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Game Mods

Modifications to the core game engine for SimCity (2013). Anything designed to circumvent DRM is not permitted.

215 Files

  1. Hey all
     
    What this mod pack does:
     
    - Reduces maintenance cost
    - Reduces construction cost
    - Increases number of jobs
    - Decreases minimum number of workers needed for production
    - Reduces water consumption
    - Reduces power consumption
    - Reduces garbage production
    - Increases ore storage capacity
    - Increases coal storage capacity (only in smelting factory)
    - Increases resource extraction rate
     
    The things above apply to:
     
    - Ore Mine
    - Ore Shaft
    - Smelting Factory
     
    NOTE: Module counts may be increased. I was messing around with them, but they were not working out correctly in my game. Do not worry; they are not insane numbers. The highest module count is sixteen.
     
    And here's a video for the pack:
     


     
    How to install:
     
    1. Unzip the files after downloading.
    2. Copy and paste the .package files into C:\Program Files (x86)\Origin Games/SimCity/SimCityUserData/Packages.
     
    NOTE: If pasting the files into this folder does not work, just put them in your SimCityData folder.
     
    Enjoy! More mods are coming!

    5,368 Downloads

       (7 Reviews)

    7 Comments

    Updated

  2. This will allow some of you to delete regional MAIN roads and freeways within the region to make modifications to your master cities.
     
    This is being put up by request.
     
    Thanks to the team for helping solve this little problem.  As always Everyone involved behind the scenes and in front deserve thanks for making everything possible.
    WARNING
     
    DO NOT
    D O   N O T 
    Delete huge sections of Original Regional Roads or you will crash your game due to hidden Paths and Units which must stay in place to make and keep the game functional.  THIS MOD IS FOR EXTREME USERS AND THOSE WHOM WISH TO PUSH THE LIMITS.  YOU MUST BE CAREFUL WHEN USING ANY REGIONAL DELETE TOOLS AS THEY WILL IMPACT OTHER ASPECTS PERIOD.  WATER SEWER AND ELECTRIC OR EVEN CARS AND VEHICLES THEMSELVES COULD STOP FLOWING IF THE SINKS ARE REMOVED.
     
    Use carefully as needed best results.
     
    You can create and separate your Roads into sections to create master or main loops with UDoN's and other approaches to shift traffic loads and create new directions as a result and open up useable land if needed
     
    But again is our team providing you with Rope to hang yourself if your not careful and do not listen to the warnings we give you.
     
    Enjoy.
     
     

    25,561 Downloads

       (19 Reviews)

    52 Comments

    Updated

  3. WHAT:
    In line with my first "Go the Distance" mod, this mod changes the plop distance for the three modules that are part of the OMEGA CO Headquarters.
     
    WHY:
    I was frustrated with how close the modules had to be placed to the OMEGA CO Headquarters, so I increased their ploppable distance by a lot.
     
    HOW:
    Simply drop the .package file into your SimCityData folder.
     
    * Special thanks to Oppie and everyone else associated with the SimCItyPak for making a great tool, as well as CapTon's "Plop Further" mod for providing a cheat-sheet.

    1,473 Downloads

       (2 Reviews)

    4 Comments

    Submitted

  4. WHAT:
    A simple mod that changes the plop-distances for Headquarter modules (Commerce Division, Entertainment Division, Refining Division, Smelting Division, etc).
     
    WHY:
    I was frustrated with the limitations of having to always place the additional HQ modules so close to their respective HQs.  While making a few blocks "[insert name here] HQ Mecca," I thought it'd be a lot more fun if you could instead spread out the HQ throughout your entire city.
     
    HOW:
    Simply drop the .package file into your SimCityData folder.
     
     
    I've only included a few screenshots, but the rest of the HQs were updated too.
     
    * Special thanks to Oppie and everyone else associated with the SimCityPak for making a great tool, as well as CapTon's "Plop Further" mod for providing a cheat-sheet.

    2,184 Downloads

       (7 Reviews)

    6 Comments

    Submitted

  5. Hey all
     
    What this mod pack does:
     
    - Reduces construction cost
    - Reduces maintenance cost
    - Increases module count of regular coal mine coal shafts to 16
    - Increases number of jobs
    - Decreases number of workers needed for production
    - Reduces power consumption
    - Reduces water consumption
    - Reduces garbage production
    - Increases resource extraction rate
    - Increases coal storage for regular coal shaft
    - Increases coal production update rate for regular coal shaft
     
    The things above apply to:
     
    - Regular Coal Shaft
    - Advanced Coal Shaft
     
    What I plan to add: Increased coal storage for advanced coal shaft.
     
