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Roads & Traffic

Roads, Traffic and Transport Network Mods for SimCity (2013).

40 Files

  1. Hi All,

    This is a very simple upgrade for the "Roadside Trees", those trees that you can plop in the roads in order to create more beauty and healthy neighborhood. I've always thought it was absurd that those trees weren't able to increase land value. In my opinion, a tree-lined street is a much more valued street.
    So, this mode creates a (very) small amount of medium and high value on the fully tree-lined streets you create. Its a very small amount, but suffice to give beauty, healthy AND some value to the streets of your city.
    I also re-introduce the Pine Tree as roadside tree. It creates a beautiful line if you put it on the streets next to the Worship Set's "Chinese Temple" or the wonderful Japanese Temples from Project Shinjidai, created by XoXiDe (http://community.simtropolis.com/files/file/29906-project-shinjidai-xoxide/).
    I hope you enjoy.
    THIS IS AN OFFLINE MOD.
     Install by copying the .package file into your ...\Origin\SimCity\SimCityData\ folder.

    79 Downloads

       (0 Reviews)

    0 Comments

    Updated

  2. udon addon(offline only)
    If does not work, or do not understand how to use.
    Please stop the use of this MOD.

    install
    1.you need install udon 1.5
    http://community.simtropolis.com/files/file/29585-offline-only-mod-"unidirectional-networks-udon"/
    2.you need install Project Akar.
    http://community.simtropolis.com/files/file/29715-project-akar-ui-enhancement/
    3.package in simcitydata folder.(if you installed Udon-addon1.0. Delete it.)

    add(1.1)
    1.All bridge and tunnel(+UDon Tunnel) can break pieces.
    2.UDoNHDStreet,HDStreet,HDAvenue can change bridge directly for region road.(upgrade menu)
    3.UDoNLDStreet,LDStreet,LDAvenue can change Tunnel directly for region road.(upgrade menu)
    4. can change udonMDstreet to normalMDstreet and reverse.

    note.
    Arch,Suspention,StreetCarAvenueBridge can not connect road directory.
    Now investigating.

    4,454 Downloads

       (9 Reviews)

    17 Comments

    Updated

  3. This mod adds the roads with only stop signs at the intersections.     Features: - High Density Street and Medium Density Street with no traffic lights. - High Density Avenue and Medium Density Avenue with no traffic lights (version 1.1). - High Density Streetcar Avenue with no traffic lights (version 1.2). - Major roads and Secondary roads. - Cars pass pedestrians at the intersections. - You can add the traffic lights using "Road Upgrade" and remove them again according to your wishes (see screenshot below). You should save the game after creation of region and restart the game, so you can upgrade the ordinary roads to the roads with no traffic lights.   This mod can help to reduce traffic congestion in the city.  You need to place a road in a value "a secondary road" at first and then a road in a value "a major road" (It doesn't matter when the road crosses the Avenue).   When you use this mod with the Project Akar by Yayie (http://bit.ly/1ooMyA4), you can find these roads in "Custom Roads". Thanks to Yayie for assistance in preparing update 1.3 and Banwashere for preparation of icons in update 1.4.   THIS IS AN OFFLINE-ONLY MOD.   How to install:  Unzip the files, copy and paste the .package files into your SimCityData folder.   Regional Roads With No Traffic Lights should be used ONLY WITH the main mod "Roads With No Traffic Lights".

    18,473 Downloads

       (23 Reviews)

    71 Comments

    Updated

  4. Hello all , after 3 week of work i finaly done , The bi-level Udon one way street  are like the bi-level street by Max
     
    Bi-Level Street Pack By Max
     
    Make Sure have Udon 1.9 in ur simcityData Folder
    Info About 1.5 Version:
    Add New Submenu 'Bi-Level Udon'
    Fixed Ramp Bug
     
    Install in : Origin Game / SimCity / SimcityData Folder <<
     
    Not Compatible with :
     Press on The Color Blue , show what mods don't use ^^
    •  BoC
    •  Udon-Addon
    •  Bridge And Tunnel Mod
    •  Udon One way Street With no traffic lights (Unable to buldoze the Maglev , Pipeline and Road Mega Tower).
    •  Road With no traffic light By Max (Unable to buldoze the Maglev , Pipeline and Road Mega Tower).
     
