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Roads & Traffic

Mods for Roads, Traffic and Transport Networks for Cities: Skylines.

106 Files

  1. I just recently started playing again for the updates since After Dark and wanted to update a previous interchange asset going by the same name that I made. Which, this whole time was missing 2 connections but I never noticed. It's easy enough to fix the other one yourself if you prefer the cheaper and slightly smaller 3-lane version but this 4-lane version should have all highways connected to the others allowing travel from one highway to the other 3.

    All ramps are two-lane one-way highways for higher speeds and all road pieces have sound barriers(also easy enough to change to the non-barrier version yourself if you prefer).

    I have included a picture with arrows showing the connections(forward, left, right, U-turn) just in case anyone wanted to make sure. 

    If you get a slope too steep error it's probably because of the turning ramps. Either get a mod or edit it yourself in the editor if you feel it happens too often.
     

    274 Downloads

       (0 Reviews)

    0 Comments

    Submitted

  2. Ok. This is my first creation. First, I want your honest opinion. It`s a bit messy and you might need to change some roads but everything should be working. If you have any ideas how I can improve this junction, please tell me.

    139 Downloads

       (0 Reviews)

    1 Comment

    Submitted

  3. %appdata% > Local > Colossal Order > Cities_Skylines > Addons > Assets

    2,191 Downloads

       (0 Reviews)

    0 Comments

    Submitted

  4. Pinavia Ellipse Interchange by agusingnavy 
    - 146x110 cells 
    Mods used: 
    - Fine Road Heights 
    - NoPillars 
    - Precision Engineering 
    None are required to use this asset. 
    - @agusingnavy - 

    1,832 Downloads

       (0 Reviews)

    0 Comments

    Submitted

  5. Pinavia Interchange by agusingnavy 
    - 111x111 cells 
    Mods used: 
    - NoPillars 
    - Precision Engineering 
    None are required to use this asset. 
    - @agusingnavy - 

    4,352 Downloads

       (0 Reviews)

    0 Comments

    Submitted

  6. This is an old one
    5 Way Spaghetti Interchange by agusingnavy 
    Should I make a collection for this?? 
    - Measures: giant, gigantic (222x204x??? cells) 
    Mods used: 
    - Fine Road Heights 
    - NoPillars 
    - Precision Engineering 
    None are required to use this asset. 
    And this one, of course: 
    - Network Extensions Project (Required) 
    Amazing mods to improve graphic appearance: 
    -Ambient Oclussion 
    -Sun Shafts 
    And this LUT 
    - Realistic II - After Dark optimized 
    Comments, likes and rates­ are always welcome . And if you want check out my other custom assets. 
    - @agusingnavy - 

    1,650 Downloads

       (0 Reviews)

    0 Comments

    Updated

  7. Are you still playing Cities Skylines?. Sorry, I forgot about this site ;P
    4 Way Hybrid Interchange by agusingnavy 
    I really enjoy doing this free style interchanges. 
    Btw, thanks Keralis for using it
    - Measures: 60 something x 60 something cells 
    Mods used: 
    - Fine Road Heights 
    - NoPillars 
    - Precision Engineering 
    None are required to use this asset. 
    Amazing mods to improve graphic appearance: 
    -Ambient Oclussion 
    -Sun Shafts 
    Comments, likes and rates­ are always welcome . And if you want check out my other custom assets. 
    - @agusingnavy - 

    1,506 Downloads

       (0 Reviews)

    0 Comments

    Updated

  8. Info
    Mods: None
    Based on: https://en.wikipedia.org/wiki/File:Knooppunt_rotonde3.png, https://en.wikipedia.org/wiki/Interchange_(road)
    Comes in 3 types. The differences are marked in the screenshot showing all 3. Just different ramp setups for the elevated highways. The most expensive, type 3, is just under 56k making all three cheaper than the All-Directional Interchange I made as well as having an even smaller footprint. Only 2 very small areas slightly go past the aforementioned interchange area and only 2 short spans of ramp go to the 3rd level - the on ramps crossing over the elevated highway exits.
    Hope it helps, enjoy.