    And here's a video:
     


     
    How to install:
     
    1. Unzip the files after downloading.
    2. Copy and paste the .package files into C:\Program Files (x86)\Origin Games/SimCity/SimCityUserData/Packages.
     
    NOTE: If pasting the files into this folder does not work, just put them in your SimCityData folder.
     
    Enjoy! More mods are coming!
    Spark_2015-12-30_23-55-04.avi

    4,914 Downloads

       (5 Reviews)

    7 Comments

    Updated

  6. Hey all
     
    What this mod pack does:
     
    - Reduces construction cost
    - Reduces maintenance cost
    - Increases resource extraction rate
    - Increases number of jobs
    - Decreases minimum number of workers needed for production
    - Reduces power consumption
    - Reduces water consumption
    - Reduces garbage production
     
    The things listed above apply to the following modules:
     
    - Augmented Coal Shaft
    - Advanced Augmented Coal Shaft
    - Augmented Oil Pumpjack
    - Augmented Ore Shaft
     
    NOTE: You need to have the Cities of Tomorrow expansion pack in order for this mod to work.
     
    And here's a video:
     


     
    How to install:
     
    1. Unzip the files after downloading.
    2. Copy and paste the .package files into C:\Program Files (x86)\Origin Games/SimCity/SimCityUserData/Packages.
     
    NOTE: If pasting the files into this folder does not work, just put them in your SimCityData folder.
     
    Enjoy! More mods are coming!

    5,365 Downloads

       (9 Reviews)

    5 Comments

    Updated

  7. Hello everyone
     
    What this mod pack does (for MegaTowers and their levels):
     
    - Lowers construction cost
    - Lowers maintenance cost
    - Lowers power consumption
    - Lowers water consumption (for some)
    - Lowers garbage production (for some)
    - Raises number of shoppers (for some)
    - Raises number of visitors per day (for some)
    - Raises tax value (for some)
    - Raises tax income (for some)
    - Raises number of jobs (for some)
    - Raises capacity (for some)
    - Raises sewage consumption (for some)
    - Raises power production (for some)
    - Raises amount of MegaTowers that can be plopped to 48 (24 shown in picture, but that is because I had a conflicting mod installed)
     
    NOTE: When I say "for some" in parentheses, it means that those things only apply to certain levels of a MegaTower. These things only apply to certain levels because that's what is logical. An education level can't produce power, for example .
     
    Levels and MegaTowers these things apply to:
     
    - Elite MegaTower
    - Regular MegaTower
    - Both education levels
    - Both safety levels
    - Both $$ mall levels
    - Both $$ apartment levels
    - $$$ apartment level
    - Low tech office
    - Both medium tech offices
    - High tech office
    - All crowns
    - Nuclear reactor level
    - Fusion reactor level
    - Both waste reduction levels
    - Both park levels
     
    What I plan to add: Both skybridge stations and the $ apartment level
     
    NOTE: This mod pack only works in offline mode and with the COT expansion pack.
     
    Here's a video for this enhancement pack:
     


     
    How to install:
     
    1. Unzip the files after downloading.
    2. Copy and paste the .package files into C:\Program Files (x86)\Origin Games/SimCity/SimCityUserData/Packages.
     
    NOTE: If pasting the files into this folder does not work, just put them in your SimCityData folder.
     
    Enjoy! More mods are coming!

    17,209 Downloads

       (16 Reviews)

    17 Comments

    Updated

  8. Hey all it's been a long time, hasn't it?
     
    What this mod pack does:
     
    - Reduces maintenance cost from 300 to 30
    - Reduces construction cost (sorry I don't have the numbers with me)
    - Reduces power and water consumption
    - Reduces production of garbage
    - Reduces cost of almost all research projects (some costs for research projects were listed as zero)
     
    You need to choose between these two files:
     
    academyenhancement: Increases number of jobs from 350 to 3,500
    academyenhancement2: Decreases number of jobs from 350 to 35
     
    Both files contain what was listed above (under "What this mod pack does").
     
    I am looking to increase the amount of ControlNet it produces it'll be released in a new version if I end up finding what I need to alter.
     
    I am hoping that I can get a video up for this, but I can't promise anything.
     
    Note: You need the Cities of Tomorrow Expansion Pack in order to use this mod.
     
    How to install:
     
    1. Unzip the files after downloading.
    2. Copy and paste the .package files into C:\Program Files (x86)\Origin Games/SimCity/SimCityUserData/Packages.
     
    NOTE: If pasting the files into this folder does not work, just put them in your SimCityData folder.
     
    Enjoy! More mods are coming!

    12,154 Downloads

       (11 Reviews)

    8 Comments

    Updated

  9. A complete set of flags from all countries to date, an update I made from Oppie flags and Irdcq Flags.
     
    Personally, I haven't tested all these flags myself but only a few for testing, if by any chance some of it didn't work, please let me know. Also, if I missing out any flags/countries, name them here and I'll add it to the list. Thank you.
     
    14/6/2014 : Added countries flag listed from A to N
    14/6/2014 : Added countries flag listed from O to S
    14/6/2014 : Added countries flag listed from T to Z
     
    List of flags :
    Afghanistan Albania Algeria Andorra Angola Antigua and Barbuda Argentina Armenia Austria Azerbaijan Bahamas Bahrain Bangladesh Barbados Belarus Belgium Belize Benin Bhutan Bolivia Bosnia and Herzegovina Botswana Brunei Bulgaria Burkina Faso Burma (Myanmar) Burundi Cambodia Cameroon Cape Verde Central African Republic Chad Chile Colombia Comoros Democratic Republic of the Congo Republic of the Congo Costa Rica Croatia Cuba Cyprus Czech Republic Denmark Djibouti Dominica Dominican Republic East Timor Ecuador Egypt El Salvador Equatorial Guinea Eritrea Estonia Ethiopia Fiji Finland Gabon Gambia Georgia Ghana Greece Grenada Guatamala Guinea Guinea-Bissau Guyana Haiti Honduras Hungary Iceland India Indonesia Iran Iraq Ireland Israel Ivory Coast Jamaica Jordan Kazakhstan Kenya Kiribati North Korea Kuwait Kyrgyzstan Laos Latvia Lebanon Lesotho Liberia Libya Liectenstein Lithuania Luxembourg Macedonia Madagascar Malawi Malaysia Maldives Mali Malta Marshall Islands Mauritania Mauritius Federated States of Micronesia Moldova Monaco Mongolia Montenegro Morocco Mozambique Namibia Nauru Nepal New Zealand Nicaragua Niger Nigeria Norway Oman Pakistan Palau Palestine Panama Papua New Guinea Paraguay Peru Philippines Poland Portugal Qatar Romania Russia Rwanda Saint Kitts and Nevis Saint Lucia Saint Vincent and the Grenadines Samoa San Marino São Tomé and Príncipe Saudi Arabia Senegal Serbia Seychelles Sierra Leone Slovakia Slovenia Solomon Islands Somalia South Africa South Sudan Sri Lanka Sudan Suriname Swaziland Sweden Switzerland Syria Tajikistan Tanzania Thailand Togo Tonga Trinidad and Tobago Tunisia Turkey Turkmenistan Tuvalu Uganda Ukraine United Arab Emirates Uruguay Uzbekistan Vanuatu Vatican City Venezuela Vietnam Yemen Zambia Zimbabwe  
    Extras :
    Quebec Greenland USSR  
    Note:
    - Non-mirrored flags (such as the United States, Malaysia, Greece etc), will be flipped when looked at from the other side.
    - Replaces all of the various in-game flags (elementary school, fire department, mayor's mansion etc.)
    - Do not install more than one file, this may crash your game.
    - Install at SimCityData folder
    - To use on previous save game, simply destroy and rebuilt the flag pole.
     


     
    Click Here for : by Oppie Australia Brazil Canada France Germany Italy Mexico Netherlands Spain United Kingdom United States Click Here for : by Irdcq
    China Hong Kong Japan Korea Macao Singapore Taiwan  

     
    Gallery Reference :
    http://en.wikipedia.org/wiki/Gallery_of_sovereign-state_flags http://en.wikipedia.org/wiki/Flag_of_Greenland http://en.wikipedia.org/wiki/Flag_of_Quebec

    13,623 Downloads

       (11 Reviews)

    25 Comments

    Updated

  10. The purpose of this mod is to reduce space needed to provide its services to large populace/Industrious cities.
    This Mod will increase sewage consumer rate for Sewage Treatment Tank module from Sewage Treatment Plant and Increase the Water produce for Filtration Pump module from Water Pumping Station.
     