    After  5 Days i finaly done!!!!

    16,089 Downloads

       (18 Reviews)

    31 Comments

    Updated

  5. This mod adds the possibility of building of multilevel streets in SimCity. Place the second traffic level on top of the first level. And you will get bi-level street! Create more beautiful and perfect interchanges with this pack.   Also meet a new innovative solution to the problem of traffic congestion at the intersections - Yield signs (or Give way)! Each driver must prepare to stop if necessary to let a driver on another approach proceed at these intersections. Control traffic even easier!   Features: - The Second level of High Density Street, Medium Density Street and Bi-level Avenue: Medium Density, High Density and Streetcar Avenue. - Meduim Density Transition Ramp, High Density Transition Ramp and all kinds Avenue Transition Ramps: Medium Density, High Density and StreetCar. - The Second Level Of High Density Street uses yield signs at the intersections. The Second Level Of Medium Density Street and other - stop signs. - Major roads and Secondary roads. (You need to place a road in a value "a secondary road" at first and then a road in a value "a major road") - Ability to change the height of the road.   You should use Transition Ramps or UDoN to connect the first level with the second.   When you use this pack with the Project Akar by Yayie, you can find these roads in "Levels". Thanks to MaxisGuillaume for assistance in the preparation of roads with yield signs and Xoxide.   THIS IS AN OFFLINE-ONLY MOD. You need to have SimCity: Cities of Tomorrow Expansion Pack!   How to install:  Unzip the files, copy and paste the .package files into your SimCityData folder. Enjoy!   Regional Bi-level Streets should be used ONLY WITH the main mod "Bi-level Streets Pack".
        How to connect the first level of street to the second level.
     

     
    If you'd like to help my modding, you can donate here. Thank you so much.
     
     

    61,196 Downloads

       (41 Reviews)

    158 Comments

    Updated

  6. NOTE: When downloading and installing the new version, please make sure you have gotten rid of the earlier version of the mod.
     
    Hey guys :)
     
    This mod allows you to plop an interchange in your city (see screenshot for what it looks like). This will add a sense of realism to your city as well as solve traffic problems and let your creativity spread :).
     
    6:40PM 7/7/2014 - Xoxide has just informed me that ProcsKalone had originally done this mod. I did not intend to steal any of his ideas, so I am posting this to give him credit for his work.
     
    Here's the video:
     
    [youtube]https://www.youtube.com/watch?v=0QuPa1oGSH4&hd=1[/youtube]
     
    You can plop the interchange by going to the Custom Roads submenu (in Akar: http://community.simtropolis.com/files/file/29715-project-akar/) and going to the last icon.
     
    NOTE: Bulldozing the interchange may cause your game to crash. Be extremely careful!
     
    How to install:
     
    - Unzip the file.
    - Install the .package file into your SimCityData folder.
     
    Special thanks to:
     
    - Yayie: For helping me with the road menus and which ones to use.
    - Xoxide: For telling me what properties I needed to finish off the mod and helping me with the texture/terrain issue.
    - Danny50205: For also assisting me with the road menus and helping me add a few properties I needed. He also helped me implement the new icon into the game.
    - ProcsKalone: For telling me how to fix the texture/terrain issue.
    - Banwashere: For creating the new icon.
    - MaxvSk: For helping me implement the new icon into the game.
    - HyugaHinata: For being energetic and wanting to contribute in any way possible, for making the interchange bulldozable, and for allowing power, water, and sewage to pass through the interchange.
     
    Without these people, this mod would not be possible. So send them a PM and thank them for their hard work.

    20,867 Downloads

       (32 Reviews)

    76 Comments

    Updated

  7. >>[Japanese Road Signage Modification] for SimCity (2013)   >>CREATED WITH SIMCITYPAK   (http://simcitypak.codeplex.com/)   BY Yanagizawa, a derivatived work of 'Highway Sign A v1.0' Tobse     >>Installation   Install by copying the .package file into ..\SimCity\SimCityData\ folder. (Only for those don't know how to. LAWL)     >>Others   !DISCLAIMER!   Modifications are not endorsed by EA or Maxis, users should be noticed on their own risks.     The work is published under CC-BY-SA 4.0 according to Tobse's work.     User may re-distribute or modify along with appropriate credits given only.          !IMPORTANT!      Install only a single mod of similiar purpose, otherwise the mod will not work and might causing crash.

