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      March goal: We're almost there!   03/20/2017

      Hi Community! We're almost there for our March goals!  I just wanted to keep the momentum going so if you are able to help, please donate and get some gifts in exchange! Thanks so much to those who have helped out this month, we really appreciate it.
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Game Mods

Modifications to the core game engine. Modifications that are designed to circumvent DRM are not permitted.

215 Files

  1. The police cheat is comprehensive and requires both the base game and EP1 (Cities of Tomorrow). You may experience issues if you have also installed other mods that affect any aspect of the police stations, including police drones.  All of the cheats reduce resource requirements while greatly increasing desired output. Usable only in single player mode.
     
    The package file modifies the following instances, and for that reason, may prove incompatible with other mods that do the same:
     
    Modified instances: (see screenshot for SimCityPak).
    Jail Cells
    Jail Cells (Ground Floor)
    LawDroneHangar
    Police Precinct
    Crime Prevention Center
    Detective Wing
    Police Dispatch Tower
    Police Helipad
    Patrol Car Lot (Precinct)
    Patrol Car Lot (Police Station)
    Police Station
    Police Station Sign
     
    What this mod does:
    Number of workers required to start operating set to 1. Drone hangar capacity increased to 500. Power and water requirements greatly reduced. Garbage requirements zeroed out. Starting number of patrol cars increased significantly. Patrol cars per parking lot increased. Jail cell count increased (both starting number of cells and per jail cell plop). Job counts tweaked slightly up in some cases.  
    Not affected:
    Flagpole Premium Content (Dr. Wu, etc).  
     
    To use:
    Place all files in SimCity\SimCityUserData\Packages.  If you already have the script files, you don't need to put them in there again, just the included package file.
    If you start a new region, what I find I must do is start the region, save it, quit the game, and then re-start for any mods to work the first time, even other people's mods that I've downloaded here.
    If you use this file, delete and replop any existing police stations. Same holds true if you remove the file. 
     
     

    16,687 Downloads

       (17 Reviews)

    4 Comments

    Updated

  2. Hey guys :)
     
    This mod allows garages to be plopped back-to-back (see screenshot), and you can plop up to eighteen of them.
     
    Why I released this as a separate mod:
     
    No, it was not to boost my ego or for the downloads or whatever :D it was so that people that would want it could have access to it. If I uploaded it as a new version to the Streetcar Enhancement Pack, almost no one would see it, and thus those people that would want this mod would not be able to get it.
     
    How to install:
     
    Unzip the file.
    Place the regular file into your SCData folder and place the scripts file into your SCUserData/Packages folder.
     
    MAJOR THANKS TO:
     
    MaxisGuillaume - For helping me a TON with the changing of the snap points. You're the best ;).
     
    Enjoy the mod!

    5,596 Downloads

       (12 Reviews)

    7 Comments

    Submitted

  3. Hey guys :) uploaded this in a rush, so I apologize.
     
    What this mod does for the drone assembly line:
     
    Increases amount of jobs
    Lowers maintenance and construction costs
    Lowers power and water consumption and garbage and pollution production
    Increases resource extraction rate
     
    What this mod does for the drone hangars:
     
    Increases number of jobs
    Lowers construction and maintenance costs
    Lowers power and water consumption and garbage and pollution production
    Increases drone capacity
    Made response time better (sorry, couldn't find better word usage)
     
    How to install:
     
    Unzip the file.
    Install the regular file into your SCData folder and install the scripts file into your SCUserData folder.
     
    Hope you enjoy the mod!
     

    7,283 Downloads

       (11 Reviews)

    5 Comments

    Submitted

  4. Hey guys :)
     
    What this mod does for the two Maglev stations:
     
    Increases capacity of them from 200 to 2,000
    Construction cost lowered from 15,000 to 1,500
    Maintenance cost lowered from 250 to 25
    Lowered power and water consumption and garbage production
     
    How to install:
     
    Unzip the file.
    Install the regular file into your SCData folder and install the scripts file into your SCUserData/Packages folder.
     
    Enjoy the mod :) if you have any questions or bug reports, please state them below in a review.

    11,971 Downloads

       (6 Reviews)

    6 Comments

    Submitted

  5. NOTE: I'm sorry. I uploaded this in a rush, so the picture doesn't contain UI like it should. Once I have time, I'll change the pic.
     
    Hey guys :)
     
    What this mod does for the streetcar depot and streetcar stop:
     
    - Increases streetcar depot capacity from 200 to 2,000
    - Lowers power and water consumption and lowers garbage production
    - Lowers maintenance and construction costs
    - Increase number of jobs
     
    Why there aren't any module count increases:
     
    The streetcar depot only has six snap points for modules. I tried changing the way the streetcar depot modules were plopped, but it didn't work. In order for me to increase module count, I would have to change the six snap points, which I don't know how to do. Either that, or as Craft mentioned below via review, I would have to change something with the way the garages plopped along streetcar tracks. I apologize for this inconvenience.
     
    How to install:
     
    Unzip the file.
    Place into your SimCityData folder.
     
    If you have any bug reports, please post them via review below :) and enjoy the mod!

    3,475 Downloads

       (7 Reviews)

    2 Comments

    Updated


  6. Project Great Works is a SC2013 mod that makes the International Airport, Space Station, and the Arcology require no materials if you do not want to wait forever for the great work to be built!
     
    This mod has been a long time coming, and I'm really proud of it. I hope I can make more useful mods like this and if you have any problems, by all means, PM me. And also, yes, I am working on getting the solar farm to be added.

    Does this mod need any DLC or the CoT expansion? No
    Can I modify this mod to change it to my liking? Unless you give me credit for making the mod in the first place, no. This mod is under Creative Commons: Attribution-NonCommercial-ShareAlike
    Can I use this mod online? No, this mod changes certains attributes that will make your city rollback, crash, and much more!
     

    20,872 Downloads

       (25 Reviews)

    29 Comments

    Updated

  7. OFFLINE ONLY
     
    This is my first mod ever for simcity (5) 2013 , so let me explain what i have done in this mod called RESTRUCKS .
     
    This mod changes the frecuency time that all service car (police,fire trucks,ambulance) arrives to your town , and not only the service cars it also changes trade depot (not the big) trucks frecuency making it almost instantly spawn , so take care of this mod , you will have a better response time from neighbour city services .
     
    *I'm sorry  :(  , i wrote wrong the install instructions , please follow the new ones :
     
    SimCity\SimCityUserData\Packages  ---------- package called SimCity-Scripts_287520926 in  folder.
     
    SimCity\SimCityData ----------->  mod package Offline_regional_service_trade_v1a in folder.
     
     
     
    So this is all , and if someone wants to know what RESTRUCKS means it is Regional Service Trade Trcuks. :thumb:

    2,388 Downloads

       (16 Reviews)

    8 Comments

    Updated

  8. megatower



    <p>&nbsp;</p>
    <p>&nbsp;</p


    <p>&nbsp;</p>
    <p>&nbsp;</p
     
    Installation notes
    Extract Files to . .\SimCity\SimCityData

    Copy Files from . .\SimCity\SimCityUserData\

    “SimCityDLCEP1-Scripts_287520926.package”
    “SimCity-Scripts_287520926.package”

    Paste Files to . .\SimCity\SimCityUserData\Packages
    Not working? use . .\SimCity\SimCityData

    30,661 Downloads

       (27 Reviews)

    42 Comments

    Updated

  9. Welcome to the world of riverforming! With this mod, you can make rivers and canals very easily. It's very simple to use, and very simple to master. This opens up a whole new realm of gameplay in SimCity! You don't even need Akar or Skye Storme's Regional Freeway!
    But really, imagine how cool terraforming is in SimCity (2013)!
     
