dans cities skyline

    906 Downloads

       (0 Reviews)

    0 Comments

    Submitted

  17. ENG: This is a "road" to start well in cities skyline (I know it is unlocked with the road that budding, sorry)
    FR: Ceci est une "route" pour bien débuter dans cities skyline (je sais qu'il est débloqué que avec la route en herbe, désolé)

    253 Downloads

       (0 Reviews)

    0 Comments

    Submitted

  18. Biggest junction on Steam Workshop by agusingnavy

    I was (am) making a map and just needed a 45º four way interchange, and a big one, so here it is. Enjoy the game  

    - Measures: 192x143 cells 
    - Heights: 
    highways: 12 & 24 mts 
    ramps: 36 & 48 mts 
    Mods used:
    -Advanced Road Anarchy (working with patch 1.1.1c) http://steamcommunity.com/sharedfiles/filedetails/?id=433567230
    -Fine Road Heights (working with patch 1.1.1c) http://steamcommunity.com/sharedfiles/filedetails/?id=413678178]
    -NoPillars (working with patch 1.1.1c) http://steamcommunity.com/sharedfiles/filedetails/?id=463845891
    -Precision Engineering (working with patch 1.1.1c) http://steamcommunity.com/sharedfiles/filedetails/?id=445589127
    None are required to use this asset.
    Comments, likes and rates­ are always welcome :). And if you want check out my other custom assets (link below)

    Installation:
    a) Subscribe to my Steam Workshop page to receive an update automatically.
    Steam Workshop page link: http://steamcommunity.com/id/agusingnavy/myworkshopfiles/
    Steam Workshop asset link: http://steamcommunity.com/sharedfiles/filedetails/?id=490723928
    b) Unzip and move the .crp file to your local custom content folder.
    Path: C:\Users\*username*\AppData\Local\Colossal Order\Cities_Skylines\Addons\Assets - @agusingnavy -

    4,274 Downloads

       (2 Reviews)

    0 Comments

    Updated

  19. Turbine Interchange II by agusingnavy
    -Measures: 64x64 cells
    Mods used:
    -Advanced Road Anarchy (working with patch 1.1.1c) http://steamcommunity.com/sharedfiles/filedetails/?id=433567230
    -Fine Road Heights (working with patch 1.1.1c) http://steamcommunity.com/sharedfiles/filedetails/?id=413678178]
    -NoPillars (working with patch 1.1.1c) http://steamcommunity.com/sharedfiles/filedetails/?id=463845891
    -Precision Engineering (working with patch 1.1.1c) http://steamcommunity.com/sharedfiles/filedetails/?id=445589127
    None are required to use this asset. To avoid the "slope too steep" (only if you get this message) use Advanced Road Anarchy. It's a safe mod, disabled by default and you can place any asset wherever you want.
     
    Comments, likes and rates­ are always welcome :). And if you want check out my other custom assets (link below)
    Installation:
    a) Subscribe to my Steam Workshop page to receive an update automatically.
    Steam Workshop page link: http://steamcommunity.com/id/agusingnavy/myworkshopfiles/
    Steam Workshop asset link: http://steamcommunity.com/sharedfiles/filedetails/?id=471961946
    b) Unzip and move the .crp file to your local custom content folder.
    Path: C:\Users\*username*\AppData\Local\Colossal Order\Cities_Skylines\Addons\Assets - @agusingnavy -

    6,027 Downloads

       (0 Reviews)

    3 Comments

    Updated

  20. Autobahn Yin-Yang Interchange by agusingnavy
    I built this asset with German Roads Mod (required) http://steamcommunity.com/sharedfiles/filedetails/?id=426854617
    - Measures: 69x66 cells
    - Heights: 
    . Autobahn: - 6 mts
    . Autobahn three lane one way and autobahn ramps: -6, -3, 0 and 3 mts
    I switched to elevated build mod with Fine Road Heights to draw all the roads this way.
    Mods used:
    -Advanced Road Anarchy (working with patch 1.1.1c) http://steamcommunity.com/sharedfiles/filedetails/?id=433567230
    -Fine Road Heights (working with patch 1.1.1c) http://steamcommunity.com/sharedfiles/filedetails/?id=413678178]
    -NoPillars (working with patch 1.1.1c) http://steamcommunity.com/sharedfiles/filedetails/?id=463845891
    -Precision Engineering (working with patch 1.1.1c) http://steamcommunity.com/sharedfiles/filedetails/?id=445589127
    None are required to use this asset. To avoid the "slope too steep" (if you get this message) use Advanced Road Anarchy. It's a safe mod, disabled by default and you can place any asset wherever you want.
     
    Comments, likes and rates­ are always welcome :). And if you want check out my other custom assets (link below)
    Installation:
    a) Subscribe to my Steam Workshop page to receive an update automatically.
    Steam Workshop page link: http://steamcommunity.com/id/agusingnavy/myworkshopfiles/
    Steam Workshop asset link: http://steamcommunity.com/sharedfiles/filedetails/?id=475526501
    b) Unzip and move the .crp file to your local custom content folder.
    Path: C:\Users\*username*\AppData\Local\Colossal Order\Cities_Skylines\Addons\Assets - @agusingnavy -

    2,439 Downloads

       (0 Reviews)

    0 Comments

    Updated

  21. These 6-meter-high pedestrian bridges are not just a decoration, but they are functional too.
     
    The initial version contains a fixed road stub, which cannot be converted to other types of roads, such as a one-way road.
    The later versions use overhanging models, so you have freedom to use different roads.
     
    Stats:
     

      Model Info:     [hr]
    Installation:
     
    Extract the .crp files into the following directory.
    %LOCALAPPDATA%\Colossal Order\Cities_Skylines\Addons\Assets
     
    Steam pages:
     
    2 Lanes Fixed (The initial version)
    http://steamcommunity.com/sharedfiles/filedetails/?id=432254054
     
    2 Lanes Overhang
    http://steamcommunity.com/sharedfiles/filedetails/?id=438358180
     
    4-6 Lanes Overhang
    http://steamcommunity.com/sharedfiles/filedetails/?id=434623907

    17,298 Downloads

       (4 Reviews)

    3 Comments

    Updated

  22. Tunneled 3 Level Roundabout Interchange by agusingnavy 

    - Measures: 80x80 cells
    Mods used: 

    - Advanced Road Anarchy 
    - Fine Road Heights 
    - NoPillars
    Installation:
    a) Subscribe to my Steam Workshop page to receive an update automatically.
    Steam Workshop page link: http://steamcommunity.com/id/agusingnavy/myworkshopfiles/
    Steam Workshop asset link: http://steamcommunity.com/sharedfiles/filedetails/?id=445946915
    b) Unzip and move the .crp file to your local custom content folder.
    Path: C:\Users\*username*\AppData\Local\Colossal Order\Cities_Skylines\Addons\Assets - @agusingnavy -

    4,217 Downloads

       (0 Reviews)

    0 Comments

    Updated

  23. The Exchanger II by agusingnavy 

    Freeway-Urban Interchange 

    - Measures: 62x26 cells 
    - Bridge height: 12 mts 
    - Highway height: 9 mts (if you want to continue the highway with 9 mts height use Fine Road Heights or Enhanced Road Heights) 

    Mods used: 

    - Fine Road Heights 
    - Stricter Slope Limits 

    None are required in-game to use this asset.
    Installation:
    a) Subscribe to my Steam Workshop page to receive an update automatically.
    Steam Workshop page link: http://steamcommunity.com/id/agusingnavy/myworkshopfiles/
    Steam Workshop asset link: http://steamcommunity.com/sharedfiles/filedetails/?id=434033211
    b) Unzip and move the .crp file to your local custom content folder.
    Path: C:\Users\*username*\AppData\Local\Colossal Order\Cities_Skylines\Addons\Assets

    9,314 Downloads

       (0 Reviews)

    0 Comments

    Submitted

  24. 6 Lane Road to 6 Lane One Way Road Interchange by agusingnavy
    Ideal for industrial districts (entrance/exit). You can make a loop to get a constant traffic flow. Works for me. It depends on your route layout. 

    - Measures: 42x11 cells 
    - Tunnel depth: 11 mts 

    Mods used: 

    - Advanced Road Anarchy 
    - Fine Road Heights 
    - Precision Engineering 

    Installation:
    a) Subscribe to my Steam Workshop page to receive an update automatically.
    Steam Workshop page link: http://steamcommunity.com/id/agusingnavy/myworkshopfiles/
    Steam Workshop asset link: http://steamcommunity.com/sharedfiles/filedetails/?id=466489488
    b) Unzip and move the .crp file to your local custom content folder.
    Path: C:\Users\*username*\AppData\Local\Colossal Order\Cities_Skylines\Addons\Assets

    2,175 Downloads

       (0 Reviews)

    0 Comments

    Submitted

  25. STEAM Workshop link now available, click download then click on (Main File) option.
     
    This Y-Stack interchange is perfect for an urban setting.  It has pedestrian crossings, flora and a pleasant design, making it an ideal candidate for a prominent spot in your city.
     
    The design is realistic and efficient for traffic, and features a 90 degree angle between two of the highways, with the third going off at 45.  This is quite useful in many situations, as you may know.
     
    While not perfectly symmetrical, I've made sure all curves and slopes are as smooth as possible. 
      The elevated ramps are made from One-way roads, limiting the speed on them to 40 kph, which is ok since usually these type of elevated curves do have speed limits IRL. However, you can always upgrade them back to Highway ramps if you need higher speed limits.
     
    Disclaimer: This interchange is still far from perfect and I'll be  updating it as I make it better in the future. Those highest level ramps probably need some further smoothing...  Check back here for better version in the future.
     
    [HR] 
     
    To install, unzip file, then move the "TPB CSLIA -  Urban Y-Stack v1" file into \Users\*YOU*\AppData\Local\Colossal Order\Cities_Skylines\Addons\Assets
     
    Replace *YOU* with whatever your user account name is on your machine.
     
    Please note the AppData folder is hidden by default, you'll have to show hidden files in explorer to find it.
     
    Visit my Asset Studio for news on upcoming uploads.
     
    And of course, don't forget to rate, comment, discuss, share on facebook, google, tweet, pin, and everything else  :D
     
    Thank you!

    12,151 Downloads

       (7 Reviews)

    5 Comments

    Updated