    4,305 Downloads

       (11 Reviews)

    10 Comments

    Updated

  8. Hello Mayors!

    I have just published new road and sidewalk textures. This mod gives you the option to install completely new asphalt textures and cobblestone roads. Standard roads are in European style and North American style, Cobblestone roads are available in gray and red. I've also included newly re-designed sidewalk and curb textures, taking influence from Berlin, Germany.

    For more information, check the screenshots below.
     
    If you notice any problems, please report them in the comments and I will look at the issues as soon as possible.
     
    Thank you for your support :)
     
    Tobse
     
    Author: Tobias Ralew - www.tobs-design.de License: CC Attribution ShareAlike 4.0 - http://creativecommons.org/licenses/by-sa/4.0/ You may modify and re-distribute these mod files only with appropriate credit given.  
    Warning
    - Modifying files is still experimental and might lead to city rollbacks
    - There is no official statement from Maxis or EA about using mods, so use at your own risk
    - For more information on EA mod policy: http://forum.ea.com/eaforum/posts/list/9729407.page
      Skyestorme Review: <iframe width="560" height="315" src="//www.youtube.com/embed/pkBXGiV2jY4" frameborder="0" allowfullscreen></iframe>   A very Special thanks to Parkerwyoung for his Help
    Special thanks to Oppie, creator of SimCityPak: http://simcitypak.codeplex.com/
    Special thanks to Oppie again, for my textures were his textures very helpful.
    Special thanks to Skyestorme for an awesome YouTube review!

    16,412 Downloads

       (30 Reviews)

    32 Comments

    Updated

  9. Hi all, again 
     
    This is my road mod
    This mod makes the Roads Gray like in simcity 2000 and 3000
     
    this will hopefully start my simcity 2000/3000 sets 
     
    How to install
     
    extract the RAR
    and place the package file in
    C:\program files(86)\origin Games\SimcityData
     
    i would thank MaxisGuildaume for helping me finding the right stuff
     
    to come
     
    • make a Wernerbrothers water tower
    • make the CamMod zoom in a bit more
    • and make the roads Simcity2000 & 3000 like < done
    • make a few simcity 2000 buildings
    • higher Clouds, hopefully  
     
    i am not responsible for any damage or errors caused to the game or PC
     
    please tell me if there is anything wrong  

    1,645 Downloads

       (9 Reviews)

    7 Comments

    Submitted

  10. It's been a while since my last release, but I've been working on a few cool things including a complete rework of my [stex=28655]Original Euro Road mod[/stex]. This one is mostly based on the Dutch road and sidewalk styles, but they fit in in most European aesthetics.

    Notes:
    * The bicycle lanes are only for decoration
    * Includes the darker textures for all roads

    11,430 Downloads

       (29 Reviews)

    9 Comments

    Submitted

  11. This mod adds the overhead power lines for electric trains (which are called 'catenary') to all of your railroads. This was inspired by the power lines that go along dirt roads, and works exactly the same - which sadly also means that there are no power lines on intersections. Nevertheless, they look really good in combination with the recently released TGV mod (but none of my other mods are actually required, you can also just use it with the default train).

    20,319 Downloads

       (55 Reviews)

    14 Comments

    Submitted

  12. new

    1: Hello all , what new with this mod?  hmm... i changed LightRoad  when have Night!
     
    Color Blue and White.
     
     
    2:If you have any problem or bug pm me Thanks
     
    3: Install only One you want add in your SimCityData folder <<<
     
    4: Info 1.2 : Add RealisticLightCar
        Info 1.3 Add Reaslistic Light car for City Of Tomorow

    5,255 Downloads

       (10 Reviews)

    8 Comments

    Updated

  13. hi all
    This is a Simcity4 to simcity5(2013) mod
    this mods the dirt roads and makes them streets
    and makes the all the roads black
    ​and this will also make the medium density avenue middle to what is on the ground
     
     
    How to install
     
    extract the RAR
    and place the package file in
    C:\program files(86)\origin Games\SimcityData
     
    i would like to thank tobse and capton for helping me
     
    i am not responsible for any damage or errors caused to the game or PC
     
    please tell me if there is anything wrong

    4,159 Downloads

       (11 Reviews)

    14 Comments

    Submitted

  14. This mod change Road and SideWalk for have complete Europeen Road.

    it's an extension of Oppie EuroRoad mod
    Original Oppie Euro Road is contain in Zip File

    Extract 3 package file into your ...\Origin\SimCity\SimCityData\ folder

    5,519 Downloads

       (12 Reviews)

    5 Comments

    Submitted




  15. *このMODは以下の項目をリテクスチャします。
     
    >>>車道
    >>>歩道
    >>>道路の角
    >>>インターチェンジ
    >>>鉄道と路面電車の線路
    >>>砂利道
     
     
    *This MOD will retexture the following items. 
     
    >>>Driveway
    >>>Sidewalk
    >>>Corner
    >>>Interchange
    >>>Railway
    >>>Dartroad

    [youtube]http://www.youtube.com/watch?v=GEr2-z6Wiys[/youtube]

    --------------------------------------------------------------------------------------------------------------------------------------------------------
     
    *免責事項
     
    このMODはテスト中です。
    『Cities of Tomorrow』に未対応です。(持ってないから検証できない)
    『うどん』に未対応です。(使ったことがないから検証できない)
    『高速道路のガードレール』の外観が歩道になります。(ゲームの仕様)
    『遊園地の歩道と線路』の外観が変更されます。(ゲームの仕様)
    xoxide氏の『Pedestrian Paths(公園歩道)』の外観が歩道になります。(彼のMODの仕様)
     不具合があったら教えてください。
     
    *General disclaimer
     
    This MOD is “test version”.
    Not support “Cities of Tomorrow”.(I do not have CoT)
    Not support “UDoN”.(I do not have a UDoN)
    Appearance of the “guardrail of the highway” will be on the sidewalk. (Specification of the game )
    Appearance of the “line walkways and amusement park” will be changed.(Specification of the game )
    Appearance of the “xoxide's Pedestrian Paths” will be on the sidewalk. (Specification of MOD)
    Please let me know if there is a problem.
     

    --------------------------------------------------------------------------------------------------------------------------------------------------------
     
    *パッケージデータの詳細
    *Details of the “package data”.
     
    67_RX_RoadPack_***.package >>> (道路、歩道、角の変更)(Change the “Driveway & Sidewalk & Corner”)
    67_RX_Interchange_***.package >>> (インターチェンジの変更)(Change the “Interchange”)
    67_RX_Dartroad_***.package >>> (砂利道の変更)(Change the “Dartroad”)
    67_RX_Railway_***.package >>> (線路の変更)(Change the “Railway”)
     
    --------------------------------------------------------------------------------------------------------------------------------------------------------
     
    *任意のパッケージデータを以下のフォルダーに入れてください。
    *Please put it in the following folders any “package data”.
     
    ...\SimCity\SimCityData
     
    --------------------------------------------------------------------------------------------------------------------------------------------------------
     
    *Base MOD
     
    >>>Captain's Improved Railroad and Streetcar tracks
    >>>Danny50205's 21 Dirt Roads:ModPack
    >>>HyugaHinata's ROAD InterchangeHD
    >>>oppie's Improved Euro Road Textures
    >>>Tobse's New Road Textures
     
    --------------------------------------------------------------------------------------------------------------------------------------------------------
     
    +++Special Thanks
     
    *Masked Rider Black RX
     
    --------------------------------------------------------------------------------------------------------------------------------------------------------
     
    +++MOD & MOVIE EDITOR / ching67(一本道市長)
     

     

     

     

     

     

     

     

     

    5,493 Downloads

       (20 Reviews)

    22 Comments

    Updated

  16. New Update

    For your city a new highway sign "Updated Version".
    This mod replace the model and texture of Sim City Highway sign.
    The model is the same like my German Highway Sign.

    I wish the direction names could be dynamic, but they can't. Well for that i made a rotated version, but you could only install one mod.