    3,338 Downloads

       (0 Reviews)

    0 Comments

    Submitted

  9. Info
    Mods: None
    Based on Al Safa by agusingnavy. http://community.simtropolis.com/files/file/30529-al-safa-interchange/
     
    History
    In the screenshot with two interchanges, my first attempt at a 4 highway intersection with each highway exiting to the other 3 is on the right. I started by basing it off of http://thumbs.dreamstime.com/z/highway-interchange-guangzhou-dusk-modern-city-skyline-48932634.jpg. Unfortunately, I did not notice it lacks the number of connections I wanted and had to improvise and it was in-game instead of the much easier editor.
    I took another look through some mods and found one that actually had all exits on this site here, http://community.simtropolis.com/files/file/30529-al-safa-interchange/. While I like the work done on this one and the idea of it, a few things stood out to me that just did not fit well and appear to be a result of the mods used to make it. For example, a few of the earthwork ramp to suspended ramp sections have dark shadows/lines through them and the street lights clip through the lower, outside, raised lanes as you can see in another screenshot.
    Since I liked agusingnavy's idea I decided to try cleaning it up and without mods, made a smaller version based on that same design. You can see the result in the editor snapshot and the pic of the 2 interchanges together it's on the left. The last pic shows a size comparison as I laid it over agusingnavy's. As you can see it is slightly smaller in all dimensions, except height as I had to raise the outer lanes since I had slightly less room in the middle to go under and did not use the No-Pillars mod. It is also cheaper by almost 10k.
    This is my first asset and upload. I started off by measuring to the center of each side by placing 2 6-lane roads to get the zoning squares to save my place then added 2 strips of highway directly next to the zoning edge near the middle. Then counted 2 full squares in the middle between where the actual highways were to go. Added the long, straight parts first after the main highways, had to use some placeholder lanes going the wrong way since it was hard to work off certain sides. I went back and forth trying to do the exact same thing on each side as I went.
     
    I checked to see if there were any files with a similar name and did not see any so if I need to change anything please let me know. Again, credit to agusingnavy, I used his pics to build this version. Enjoy.

    1,272 Downloads

       (0 Reviews)

    0 Comments

    Submitted

  10. NYC style Pillars for rail networks. This is part of my NYC elevated rail and station project. There's more variations of this style to come that will seamlessly match with the elevated stations over road assets. Or you can use them in any way you like.
     
    Special thanks to Boformer who made this possible and was a big help with this asset!

    STATS:
    Main Model 242 tris
    Custom LOD 82 tris
    Required Assets:
    Pillar Changer mod by Boformer http://steamcommunity.com/workshop/filedetails/?id=54372285
    Usage: Use the Pillar Changer mod to choose new pillar types from drop down list. Steam workshop link available --------->
     
    Installation: Extract folder from rar file and copy/paste into your assets folder. Enjoy!

    1,963 Downloads

       (0 Reviews)

    0 Comments

    Submitted

  11. Modern_Highway_ramp-6_lane.crp
    a lil different take on the normal highway.. with the ability to add low/high density commercial businesses right off the interstate..

    833 Downloads

       (0 Reviews)

    0 Comments

    Submitted

  12. Modern_Highway_4-way_intersectio.crp
    a lil different take on the normal highway.. with the ability to add low/high density commercial businesses right off the interstate..