     
    Side Note :
    Water Filtration Pump capacity are still bound/depended by the amount of water underground (amount are differ in plop-able points). Over time with "Infinite Water Trick" which fills the area of placement with water, with this Mod, it will produce a large quantity of water. It also won't dry up the water table area quickly - Unless you plop all filtration pump module in its base - Highly Recommend to use only one or two module max. You may get to see the maximum amount of water it could produce once you plop the Filtration pump, once it up and running, it will calculate the variable of water table for it to provide at its maximum capacity.  
    Sewage Treatment Tank will fill up the water table quickly. In time, making the whole city tile fills up with water.  
    Always build both Water Treatment Plant and Sewage Treatment Plant side by side to ease continuous flow of water.  
     
     
    For offline use only.
    It may not work properly with other water/sewage mods. Didn't test those personally but if by any chance it contains a bug that needs to be updated, please let me know. Thank you.

    12,451 Downloads

       (16 Reviews)

    34 Comments

    Updated

  11. Increases the limit of passengers waiting at park and rides to 500. I noticed that it help traffic a bit for those students, workers as well as shoppers. If by any chance encounter any bugs, please let me know and if you like this Mod, please give it a rate. Thank you.
    For offline use only.
     
    Work best with HyugaHinata's Public Transport

    6,081 Downloads

       (13 Reviews)

    9 Comments

    Updated

  12. This mod adds a new set of Coastline and Waterways path and tools.  These paths can be used to place the trade port's docs or ferry docs where ever you want.  They are most practical when used in conjunction with mods that let you change where the water graphics are (ie Sky Storm's Regional Freeway Mod) and you want the functionality to match.
     
    The coastline paths are needed to be drawn from left to right when looking towards the land.  This is to ensure proper orientation to the docks.
     
    7/7/2014 - Version 1.1 has incorporated our new Icons and images into our mod to make the game easier and more similar to the unification of graphics and style to be that of Maxis and the original game look and feel.  Thank you Banwashere (Ban) for the hard work and dedication for becoming our community artist and champion of our new identity and graphic art on this subject and with all our mods that have been released and our future release to the community.  These will be added to Akar and each individual mod as are required and represent the3 first update of many in a series that will unify mods and our interfaces.  We are very happy to have him on board and the quality that his talents will bring to our mod community and in general to our future developments
     
     
    THe waterways paths need to be connected to the regional path that's located outside the city in order to bring the boat traffic.  These paths come in 2 flavors, a narrow, 80 meter path and with one boat lane going each direction and the wide, 100 meter path which two boat lanes going each direction (so two boats can go on it side by side passing each other)
     
    the coast line paths will show as wide green lines while the coast line tool is active, and so will the waterways paths when the waterways tools are active.  You need to make sure that the greens for the coastlines and the waterways don't intersect or you won't be able to place docs on the coastline.
     
    To install this mode extract the rar into your simcitydata folder.
     
     
    NOTE  / TIP.. There are routes always in place already when you are on any map with water that exists.  Is not always seen in the map your actually editing but can and is there outside the map area.   These Waterways act as visual guides and route guides for the ships and boats.  They are more visual than anything however to impact and have value for trade and visitors.
     
    You must connect to these routes that pre exist just like you would a regional road or else traffic would and will not flow down the path you create for these new routes.
     
    As demonstrated by someone already you will notice that the boats do not care if you are on LAND or WATER they will go under ground if needed to get to a port if you plop one.  Visually its not what we want but functionally its very much what everyone wants in some ways. 
     
    Water is not always where you want it and neither are plop points for ports and other such harbors. 
     
    We are working on better ways to create waterways that will allow a more realistic perspective of water as you plop ports and docks.
     

    52,071 Downloads

       (53 Reviews)

    33 Comments

    Updated

  13. I've been working on this one for weeks, but it's finally here; the elevated railway based on MaxisGuillaume's 'Maglev as Subway' mod (http://community.simtropolis.com/files/file/29428-maglev-as-subway/). This mod uses the maglev network to create a Chicago/New York style "EL-Train" with tracks and stations that can be placed above roads.
     
    Can I still use the maglev?
    Yes, this mod exists as a completely new network - however, due to how the game is implemented, the EL-train vehicles replace the default maglev ones. So, you can still build the vanilla maglev tracks and stations, but the vehicles that will travel on them are EL-Trains.
     
    Can I use this in combination with MaxisGuillaume's Subway?
    Yes - while this mod is inspired by his, it exists as a completely separate entity, although just like with the maglev, the new EL-Train vehicles will travel on the paths - of course, in case of the subway this might actually be preferable if you want a more realistic subway. For the time being you can't connect the two networks together yet, but I'm planning on making this possible.
     
    (Many thanks to MaxisGuillaume for helping me to get this to work)


    38,528 Downloads

       (63 Reviews)

    74 Comments

    Updated

  14. hi all to day i give you the regional dirt road mod this is a hidden road in the game as like with the regional freeway i put it in the roads menu for all to use i know this may have been done with BOC or somthing.
     
    enjoy
     
    How to install
     
    extract the RAR
    and place the package file in
    C:\program files(86)\origin Games\SimcityData
     
    i am not responsible for any damage or errors caused to the game or PC
     
    please tell me if there is anything wrong
     
    P.S
     ignore the item next to the road in the menu in the screenshots   

    1,466 Downloads

       (5 Reviews)

    10 Comments

    Submitted

  15. With some help I finally managed to fix a problem that has plagued me for a long long time. Three buildings had this problem of clumping agents as they entered the lot which heavily restricted how many agents that building could handle.
     
    This mod alters the University, Community College, and pro Stadium entrance paths enabling agents to be consumed immediately, eliminating the clumping effect. Now the number of agents the building can process is only limited by your road networks leading to the building and not the building itself. In testing, I've had four lanes all dumping into the University at the same time and it handles them all easily.
     
    There are two different versions of each file as I had to edit the same files that Guillaume edited with the Extended data in Rollover mod. One version should be used if you use this mod and one should be used if you do not use his mod.
     
    The files with "_Rollover" in the file name should be used if you have the rollover mod. Currently only the stadium doesn't have a rollover option and am hoping Guillaume updates the mod to reflect stadium values.
     
    Place the selected files in your SimcityData folder, NOT SimCityUserData.
     
    This mod will work fine in both offline AND online use.
     
    Enjoy!

    6,904 Downloads

       (16 Reviews)

    11 Comments

    Submitted

  16. NOTE: THIS MOD WORKS OUTSIDE OF SANDBOX MODE!
     
    Hello all
     
    ProcsKalone has done what I thought was impossible; he has allowed you to plop 10 of the same landmark in one city.
     
    I have updated my More Landmarks for Your City Mod to allow you to have up to 230 landmarks in your city (to match up with amount of landmarks): http://community.simtropolis.com/files/file/29424-more-landmarks-for-your-city-mod-offline-only/
     
    P.S. MY MOD WORKS IN ANY OFFLINE MODE (regular or sandbox)!
     
    NOTE: If you plop more than one of the same landmark, you MAY not be able to bulldoze it. For some people, they can bulldoze it, while others, they cannot.
     
    How to install:
     
    1. Unzip the files after downloading.
    2. Copy and paste the .package files into C:\Program Files (x86)\Origin Games/SimCity/SimCityData.
     
    Enjoy! I take no credit

    7,949 Downloads

       (12 Reviews)

    15 Comments

    Updated

  17. Hello all
     
    What this mod pack does:
     
    For all landmarks:
     
    - Lowers hourly cost
    - Lowers construction cost
    - Increases visitors per day
     
    For most landmarks:
     
    - Increases total number of jobs
    - Increases tax income
    - Increases amount of shoppers
     
    For some landmarks:
     
    - Increases amount of people that can live there
    - Increases stadium capacity (for places such as opera houses)
     
    I may update this mod pack as time progresses.
     
    NOTE: THE BIG BEN, BRANDENBURG GATE, AND EIFFEL TOWER LANDMARKS COULD NOT BE INCLUDED. I AM WORKING TO INCLUDE THEM.
     
    I will post a video for this mod pack soon.
     
    How to install:
     
    Just run the application
     
    Enjoy! More are to come!

    10,489 Downloads

       (14 Reviews)

    10 Comments

    Updated

  18. Hello all
     
    What this mod pack does:
     
    - Increases module count of everything except for the VTOL pads
    - Decreases air pollution (not all of it)
    - Decreases ground pollution (not all of it)
     
    NOTE: You have to choose between two different files when unzipping them to the SimCityData folder:
     
    OmegaFactoryenhancement: Increases jobs from 1,000 to 10,000
    OmegaFactoryenhancement2: Decreases jobs from 1,000 to 500
     
    I may update this mod pack, and a video will be posted here soon.
     
    How to install:
     
    1. Unzip the files after downloading.
    2. Copy and paste the .package files into C:\Program Files (x86)\Origin Games/SimCity/SimCityData.
     
    Enjoy! More are to come!

