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    • Dirktator

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Game Mods

Modifications to the core game engine for SimCity (2013). Anything designed to circumvent DRM is not permitted.

215 Files

  1. One Way Roads and Freeways Elevated and Ground Level
     
    NEW USERS TO THE SITE BE AWARE YOU MUST BE REGISTERED AND LOGGED IN TO BE ABLE TO DOWNLOAD THIS OR ANY MOD.  THIS IS A REQUIREMENT I HAVE NO CONTROL OVER.
     
    Will add more detail Later on.. but welcome. Mod was Created so with new data and the use of foundation improvements built into 10.1 (YOU MUST HAVE 10.1 but in offline mode)
     
    9/3/2014 - 1.9 Minor / Major Update from 1.8 to fix some problems with Upgrades and Downgrades that were being explored from version 1.8 with Yayie and HinataaHyuga.  Those have now been completed and seem to be stable enough to update and release to the general public as a fix.
     
    2.0 is currently in planning mode with 5 and 6 lane ave with zone and express ways for greater regional interactions.
     
    8/20/2014 - 1.8 MAJOR Update Release to work with New Akar and Akar Roadsets along with a number of improvements and changes by members of the SUGC.  Icon and Graphic Improvements by Ban, Script and Upgrade Improvements by Yayie and HinataaHyuga with Regional Additions which in Akar now have a new menu structure to make the Regional Aspects easier to understand.
     
    8/22/2014 - 1.9 is in the works to fix some bugs and issues.   Reported problems due to Bi-Level Mod by max due to using an UDON path to create his.  He is working on a fix.  Upgrade and downgrade side effects being worked on introduced in 1.8.  5 and 6 lane roads are being looked at to introduce into version 2.0 .  Instructions are simple drop it into the same folder as it was originally listed and REMOVE the old one.  I keep all my versions of updates online and in the download button so you may go back if you have issues that you find a little overwhelming due to new directions and changes being looked at.  However we are on top of them as a group and working to make all of them play nice with each other which was the whole reason for Akar and the SUGC team being formed to begin with.
     
    8/14/2014 - 1.7 was uploaded and all other files tested ok even though someone reported issues.
     
    Today 7/7/2014 - Version 1.6 has incorporated our new Icons and Images into our mod to make the game easier and more similar to the unification of graphics and style to be that of Maxis and the Original games look and feel.  Thank you Banwashere (Ban) for the hard work and dedication for becoming our community artist and champion of our new efforts in creating an identity as our graphic artist and champion of our new identity and graphic art on this subject and with all our mods that have been release and our future releases to the community.  These will be added to Akar and each individual mod as are required and represent the first update of many in a series that will unify mods and our interfaces.  We are very happy to have him on board and the quality that his talents will bring to our mod community and in general to our future developments. Both Regional and UDONS updated to 1.6 for that specific update.
     
     
    Today 6/23/2014 - Version 1.5 Uploaded Online Beta Testing edition.  (May Cause Roll Backs At 20 Minute Points) Uncertain need more testing have at it.  ( DO NOT USE WITH EXTENDED BOUNDARY OR ALL RCI PLOP AT THIS TIME IT WILL ROLLBACK IF YOU DO). CoTs may be required EP to prevent Roll Backs .. do not yet know for certain.
     
    Today 5/17/204 we have been listening and watching so many people so there have been reports of issues and odd behavior which we have now been able to contribute to some ODD corruption of the actual installation unfortunately.  Some crashes and issues have and are not the mod but brought out by the mod itself.  Uninstalling mods one at a time can temp solve the issue however the ultimate fix was installing a clean copy of the game unfortunately... I would put the percentage at less than .5% of the installed base have reported this drastic step but wished to be as honest as possible with you incase you have any issues.
     
    OMG there is so much that needs to be said and needs to be given out on this mod and its features but MOST of the features speak for themselves.. THERE ARE TRICKS to use
     
    Connections can be tricky.
     
    HOWEVER .. I NEED TO THANK ALOT OF PEOPLE LIKE IT OR NOT OR THIS WOULD NOT BE POSSIBLE.. since that can't happen in the normal way THANK YOU EVERYONE WHOM HELPED MAKE THIS HAPPEN.
     
    10.1 made it possible by adding some foundations that have and were needed to even allow ONE WAY possible.  SO THANK YOU MAXIS and UPDATE TEAMS for adding the core code that make it possible to do this type of mod and make it a reality that took 6 months.  FEW will every realize how much it took or what went on onto make this happen.
     
    AS I have already been reminded there are many many details I need to post on use to help you all and I will over this weekend.
     
    THIS IS AN OFFLINE ONLY MOD DO NOT USE ONLINE
     
    ---------------------------------------
     
     
    CREATIVITY is key.. how you build and what order you build things is what matters
     
    There are some aspects to how you use the direction of drawing as the direction of the one way.  Make sure you build ELEVATED prior to Transitions or it will not connect but practice makes perfect
     
    10.1 added new paths to the game that allowed this to be possible.
     
    As mentioned by Niclistin on Reddit one of the mod testers like buggi and yuttho.. there are ALOT of aspects to this mod that take time to use and understand but the complexity is beyond imagination .. REALISTIC is not the word for it.
     
    2 Lane Roundabout
    4 Lane Roundabout
    2 Lane, Low Density One Way Street
    4 Lane, Medium Density One Way Street
    4 Lane, High Density One Way Road
    1 Lane Freeway Ramp
    1 Lange Ground to Elevated Freeway Ramp
    1 Lane Elevated Freeway Ramp
    2 Lane Freeway Ramp
    2 Lane Ground to Elevated Freeway Ramp
    2 Lane Elevated Freeway Ramp
    2 Lane Freeway
    2 Lane Ground to Elevated Freeway
    2 Lane Elevated Freeway
    4 Lange Freeway
    4 Lane Ground to Elevated Freeway
    4 Lane Elevated Freeway
     
    If you DO NOT use a roundabout but use a 2 or 4 lane ELEVATED you can manually make an Elevated ONE WAY and actually intersect with it (trick)
     
    TIP and Suggestions: Camera Angle, Angle of Road draw and stretching out the draw before going to desired position can help you draw things the way you wish.. going big and back to smaller size in circles and turns.  Going UP with M or DOWN with N can help connectors.  Remember to use your transitions sometimes its just a matter of drawing it a longer distance so the engine thinks its smother than it really is.  We have to work with the engine not against it to get things to work and function.
     
    XoXiDe

    265,642 Downloads

       (208 Reviews)

    466 Comments

    Updated

  2. For Offline use only.
    How to Install
    Download files Once download is complete, extract rar files. (right click > extract) Simply copy and paste OFFLINE-ONLY_Project_Orion_3k_Extended_Boundary.package in C:\Program Files (x86)\Origin Games\SimCity\SimCityData Start SimCity > Play new map > Choose city tile > Save > Quit SimCity (not work if exit to Main Menu) Re-Start SimCity > Resume Game Wonders Must have Mods for Orion
    Project Akar : UI Enhancements UniDirectional Networks Coastline and Waterways Tools Regional Bridges Regional Tunnels Regional Water Roads Regional Maglevs Regional Bulldoze-able Path CamMod Issues that have been plagued players since the game's release is now answered. Some says it is the holy grail of all mods. Some says this mod + buy game/reinstall. That's right, 3k extended border aka "bigger city".
     



     
    Understanding the mechanics of Orion 3k Extended Boundary.
    1. Upon entering 3k extended map. based on (Image #1), The 3k map extended on North and East. Use right click mouse button or middle mouse button to bring up the compass.
    2. Regional Roads are needed to draw them outside 2k map. Such as Project Akar : UI Enhancements, that offers almost every roads available to be drawn outside 2k.
    3. Regarding Land Value, please refer the image below. There a lot of misunderstanding as well as misconceptions about the land value data, that was viewed in the map data.
    The Actual Land Value EFFECTS are still intact as they are. It does not resized regardless in or outside 2k. Believe it or not. It still the same. There are claims that users may have experiences getting different wealth RCI in certain unwanted areas. These confusions is only because  we can't determine the actual "spot" of land value throughout 3k extended border, and the data from the Land Value map seems false but not entirely false information. It was compressed 4:1 This also applied on Pollutions, Ground Pollutions, Futurizations etc. 4. Regarding Resources. Unlike Land Value/Pollutions etc That was compressed 4:1. All Resources are stretched 1:4, see Image #3 and #4 to get better understanding on them.
    This 1:4 stretched map data also effects oil, water, coal and ore.  
    Lag and memory issues
    Its common knowledge that lags or frame-rate drops are known for almost every game that pushes its limits unless the users has a high-end computers. It covers almost every aspect from 3D rendering, physics (engine), memory calculations that the game generates etc. Orion (3k Extended boundary) does not lag the game itself, only that the additional space it provides for users to built in and as the city developed and getting dense - it'll stress your computer hardware.
    We cant blame the game for the lags, it just happen that once we push the game to its limit, we might as well be done with better hardware.
    The Game's Limitations
    1. All trees outside the default border cant be remove, because there is no tree, its a facade. Only way to remove them is to edit the region map files.
    2. The game already provide its regional transit, from air to land and water. We can't add Maglevs/Subways/EL and Streetcars to work between two different city vice versa. Please "make do" with the given features of each city tiles carefully.
    3. There's a limit count of how many roads/buildings that can be drawn/build per city tile
    Roads : 1024 RCI : 2048 Base Buildings : 4096 (not yet confirmed) Special Thanks to SkyeStormes for a video review
     
    For Offline use only.

    176,606 Downloads

       (100 Reviews)

    404 Comments

    Updated

  3. Hey everyone :D
     
    What this mod pack does:
     
    - Increases the module count of the garbage dumps, garbage incinerators, and garbage truck garages to 20 for each of them
    - Increases total job capacity from 13 to 23
     
    This mod pack MAY be updated :) I am not entirely sure yet.
     
    NOTE: This mod pack is not compatible with any other garbage mods that alter things such as module counts, costs, etc.
     
    How to install:
     
    1. Unzip the file after downloading.
    2. Place all files in zip file into your SimCityUserData/Packages folder.
     
    If you are installing the new version, and you have the older version in your Packages folder, make sure you delete the files that came in the older version. Otherwise, the mods will not work.
     
    Enjoy! More mods are coming!

    9,012 Downloads

       (15 Reviews)

    12 Comments

    Updated

  4. Hey all :)
     
    What this mod pack does:
     
    - Increases module count for cargo and passenger terminal to 25 (combined. For example: if you have 13 passenger terminals, you can only have 12 cargo terminals). This may be increased later on.
    - Increases module count for runways to 25
    - Increases total job capacity from 34 to 70
     
    This mod pack might be updated. I am not entirely sure yet.
     
    How to install:
     
    1. Unzip the file after downloading.
    2. Place all files in zip file into your SimCityUserData/Packages folder.
     
    Enjoy! More mods are coming!

    8,600 Downloads

       (10 Reviews)

    5 Comments

    Updated

  5. Hey guys :)
     
    This mod allows you to plop three signs for each amusement park and allows you to plop any of the three's amusement park signs for any of the amusement parks. So for example, you can now plop a Thrilland sign in a Funshine park.
     
    This allows for better customization of your amusement parks :).
     
    Is a video necessary? Let me know :).
     
    How to install:
     
    1. Unzip the file.
    2. Install into your SimCityData folder.
     
    Special thanks to:
     
    Johnathan_Tycoon: For assisting me with the mod :).
     
    NOTE: If you have any problems regarding the mod, please PM me :). I don't usually read the reviews.
     
    Enjoy! More mods are coming!

    2,353 Downloads

       (7 Reviews)

    6 Comments

    Submitted

  6. Hey all :)
     
    What this mod pack does:
     
    - Reduces construction cost
    - Reduces maintenance cost
    - Increases resource extraction rate
    - Increases number of jobs
    - Decreases minimum number of workers needed for production
    - Reduces power consumption
    - Reduces water consumption
    - Reduces garbage production
     
    The things listed above apply to the following modules:
     
    - Augmented Coal Shaft
    - Advanced Augmented Coal Shaft
    - Augmented Oil Pumpjack
    - Augmented Ore Shaft
     
    NOTE: You need to have the Cities of Tomorrow expansion pack in order for this mod to work.
     
    And here's a video:
     
    [youtube]https://www.youtube.com/watch?v=gb47_CIiGoo&hd=1[/youtube]
     
    How to install:
     
    1. Unzip the files after downloading.
    2. Copy and paste the .package files into C:\Program Files (x86)\Origin Games/SimCity/SimCityUserData/Packages.
     
    NOTE: If pasting the files into this folder does not work, just put them in your SimCityData folder.
     
    Enjoy! More mods are coming!

    5,327 Downloads

       (9 Reviews)

    5 Comments

    Updated

  7. Hey guys :).
     
    What this mod pack does:
     
    For the fusion power plant and its modules:
     
    - Reduced construction and maintenance costs
    - Reduced ControlNet usage
    - Increased power production
    - