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Roads & Traffic

Mods for Roads, Traffic and Transport Networks for Cities: Skylines.

105 Files

  1. The latest SPUI is here, without traffic lights that once restricted its capacity. It is also optimized for the pathfinder. Local vehicles turning onto the freeway switch to the innermost and outermost lanes, while through traffic stay in the middle lane. Still, you need to plan carefully to handle the freeway traffic coming off onto the local roads. If all the vehicles choose to turn right at the next intersection, they will all line up in one lane despite two empty lanes on their left-hand side.    Size: 50 cells across and 50 cells along freeway. You need to preserve its spot before plopping it in. I know it's huge but it's needed for the more gentle slope.   Recommended companion mod: Saik0's Toggle Zoning mod --Disable the zone by the ramps. --Usage: Open roads panel, toggle the button off, and then place the interchange.  http://steamcommunity.com/sharedfiles/filedetails/?id=415782697    Installation: Subscribe to my Steam Workshop page to receive an update automatically. http://steamcommunity.com/sharedfiles/filedetails/?id=414682041   Or unzip and move the contents to your local custom content folder. Path:  [User]\AppData\Local\Colossal Order\Cities_Skylines\Addons\Assets   ================ This design was accomplished with the aid from following mods: Japa's Fine Road Heights mod http://steamcommunity.com/sharedfiles/filedetails/?id=413678178 Japa's Stricter Slope Limits mod http://steamcommunity.com/sharedfiles/filedetails/?id=413311572    Rollo's Terraform Tool mod http://steamcommunity.com/sharedfiles/filedetails/?id=411095553

    14,443 Downloads

       (8 Reviews)

    12 Comments

    Updated

  2. Up to 10 lines each. Place the stops (Metro-Bus) between the Oak tree and the pedestrian paths (as shown in the last screenshot). Use car parks 2x4 and 4x4 tiles and put a lot of trees :). Look at the screenshots if you have doubts, or ask me instead.
    Added 6 train stations.
     
    Two files: 1. Transport Hub (Metro Bus) 2. Transport Hub (Train-Metro-Bus)
     
    Installation:
     
    a) Subscribe to my Steam Workshop page to receive an update automatically.
    Steam Workshop link: http://steamcommunity.com/sharedfiles/filedetails/?id=425989358 or click download then click on (Main File) option http://steamcommunity.com/sharedfiles/filedetails/?id=428843400 or click download then click on (Main File) option b) Unzip and move the .crp file to your local custom content folder.  
    Path:  C:\Users\*username*\AppData\Local\Colossal Order\Cities_Skylines\Addons\Assets

    16,454 Downloads

       (10 Reviews)

    12 Comments

    Updated

  3. A set of crazy intersections and roundabout assets. 
     
    STEAM page here if you prefer -> http://steamcommunity.com/sharedfiles/filedetails/?id=409277451
     
    EDIT: Added two more intersections

    8,841 Downloads

       (8 Reviews)

    10 Comments

    Updated

  4. First intersection I made for this game  :lol:.   Installation:   Subscribe to my Steam Workshop page to receive an update automatically. Steam Workshop link: http://steamcommunity.com/sharedfiles/filedetails/?id=410052456 or click download then click on (Main File) option   Or unzip and move the .crp file to your local custom content folder. Path:  c:\users\\AppData\Local\Colossal Order\Cities_Skylines\Addons\Assets

    1,098 Downloads

       (8 Reviews)

    9 Comments

    Updated

  5. assets

    Hi there, Trylk255 here for a new project. I think it will highly interest a lot of players for Cities Skylines, even mappers than city builders to asset makers.

    So, what is this all again about ? It's about transportation system (rails, streets, etc.) who can be placed in map editor, assets editor and simulation mode !
    Unfortunately there are no menu icons at the momment but they all have a preview.

    Now, if you saw the tags, there is the "themes" tag. But what does "themes" means right there ? It means "category", for example "highways" is a theme, or a category (call it whatever you want as long as you can understand it)
    Images time ! Yes, of course bro! Just look under the "Sources".
     
