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Roads & Traffic

Mods for Roads, Traffic and Transport Networks for SimCity (2013)

39 Files

  1. This mod adds the possibility of building of multilevel streets in SimCity. Place the second traffic level on top of the first level. And you will get bi-level street! Create more beautiful and perfect interchanges with this pack.   Also meet a new innovative solution to the problem of traffic congestion at the intersections - Yield signs (or Give way)! Each driver must prepare to stop if necessary to let a driver on another approach proceed at these intersections. Control traffic even easier!   Features: - The Second level of High Density Street, Medium Density Street and Bi-level Avenue: Medium Density, High Density and Streetcar Avenue. - Meduim Density Transition Ramp, High Density Transition Ramp and all kinds Avenue Transition Ramps: Medium Density, High Density and StreetCar. - The Second Level Of High Density Street uses yield signs at the intersections. The Second Level Of Medium Density Street and other - stop signs. - Major roads and Secondary roads. (You need to place a road in a value "a secondary road" at first and then a road in a value "a major road") - Ability to change the height of the road.   You should use Transition Ramps or UDoN to connect the first level with the second.   When you use this pack with the Project Akar by Yayie, you can find these roads in "Levels". Thanks to MaxisGuillaume for assistance in the preparation of roads with yield signs and Xoxide.   THIS IS AN OFFLINE-ONLY MOD. You need to have SimCity: Cities of Tomorrow Expansion Pack!   How to install:  Unzip the files, copy and paste the .package files into your SimCityData folder. Enjoy!   Regional Bi-level Streets should be used ONLY WITH the main mod "Bi-level Streets Pack".
        How to connect the first level of street to the second level.
     

     
    If you'd like to help my modding, you can donate here. Thank you so much.
     
     

    59,914 Downloads

       (40 Reviews)

    158 Comments

    Updated

  2. Hello all , after 3 week of work i finaly done , The bi-level Udon one way street  are like the bi-level street by Max
     
    Bi-Level Street Pack By Max
     
    Make Sure have Udon 1.9 in ur simcityData Folder
    Info About 1.5 Version:
    Add New Submenu 'Bi-Level Udon'
    Fixed Ramp Bug
     
    Install in : Origin Game / SimCity / SimcityData Folder <<
     
    Not Compatible with :
     Press on The Color Blue , show what mods don't use ^^
    •  BoC
    •  Udon-Addon
    •  Bridge And Tunnel Mod
    •  Udon One way Street With no traffic lights (Unable to buldoze the Maglev , Pipeline and Road Mega Tower).
    •  Road With no traffic light By Max (Unable to buldoze the Maglev , Pipeline and Road Mega Tower).
     
    After  5 Days i finaly done!!!!

    15,481 Downloads

       (18 Reviews)

    31 Comments

    Updated

  3. Hello all , Udon One Way Street can Be Upgrate exemple Low Density One way street to Low Density One way Street With no traffic light.
     
     
    Not Compatible with :
     
    •  BoC
    •  UDoN-Addon
    •  Bridge and Tunnel mod
     
     
    How to install??
     
    1)Make sure have Udon 1.9 By Xoxide
    >Regional  One Way Street With no Traffic Light  Are Placed under 'Custom Road' SubMenu<
    2. Download the mod.
    3. Right click the rar file > Extract
    4. Copy and paste the package file into your SimCityData folder.
    5. All roads place under "UniDirectionelNetworks" >“Streets”< Submenu. 
    Can Be Use without Akar and with Akar
    If u got any problem or bug pm me thanks

    14,461 Downloads

       (15 Reviews)

    15 Comments

    Updated

  4. This is the same as Felgard's Cross Over Mod.  It has only been updated with the Cities of Tomorrow expansion.
     
    Please report any bugs.
     
    To install, extract either the 'COT Crossover All Roads' package or the individual roads package you with to use into '..\SimCity\SimCityUserData\Packages'

    2,940 Downloads

       (11 Reviews)

    7 Comments

    Submitted

  5. Hello all ! After few day working on my mods 'bridge regional' Add All bridge Regional (Dirt Road , Low/Medium/High Street (you can Upgrate Downgrate) , same for avenue
    Regional Udon Bridge Finaly here after Much Weed-end , Test and add icon ^^
     
    SubMenu for Bridge and Tunnel Udon.