    765 Downloads

       (0 Reviews)

    0 Comments

    Submitted

  13. ENG: This is a "road" to start well in cities skyline
    FR: Ceci est une "route" pour bien débuter dans cities skyline

    930 Downloads

       (0 Reviews)

    0 Comments

    Submitted

  14. ENG: This is a "road" to start well in cities skyline (I know that it is unlocked with the road in grass and trees, sorry)
    FR: Ceci est une "route" pour bien débuter dans cities skyline (je sais qu'il est débloqué que avec la route en herbe et arbres, désolé)

    722 Downloads

       (0 Reviews)

    1 Comment

    Submitted

  15. ENG: This is a "road" to start well in cities skyline (I know it is unlocked with the road that budding, sorry)
    FR: Ceci est une "route" pour bien débuter dans cities skyline (je sais qu'il est débloqué que avec la route en herbe, désolé)

    261 Downloads

       (0 Reviews)

    0 Comments

    Submitted

  16. Biggest junction on Steam Workshop by agusingnavy

    I was (am) making a map and just needed a 45º four way interchange, and a big one, so here it is. Enjoy the game  

    - Measures: 192x143 cells 
    - Heights: 
    highways: 12 & 24 mts 
    ramps: 36 & 48 mts 
    Mods used:
    -Advanced Road Anarchy (working with patch 1.1.1c) http://steamcommunity.com/sharedfiles/filedetails/?id=433567230
    -Fine Road Heights (working with patch 1.1.1c) http://steamcommunity.com/sharedfiles/filedetails/?id=413678178]
    -NoPillars (working with patch 1.1.1c) http://steamcommunity.com/sharedfiles/filedetails/?id=463845891
    -Precision Engineering (working with patch 1.1.1c) http://steamcommunity.com/sharedfiles/filedetails/?id=445589127
    None are required to use this asset.
    Comments, likes and rates­ are always welcome . And if you want check out my other custom assets (link below)

    Installation:
    a) Subscribe to my Steam Workshop page to receive an update automatically.
    Steam Workshop page link: http://steamcommunity.com/id/agusingnavy/myworkshopfiles/
    Steam Workshop asset link: http://steamcommunity.com/sharedfiles/filedetails/?id=490723928
    b) Unzip and move the .crp file to your local custom content folder.
    Path: C:\Users\*username*\AppData\Local\Colossal Order\Cities_Skylines\Addons\Assets - @agusingnavy -

    4,337 Downloads

       (2 Reviews)

    0 Comments

    Updated

  17. Turbine Interchange II by agusingnavy
    -Measures: 64x64 cells
    Mods used:
    -Advanced Road Anarchy (working with patch 1.1.1c) http://steamcommunity.com/sharedfiles/filedetails/?id=433567230
    -Fine Road Heights (working with patch 1.1.1c) http://steamcommunity.com/sharedfiles/filedetails/?id=413678178]
    -NoPillars (working with patch 1.1.1c) http://steamcommunity.com/sharedfiles/filedetails/?id=463845891
    -Precision Engineering (working with patch 1.1.1c) http://steamcommunity.com/sharedfiles/filedetails/?id=445589127
    None are required to use this asset. To avoid the "slope too steep" (only if you get this message) use Advanced Road Anarchy. It's a safe mod, disabled by default and you can place any asset wherever you want.
     
    Comments, likes and rates­ are always welcome . And if you want check out my other custom assets (link below)
    Installation:
    a) Subscribe to my Steam Workshop page to receive an update automatically.
    Steam Workshop page link: http://steamcommunity.com/id/agusingnavy/myworkshopfiles/
    Steam Workshop asset link: http://steamcommunity.com/sharedfiles/filedetails/?id=471961946
    b) Unzip and move the .crp file to your local custom content folder.
    Path: C:\Users\*username*\AppData\Local\Colossal Order\Cities_Skylines\Addons\Assets - @agusingnavy -

    6,128 Downloads

       (0 Reviews)