    Source : http://community.simtropolis.com/topic/67300-assetsthemes-categories-transportation-tracks-pieces/
    Steam Workshop (Direct link to the Collection) : http://steamcommunity.com/sharedfiles/filedetails/?id=455360490

    4,263 Downloads

       (1 Review)

    8 Comments

    Updated

  6. STEAM Workshop links now available in download options!
     
    With these two assets, one gravel roads and one regular, you can build perfectly circular culs-de-sac for those suburban neighborhoods. They are made to be the smallest possible radius curves for each road type and include a single large tree in the center. 
     
    They can be attached to one another or used single. Please note that due to the small size of the circles you cannot attach roads to them on the diagonals, but only on the 3 remaining orthogonal points and the provided road stubs. More detailed and clear instructions are included in the images and in the download.
     
    Due to  limitations the regular road versions cannot be made to be the same size as the gravel ones. Sorry.
     
    Asset details follow.
     
    Regular
     
    Cost: 1000
    Size:8x12
    Road types used: One-way roads for the roundabout, and two lane road for the stub.
     
    Gravel
     
    Cost: 450
    Size:6x12
    Road types used: Gravel. duh.
     
     
    [HR]
     
    To install, unzip file, then move the crp files into \Users\*YOU*\AppData\Local\Colossal Order\Cities_Skylines\Addons\Assets
     
    Replace *YOU* with whatever your user account name is on your machine.
     
    Please note the AppData folder is hidden by default, you'll have to show hidden files in explorer to find it.
     
    [HR]
     
    Visit my Asset Studio for news on upcoming uploads.
     
    If you like this product, please take a moment to leave a comment or give me a rating, I really appreciate that little gesture in exchange of my work. Also feel free to share this on any other social media you may use!
     
    Thank you and enjoy!

    4,530 Downloads

       (15 Reviews)

    8 Comments

    Updated

  7. STEAM Workshop link now available, click download then click on (Main File) option.
     
    The turtle is a traffic management solution for highway exits. It consists of an asset and an idea.
     
    The idea is to divide the traffic into three main flows through an advanced highway roundabout and traffic distribution system. Advanced to me, at least. Until now my highway exits were a real nightmare.
     
    This roundabout actually works. Cars will use all three lanes and traffic never stops moving, as shown on the animated GIF.
     
    What you have to do is place The Turtle between your highway exit and your town. Then connect the two stub end to the highway and the six lane road on the opposite end to your main residential or commercial hub.
     
    Now connect the roundabout ramps to industrial or other main areas and then again those areas to each other and to the main hub, making sure that the connections are far enough away from The Turtle.
     
    In my tests this system was able to comfortably handle the entire traffic of a 24k Cim town with one Turtle, with traffic reading never going red. 
     
    Placing one additional highway exit at the industrial area instantly turns the traffic reading towards the green.
     
    Note there are no public transportation systems at all in the test city, and all zones are high density.
     
    Anyhow, let me know what you think. All suggestions and criticisms are welcome.
     
    [HR]
     
    To install, unzip file, then move the "TPB CSLIA - The Turtle v1.crp" file into \Users\*YOU*\AppData\Local\Colossal Order\Cities_Skylines\Addons\Assets
     
    Replace *YOU* with whatever your user account name is on your machine.
     
    Please note the AppData folder is hidden by default, you'll have to show hidden files in explorer to find it.
     
    [HR]
     
    Visit my Asset Studio for news on upcoming uploads.
     
    If you like this product, please take a moment to leave a comment or give me a rating, I really appreciate that little gesture in exchange of my work. Also feel free to share this on any other social media you may use!
     
    Thank you and enjoy!

    4,943 Downloads

       (7 Reviews)

    7 Comments

    Updated

  8. This is small bus terminal, but for begining is just enough.
     
    You can squeeze up to 4 bus lines, connected with pedestrian paths.
     
    I recommend this near passanger train station for full usage.

    14,236 Downloads

       (10 Reviews)

    7 Comments

    Submitted

  9. STEAM Workshop link available, click download then click on (Main File) option.
     
    I've noticed a lack of rail-road intersections, and found a mod that allows me to build them. So here's a couple.
     
    Details
     
    v1
     
    Size: 26x42
    Cost: 8850
    Upkeep: 142/week
    Dependencies: None
     
    Trees included.
     
    v2
     
    Size: 28x52
    Cost: 9450
    Upkeep: 151
     
    Trees not included
     
    How to use
     
    In order to use this, you first need to have built a train station somewhere in your city.
     
    You can either plop this somewhere first then attach rail to the ends, of for more precision, make a wide enough gap in a straight section of rail, then carefully rotate it into place by holding down right-click and moving the mouse sideways.
     
    In any case, as soon as you attach rail to the ends, the crossovers will appear, like in the images.
     
     
    Installation
     
    To install, unzip file, then move the .crp file into \Users\*YOU*\AppData\Local\Colossal Order\Cities_Skylines\Addons\Assets
     
    Replace *YOU* with whatever your user account name is on your machine.
     
    Please note the AppData folder is hidden by default, you'll have to show hidden files in explorer to find it.
     
    [HR]
     
    Visit my Asset Studio
     
    Be the first to like my FB page : )
     
    Follow me on Steam
      
    Don't forget to rate, comment, share.
     
    Thank you and enjoy!
     
     
    The gorgeous map shown on images is Berglund Mountains, courtesy of Lazy_Leopard, get it here.
     
     
     

    3,093 Downloads

       (5 Reviews)

    7 Comments

    Updated

  10. NOTICE: Version two is now up here on Simtropolis and has been updated to the same items as the previous version on Steam. So for Steam users, you don't need to do anything, just rebuild your avenues.   Apologies for any inconvenience caused by this. If you built avenues with previous versions I ask you to kindly rebuilt them with these pieces.   ---   Whats new in version 2?   - Menu Icons! Yes you read that right, no more scrolling and waiting for pop-up bubbles. This version comes with shiny new menu icons for your enjoyment!  Big thank you to Ratonces, who showed me how to do it.     - No more guide grids; easy, flexible placement; tolerates slopes.   - More realistic spacing of elements. Less fountains, trees and benches.   - Removed garbage production and reduced EntertainmentAccumulation, as well as Tourism numbers.   - Changed piece size standard from 6x10 to 6x12, fillers from 4x2 to 6x2.       The MAv2 is an Integrated Park, Roads and Electric Grid system. This version features major improvements in usability, look and versatility.   17 Assets in total, neatly packaged in one zip file, allow the creation of a beautiful avenue system with integrated park effect and electric transmission as a bonus.   The Guide Grid system from the previous version has been done away with completely and several new avenue pieces added instead.   These can be plopped anywhere(except in water, shore or on very steep terrain), and don't require to be placed next to a road as normal parks do. They are fully functional both as parks and as transport systems. You can zone next to them, build services, bus-stops, and even make your own Avenue Median filler parks (6x2) to customize the look of your avenues. Or zone in the median for some nice shopping spaces.   The Cims love to use the avenue, they sit on the benches, they walk on the median, they gather on corners, they take the pedestrian overpasses. It makes your city acquire an additional layer of liveliness and realism.   The pieces have a unified lanscaped look. Common elements are benches, fountains, trashcans, flower pots, trees, shrubs, and other vanilla props.   Some variety is added through the use of vending machines props, billboards and kiosks, as well as "crowd" props to bring some spots to life. More customization is available if you make your own fillers in the Asset Editor, or as future releases from me.   The zip file, (or steam collection, which I'll update next) contains all you need to build your Avenues.   My videos about the first version are now obsolete. I'll be making new ones in the next few days.   Here is a quick-and-dirty demo with youtube annotations, when I get some time I'll make a proper video.   [media]https://www.youtube.com/watch?v=La_OaPUAvGY[/media]   An image tutorial will be added has been added to this page as well, but the main idea is this:     How to use - Simple General Instructions   Familiarize yourself with the pieces, which are now all in the parks menu and have icons.   Pick your first piece and plop it.   Select the two-lane one-way-road with trees tool and drag a 4 cell (300 construction cost in hard mode) stretch from an outgoing stub on the avenue piece.   Using the grid created by the road you just drew as a guide, draw another 4 cell road but this time in the opposite direction.   Now you can snap another piece into those stubs. Then repeat the above process, making sure to use the two-lane one-way-road with trees tool and ensuring you are always making 300 construction cost (6 cells) segments.   Rinse and repeat until you are done making any layout you want. Easy huh?   How to use - perpendicular avenues   To make a crossing between two perpendicular avenues, or a T intersection, use the 4 node avenue intersection piece. Plop it, then do the same as above, but when you drag from the stubless nodes, this time drag 2 extra, or 6 cells (450 contruction cost in hard mode) This is to account for the missing stubs on this piece. If you don't care about symmetry or about putting fillers in all gaps, you can drag as many cells as you want in length.   You can use the 5 node piece to make an intersection as above but with a 6-lane road leaving on one side.   How to use - Intersections   I've condensed U-turns, Ts and Intersections for the normal roads into one piece for each road type. For normal "intersection" pieces (ones without the word "nodes" in them), you plop the piece, then you can either leave it as it is for a U-Turn effect, drag the respective road type from one side for a T intersection, or from both sides for a full intersection.     Other   The rest of the pieces are fairly intuitive once you get the hang of how it works.    There are some Half-T pieces, which means the road joins the avenue but only on one side; and Double-T pieces, which means the roads join on both sides but dont traverse the median. Then there is a curve piece for making avenue corners, a straight piece, and a filler for the gaps between sections.   The filler you can use to fill these gaps left between pieces, or you can zone in them for some shops to be in the median, or you can make your own 6x2 filler parks to add variety!   Have fun building!     ---------   Suggestions as always are welcome, as well as any comments or problems you may discover.   fb.com/TPBsWorkshop   Steam Workshop   Youtube   Are you rich and want to help a Mexican buy his tacos? Donate.    

    9,449 Downloads

       (7 Reviews)

    7 Comments

    Updated

  11. STEAM Workshop link now available, click download then click on (Main File) option.
     
    This interchange has been made to be as realistic as possible based on real life photographs. I've done my very best to make it as symmetric as possible, but keen eyes will find some very small imperfections.
     
    DDIs are safe and efficient interchanges. I'll let wikipedia explain why since I'm no engineer.
     
    From wikipedia:
     
     
    Includes three versions: 
     
    Ground. The interchange is built just like in real life, with only 1 overpass to save money. This one has two lane one way on the diverging part. Ground Highway. Just like above except diverging part is made from three lane highways too for increased capacity and speed. Elevated. Same like the first one, except the whole thing is elevated off the ground and further ramps are made from one way roads.  
    The assets come with no highway stubs attached to make it as small as possible for ease of plopping. Just attach highways to each end.
     
    Remember you can use right-click to rotate the asset for plopping.
     
    [HR] 
     
    To install, unzip file, then move the files of your choice into \Users\*YOU*\AppData\Local\Colossal Order\Cities_Skylines\Addons\Assets
     
    Replace *YOU* with whatever your user account name is on your machine.
     
    Please note the AppData folder is hidden by default, you'll have to show hidden files in explorer to find it.
     
    [HR]
     
    Visit my Asset Studio for news on upcoming uploads.
     
    If you like this product, please take a moment to leave a comment or give me a rating, I really appreciate that little gesture in exchange of my work. Also feel free to share this on any other social media you may use!
     
    Thank you and enjoy!

    1,317 Downloads

       (2 Reviews)

    6 Comments

    Updated

  12. STEAM Workshop link now available, click download then click on (Main File) option.
     
    Have you ever wanted to build a circular town or neighbourhood but just can't get those circles right? Then this is for you!
     
    This asset allows you to create a nearly perfectly circular road layout with a few clicks of your mouse. Simply plop the four quadrants in place, place the missing roads, and get building!
     
    Asset details:
     
    The finished product will be a 200 acre layout consisting of five concentric one-way road circles in alternating directions, connected by eight straight one-way roads, also in alternating directions. The outer road is a six lanes wide and the rest are two lanes. I recommend using four lane avenues to fill in the last four road spaces, as shown in the images.
     
    All roads are the basic type, so you can use this asset as soon as you have the cash for it, without having to reach any milestones.
     
    It has been designed for maximum zoning possibilities, with only a one tile gap between zones.
     
    This gap is filled by Pedestrian pathways that connect all twelve of the radial roads to each-other, acting like sort of alleyways and ensuring your Cims can get to their neighbour's barbecues while enjoying a leisurely stroll away from the noise and the traffic.
     
    A step by step tutorial on how to assemble this is included in the download, or you can view the images here directly.
     
    [HR]
     
    To install, unzip file, then move the "TPB CSLUD - RRM1 v1.crp" file into \Users\*YOU*\AppData\Local\Colossal Order\Cities_Skylines\Addons\Assets
     
    Replace *YOU* with whatever your user account name is on your machine.
     
