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Game Mods

Modifications to the core game engine for SimCity (2013). Anything designed to circumvent DRM is not permitted.

215 Files

  1. One Way Roads and Freeways Elevated and Ground Level
     
    NEW USERS TO THE SITE BE AWARE YOU MUST BE REGISTERED AND LOGGED IN TO BE ABLE TO DOWNLOAD THIS OR ANY MOD.  THIS IS A REQUIREMENT I HAVE NO CONTROL OVER.
     
    Will add more detail Later on.. but welcome. Mod was Created so with new data and the use of foundation improvements built into 10.1 (YOU MUST HAVE 10.1 but in offline mode)
     
    9/3/2014 - 1.9 Minor / Major Update from 1.8 to fix some problems with Upgrades and Downgrades that were being explored from version 1.8 with Yayie and HinataaHyuga.  Those have now been completed and seem to be stable enough to update and release to the general public as a fix.
     
    2.0 is currently in planning mode with 5 and 6 lane ave with zone and express ways for greater regional interactions.
     
    8/20/2014 - 1.8 MAJOR Update Release to work with New Akar and Akar Roadsets along with a number of improvements and changes by members of the SUGC.  Icon and Graphic Improvements by Ban, Script and Upgrade Improvements by Yayie and HinataaHyuga with Regional Additions which in Akar now have a new menu structure to make the Regional Aspects easier to understand.
     
    8/22/2014 - 1.9 is in the works to fix some bugs and issues.   Reported problems due to Bi-Level Mod by max due to using an UDON path to create his.  He is working on a fix.  Upgrade and downgrade side effects being worked on introduced in 1.8.  5 and 6 lane roads are being looked at to introduce into version 2.0 .  Instructions are simple drop it into the same folder as it was originally listed and REMOVE the old one.  I keep all my versions of updates online and in the download button so you may go back if you have issues that you find a little overwhelming due to new directions and changes being looked at.  However we are on top of them as a group and working to make all of them play nice with each other which was the whole reason for Akar and the SUGC team being formed to begin with.
     
    8/14/2014 - 1.7 was uploaded and all other files tested ok even though someone reported issues.
     
    Today 7/7/2014 - Version 1.6 has incorporated our new Icons and Images into our mod to make the game easier and more similar to the unification of graphics and style to be that of Maxis and the Original games look and feel.  Thank you Banwashere (Ban) for the hard work and dedication for becoming our community artist and champion of our new efforts in creating an identity as our graphic artist and champion of our new identity and graphic art on this subject and with all our mods that have been release and our future releases to the community.  These will be added to Akar and each individual mod as are required and represent the first update of many in a series that will unify mods and our interfaces.  We are very happy to have him on board and the quality that his talents will bring to our mod community and in general to our future developments. Both Regional and UDONS updated to 1.6 for that specific update.
     
     
    Today 6/23/2014 - Version 1.5 Uploaded Online Beta Testing edition.  (May Cause Roll Backs At 20 Minute Points) Uncertain need more testing have at it.  ( DO NOT USE WITH EXTENDED BOUNDARY OR ALL RCI PLOP AT THIS TIME IT WILL ROLLBACK IF YOU DO). CoTs may be required EP to prevent Roll Backs .. do not yet know for certain.
     
    Today 5/17/204 we have been listening and watching so many people so there have been reports of issues and odd behavior which we have now been able to contribute to some ODD corruption of the actual installation unfortunately.  Some crashes and issues have and are not the mod but brought out by the mod itself.  Uninstalling mods one at a time can temp solve the issue however the ultimate fix was installing a clean copy of the game unfortunately... I would put the percentage at less than .5% of the installed base have reported this drastic step but wished to be as honest as possible with you incase you have any issues.
     
    OMG there is so much that needs to be said and needs to be given out on this mod and its features but MOST of the features speak for themselves.. THERE ARE TRICKS to use
     
    Connections can be tricky.
     
    HOWEVER .. I NEED TO THANK ALOT OF PEOPLE LIKE IT OR NOT OR THIS WOULD NOT BE POSSIBLE.. since that can't happen in the normal way THANK YOU EVERYONE WHOM HELPED MAKE THIS HAPPEN.
     
    10.1 made it possible by adding some foundations that have and were needed to even allow ONE WAY possible.  SO THANK YOU MAXIS and UPDATE TEAMS for adding the core code that make it possible to do this type of mod and make it a reality that took 6 months.  FEW will every realize how much it took or what went on onto make this happen.
     
    AS I have already been reminded there are many many details I need to post on use to help you all and I will over this weekend.
     
    THIS IS AN OFFLINE ONLY MOD DO NOT USE ONLINE
     
    ---------------------------------------
     
     
    CREATIVITY is key.. how you build and what order you build things is what matters
     
    There are some aspects to how you use the direction of drawing as the direction of the one way.  Make sure you build ELEVATED prior to Transitions or it will not connect but practice makes perfect
     
    10.1 added new paths to the game that allowed this to be possible.
     
    As mentioned by Niclistin on Reddit one of the mod testers like buggi and yuttho.. there are ALOT of aspects to this mod that take time to use and understand but the complexity is beyond imagination .. REALISTIC is not the word for it.
     
    2 Lane Roundabout
    4 Lane Roundabout
    2 Lane, Low Density One Way Street
    4 Lane, Medium Density One Way Street
    4 Lane, High Density One Way Road
    1 Lane Freeway Ramp
    1 Lange Ground to Elevated Freeway Ramp
    1 Lane Elevated Freeway Ramp
    2 Lane Freeway Ramp
    2 Lane Ground to Elevated Freeway Ramp
    2 Lane Elevated Freeway Ramp
    2 Lane Freeway
    2 Lane Ground to Elevated Freeway
    2 Lane Elevated Freeway
    4 Lange Freeway
    4 Lane Ground to Elevated Freeway
    4 Lane Elevated Freeway
     
    If you DO NOT use a roundabout but use a 2 or 4 lane ELEVATED you can manually make an Elevated ONE WAY and actually intersect with it (trick)
     
    TIP and Suggestions: Camera Angle, Angle of Road draw and stretching out the draw before going to desired position can help you draw things the way you wish.. going big and back to smaller size in circles and turns.  Going UP with M or DOWN with N can help connectors.  Remember to use your transitions sometimes its just a matter of drawing it a longer distance so the engine thinks its smother than it really is.  We have to work with the engine not against it to get things to work and function.
     
    XoXiDe

    265,642 Downloads

       (208 Reviews)

    466 Comments

    Updated

  2. For Offline use only.
    How to Install
    Download files Once download is complete, extract rar files. (right click > extract) Simply copy and paste OFFLINE-ONLY_Project_Orion_3k_Extended_Boundary.package in C:\Program Files (x86)\Origin Games\SimCity\SimCityData Start SimCity > Play new map > Choose city tile > Save > Quit SimCity (not work if exit to Main Menu) Re-Start SimCity > Resume Game Wonders Must have Mods for Orion
    Project Akar : UI Enhancements UniDirectional Networks Coastline and Waterways Tools Regional Bridges Regional Tunnels Regional Water Roads Regional Maglevs Regional Bulldoze-able Path CamMod Issues that have been plagued players since the game's release is now answered. Some says it is the holy grail of all mods. Some says this mod + buy game/reinstall. That's right, 3k extended border aka "bigger city".
     



     
    Understanding the mechanics of Orion 3k Extended Boundary.
    1. Upon entering 3k extended map. based on (Image #1), The 3k map extended on North and East. Use right click mouse button or middle mouse button to bring up the compass.
    2. Regional Roads are needed to draw them outside 2k map. Such as Project Akar : UI Enhancements, that offers almost every roads available to be drawn outside 2k.
    3. Regarding Land Value, please refer the image below. There a lot of misunderstanding as well as misconceptions about the land value data, that was viewed in the map data.
    The Actual Land Value EFFECTS are still intact as they are. It does not resized regardless in or outside 2k. Believe it or not. It still the same. There are claims that users may have experiences getting different wealth RCI in certain unwanted areas. These confusions is only because  we can't determine the actual "spot" of land value throughout 3k extended border, and the data from the Land Value map seems false but not entirely false information. It was compressed 4:1 This also applied on Pollutions, Ground Pollutions, Futurizations etc. 4. Regarding Resources. Unlike Land Value/Pollutions etc That was compressed 4:1. All Resources are stretched 1:4, see Image #3 and #4 to get better understanding on them.
    This 1:4 stretched map data also effects oil, water, coal and ore.  
    Lag and memory issues
    Its common knowledge that lags or frame-rate drops are known for almost every game that pushes its limits unless the users has a high-end computers. It covers almost every aspect from 3D rendering, physics (engine), memory calculations that the game generates etc. Orion (3k Extended boundary) does not lag the game itself, only that the additional space it provides for users to built in and as the city developed and getting dense - it'll stress your computer hardware.
    We cant blame the game for the lags, it just happen that once we push the game to its limit, we might as well be done with better hardware.
    The Game's Limitations
    1. All trees outside the default border cant be remove, because there is no tree, its a facade. Only way to remove them is to edit the region map files.
    2. The game already provide its regional transit, from air to land and water. We can't add Maglevs/Subways/EL and Streetcars to work between two different city vice versa. Please "make do" with the given features of each city tiles carefully.
    3. There's a limit count of how many roads/buildings that can be drawn/build per city tile
    Roads : 1024 RCI : 2048 Base Buildings : 4096 (not yet confirmed) Special Thanks to SkyeStormes for a video review
     
    For Offline use only.

    176,606 Downloads

       (100 Reviews)

    404 Comments

    Updated

  3. If you're having problems with having one of my train mods show up after the Cities of Tomorrow expansion pack, placing this package into the SimCityData folder will fix that for you. Also, when you're not using a train skin mod, you get the old Maxis train back.

    7,461 Downloads

       (24 Reviews)

    14 Comments

    Submitted

  4. NOTE: Please be sure that you read through the entire page and watch the video for all information on this mod pack.
     
    Hey guys :).
     
    Within this mod pack is the mods that I have created that work in the online mode of SimCity 2013.
     
    Before I list all of the mods, here is the video for this mod pack:
     
    [youtube]https://www.youtube.com/watch?v=wGSxw7QB-4c[/youtube]
     
    Alright, here's the list of all the mods in this pack:
     
    Multi Plopper EL Train Addon - http://community.simtropolis.com/files/file/29828-multi-plopper-el-train-addon/
    Large Ambulance Bay for Clinic - http://community.simtropolis.com/files/file/29807-large-ambulance-bay-for-clinic/
    Wind Storage Batteries - http://community.simtropolis.com/files/file/29758-online-and-offline-wind-storage-batteries/
    Solar Storage Batteries - http://community.simtropolis.com/files/file/29750-online-and-offline-solar-storage-batteries/
    Multi Plopper Subway Addon - http://community.simtropolis.com/files/file/29724-multi-plopper-subway-addon/
    School of Education - http://community.simtropolis.com/files/file/29716-100-guaranteed-plop-fix-school-of-education/
    Ploppable Road Interchange Mod - http://community.simtropolis.com/files/file/29714-power-water-and-sewage-update-ploppable-road-interchange-mod/
    Basketball Court for Grade School - http://community.simtropolis.com/files/file/29541-basketball-court-for-grade-school/
    Grade and High Schools Ploppable on Road - http://community.simtropolis.com/files/file/29525-grade-and-high-school-classrooms-ploppable-on-road/
    Garbage Atomizer Ploppable on Road - http://community.simtropolis.com/files/file/29522-updated-garbage-atomizer-ploppable-on-road/
    University Schools and Dormitories for Community College - http://community.simtropolis.com/files/file/29487-updated-university-schools-and-dormitories-for-community-college/
    Garbage Incinerator Ploppable on Road - http://community.simtropolis.com/files/file/29478-garbage-incinerator-ploppable-on-road/
    Two Water Mods Pack - http://community.simtropolis.com/files/file/29472-two-water-mods-pack/
    Lower Schools Mods Pack - http://community.simtropolis.com/files/file/29464-lower-schools-mods-pack/
    Plastic Polymerizer for Oil Well - http://community.simtropolis.com/files/file/29453-plastic-polymerizer-for-oil-well/
    Municipal Bus Garage for Shuttle Depot - http://community.simtropolis.com/files/file/29413-municipal-bus-garage-for-shuttle-bus-depot/
    CapTon's Police Mods Pack - http://community.simtropolis.com/files/file/29412-captons-police-mods-pack/
    CapTon's Medical Mods Pack - http://community.simtropolis.com/files/file/29405-captons-medical-mods-pack/
    CapTon's Fire Mods Pack - http://community.simtropolis.com/files/file/29356-captons-fire-mods-pack/
     
    The links have been included so that, if you want, you can download some of my online mods separately.
     
    NOTE: The files contained within this mod pack are all grouped together in one folder. It is recommended that you copy all the files and then paste into your SimCityData folder. You can attempt to copy and paste the folder itself into your SimCityData folder, but I cannot guarantee that the mods will work correctly.
     
    How to install:
     
    1. Unzip/extract the file.
    2. Copy and paste the files within the "Online Mods Pack" folder into your SimCityData folder.
     
    If you experience any issues with this mod pack, leave a review down below or leave a comment on the video (more likely for me to see).
     
    Special thanks to:
     
    - Johnathan_Tycoon: for requesting the creation of this mod pack.
    - Everyone that helped me create some of the mods listed above.
     
    Thanks for checking this mod pack out! More are coming!

    5,097 Downloads

       (2 Reviews)

    4 Comments

    Submitted

  5. ok so after about 3 weeks.. here is my new mod this mod allows you to choose between 8 new planets and a new higher res moon. this mod replaces the moon in game and lets you have 1 of 8 plants to choose from
     
    i also included the suns so if anyone get them working then please let me know and use them 
    also would anyone like the bridge that i posted a pic with i have not had time to re-do it and the UV's are stuffed 
     
    Enjoy 
     
    How to install
     
    extract the RAR
    and place the package file in
    C:\program files(86)\origin Games\SimcityData
     
    i am not responsible for any damage or errors caused to the game or PC
     
    please comment and tell me if there is anything wrong
     
     
     

    7,018 Downloads

       (10 Reviews)

    21 Comments

    Submitted

  6. Here is a green garbage truck. It is made to be more realistic than that light blue.
    Why blue? Beats me.

    Thanks to Dr. Boom for the request!

    Yes, it actually works...

    10,775 Downloads

       (31 Reviews)

    8 Comments

    Updated

  7. Here is my 2nd Mod I made for use with ProcsKalone's BOC mod.
     
    Now you can build MegaTowers outside of the city!
     
    Notes: You will need to place this next to a road outside of the city in order to plop it. You can find the megatowers under "Buildings" All the way to the end.
     
    Note 2: For this to work, you need to have ProcsKalone's BOC Mod first, you can get it here http://community.simtropolis.com/topic/57261-mod-pack-plop-outside-city-box-all-my-others/
     
    Note 3: Building Medium and High Wealth Apartments outside the city is not advised. They will eventually leave because of "Low Land Value". And because Low Land Value, (just as the water table) does not exist outside the city box, it would be fruitless to do so. However, Low Wealth Apartments are Okay as well as building malls and office levels. Unless somehow you can manage to overwhelm the unhappiness of low land value, maybe it might work. Such as give them good shopping, education, low crime, and very low tax, it may give enough happiness that low land value does not effect them. But, I am not sure.
     

    2,652 Downloads

       (11 Reviews)

    22 Comments

    Updated

  8. Brings a little local flavor to the highway entrance/exit sign. I've tried making it more realistic by only having the actual signs on the side where people are driving in that direction. Currently, the sign is the same for both sides (both going in and out of the city) - it's impossible to change this... yet. It's also the same for all cities - I wish the direction names could be dynamic, but they can't, so instead of putting my own city names on there, I just went with a generic "SimCity" and "Region", which are apparently conveniently located on the N212 and A12.

    5,619 Downloads

       (17 Reviews)

    14 Comments

    Submitted

  9. TREE ANYWHERE
     
    It allows you to select one of a couple variations of trees and place them anywhere you feel like it.
     
    here are some of my screen shots showing you how it can be used as a tree line.  It is to date the single smallest plop within the game and is part of the core code functions.
     
    This opens that core function back up to users whom wish to use trees and place them anywhere you like.
     