     
    How to install?

    1. Make sure you have downloaded and Installed Project Akar :
    2. Download the mod.
    3. Right click the rar file > Extract
    4. Copy and paste the package file into your SimCityData folder.
    5. All roads place under “Regional Street” Submenu.
    Need Original Udon 1.9 By Xoxide Here
    Not Compatible with:
    OFFLINE-ONLY_UniDirectionalNetworks
    OFFLINE-ONLY_UniDirectionalNetworksWithYeildSigns17_new_Image
    Regional Udon
     
     
    Please remove the older files
    -------------------------------------------
    • 002_OFFLINE_DLC_UI_O_ECTS_SUGC_TEAM1_20_0716_2_0_RegionalRailBridges.Package.
    • 002_OFFLINE_DLC_UI_O_ECTS_SUGC_TEAM1_20_0716_2_0_RegionalRailTunnels.Package.
    For Regional Heavy Rail Bridges and Tunnels has been combined into a single file ( 2C-Road Traffic-Regional-Train-Streetcar-Bridge And Tunnel-Offline-SUGC.Package).

     
     
     

    272,578 Downloads

       (32 Reviews)

    63 Comments

    Updated

  6. This mod adds the roads with only stop signs at the intersections.     Features: - High Density Street and Medium Density Street with no traffic lights. - High Density Avenue and Medium Density Avenue with no traffic lights (version 1.1). - High Density Streetcar Avenue with no traffic lights (version 1.2). - Major roads and Secondary roads. - Cars pass pedestrians at the intersections. - You can add the traffic lights using "Road Upgrade" and remove them again according to your wishes (see screenshot below). You should save the game after creation of region and restart the game, so you can upgrade the ordinary roads to the roads with no traffic lights.   This mod can help to reduce traffic congestion in the city.  You need to place a road in a value "a secondary road" at first and then a road in a value "a major road" (It doesn't matter when the road crosses the Avenue).   When you use this mod with the Project Akar by Yayie (http://bit.ly/1ooMyA4), you can find these roads in "Custom Roads". Thanks to Yayie for assistance in preparing update 1.3 and Banwashere for preparation of icons in update 1.4.   THIS IS AN OFFLINE-ONLY MOD.   How to install:  Unzip the files, copy and paste the .package files into your SimCityData folder.   Regional Roads With No Traffic Lights should be used ONLY WITH the main mod "Roads With No Traffic Lights".

    17,940 Downloads

       (23 Reviews)

    71 Comments

    Updated

  7. Hello all! Regional Udon 40m Elevated (Highways) , 20m Transition for conect on 20m Elevated Udon  ^^
     
    For Offline use only.
     
    How to Install??
     
    1: Make Sure Install : Project Akar : Ui Enhancement
    2. Download the mod.
    3. Right click the rar file > Extract
    4. Copy and paste the package file into your SimCityData folder.
    5. Two SubMenu add "Elevated Ramp" , "Elevated Highways."
     
    Need Original Udon 1.9 By Xoxide Here
    Not Compatible with :
     
    •  BoC
    •  UDoN-Addon
    •  Bridge and Tunnel mod

    4,793 Downloads

       (16 Reviews)

    5 Comments

    Updated

  8. Hello all , Regional Udon Coastline Roads can be Use on Water for do Perfect Bridge
     
    For Offline use only.
     
    How to Install??
     
    1: Make Sure Install : Project Akar : Ui Enhancement
     
    2. Download the mod.
    3. Right click the rar file > Extract
    4. Copy and paste the package file into your SimCityData folder.
    5. All roads place under “WaterWays” Submenu.
     
     If you  have Bridge Udon Regional
    Need Original Udon 1.9 By Xoxide Here
    Not Compatible with :
     
    •  BoC
    •  UDoN-Addon
    •  Bridge and Tunnel mod

    5,052 Downloads

       (17 Reviews)

    1 Comment

    Submitted

  9. Another new addition, Pedestrian Path Sidewalk for both Bridge and Tunnel. Can be use on both land and water tiles.
    u can find in Pedestrian Path 'New' SubMenu
     
    Need Original Pedestrian Path v2 By Xoxide
     
    Make Sure have Project Akar  by Yayieli
     
    If you got any problem or bug pm me thanks.