    (This is my first mod. :party:)
     
    Just be sure to read carefully.
    _____________________________________________________________________________________________________________
     
    Showcase :golly:
    Mayor Yuttho actually used Riverformers in his new channel video with Project Shinjidai to make some canals/moats around the city-on-a-hill. Check it out!
    [media]https://www.youtube.com/watch?v=Cwrmt6aXyP8&list=UUUtPBUczkqCmFl3rJG3CvRw[/media]
     
     
    What's a Riverformer? :yes:
    You should really be asking what this mod does, but -
    The Riverformer, the tool you will use to create rivers and lakes and such, is a UDoN freeway ramp statically set to be drawn 45 meters below sea level, but since roads can naturally transform the terrain, water appears above to satisfy the game's engine. The tool is very precise, especially more than Skye Storme's Regional Freeway, and you don't have to use special tricks to get water to appear! Just simply click and drag in a plot with water!
    You would use the Riverformer primarily for, obviously, forming rivers, but this tool requires UDoN, a mod you don't have to download to use the mod.
     
    The Oceanformer is just like a Riverformer, aside from the fact that it is really a low density street burrowed 50 meters below sea level.
     
    Try to experiment and see what effects you can make out of the mechanics of the mod!
     
    Oh, and make sure to read about the compatibility before using the mod.


    Compatibility :ooh:
    Game Compatibility
    Only certain city plots, around 30% of them, can be used with this mod and be successful at riverforming. Even the ones which are successful are subjected to the game engine, and they are limited to a certain range. Just be aware: if region has no water in it, you probably can draw magic freaking rivers through a city.
    Simply put, if a city doesn't have water near it, you can't use the mod there, but if you can, there are some limitations.
     
    Mod Compatibility
    As far as I know, there are no issues with the mods 90% of the users on this site use. Go wild with your cities and know almost nothing can mess them up!
    As for Project Akar, you don't particularly need it. If you use it, the Riverformer will be in the Waterways menu.
    For the non-Akar users, it will be somewhere in the Roads menu. [I set the variable to 500.] ;)


    How to Install (Always Updated!) :ohyes:
    Download the file named "Project Agua - v1.2.3 - January 2, 2015". Once download is complete, extract the .zip file. (Just right click on the .zip file, then click "Extract All".) Copy and paste 1-1B-Game_Mods-Project_Agua_1.2.3-Offline-TheCraftKid.package in C:\Program Files (x86)\Origin Games\SimCity\SimCityData (Your SimCityData folder.) ____________________________________________________________________________________________________________
     
    For the Optimistic :)
    Now I'm not making promises, but I might do these things.
     
    $$$ The Money-Making Additions $$$
    As a first, I will polish the mod with a new new icon image and marquee image. I just need someone on SUGC to help with that.
    I will find a way to make the road invisible, so your canal screenshots won't look like you cheated on the plot to make a city.
     
    %%% The Optimal Additions %%%
    Some higher roads, like only 7m below the water, might be added, along with the said roads being invisible.
    I know I would appreciate some dual-function waterways that act as boat-carrying paths and canalways. In fact, that will be the name. :)
    A new idea, Project Venice, may include:
    SUGC in-planning mod. On-the-water buildings. Multichannel shipping canals. New forms of gameplay (like MegaTowers, except different). More forms of river terraforming. This mod being merged into it! Much more I can't remember. ### The Unlikely Additions ###
    I don't think I can fix the water plot bug where the water only appears on certain parts of the map. That's probably hard-coded. Sorry! :(
    With that being said, waterfalls and water above the coast might only be a dream.
    To be optimistic, if I do find the properties which create the water plot bug, I will find a way to have water in high elevations.
     
     
    Coastline Tools :kitty:
    You don't need these, but if you're working near the water, you might want to use some of these mods to enhance usability.
    HintaaHyuga's Coastline Roads
     
    HintaaHyuga's UDoN Coastline Roads
     
    HintaaHyuga's Elevated UDoN Bridges (For water as well!)
     