    Package Features

    - German highway sign
    - Standart highway sign
    - PSD files (Difuse, Normal, Gloss) for everybody who want change the texture
      Apologies I deleted the other signs, the new signs I have changed too much, so I made a new package of it.   The shadows, there is still a problem, but I was able to partially mitigate the problem.
     
    !DO NOT install more than one file, otherwise the mod will not work!

    If you notice any problems, please report them in the comments and I will look at the issues as soon as possible
     
    Tobse
     
    Author: Tobias Ralew - www.tobs-design.de License: CC Attribution ShareAlike 4.0 - http://creativecommons.org/licenses/by-sa/4.0/ You may modify and re-distribute these mod files only with appropriate credit given.  
    Warning
    - Modifying files is still experimental and might lead to city rollbacks
    - There is no official statement from Maxis or EA about using mods, so use at your own risk
    - For more information on EA mod policy: http://forum.ea.com/eaforum/posts/list/9729407.page

    MOD TechInfo

    - Poly count (Triangualted): 555
    - Texture resolution (Difuse, Normal, Gloss): 512x512 px

    Special thanks to Oppie, creator of SimCityPak: http://simcitypak.codeplex.com/
    Special thanks to Parkerwyoung for translation

    4,115 Downloads

       (10 Reviews)

    9 Comments

    Updated

  17. Hello all ! After few day working on my mods 'bridge regional' Add All bridge Regional (Dirt Road , Low/Medium/High Street (you can Upgrate Downgrate) , same for avenue
    Regional Udon Bridge Finaly here after Much Weed-end , Test and add icon ^^
     
    SubMenu for Bridge and Tunnel Udon.

     
    How to install?

    1. Make sure you have downloaded and Installed Project Akar :
    2. Download the mod.
    3. Right click the rar file > Extract
    4. Copy and paste the package file into your SimCityData folder.
    5. All roads place under “Regional Street” Submenu.
    Need Original Udon 1.9 By Xoxide Here
    Not Compatible with:
    OFFLINE-ONLY_UniDirectionalNetworks
    OFFLINE-ONLY_UniDirectionalNetworksWithYeildSigns17_new_Image
    Regional Udon
     
     
    Please remove the older files
    -------------------------------------------
    • 002_OFFLINE_DLC_UI_O_ECTS_SUGC_TEAM1_20_0716_2_0_RegionalRailBridges.Package.
    • 002_OFFLINE_DLC_UI_O_ECTS_SUGC_TEAM1_20_0716_2_0_RegionalRailTunnels.Package.
    For Regional Heavy Rail Bridges and Tunnels has been combined into a single file ( 2C-Road Traffic-Regional-Train-Streetcar-Bridge And Tunnel-Offline-SUGC.Package).

     
     
     

    278,143 Downloads

       (32 Reviews)

    63 Comments

    Updated

  18. Ok per request I am uploading one of my mods to Simtrop for users.
     
    Its 1 variations of the mod which I call 1.01 and 1.05.
     
    Both are similar except for extreme variable changes.  So one can described as conservative and the other liberal.
     
    Depending on how you use it and one of my own personal reasons was to trench low enough to create flat bridges without arching.
     
    It will allow you to trench lower before tunnels are created and allow you to go higher before a bridge mode takes effect giving you raised sections to pull bridges from.
     
    What you can do with it is really a limitation of your own imagination.
     
    0x0f988430 Max height = 128 m
    0x0f98843a Max Depth = -128m
    0x0e028a11 Max height of raised = 18 m
    0x0f9f13a8 Max depth of Trench = 24m
    0x0e0287f8 Max Slope = 40m
    0x0e3224cb Max Tunnel Slope = 18m
    0x0e74351a max bridge Slope = 30m
    0x0eceda5f Max Slope at intersection = 10m
    0x0e322775 = 0.05
     
    Yuttho has been using it to make some pretty amazing stuff so enjoy
     
    XoXiDe

    34,172 Downloads

       (28 Reviews)

    48 Comments

    Updated

  19. As requested, the Regional MagLev Tracks.
     
    How to install?
     
    1. Download .zip file
    2. Right click the zip file > Extract
    3. Copy and paste the package file into your SimCityData folder.
     
    Located under MagLev's Submenu Enjoy.
     