    3 Comments

    Updated

  18. Autobahn Yin-Yang Interchange by agusingnavy
    I built this asset with German Roads Mod (required) http://steamcommunity.com/sharedfiles/filedetails/?id=426854617
    - Measures: 69x66 cells
    - Heights: 
    . Autobahn: - 6 mts
    . Autobahn three lane one way and autobahn ramps: -6, -3, 0 and 3 mts
    I switched to elevated build mod with Fine Road Heights to draw all the roads this way.
    Mods used:
    -Advanced Road Anarchy (working with patch 1.1.1c) http://steamcommunity.com/sharedfiles/filedetails/?id=433567230
    -Fine Road Heights (working with patch 1.1.1c) http://steamcommunity.com/sharedfiles/filedetails/?id=413678178]
    -NoPillars (working with patch 1.1.1c) http://steamcommunity.com/sharedfiles/filedetails/?id=463845891
    -Precision Engineering (working with patch 1.1.1c) http://steamcommunity.com/sharedfiles/filedetails/?id=445589127
    None are required to use this asset. To avoid the "slope too steep" (if you get this message) use Advanced Road Anarchy. It's a safe mod, disabled by default and you can place any asset wherever you want.
     
    Comments, likes and rates­ are always welcome . And if you want check out my other custom assets (link below)
    Installation:
    a) Subscribe to my Steam Workshop page to receive an update automatically.
    Steam Workshop page link: http://steamcommunity.com/id/agusingnavy/myworkshopfiles/
    Steam Workshop asset link: http://steamcommunity.com/sharedfiles/filedetails/?id=475526501
    b) Unzip and move the .crp file to your local custom content folder.
    Path: C:\Users\*username*\AppData\Local\Colossal Order\Cities_Skylines\Addons\Assets - @agusingnavy -

    2,475 Downloads

       (0 Reviews)

    0 Comments

    Updated

  19. Tunneled 3 Level Roundabout Interchange by agusingnavy 

    - Measures: 80x80 cells
    Mods used: 

    - Advanced Road Anarchy 
    - Fine Road Heights 
    - NoPillars
    Installation:
    a) Subscribe to my Steam Workshop page to receive an update automatically.
    Steam Workshop page link: http://steamcommunity.com/id/agusingnavy/myworkshopfiles/
    Steam Workshop asset link: http://steamcommunity.com/sharedfiles/filedetails/?id=445946915
    b) Unzip and move the .crp file to your local custom content folder.
    Path: C:\Users\*username*\AppData\Local\Colossal Order\Cities_Skylines\Addons\Assets - @agusingnavy -

    4,310 Downloads

       (0 Reviews)

    0 Comments

    Updated

  20. The Exchanger II by agusingnavy 

    Freeway-Urban Interchange 

    - Measures: 62x26 cells 
    - Bridge height: 12 mts 
    - Highway height: 9 mts (if you want to continue the highway with 9 mts height use Fine Road Heights or Enhanced Road Heights) 

    Mods used: 

    - Fine Road Heights 
    - Stricter Slope Limits 

    None are required in-game to use this asset.
    Installation:
    a) Subscribe to my Steam Workshop page to receive an update automatically.
    Steam Workshop page link: http://steamcommunity.com/id/agusingnavy/myworkshopfiles/
    Steam Workshop asset link: http://steamcommunity.com/sharedfiles/filedetails/?id=434033211
    b) Unzip and move the .crp file to your local custom content folder.
    Path: C:\Users\*username*\AppData\Local\Colossal Order\Cities_Skylines\Addons\Assets

    9,449 Downloads

       (0 Reviews)

    0 Comments

    Submitted

  21. 6 Lane Road to 6 Lane One Way Road Interchange by agusingnavy
    Ideal for industrial districts (entrance/exit). You can make a loop to get a constant traffic flow. Works for me. It depends on your route layout. 

    - Measures: 42x11 cells 
    - Tunnel depth: 11 mts 

    Mods used: 

    - Advanced Road Anarchy 
    - Fine Road Heights 
    - Precision Engineering 

    Installation:
    a) Subscribe to my Steam Workshop page to receive an update automatically.
    Steam Workshop page link: http://steamcommunity.com/id/agusingnavy/myworkshopfiles/
    Steam Workshop asset link: http://steamcommunity.com/sharedfiles/filedetails/?id=466489488
    b) Unzip and move the .crp file to your local custom content folder.
    Path: C:\Users\*username*\AppData\Local\Colossal Order\Cities_Skylines\Addons\Assets