    HintaaHyuga's Regional Ped. Path Coastline Roads
     
    _____________________________________________________________________________________________________________
     
    Acknowledgements ;)
    Xoxide101 - Oh my God this man. He is too amazing to pass up. Xoxide has helped me from my beginnings on DevTest to being an active moral supporter of SUGC. He has kept me going and away from death. I love him (not in that way :D), and I know how long he's wanted me to do this. Hugs to that man. Go give him a hug, everyone!
    Yayie - As much as I wish I was great at adding things at he was, he really tried to make an effort by helping me with some properties and giving some help when I needed it.
    HintaaHyuga - She's one of the only girl modders for this game, and she deserves some credit. Julia has given me all I need from testing the mod to what I should refer to when messing with paths. I'd be happy to work with her on future endeavors!
    So many more people from SUGC have unknowingly helped me in my quest to create my first mod. I hope for more, and best of luck to everyone!
     
     
     
     
    - The Craft is here. No need to fear

    18,002 Downloads

       (22 Reviews)

    29 Comments

    Updated

  10. Hello all ! Pedestrian Path Sidewalk and FootPath are now posable on water
     
    For Offline use only.
     
    How to Install??
     
    1: Make Sure Install : Project Akar : Ui Enhancement
     
    2. Download the mod.
    3. Right click the rar file > Extract
    4. Copy and paste the package file into your SimCityData folder.
    5. All roads place under “WaterWays” Submenu.
    need Original pedestrian Path
    if u got any problem or bug pm me thanks :)
     
    Credit to Melborne101 for the ScreenShot
     

    9,596 Downloads

       (14 Reviews)

    22 Comments

    Updated

  11. Hello everyone I hope you will like the new mod. I enlarge the module Garbage Truck from 8 to 40 Garbage Incinerator with 4 to 12 modules. Volume Garbage Truck is 10 tons. Storage capacity has been increased from 70 to 500 tons. Pay attention to the details, everything is as it says there is no deception. The trick with the second row of Garbage Atomizer, you need to make road put Atomizer then delete the road and they will remain to substitute for the snap point.of course changed the price and price per hour. enjoy...

    12,508 Downloads

       (14 Reviews)

    8 Comments

    Updated

  12. Project Shinjidai (New Era) Japanese Cultural Landmarks and Buildings
     
    Ever since Yuttho Started Building Tokyo 1.0 and 2.0 the request and his request for more traditional and specific content for Japan and by many users has been something high on my list of things to publish to the public. 
     
    I hope this will inspire many new cities and designs as well as other mods that will use Cultural Inspiration as a methodology to give us greater control over our communities and create Neighbor Hoods that will give greater diversity in our cities.  
     
    2 New Landmarks
       - Himeji Castle (Japanese Castle)
       - Todai-ji (Sumo / Martial Arts Monastery for Cultural Learning)
     
    3 $$ Residential
    3 $$$ Residential
    4 $$ Commercial
    4 $$$ Commercial
     
    NOTE: THIS MOD REQUIRES OFFLINE AND AKAR FOR MENU STRUCTURES
     
    Icons and Descriptions by Yayie (Thanks for doing the artwork and Menu Positioning for me within Akar) (Thanks to the SUGC Team Members for testing and debugging the mod for me).
     
    Special thanks to Oppie for the SCP for which no mod would ever be possible and the Developers for always being around to answer questions when we all need questions answered on quirky things we do not understand completely yet as we learn.
     
    MOST OF ALL THANK ALL OF THE USERS FOR WHOM WE CONTINUE TO MAKE THESE MODS FOR TO ENJOY.
    Without the community and their continued desire for mods I myself and other would not be working so hard to deploy So many of these new ideas buildings and Blue Prints that will further the modding efforts globally.
     
    Place the mod in your \simcitydata folder
     
    ENJOY
    XoXiDe
    Jeff

    15,443 Downloads

       (39 Reviews)

    71 Comments

    Updated

  13. NOTE: THIS MOD IS COMPATIBLE WITH SKYESTORME'S DRONES GALORE MOD.
     
    Hey guys :)
     
    This mod allows you to plop drone hangars anywhere you want in your city. The module count for this has not been changed. It did not make as much sense to change it as it did for other things I have modded in these regards.
     
    NOTE: This mod is NOT a cheat. It is a trick to be used for the efficient distribution of drone hangars in your cities for the ultimate drone coverage and transportation.
     
    A video may be created for this at some point.
     