     
    *Requires Cities of Tomorrow Expansion Pack*

    19,978 Downloads

       (11 Reviews)

    33 Comments

    Updated

  20. Hello all , after a couple of days on his mods, I finally add possable way on the water, a big thank you to my Team
     
     
     
    How to install?

    1. Make sure you have downloaded and Installed Project Akar :
    2. Download the mod.
    3. Right click the rar file > Extract
    4. Copy and paste the package file into your SimCityData folder.
    5. All roads place under “WaterWays” Submenu.
     

    32,798 Downloads

       (18 Reviews)

    14 Comments

    Updated

  21. Hello all ! Maglev As Subway (Tunnel and Tracks) Regional can Use on Sea
    Make Sure have Maglev mods from Guillaume
    How to install?

    1. Make sure you have downloaded and Installed Project Akar :
    2. Download the mod.
    3. Right click the rar file > Extract
    4. Copy and paste the package file into your SimCityData folder.
    5. All roads place under “Subways” Submenu.

    8,313 Downloads

       (10 Reviews)

    6 Comments

    Submitted

  22. Hi everyone, this is my Regional Tunnel mod.
     
     
    How to use :
    Use regional Bridges to connect both ends of the tunnels and use the normal roads to transition it on the ground. all services such as water/power/sewage also flows along with them. Enjoy
    (Located in Custom Roads.)
     
    Regional Bridge Link
    Make Sure have Project Akar
     
    If you got any problem or bug pm me thanks.
     
     

    23,690 Downloads

       (19 Reviews)

    5 Comments

    Updated

  23. Another new addition, Pedestrian Path Sidewalk for both Bridge and Tunnel. Can be use on both land and water tiles.
    u can find in Pedestrian Path 'New' SubMenu
     
    Need Original Pedestrian Path v2 By Xoxide
     
    Make Sure have Project Akar  by Yayieli
     
    If you got any problem or bug pm me thanks.

    5,934 Downloads

       (11 Reviews)

    8 Comments

    Updated

  24. EL NO More old blue lined roads say hello to red
    FR NO Plus vieux bleu bordée routes dire bonjour au rouge

    827 Downloads

       (6 Reviews)

    3 Comments

    Updated

  25. *Update*
     
    NEW Release - USA Simlish Highway Sign
     
    New Highway Signs for your cities. This mod replace the model and texture of  the Sim City Highway sign.
    I wish the direction names could be dynamic, but they can't. Well for that i made a "rotated version", but install only one mod (Highway Sign).
     
    *New* Package Features
     
    USA Highway Sign
    USA Highway Sign (rotated version)
     
    New USA Simlish Highway Sign   <- screenshot's below
    New USA Simlish Highway Sign (rotated version)
     
    German Highway Sign
    German Highway Sign (rotated version)
     
    PSD files (for everybody who want change the texture)
     
    !DO NOT install more than one file, otherwise the mod will not work!

    If you notice any problems, please report them in the comments and I will look at the issues as soon as possible.

    Thank you for your support :)
     
    Tobse
     
    Author: Tobias Ralew - www.tobs-design.de License: CC Attribution ShareAlike 4.0 - http://creativecommons.org/licenses/by-sa/4.0/ You may modify and re-distribute these mod files only with appropriate credit given.  
    Warning
    - Modifying files is still experimental and might lead to city rollbacks
    - There is no official statement from Maxis or EA about using mods, so use at your own risk
    - For more information on EA mod policy: http://forum.ea.com/eaforum/posts/list/9729407.page
     
    MOD TechInfo
     
    USA Highway Sign
    - Poly count (Triangualted): 237
    - Texture resolution: Color Map 512x512 px, Normal Map 128x128 px, Gloss Map 128x128 px
     
    USA Simlish Highway Sign
    - Poly count (Triangualted): 237
    - Texture resolution: Color Map 512x512 px, Normal Map 128x128 px, Gloss Map 128x128 px
     
    German Highway Sign
    - Poly count (Triangualted): 220
    - Texture resolution: Color Map 512x512 px, Normal Map 128x128 px, Gloss Map 128x128 px
     
    Special thanks to Oppie, creator of SimCityPak: http://simcitypak.codeplex.com/
    Special thanks to Parkerwyoung for his Help

    14,087 Downloads

       (19 Reviews)

    14 Comments

    Updated