    --------------------------------------------------
    MOD REPOST: Creator = ProcsKalone 8/22/2013
     
    This mod is fully functional and not tied to updates.  The item was removed since he was not going to be maintaining any of his mods any longer.
     
    If needed I will update the mod going forward, however there is nothing to maintain in this specific one.  After talking to one of the devs I decided to repost it and give him full credit since he was the one whom worked on the mod to begin with to put features back in the game and UI / UX that were coded to begin with.
     
    Enjoy
    XoXiDe

    15,799 Downloads

       (41 Reviews)

    17 Comments

    Updated

  10. Hello all :D
     
    This time, I have an all-new mods pack for you! It contains three new mods for the grade and high school.
     
    These new mods are:
     
    Gymnasium for Grade School
    High School Classrooms for Grade School
    Extension Wing for High School
     
    These mods all use the original classroom module counts.
     
    To explain it better, I'll provide an example:
     
    I have one regular grade school classroom. I then plop a high school classroom. It now counts as two classrooms.
     
    This also applies to the extension wing for the high school.
     
    How to install:
     
    1. Unzip the files after downloading.
    2. Copy and paste the .package files into C:\Program Files (x86)\Origin Games/SimCity/SimCityData.
     
    Special thanks to:
     
    JohnathanTycoon for giving me the ideas.
     
    This mod may be updated as time progresses.
     
    Enjoy! More are to come!
     
    Want to mod for SC2013 but don't know where to begin or how to do anything? Go here and apply for help! You only have until Tuesday! http://community.simtropolis.com/topic/62213-simcitydefined-offering-sc2013-modding-help-to-all/

    3,140 Downloads

       (9 Reviews)

    8 Comments

    Updated

  11. NOTE: This mod conflicts with the Medical Enhancement Pack, but will not crash your game or ruin any city of yours if installed alongside this enhancement pack.
    Hey all
     
    What this distribution mod does:
    - Allows you to plop hospital ambulances anywhere (still as modules)
    - Allows you to plop up to twelve ambulances
     
    NOTE: This mod is NOT a cheat. It is a trick to be used for the efficient distribution of hospital ambulances in your cities for the ultimate health coverage.
    RECOMMENDATION: Place these hospital ambulances at the corners of intersections to ensure that the ambulances will be able to get out.
     
    Here's the video:

     
    How to install:
    - Install the 00_OFFLINE_CAPTON_citywideambulancedistribution.package file into your SimCityData folder.
    - Install the other two files into your SimCityUserData/Packages folder.
     
    Mod Edit: Corrected the file name in the How to install section.

    4,085 Downloads

       (6 Reviews)