    How to install:
     
    1. Unzip the file.
    2. Install the package file into your SimCityData folder.
     
    Enjoy! More mods are coming!

    1,580 Downloads

       (6 Reviews)

    4 Comments

    Submitted

  14.                                                                                 R C I Sim City
     
                                                                               Residential
     
                                   Tax / Tax             Populations   /   Populations                                 Ratio RCI / Ratio RCI
     
    Low Density   $        9/18        X2          4/2/2                 8/4/4                    X2                     3 1 1           3 1 1
    Mid  Density   $       63/135     X2          40/20/15          80/40/30                 X2                     3 1 1           3 1 1
    High Density  $      189/378    X2          400/200/100   800/400/200              X2                     3 1 1           3 1 1
     
     
                     Tax / Tax             Populations   /   Populations                                   Ratio RCI / Ratio RCI
         
    Low  Density  $$     18/36         X2        2/1/2                4/2/4                        X2                     3 1 1          3 1 1
    Mid   Density   $$    162/333     X2       20/10/10          40/20/20                    X2                     3 1 1          3 1 1
    High Density $$     216/441     X2       200/100/50      400/200/100                X2                      3 1 1          3 1 1
     
     
                                Tax / Tax             Populations   /   Populations                                   Ratio RCI / Ratio RCI
     
    Low Density   $$$    45/90          X2              2/1/1             4/2/2                   X2                     3 1 1          3 1 1
    Mid  Density    $$$  189/396       X2              7/3/4             14/6/8                  X2                     3 1 1          3 1 1
    High Density   $$$   252/520       X2            67/33/30       140/70/60               X2                     3 1 1          3 1 1
     
     
    All changes are made water, sewage, electricity and garbage. Increased twice….. taxes are taken from 9 percent… as far as all parts of a commercial is also increased to twice. Water, electricity, sewage ... also increased employment minimum of two times ... also have increased freight twice and goods twice.
     
    Now we have a much better work on the game, because it will be less buildings and more worker and shoppers and our game will go smoothly… no more lags…
    I also added a real population. Now you will know exactly how your buildings have a total population of workers and students Shopper. The real population will be much easier to work
    I also added a low,Mid And High Tec Industrial which means you will have more Freight.. I changed everything when it comes to concrete industries. Pollution of air and soil pollution, increased garbage and I've increased employment, minimum twice..
     
     
     
    How to install: 
     
    Unzip the files, copy and paste Origin Games/SimCity/SimCityData  
     
    which means that the consumption of water and electricity have doubled ... the point of this new RCI is that the two buildings are in one building and save space and increase the amount of people

    Important thing in the existing cities where you do not have an effect. You need to start a new map or region to take effect

    100,155 Downloads

       (35 Reviews)

    86 Comments

    Updated

  15. Hey guys :).
     
    This is a pack that consists of all of my city wide distribution mods. It will be updated as new city wide distribution mods are created.
     
    Contains the following city wide distribution mods:
     
    City Wide Distribution Enhancement of Recycling Vehicles City Wide Distribution Enhancement of Drone Hangars City Wide Distribution Enhancement of Garbage Vehicles City Wide Distribution Enhancement of Bus Vehicles City Wide Distribution Enhancement of School Vehicles City Wide Distribution Enhancement of Fire Vehicles City Wide Distribution Enhancement of Police Vehicles The mods in this pack are all up-to-date. The screenshot used for this pack is the one for the recycling distribution mod, which was the latest one released.
     
    Here's the video for it:
     
    [youtube]https://www.youtube.com/watch?v=A5l2x3-3j9o[/youtube]
     
    Installation Instructions:
     
    1. Install any file in the zip file that begins with 00_OFFLINE_CAPTON into your SimCityData folder.
    2. Install every other file in the zip file into your SimCityUserData folder.
     
    I apologize if installation is confusing. I tried to group the files into folders, but my zipping software wasn't working correctly.
     
    I hope you enjoy the mods inside this pack!

    4,537 Downloads

       (10 Reviews)

    10 Comments

    Updated

  16. Does anyone NEED more freight?  No longer have the problem, finally more freight ... 
    With only a few factories, high density can be served whole town is not that awesome :))) I was also realistic to have high production due to its size and capacity ...
     