    13,598 Downloads

       (12 Reviews)

    21 Comments

    Updated

  19. hi all

    This mod make the side of the region more colorfully

    it shows more data layers\table

    this mod is a early start to editing the region in ways of grass. water and doing retextures

    hope all will enjoy 

     

     

    How to install

     

    extract the RAR

    and place the package file in

    C:\program files(86)\origin Games\SimcityData

     

    i am not responsible for any damage or errors caused to the game or PC

     

    please tell me if there is anything wrong

    1,225 Downloads

       (9 Reviews)

    5 Comments

    Submitted

  20. Hey all
     
    What this mod pack does:
     
    - Increases module count of park modules (when you plop a park that attaches to a park you've already plopped) from 15 to 50
    - Increases capacity of park from 20 to 200
    - Increases total jobs from 7 to 70
     
    I will soon have a video up for this mod pack, and I may update it. I do not know yet.
     
    How to install:
     
    1. Unzip the files after downloading.
    2. Copy and paste the .package files into C:\Program Files (x86)\Origin Games/SimCity/SimCityData.
     
    Special thanks to:
     
    Johnathan_Tycoon for giving me the suggestions for this mod pack.
     
    Enjoy the mod and be on the look out for more!

    6,719 Downloads

       (8 Reviews)

    10 Comments

    Updated

  21. Hey guys, I'm back with another mod. This time its the VTOL pad for the trade depot. You can only plop one, which makes this mod kind of similar to Skystorme's Drones Galore mod (I even requested this, but now I know how to mod). This mod is offline only, and you install this in SimCityData.
     
    Special Thanks To:
    Skyestorme, for teachng CapTon how to mod, and also giving me the inspiration to do this.
    CapTon, for teaching me how to mod.
     
    Enjoy! More to come! 

    2,279 Downloads

       (8 Reviews)

    6 Comments

    Updated

  22. Hello all
     
    I come to you with a new mod. Here's what it does:
     
    - When upgrading a dirt road, it will upgrade to a medium density street
    - When upgrading a low density road, it will upgrade to a medium density avenue
    - When upgrading a medium density road, it will upgrade to a high density avenue
    - When upgrading a high density road, it will upgrade to a high density avenue
     
    This mod will be updated guaranteed.
     
    Here's a video showing a demonstration of the mod:
     


     
    How to install:
     
    1. Unzip the file after downloading.
    2. Place all files in zip file into your SimCityUserData/Packages folder.
     
    NOTE: If this installation method does not work, try to place the files in your SimCityData folder.
     
    Enjoy the new mod!

    2,932 Downloads

       (8 Reviews)

    14 Comments

    Updated

  23. Hello, this is my next mod, that I was going to upload yesterday, but something happened in real life (look at my wall to see what). This mod adds most of the precinct stuff to the french police station. The large patrol car lot, police dispatch tower, police helipad are able to be plopped right now. However, you can only plop the police helipad and the police dispatch tower on the jail cells ploppable in the back of the station.The detective wing and the crime prevention center are in beta, so feel free to make a mod to add those plop points. My other mod adding the lawdrone hangar is included. This mod is OFFLINE ONLY. Install in SimCityData.
     
    Special Thanks to:
    CapTon, for teaching me how to mod and giving me the inspiration to do this.
    Oppie, creator of SimCityPak
     
    Enjoy! More to come!

    2,136 Downloads

       (5 Reviews)

    2 Comments

    Submitted

  24. This mod adds the lawdrone hangar to the french police station , and I plan on doing more with the french police station as well. You can only place one hangar. This mod has no known incompatibilities. This does require the French set. This mod is OFFLINE ONLY. Install in SimCityData.
     
    Special Thanks to:
    CapTon, for teaching me how to mod.
    Oppie, creator of SimCityPak
     
    Enjoy! More to come! (Possibly another mod today (5/4/14))

    889 Downloads

       (4 Reviews)

    2 Comments

    Updated

  25. Hey all
     
    With this mod, you can plop basketball courts as modules for the grade school. You can plop them on the road, and they can be plopped very far away from the school.
     
    Since the basketball court was not a module before, it didn't have any module count limits. So you can plop as many basketball courts a you want!
     
    I'm going to do more mods such as this in the near future, so be on the look out!
     
    To get a full look at this mod, watch the video below:
     


     
    You can still plop it as a regular park by going to the park menu
     
    How to install:
     
    1. Unzip the file after downloading.
    2. Copy and paste the .package file into C:\Program Files (x86)\Origin Games/SimCity/SimCityData.
     
    Enjoy the mod! I am sure that there will be more to come!

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