    2,207 Downloads

       (0 Reviews)

    0 Comments

    Submitted

  22. McEwen Drive Interchange by agusingnavy
    Freeway-Urban Interchange
    Measures: 76x52 cells Mods used:
    NoPillars  Fine Road Heights  Terraform tool for asset editor Note: I suggest use traffic manager mod to remove, at least, the first traffic light in this junction (both sides), otherwise you'll have traffic congestion, for sure. Also you can use Some Roads mod to upgrade the two lane one way streets to two lane highways if you want higher speeds, or finally use Traffic ++ (I never use this mod to manage traffic, for me it's not safe). 
    Installation:
    a) Subscribe to my Steam Workshop page to receive an update automatically.
    Steam Workshop page link: http://steamcommunity.com/id/agusingnavy/myworkshopfiles/
    Steam Workshop asset link: http://steamcommunity.com/sharedfiles/filedetails/?id=424616931
    b) Unzip and move the .crp file to your local custom content folder.
    Path: C:\Users\*username*\AppData\Local\Colossal Order\Cities_Skylines\Addons\Assets - @agusingnavy -

    3,311 Downloads

       (0 Reviews)

    0 Comments

    Updated

  23. 4 Way Stack Interchange (Modded Version) by agusingnavy
    This is for those who like to play with Fine Road Heights (i.e. highway's height: 9 mts)
    Measures: 43x43 cells  Heights:  Highway: 9mts  Flyovers: 18 & 27 mts Mods used:
    Advanced Road Anarchy  Fine Road Heights  Precision Engineering  Vanilla version: http://steamcommunity.com/sharedfiles/filedetails/?id=416680495
    Installation:
    a) Subscribe to my Steam Workshop page to receive an update automatically.
    Steam Workshop page link: http://steamcommunity.com/id/agusingnavy/myworkshopfiles/
    Steam Workshop asset link: http://steamcommunity.com/sharedfiles/filedetails/?id=459580572
    b) Unzip and move the .crp file to your local custom content folder.
    Path: C:\Users\*username*\AppData\Local\Colossal Order\Cities_Skylines\Addons\Assets - @agusingnavy -

    5,087 Downloads

       (1 Review)

    0 Comments

    Updated

  24. Partial Cloverleaf (A4 type) by agusingnavy
    One of the most popular Freeway to Arterial Interchange designs in Canada and the United States, but not in this game. And with tunnels? That's just because I like it . Thanks everbody.
    - Measures: 64x64 cells
    Mods Used
    - Advanced Road Anarchy 
    - Precision Engineering 
    Installation:
    a) Subscribe to my Steam Workshop page to receive an update automatically.
    Steam Workshop page link: http://steamcommunity.com/id/agusingnavy/myworkshopfiles/
    Steam Workshop asset link: http://steamcommunity.com/sharedfiles/filedetails/?id=458924578
    b) Unzip and move the .crp file to your local custom content folder.
    Path:  C:\Users\*username*\AppData\Local\Colossal Order\Cities_Skylines\Addons\Assets
    - @agusingnavy -

    2,052 Downloads

       (0 Reviews)

    0 Comments

    Updated

  25. Directional T Interchange by agusingnavy
    - Measures: 54x29 cells 
    - All ramps 45º 
    - 12 cells from 0 to -12 mts
    Mods used:
    - Precision Engineering 
    Installation:
    a) Subscribe to my Steam Workshop page to receive an update automatically.
    Steam Workshop page link: http://steamcommunity.com/id/agusingnavy/myworkshopfiles/
    Steam Workshop asset link: http://steamcommunity.com/sharedfiles/filedetails/?id=457985486
    b) Unzip and move the .crp file to your local custom content folder.
    Path:  C:\Users\*username*\AppData\Local\Colossal Order\Cities_Skylines\Addons\Assets
    - @agusingnavy -

    1,721 Downloads

       (0 Reviews)

    0 Comments

    Updated