    4 Comments

    Updated

  12. This mod attempts to make casinos a little more fun! It balances and upgrades all of the SimCity Casinos. It also gives larger casinos more of a competitive edge and makes them a worthwile investment.   Features  - Balance and Upgrades to all 5 Casinos and Modules, including Gambling HQ  - Helps boost the larger casinos to make them easier to maintain and invest in  - Includes a chart breakdown of all of the upgrades and changes to each building and module  - Significant increases to module limits (8 to 48, 4 to 24, etc)  - Includes package files for each casino (allowing you to pick and choose casino upgrades)  - OPTIONAL: Doubles the plop region (distance from main building) for standalone Casino modules  - OPTIONAL: Includes Special Edition Las Vegas Metro Police vehicles to complete your casino city   Technical  - Significant increases to module limits (more than double on some, quadruple on others)  - Huge increases to casino tourist capacity (gamblers) able to play inside the casino  - Increased sign and marquee limits to 2, 3 and 5 depending on available plop points  - Balanced building costs and maintenance fees, based on available tourist capacity  - Fixes to a few current casino bugs (sleek marquee maintenance fee too high, sci-fi had too many jobs, etc)  - Increase plop distance from 200 units to 500 units for all building modules   Please see included Chart.png for more information and exact value changes for each building and module.     Planned Future Versions  - Separate "God Mode" Scripts which remove maintenance costs, reduce construction cost and lower resource consumption (for experimentation)  - More Balancing and Upgrade Abilities (with help from the community suggestions)   Installation Instructions: Casino Overhaul  - Install by copying the .package file into your ...\Origin Games\SimCity\SimCityUserData\Packages\ folder (not the \SimCityData\ folder)  - Be sure to include the most recent versions of the SimCity EcoGame Scripts. I have provided them for convenience.  - If you already have the EcoGame scripts, make sure they are up to date. No need to have duplicates.  - You may alternatively use the individual package files in the "IndividualFiles" folder to select which casinos to upgrade.   Please see included Folder.png screenshot if you are still unsure on how to install this mod.     Installation Instructions: Casino Plop Extension  - Install by copying the .package file into your ...\Origin Games\SimCity\SimCityData\ folder (not the \SimCityUserData\Packages\ folder)     Installation Instructions: Las Vegas Police Vehicles  - Install by copying the .package files into your ...\Origin Games\SimCity\SimCityData\ folder  - For each vehicle, there are three versions; Police Station, Police Precinct and French Police Station  - You may install one vehicle for each Police HQ (up to three files total)  - Do not install more than one file per station type, this may crash your game     Warning  - This script is intended for OFFLINE MODE. Using it on Online Mode may cause issues  - Modifying files is still experimental and might lead to city rollbacks  - There is no official statement from Maxis nor EA about using mods, so use at your own risk  - For more information on EA modding policy: http://forum.ea.com/eaforum/posts/list/9729407.page   Related Overhaul Mods  - Power Overhaul - http://community.simtropolis.com/files/file/29373-simcity-power-overhaul-power-upgrade/       In light of my recent trip to Vegas, I decided to take my experience and apply it to SimCity Casinos. Like the Power Overhaul mod, I wanted to give a nice twist on Casinos without affecting the balance negatively. If you have suggestions for the mod, please comment below or message me. Don't give a bad rating if you don't agree with certain aspects of the mod. Instead, contact me and let me know what your concerns are about the balance, let's work together on it. If you notice any problems, please report them in the comments and I will look at the issues as soon as possible. Be looking for more mods like this very soon! Thanks for your support. Happy Modding :)   Parker       Skyestorme Review: https://www.youtube.com/watch?v=IrFLzIEkj_8   <iframe width="560" height="315" src="//www.youtube.com/embed/IrFLzIEkj_8?rel=0" frameborder="0" allowfullscreen></iframe>       Author: Parker W Young - http://www.parkerwyoung.com/ License: CC Attribution ShareAlike 4.0 - http://creativecommons.org/licenses/by-sa/4.0/ You may modify and re-distribute these mod files only with appropriate credit given.     Special thanks to Oppie, creator of SimCityPak: http://simcitypak.codeplex.com/ Special thanks to Johnathan_Tycoon for initial request and testing Special thanks to Skyestorme for an awesome YouTube review!

    21,499 Downloads

       (37 Reviews)

    49 Comments

    Updated

  13. Hey guys :)
     
    This mod allows you to plop multiple subways.
     
    This mod was done as an addon to Skyestorme's Multi Plopper mod (can be downloaded here: http://skyestorme.com/skyes-multi-plopper-mod/)
     
    I don't feel that a video is necessary for this mod, but if it is requested I will do one.
     
    How to install:
     
    1. Unzip the file.
    2. Install into your SimCityData folder.
     
    Special thanks to:
     
    - Skyestorme: For continuing the development of Multi Plopper.
     
    Enjoy! More mods are coming!

    3,341 Downloads

       (2 Reviews)

    17 Comments

    Submitted

  14. Hey all :)
     
    What this distribution mod does:
     
    - Allows you to plop HazMat garages, regular fire garages, larger fire garages, and the fire marshal garages anywhere (still as modules and still snap to road)
    - Allows you to plop up to twelve of each
     
    NOTE: This mod is NOT a cheat. It is a trick to be used for the efficient distribution of fire prevention vehicles in your cities for the ultimate fire protection coverage.
     
    Here's the video:
     
    [youtube]https://www.youtube.com/watch?v=vCx--VWZMuo&hd=1[/youtube]
     
    How to install:
     
    - Install the 000_OFFLINE_CAPTON_citywidefiredistribution.package file into your SimCityData folder.
    - Install the other three files into your SimCityUserData/Packages folder.
     