    Please note the AppData folder is hidden by default, you'll have to show hidden files in explorer to find it.
     
    [HR]
     
    Visit my Asset Studio for news on upcoming uploads.
     
    If you like this product, please take a moment to leave a comment or give me a rating, I really appreciate that little gesture in exchange of my work. Also feel free to share this on any other social media you may use!
     
    Thank you and enjoy!
     
     
    The gorgeous map shown on images is Mernwoods, courtesy of Lazy_Leopard, get it here.

    5,925 Downloads

       (4 Reviews)

    6 Comments

    Updated

  13. STEAM Workshop link available, click download then click on (Main File) option.  
    I've noticed a lack of rail-road intersections, and found a mod that allows me to build them. So here's another.
     
    This train-track intersection has been extensively "polished" for maximum smoothness of curves.
     
    I know it's not perfect, but trust me, after more than 10 hours working on it, that's as good as it's going to get until they upgrade the networks or something.
     
    That result you see there is the smoothest I was able to get. The overpass is 9m high only, as opposed to the normal 15m of in-game overpasses. This results in a very nice and smooth slope for the bridge. 
     
    I found an issue where, if I left out the little stubs on the ends, and the user didnt put in a perfectly straight section, then the rail tracks would not branch properly. So this is why this asset is a bit larger than necessary, to avoid this issue. 
     
     
    Details
     
    Size: 46x46
    Cost: 13900
    Upkeep: 221
     
    How to use
     
    In order to use this, you first need to have built a train station somewhere in your city.
     
    To plop this, delete 4 or 5 sections on a straight part of your rail network, then align the asset to one of the ends and plop it. Now connect the other ends.
     
     
     
    Installation
     
    To install, unzip file, then move the .crp file into \Users\*YOU*\AppData\Local\Colossal Order\Cities_Skylines\Addons\Assets
     
    Replace *YOU* with whatever your user account name is on your machine.
     
    Please note the AppData folder is hidden by default, you'll have to show hidden files in explorer to find it.
     
    [HR]
     
    Visit my Asset Studio
     
    Be the first to like my FB page : )
     
    Follow me on Steam
      
    Don't forget to rate, comment, share.
     
    Thank you and enjoy!
     
     
    The gorgeous map shown on images is Berglund Mountains, courtesy of Lazy_Leopard, get it here.
     
     

    4,144 Downloads

       (7 Reviews)

    6 Comments

    Updated

  14. Inspired by the intersection located in Orbe, Switzerland
     
    104x104 tiles. Read the explanation made ​​by Sims firehouse on how to go beyond the 64x64 asset editor limit.
     
    Installation:
     
    a) Subscribe to my Steam Workshop page to receive an update automatically.
    Steam Workshop link: http://steamcommunity.com/sharedfiles/filedetails/?id=422884203 or click download then click on (Main File) option   b) Unzip and move the .crp file to your local custom content folder.  
    Path:  C:\Users\*username*\AppData\Local\Colossal Order\Cities_Skylines\Addons\Assets

    2,137 Downloads

       (4 Reviews)

    6 Comments

    Submitted

  15. These are a few Intersections and Roundabouts I created.
     
    EDITED: No longer a Steam link. The files are zipped in a Rar file.
     
    STEAM LINK:
    http://steamcommunity.com/workshop/filedetails/?id=408523860

    26,469 Downloads

       (10 Reviews)

    5 Comments

    Updated

  16. Three ramp highway splitter puzzle pieces.
     
    Just a little "puzzle piece" I've made for myself, thought some of you might find it useful. You can use these to start off an interchange or just to finish a highway..
     
    Each direction is included as a separate piece.
     
    The best way to use these is plop them by themselves first where you want them, then connect everything.  Trying to attach them to a stub can be frustrating, sometimes it works, others not.
     
    Sound walls and some bushes included, enjoy!
     
    Stay tuned for more puzzle pieces : )
     
    [HR]
     
    To install, unzip file, then move the "TPB CSLIA - PP - Fork IN.crp" and "TPB CSLIA - PP - Fork OUT.crp" files into \Users\*YOU*\AppData\Local\Colossal Order\Cities_Skylines\Addons\Assets
     
    Replace *YOU* with whatever your user account name is on your machine.
     