    5,797 Downloads

       (11 Reviews)

    8 Comments

    Updated

  10. EL NO More old blue lined roads say hello to red
    FR NO Plus vieux bleu bordée routes dire bonjour au rouge

    790 Downloads

       (6 Reviews)

    3 Comments

    Updated

  11. Hi everyone, this is my Regional Tunnel mod.
     
     
    How to use :
    Use regional Bridges to connect both ends of the tunnels and use the normal roads to transition it on the ground. all services such as water/power/sewage also flows along with them. Enjoy
    (Located in Custom Roads.)
     
    Regional Bridge Link
    Make Sure have Project Akar
     
    If you got any problem or bug pm me thanks.
     
     

    22,490 Downloads

       (19 Reviews)

    5 Comments

    Updated

  12. Hello all ! Maglev As Subway (Tunnel and Tracks) Regional can Use on Sea
    Make Sure have Maglev mods from Guillaume
    How to install?

    1. Make sure you have downloaded and Installed Project Akar :
    2. Download the mod.
    3. Right click the rar file > Extract
    4. Copy and paste the package file into your SimCityData folder.
    5. All roads place under “Subways” Submenu.

    8,129 Downloads

       (10 Reviews)

    6 Comments

    Submitted

  13. Hello all , after a couple of days on his mods, I finally add possable way on the water, a big thank you to my Team
     
     
     
    How to install?

    1. Make sure you have downloaded and Installed Project Akar :
    2. Download the mod.
    3. Right click the rar file > Extract
    4. Copy and paste the package file into your SimCityData folder.
    5. All roads place under “WaterWays” Submenu.
     

    31,572 Downloads

       (18 Reviews)

    14 Comments

    Updated

  14. As requested, the Regional MagLev Tracks.
     
    How to install?
     
    1. Download .zip file
    2. Right click the zip file > Extract
    3. Copy and paste the package file into your SimCityData folder.
     
    Located under MagLev's Submenu Enjoy.
     
     
    *Requires Cities of Tomorrow Expansion Pack*

    18,886 Downloads

       (11 Reviews)

    33 Comments

    Updated

  15. NOTE: When downloading and installing the new version, please make sure you have gotten rid of the earlier version of the mod.
     
    Hey guys :)
     
    This mod allows you to plop an interchange in your city (see screenshot for what it looks like). This will add a sense of realism to your city as well as solve traffic problems and let your creativity spread :).
     
    6:40PM 7/7/2014 - Xoxide has just informed me that ProcsKalone had originally done this mod. I did not intend to steal any of his ideas, so I am posting this to give him credit for his work.
     
    Here's the video:
     
    [youtube]https://www.youtube.com/watch?v=0QuPa1oGSH4&hd=1[/youtube]
     
    You can plop the interchange by going to the Custom Roads submenu (in Akar: http://community.simtropolis.com/files/file/29715-project-akar/) and going to the last icon.
     
    NOTE: Bulldozing the interchange may cause your game to crash. Be extremely careful!
     
    How to install:
     
    - Unzip the file.
    - Install the .package file into your SimCityData folder.
     
    Special thanks to:
     
    - Yayie: For helping me with the road menus and which ones to use.
    - Xoxide: For telling me what properties I needed to finish off the mod and helping me with the texture/terrain issue.
    - Danny50205: For also assisting me with the road menus and helping me add a few properties I needed. He also helped me implement the new icon into the game.
    - ProcsKalone: For telling me how to fix the texture/terrain issue.
    - Banwashere: For creating the new icon.
    - MaxvSk: For helping me implement the new icon into the game.
    - HyugaHinata: For being energetic and wanting to contribute in any way possible, for making the interchange bulldozable, and for allowing power, water, and sewage to pass through the interchange.
     
    Without these people, this mod would not be possible. So send them a PM and thank them for their hard work.

    20,514 Downloads

       (32 Reviews)

    76 Comments

    Updated




  16. *このMODは以下の項目をリテクスチャします。
     
    >>>車道
    >>>歩道
    >>>道路の角
    >>>インターチェンジ
    >>>鉄道と路面電車の線路
    >>>砂利道
     
     
    *This MOD will retexture the following items. 
     
    >>>Driveway
    >>>Sidewalk
    >>>Corner
    >>>Interchange
    >>>Railway
    >>>Dartroad

    [youtube]http://www.youtube.com/watch?v=GEr2-z6Wiys[/youtube]

    --------------------------------------------------------------------------------------------------------------------------------------------------------
     
    *免責事項
     
    このMODはテスト中です。
    『Cities of Tomorrow』に未対応です。(持ってないから検証できない)
    『うどん』に未対応です。(使ったことがないから検証できない)
    『高速道路のガードレール』の外観が歩道になります。(ゲームの仕様)
    『遊園地の歩道と線路』の外観が変更されます。(ゲームの仕様)
    xoxide氏の『Pedestrian Paths(公園歩道)』の外観が歩道になります。(彼のMODの仕様)
     不具合があったら教えてください。
     
    *General disclaimer
     
    This MOD is “test version”.
    Not support “Cities of Tomorrow”.(I do not have CoT)
    Not support “UDoN”.(I do not have a UDoN)
    Appearance of the “guardrail of the highway” will be on the sidewalk. (Specification of the game )
    Appearance of the “line walkways and amusement park” will be changed.(Specification of the game )
    Appearance of the “xoxide's Pedestrian Paths” will be on the sidewalk. (Specification of MOD)
    Please let me know if there is a problem.
     

    --------------------------------------------------------------------------------------------------------------------------------------------------------
     
    *パッケージデータの詳細
    *Details of the “package data”.
     
    67_RX_RoadPack_***.package >>> (道路、歩道、角の変更)(Change the “Driveway & Sidewalk & Corner”)
    67_RX_Interchange_***.package >>> (インターチェンジの変更)(Change the “Interchange”)
    67_RX_Dartroad_***.package >>> (砂利道の変更)(Change the “Dartroad”)
    67_RX_Railway_***.package >>> (線路の変更)(Change the “Railway”)
     
    --------------------------------------------------------------------------------------------------------------------------------------------------------
     
    *任意のパッケージデータを以下のフォルダーに入れてください。
    *Please put it in the following folders any “package data”.
     
    ...\SimCity\SimCityData
     
    --------------------------------------------------------------------------------------------------------------------------------------------------------
     
    *Base MOD
     
    >>>Captain's Improved Railroad and Streetcar tracks
    >>>Danny50205's 21 Dirt Roads:ModPack
    >>>HyugaHinata's ROAD InterchangeHD
    >>>oppie's Improved Euro Road Textures
    >>>Tobse's New Road Textures
     
    --------------------------------------------------------------------------------------------------------------------------------------------------------
     
    +++Special Thanks
     
    *Masked Rider Black RX
     
    --------------------------------------------------------------------------------------------------------------------------------------------------------
     
    +++MOD & MOVIE EDITOR / ching67(一本道市長)
     

     

     

     

     

     

     

     

     

    5,373 Downloads

       (20 Reviews)

    22 Comments

    Updated

  17. new

    1: Hello all , what new with this mod?  hmm... i changed LightRoad  when have Night!
     
    Color Blue and White.
     
     
    2:If you have any problem or bug pm me Thanks
     
    3: Install only One you want add in your SimCityData folder <<<
     
    4: Info 1.2 : Add RealisticLightCar
        Info 1.3 Add Reaslistic Light car for City Of Tomorow

    5,055 Downloads

       (10 Reviews)

    8 Comments

    Updated

  18. Japanese Railway Bridge MOD
     
    このMODは鉄道の高架線路をトラス橋からコンクリート橋(日本風)に置き換えます。
    This MOD replace Truss Bridge with Concrete Bridge (Japanese Style).
     