    Enjoy the mod! More are coming!

    4,368 Downloads

       (10 Reviews)

    12 Comments

    Updated

  15. This mod adds a new set of Pedestrian Paths to the parks palettes.  This paths carry pedestrians, power, water and sewage.  As a result, the lamp  posts on the park light up at night.
     
    You can plop all the parks that don't have parking lots along these paths, along with trees and university modules
     
    you may also build bridges and Tunnels with this path.  The paths do futurize as well when CoT park is placed along or near them.
     
    To install this mod, just extract the rar file into your SimCityData  Folder.
     
    THIS IS AN OFFLINE ONLY MOD and will cause rollbacks if played online.  Make sure you remove your package before playing in multiplayer games.
     
    New version allows for Double Wide Service Road with ability to protect Sims walking and give a clean MALL look

    48,300 Downloads

       (89 Reviews)

    63 Comments

    Updated

  16. This mod adds a park bench to the Basic Parks Palette.  The bench can be placed on sidewalks, much like a bus stop, and acts exactly like a Blacktop Park.
    Its compatible with Pedestrian Paths Mod, in that you can place benches along the pedestrian paths as well.
     
    To install this mod, just extract the rar into your SimCityData Folder
     

    13,874 Downloads

       (47 Reviews)

    14 Comments

    Updated

  17. This mod adds a mooring platform to the tourist airship to the top of the Empire State Building Landmark.
     
    As a result this mod actually makes the building used as it was originally intended by the designers many years ago (consider it a historical mod)
     
    To install this mod, just extract the rar into your SimCityData folder.
     
    (NOTE REQUIRE AIRSHIP DLC)
    THIS IS AN OFFLINE ONLY MOD
     
     

    2,989 Downloads

       (11 Reviews)

    5 Comments

    Updated

  18. This mod changes the graphics for the avenue and avenue with streetcar track "arch" bridge, so it looks like the bay bridge rather than the gold gate bridge.  Its a graphics only mod so I may be used in both online and offline mod
     
    The graphics are using the regional highway's bridge towers and supports, but had to be readjusted for avenuse to accommodate sidewalks.
     
    To install this mod, Just extract the rar into your SimCityData folder

    7,214 Downloads

       (23 Reviews)

    7 Comments

    Submitted

  19. Hey all :D
     
    What this mod pack does:
     
    - Allows you to plop 30 dormitories
    - Increases classroom limit for grade school to 10
    - Increases grade school (by itself) capacity to 2,000 students
    - Increases grade school classroom capacity to 2,000 students
     
    THIS MOD WILL BE UPDATED! Do not fear :)
     
    How to install:
     
    1. Unzip the file after downloading.
    2. Place all files in zip file into your SimCityUserData/Packages folder.
     
    Enjoy! There will be more mods to come!

    12,255 Downloads

       (22 Reviews)

    21 Comments

    Submitted

  20. Hello all :D a new mod for you.
     
    I found it quite annoying to not be able to plop all my incinerators due to lack of space because they had to be attached to the garbage dump. So I decided that they should be able to be plopped on the road. And now they can! This allows for more space to plop ALL of your incinerators.
     
    How to install:
     
    1. Unzip the file after downloading.
    2. Copy and paste the .package file into C:\Program Files (x86)\Origin Games/SimCity/SimCityData.
     
    Enjoy! More mods are coming!

    3,874 Downloads

       (13 Reviews)

    13 Comments

    Submitted

  21. Hey everyone :D
     
    What this mod pack does:
     
    - Increases the module count of the garbage dumps, garbage incinerators, and garbage truck garages to 20 for each of them
    - Increases total job capacity from 13 to 23
     
    This mod pack MAY be updated :) I am not entirely sure yet.
     
    NOTE: This mod pack is not compatible with any other garbage mods that alter things such as module counts, costs, etc.
     
    How to install:
     
    1. Unzip the file after downloading.
    2. Place all files in zip file into your SimCityUserData/Packages folder.
     
    If you are installing the new version, and you have the older version in your Packages folder, make sure you delete the files that came in the older version. Otherwise, the mods will not work.
     
    Enjoy! More mods are coming!