    Please note the AppData folder is hidden by default, you'll have to show hidden files in explorer to find it.
     
    Visit my Asset Studio for news on upcoming uploads.
     
    And of course, don't forget to rate, comment, discuss, share on facebook, google, tweet, pin, and everything else : )
     
    Thank you!
     
     
     

    2,034 Downloads

       (8 Reviews)

    5 Comments

    Updated

  17. "Al Safa" Interchange by agusingnavy. 
      - Consultant: De Leuw Cather, Overseas Ltd.  - Contractor: National Wheel J&P  - Applicator: Aldelrey Coatings Limited  - Total Surface Area: 52,000 Square Metres: (bridges and piers)    - Asset's Measures: 84x84 cells    Mods used:    - No Pillars  - Fine Road Heights  - Stricter Slope Limits    None are required in-game to use this asset. Thx.
     
    Installation:
    a) Subscribe to my Steam Workshop page to receive an update automatically.
    Steam Workshop link: http://steamcommunity.com/sharedfiles/filedetails/?id=440397751 or click download then click on (Main File) option b) Unzip and move the .crp file to your local custom content folder. Path:  C:\Users\*username*\AppData\Local\Colossal Order\Cities_Skylines\Addons\Assets
     

    2,485 Downloads

       (4 Reviews)

    5 Comments

    Submitted

  18. STEAM Workshop link now available, click download then click on (Main File) option.
     
    This Y-Stack interchange is perfect for an urban setting.  It has pedestrian crossings, flora and a pleasant design, making it an ideal candidate for a prominent spot in your city.
     
    The design is realistic and efficient for traffic, and features a 90 degree angle between two of the highways, with the third going off at 45.  This is quite useful in many situations, as you may know.
     
    While not perfectly symmetrical, I've made sure all curves and slopes are as smooth as possible. 
      The elevated ramps are made from One-way roads, limiting the speed on them to 40 kph, which is ok since usually these type of elevated curves do have speed limits IRL. However, you can always upgrade them back to Highway ramps if you need higher speed limits.
     
    Disclaimer: This interchange is still far from perfect and I'll be  updating it as I make it better in the future. Those highest level ramps probably need some further smoothing...  Check back here for better version in the future.
     
    [HR] 
     
    To install, unzip file, then move the "TPB CSLIA -  Urban Y-Stack v1" file into \Users\*YOU*\AppData\Local\Colossal Order\Cities_Skylines\Addons\Assets
     
    Replace *YOU* with whatever your user account name is on your machine.
     
    Please note the AppData folder is hidden by default, you'll have to show hidden files in explorer to find it.
     
    Visit my Asset Studio for news on upcoming uploads.
     
    And of course, don't forget to rate, comment, discuss, share on facebook, google, tweet, pin, and everything else  :D
     
    Thank you!

    12,038 Downloads

       (7 Reviews)

    5 Comments

    Updated

  19. An interesting configuration and after lots of trial and error I made it. I share this mainly for people to study it.
     
    This is based on a common design seen where two highways intersect at an oblique angle, especially if the angle is sharp. It is one of the most efficient designs.
     
    There are three variants: one 37-degree, one 53-degree, and the other 74-degree.
     

    1,175 Downloads

       (4 Reviews)

    5 Comments

    Updated

  20. Don´t know if it looks like a turbine :). I hope you like it. Thanks.
     
    Installation:
      Subscribe to my Steam Workshop page to receive an update automatically. Steam Workshop link: http://steamcommunity.com/sharedfiles/filedetails/?id=418854196 or click download then click on (Main File) option   Or unzip and move the .crp file to your local custom content folder. Path:  C:\Users\*username*\AppData\Local\Colossal Order\Cities_Skylines\Addons\Assets   Note: I used the Japa´s mod called Fine Road Heights (http://steamcommunity.com/sharedfiles/filedetails/?id=413678178) to make terraforming.

    2,947 Downloads

       (4 Reviews)

    5 Comments

    Updated

  21. I had big traffic problem around my industry, so I decided to do something about it.
     
    And i got this idea (see pictures) - little bit lazy to write, you will get it as soon as you see it :)
     
    You need good interchange to make traffic run smothly, I recomment to use 3-Level Roundabout Interchange from TPB. You will posibly need to upgrade off and on ramps to highway and you are good to go.
     