    ※このMODではCaptain氏のImproved Railroad and Streetcar tracksのテクスチャを一部使用しております。
    *I used the texture of "Improved Railroad and Streetcar tracks (by Captain)" in this MOD. Thank you.
    http://community.simtropolis.com/files/file/29625-improved-railroad-and-streetcar-tracks/
     
    橋の種類 - The Bridge Type
     
    >>> JP-RailwayBridge(Shinkansen)_byTakouma.package
    新幹線っぽい架線柱のついた高架橋(架線はついてません)
    The bridge with catenary poles of shinkansen (without catenary).
     
    >>>JP-RailwayBridge(no-catenary)_byTakouma.package
    非電化区間の高架橋
    No pole bridge.
     
    (今後も追加されるかも…?)
     
     
     
    ※このMODには車両は含まれておりません
    *This MOD doesn't include any train models.
     
     
    (7/17追記)ching67さん(一本道市長)に動画を作っていただきました!ching67 made a movie for me! Thank you!
    <iframe width="560" height="315" src="//www.youtube.com/embed/S_4hZploAGw" frameborder="0" allowfullscreen></iframe>
    Movie by ching67 (一本道市長)
     

    8,877 Downloads

       (16 Reviews)

    16 Comments

    Updated

  19. udon addon(offline only)
    If does not work, or do not understand how to use.
    Please stop the use of this MOD.

    install
    1.you need install udon 1.5
    http://community.simtropolis.com/files/file/29585-offline-only-mod-"unidirectional-networks-udon"/
    2.you need install Project Akar.
    http://community.simtropolis.com/files/file/29715-project-akar-ui-enhancement/
    3.package in simcitydata folder.(if you installed Udon-addon1.0. Delete it.)

    add(1.1)
    1.All bridge and tunnel(+UDon Tunnel) can break pieces.
    2.UDoNHDStreet,HDStreet,HDAvenue can change bridge directly for region road.(upgrade menu)
    3.UDoNLDStreet,LDStreet,LDAvenue can change Tunnel directly for region road.(upgrade menu)
    4. can change udonMDstreet to normalMDstreet and reverse.

    note.
    Arch,Suspention,StreetCarAvenueBridge can not connect road directory.
    Now investigating.

    4,311 Downloads

       (9 Reviews)

    16 Comments

    Updated

  20. Are you wanting to give your cities and regions a nice little bit of "character"? Perhaps the whole gray asphalt thing isn't working for you... Well have I got a deal for you, a nice little treat with not one, not two, but FOUR new road textures to satisfy your fantasy craving!
     
    This pack contains four road textures sets that not only reskin the normal roads, but also even FUTURIZE with the futuristic buildings! No more dealing with that generic futuristic road that glows... Now you can have your pick from these four road packs:
     
    Brick Roads - "Draconic"
    Do your best to recreate a city street of another era with this set of brick roads and sidewalks. Futurize it for some nice glowing lines and racing streaks! Great for the older parts of town and more laid back cities.
     
    Concrete Roads - "Jazz Age"
    This dark road is lined with flagstones at the sides to give it a very flashy look, a look that carries over well even in futurization. Give this road to your casino towns and New York City inspired cities who didn't want to get out of the roaring 20s.
     
    Salvaged Roads - "Orcish"
    Start off with smoothed dirt and wood held down with metal railing to get your sims thinking they're walking in a completely different realm, but then start futurizing and watch as the world becomes encased in steel and grime that could put even the Horde to the shame. Ideal for either simple towns in the middle of nowhere or for futurizing goons of OmegaCo and Dystopian dispositions. For that extra nerdy flavor, use in the desert regions too!
     
    Temple Roads - "Pandaren"
    Put your sims on the roads of [an American Artist's] interpretation of the Orient. Start with the basic white-washed marble and pressed dirt, or switch to a jade-colored filler stone with jewel lights if you like to futurize. Good for tourist towns, jungle retreats, and creating your animesque town in SimNation.
     
    All roads are compatible with the UDoN mod by Xoxide, feature their own bump-maps and futurizing "Tron-Line" lights, and should have no problem working online or offline along with other mods.
     
    Again, these roads are aimed at adding a FANTASY and STYLISTIC appeal to your cities as opposed to a REALISTIC appeal. There are some other very good modders who have created some very nice real-world roads... But if there are problems with texturing issues, game crashes, and the like, let me know because I don't want all this work to be fruitless.
     