    9,012 Downloads

       (15 Reviews)

    12 Comments

    Updated

  22. Soccer field,Baseball field,Amphitheater Land value increase.

    1.Set \OriginGames\SimCity\SimCityUserData\Packages\SimCity-Scripts_287520926.package
    2.package in simcitydata folder.


    ------------
    modding info.
    ------------
    LandValue1 0x0e585ae6(float)(0-1000)[limit Low Wealth]
    LandValueRange1 0x0e585ae7(int32)(1-3)
    ------------
    LandValue2 0x0E585B00(float)(0-1500)[limit Mid Wealth]
    LandValueRange2 0x0E585B01(int32)(1-3)
    LandValue3 0x0e585ae0(float)(0-1500)[limit Mid Wealth]
    LandValueRange3 0x0e585ae1(int32)(1-3)
    ------------
    LandValue4 0x0E585AE4(float)(0-1500)[only High Wealth]
    LandValueRange4 0x0E585AE5(int32)(1-3)
    LandValue5 0x0E585B04(float)(0-1500)[only High Wealth]
    LandValueRange5 0x0E585B05(int32)(1-3)

    4,628 Downloads

       (11 Reviews)

    7 Comments

    Updated

  23. Hey guys :)
     
    What this mod does for the two Maglev stations:
     
    Increases capacity of them from 200 to 2,000
    Construction cost lowered from 15,000 to 1,500
    Maintenance cost lowered from 250 to 25
    Lowered power and water consumption and garbage production
     
    How to install:
     
    Unzip the file.
    Install the regular file into your SCData folder and install the scripts file into your SCUserData/Packages folder.
     
    Enjoy the mod :) if you have any questions or bug reports, please state them below in a review.

    12,414 Downloads

       (6 Reviews)

    6 Comments

    Submitted

  24. <p><span style="font-size:24px;">Japanese Police Car Mod</span></p><p> </p><p>このMODは(管区警察局の)パトロールカーを日本のパトロールカーに置き換えます。</p><p>This mod replaces a police car texture (in police department) with JPN police car.</p><p> </p><p>

    1,734 Downloads

       (11 Reviews)

    14 Comments

    Updated

  25. As with my other mods, this mod accommodates my own incorrigible penchant for extreme cheating (cough) ease of play.  Not compatible with other RCI mods (RCI plop mods are fine). Tax building values are high, pollution levels are low, freight quantities and frequency of production are increased. 
     
    -- Offline only --
     
    For all RCI buildings:
    * Tax building value set to 100,000 simoleans.  
    * Minimum workers for operation for all buildings reduced to 1.
    * Garbage reduced to 0.
    * Water capacity set to 15 and water usage to 5 (or left alone if lower)
    * Power capacity set to 15 and power usage to 5 (or left alone if lower)
    * Self-ignite threshold property set to 500, up from either 45 or 90.  


    Additionally, for all industrial buildings:
    * Transmitter amount (volume of pollution) set to 0.  Occasionally, some industrial buildings show as polluting, but nothing comes of it.
    * Transmitter Rate (how frequently a building pollutes) set to every 10 hours (600 in-game minutes).
    * Skill threshold (number of educated citizens needed for tech level) set to 1 for low, medium and high residents. 
    * The delay, in minutes, for producing the next batch of freight set to 15 (down from 36, 48, and 72).
    * Freight production doubled.
    ---> Note:  More than likely, you will need to replop existing industry.

    This mod only affects RCI buildings, so transportation, utilities, trade, landmarks, etc., are not affected.
    Compatible with RCI Plop (003_OFFLINE_DLC_OBJECTS_SUGC_TEAM1_20140231_2_1_RCIHCPLOPALL.package).

    Thanks to rzvsividra for identifying the instance ID#s of low tech medium density buildings, freight amount, and freight production delay.
     
    To use:
    Place all files in SimCity\SimCityUserData\Packages.  If you already have the script files, you don't need to put them in there again, just the included package file.
    If you start a new region, what I find I must do is start the region, save it, quit the game, and then re-start for any mods to work the first time, even other people's mods that I've downloaded here.
    If you use this file, delete and replop any existing industry.
     
     
     

    18,494 Downloads

       (4 Reviews)

    19 Comments

    Updated