                                Before/Now
    Low Density  60 / 600 Freight
    Mid Density  120 / 1020 Freight
    High Density 240 / 2000 Freight
     
    Factory for production use more labor minimum 1,000 workers for the highest density and higher pollution ...
    And one more important thing like taxes on doubled because you will not be able to have a lot of factories and for their production ...
     
    Note that the mod had the effect you have to start a new map
      How to install:   
    Unzip the files, copy and paste the .package files into your SimCityData folder.  

    20,703 Downloads

       (16 Reviews)

    32 Comments

    Updated

  17. Heloo everyone ... I've added 50 modules increase power by 30 percent, and of course the cost price per hour and I hope you will enjoy ...

    2,843 Downloads

       (11 Reviews)

    1 Comment

    Submitted

  18. helou everyone ... I hope you'll like it ... I added the 200 modules in the 200 battery ... I increased the price of everything and I increased the power of all modules in the 35-40 per cent, and of course the price per hour ... and enjoy

    3,723 Downloads

       (12 Reviews)

    5 Comments

    Submitted

  19. Helllou everyone ... I added 40 modules and I continued their place, so that you can around the factory to put as much as you want ... and I added 12 garage truck and extend their capacities ... I hope you will enjoy ...

    4,080 Downloads

       (11 Reviews)

    5 Comments

    Submitted

  20. Hello everyone ... I think that this mod will be a real challenge ... Elegant casino will bring a whole wealth, but first you'll have to find a way to afford it ... :)  Its price is huge but like his contribution to your budget, the cost over 17 milinon, but once you get to indulge in your city will be incredibly rich. It will bring you up to 5, 6 million a day but also a very big cost .. IMPORTANT THING THIS IS THE FIRST CASINO HIGH Wealth only ... Enjoy

    3,690 Downloads

       (9 Reviews)

    11 Comments

    Submitted

  21. Hey all :)
     
    What this distribution mod does:
     
    - Allows you to plop recycling truck garages anywhere in your city (still as modules)
    - Allows you to plop up to twenty of them
     
    NOTE: This mod is NOT a cheat. It is a trick to be used for the efficient distribution of recycling vehicles in your cities for the ultimate recycling truck coverage and transportation.
     
    A video will be posted here soon.
     
    How to install:
     
    1. Unzip the file.
    2. Install the package file into your SimCityData folder.
     
    Enjoy! More mods are coming!

    1,409 Downloads

       (8 Reviews)

    5 Comments

    Submitted

  22. Hey guys :)
     
    This mod allows you to plop three signs for each amusement park and allows you to plop any of the three's amusement park signs for any of the amusement parks. So for example, you can now plop a Thrilland sign in a Funshine park.
     
    This allows for better customization of your amusement parks :).
     
    Is a video necessary? Let me know :).
     
    How to install:
     
    1. Unzip the file.
    2. Install into your SimCityData folder.
     
    Special thanks to:
     
    Johnathan_Tycoon: For assisting me with the mod :).
     
    NOTE: If you have any problems regarding the mod, please PM me :). I don't usually read the reviews.
     
    Enjoy! More mods are coming!

    2,249 Downloads

       (7 Reviews)

    6 Comments

    Submitted

  23. Hello again :). I did a little repair I picked up water from 10 to 26.4 gallons per hour and cost from 6,000 to 26,000 and the cost per hour as well ... Enjoy

    2,907 Downloads

       (12 Reviews)

    5 Comments

    Submitted

  24. Hello everyone. Extending the module from 4 to 60 and increased all prices .and increased capacity of the vehicle from 5 to 10 tonnes.. I hope that you enjoy so much of me ... :)

    3,040 Downloads

       (11 Reviews)

    3 Comments

    Submitted

  25. Hello everyone. Extending the module from 4 to 60 and increased all prices . and increased capacity of the vehicle from 5 to 10 tonnes.. I hope that you enjoy so much of me ... :)

    2,864 Downloads

       (11 Reviews)

    2 Comments

    Submitted