    *NOTE: I don't know why I called it "Road Pack 1", given that the files are fairly small enough that I could probably squeeze in four more road packs. Either way, I hope you have been enjoying these roads and are eagerly awaiting more mods from me in the near future for this game. Granted, this may not be as big of an under-taking as Project Orion, but having more building sets and roads to chose from is a welcome plus to this game.

    3,357 Downloads

       (13 Reviews)

    11 Comments

    Updated

  21. Today i bring you this mod pack of 21 you may choose 1 of the following dirtroads to replace it in game 
    this is not much and i have not been doing much modding but i have been morally helping and waiting for things to fall in to place so make more mods 
     
    this mod will work with any other road mod that does not replace the dirt road
    please note 
    not all road have been tested
     
     
    How to install
     
    extract the RAR
    and place the package file in
    C:\program files(86)\origin Games\SimcityData
     
    i am not responsible for any damage or errors caused to the game or PC
     
    please comment and tell me if there is anything wrong
     

    2,490 Downloads

       (5 Reviews)

    21 Comments

    Updated

  22. New Update

    For your city a new highway sign "Updated Version".
    This mod replace the model and texture of Sim City Highway sign.
    The model is the same like my German Highway Sign.

    I wish the direction names could be dynamic, but they can't. Well for that i made a rotated version, but you could only install one mod.

    Package Features

    - German highway sign
    - Standart highway sign
    - PSD files (Difuse, Normal, Gloss) for everybody who want change the texture
      Apologies I deleted the other signs, the new signs I have changed too much, so I made a new package of it.   The shadows, there is still a problem, but I was able to partially mitigate the problem.
     
    !DO NOT install more than one file, otherwise the mod will not work!

    If you notice any problems, please report them in the comments and I will look at the issues as soon as possible
     
    Tobse
     
    Author: Tobias Ralew - www.tobs-design.de License: CC Attribution ShareAlike 4.0 - http://creativecommons.org/licenses/by-sa/4.0/ You may modify and re-distribute these mod files only with appropriate credit given.  
    Warning
    - Modifying files is still experimental and might lead to city rollbacks
    - There is no official statement from Maxis or EA about using mods, so use at your own risk
    - For more information on EA mod policy: http://forum.ea.com/eaforum/posts/list/9729407.page

    MOD TechInfo

    - Poly count (Triangualted): 555
    - Texture resolution (Difuse, Normal, Gloss): 512x512 px

    Special thanks to Oppie, creator of SimCityPak: http://simcitypak.codeplex.com/
    Special thanks to Parkerwyoung for translation

    4,065 Downloads

       (10 Reviews)

    9 Comments

    Updated

  23. *Update*
     
    NEW Release - USA Simlish Highway Sign
     
    New Highway Signs for your cities. This mod replace the model and texture of  the Sim City Highway sign.
    I wish the direction names could be dynamic, but they can't. Well for that i made a "rotated version", but install only one mod (Highway Sign).
     
    *New* Package Features
     
    USA Highway Sign
    USA Highway Sign (rotated version)
     
    New USA Simlish Highway Sign   <- screenshot's below
    New USA Simlish Highway Sign (rotated version)
     
    German Highway Sign
    German Highway Sign (rotated version)
     
    PSD files (for everybody who want change the texture)
     
    !DO NOT install more than one file, otherwise the mod will not work!

    If you notice any problems, please report them in the comments and I will look at the issues as soon as possible.

    Thank you for your support :)
     
    Tobse
     
    Author: Tobias Ralew - www.tobs-design.de License: CC Attribution ShareAlike 4.0 - http://creativecommons.org/licenses/by-sa/4.0/ You may modify and re-distribute these mod files only with appropriate credit given.  
    Warning
    - Modifying files is still experimental and might lead to city rollbacks
    - There is no official statement from Maxis or EA about using mods, so use at your own risk
    - For more information on EA mod policy: http://forum.ea.com/eaforum/posts/list/9729407.page
     
    MOD TechInfo
     
    USA Highway Sign
    - Poly count (Triangualted): 237
    - Texture resolution: Color Map 512x512 px, Normal Map 128x128 px, Gloss Map 128x128 px
     
    USA Simlish Highway Sign
    - Poly count (Triangualted): 237
    - Texture resolution: Color Map 512x512 px, Normal Map 128x128 px, Gloss Map 128x128 px
     
    German Highway Sign
    - Poly count (Triangualted): 220
    - Texture resolution: Color Map 512x512 px, Normal Map 128x128 px, Gloss Map 128x128 px
     
    Special thanks to Oppie, creator of SimCityPak: http://simcitypak.codeplex.com/
    Special thanks to Parkerwyoung for his Help

    13,928 Downloads

       (19 Reviews)

    14 Comments

    Updated

  24. MOD of the Week! June 15, 2014 - http://scdnews.com/fathers-day-mod-of-the-week-30-new-stop-signs-by-tobse/
     
    Dear Mayor,

    This Mod replaces the Stop Sign texture.
    For all those who want to have realistic looking Stop Signs.

    My source I referred from here http://en.wikipedia.org/wiki/Stop_sign

    Package Features
    (choose one of the Stop Signs and install in ...\Origin\SimCity\SimCityData\)
    Check the screenshots below!
    -Argentina
    -Brunei
    -Canada (Nunavut, Inuit-speaking communities)
    -Chile
    -China
    -Ethiopia
    -France (actually use in Quebec and other French-speaking communities)
    -Hong Kong
    -Iran
    -Ireland (Gaeilge)
    -Israel
    -Japan
    -Malaysia
    -Mexico
    -Mongolia
    -Morocco
    -Morocco (Berber-speaking communities)
    -Nepal
    -Nigeria
    -Singapur
    -South Korea
    -Thailand
    -Turkey
    -UAE United Arab Emirates
    -Red-Outline
    -Black-Outline
    -White-Outline
    -Simlish
    -1954 (USA 1924–1954 stop sign.)
    -Future
     
    If you notice any problems, please report them in the comments and I will look at the issues as soon as possible.

    Thank you for your support :)
     
    Tobse
     
    Author: Tobias Ralew - www.tobs-design.de License: CC Attribution ShareAlike 4.0 - http://creativecommons.org/licenses/by-sa/4.0/ You may modify and re-distribute these mod files only with appropriate credit given.  
    Warning
    - Modifying files is still experimental and might lead to city rollbacks
    - There is no official statement from Maxis or EA about using mods, so use at your own risk
    - For more information on EA mod policy: http://forum.ea.com/eaforum/posts/list/9729407.page

     
    Special thanks to Oppie, creator of SimCityPak: http://simcitypak.codeplex.com/

    3,723 Downloads

       (15 Reviews)

    19 Comments

    Updated

  25. Hello Mayors!

    I have just published new road and sidewalk textures. This mod gives you the option to install completely new asphalt textures and cobblestone roads. Standard roads are in European style and North American style, Cobblestone roads are available in gray and red. I've also included newly re-designed sidewalk and curb textures, taking influence from Berlin, Germany.

    For more information, check the screenshots below.
     
    If you notice any problems, please report them in the comments and I will look at the issues as soon as possible.
     
    Thank you for your support :)
     
    Tobse
     
    Author: Tobias Ralew - www.tobs-design.de License: CC Attribution ShareAlike 4.0 - http://creativecommons.org/licenses/by-sa/4.0/ You may modify and re-distribute these mod files only with appropriate credit given.  
    Warning
    - Modifying files is still experimental and might lead to city rollbacks
    - There is no official statement from Maxis or EA about using mods, so use at your own risk
    - For more information on EA mod policy: http://forum.ea.com/eaforum/posts/list/9729407.page
      Skyestorme Review: <iframe width="560" height="315" src="//www.youtube.com/embed/pkBXGiV2jY4" frameborder="0" allowfullscreen></iframe>   A very Special thanks to Parkerwyoung for his Help
    Special thanks to Oppie, creator of SimCityPak: http://simcitypak.codeplex.com/
    Special thanks to Oppie again, for my textures were his textures very helpful.
    Special thanks to Skyestorme for an awesome YouTube review!

    16,073 Downloads

       (30 Reviews)

    32 Comments

    Updated