    If you want interchange from the picture, it will be in .zip (interchange is from user which ended deleting the download, SO BE AWARE that that isn't my work) and also you will need to upgrade off and on ramps to highway.
     
    So in zip you will get: -left and right connector
                                   -Autobahnkreuzung (roundabout interchange)
     

    7,412 Downloads

       (8 Reviews)

    4 Comments

    Submitted

  22. This intersection is a variation of the version made by Sims firehouse, so all the credits for him. I "replicate" (*) here the Inverted SPUI. I made the cross roads straight and put some pedestrian bridges to join the avenues with footways. It measures 58 tiles long (highway) and 36 tiles across (avenue).   I used the Japa's mod called Fine Road Heights (http://steamcommunity.com/sharedfiles/filedetails/?id=413678178&searchtext=fine+road+heights) to decrease the height of the bridges and also you can use the saik0´smod called Toggle Zoning (http://steamcommunity.com/sharedfiles/filedetails/?id=415782697&searchtext=toggle+zoning) to disable the zone by the ramps and cross roads. None are required.   I've tested this intersection in a heavy traffic area between a commercial and industrial zone, and had a very good performance without bottlenecks.     (*) There is no city-building game that has the tools to replicate in a real way, intersections, roads, highways or any kind of construction nor its behavior. #civilengineer.   Installation:   Unzip and move the .crp file to your local custom content folder. Path:  C:\Users\*username*\AppData\Local\Colossal Order\Cities_Skylines\Addons\Assets

    1,646 Downloads

       (1 Review)

    4 Comments

    Updated

  23. Retouched in the 1.1.0 update. The depth of the underpass ramp is 7.5 meters, so it has a little tolerance on slope. If the depth exceed 8 meters, it will start to dig a tunnel.    Construction cost: $27810  Mod dependency: None    Created with Editor Terraform Tool, Fine Road Heights, Slope Limiter, and No Pillars mods  No Pillar mod - Overlap mode was used to break the 64 x 64 box of the asset editor.  Further adjusted and optimized through hex-editing.   
    Two animations of an old version (the smaller, 40x62 one):
    First Persion Ride.
    Time Lapse. (4x speed)
     
    Installation:
    The previous, 40x62, version can still be downloaded through the revision manager.
     
    Unzip the files into the following directory:
    %LOCALAPPDATA%\Colossal Order\Cities_Skylines\Addons\Assets\
     
    Steam Installation:
     
    40x62 version
     
    54x98 version

    2,351 Downloads

       (7 Reviews)

    4 Comments

    Updated

  24. The Exchanger by agusingnavy 

    Freeway-Urban Interchange 

    -Measures: 64x24 cells
    Mods used:
    - Enhanced Road Heights
    Installation:
    a) Subscribe to my Steam Workshop page to receive an update automatically.
    Steam Workshop page link: http://steamcommunity.com/id/agusingnavy/myworkshopfiles/
    Steam Workshop asset link: http://steamcommunity.com/sharedfiles/filedetails/?id=422090336
    b) Unzip and move the .crp file to your local custom content folder.
    Path: C:\Users\*username*\AppData\Local\Colossal Order\Cities_Skylines\Addons\Assets - @agusingnavy -
       

    6,661 Downloads

       (3 Reviews)

    4 Comments

    Updated

  25. These 6-meter-high pedestrian bridges are not just a decoration, but they are functional too.
     
    The initial version contains a fixed road stub, which cannot be converted to other types of roads, such as a one-way road.
    The later versions use overhanging models, so you have freedom to use different roads.
     
    Stats:
     

      Model Info:     [hr]
    Installation:
     
    Extract the .crp files into the following directory.
    %LOCALAPPDATA%\Colossal Order\Cities_Skylines\Addons\Assets
     
    Steam pages:
     
    2 Lanes Fixed (The initial version)
    http://steamcommunity.com/sharedfiles/filedetails/?id=432254054
     
    2 Lanes Overhang
    http://steamcommunity.com/sharedfiles/filedetails/?id=438358180
     
    4-6 Lanes Overhang
    http://steamcommunity.com/sharedfiles/filedetails/?id=434623907

    16,998 Downloads

       (4 Reviews)

    3 Comments

    Updated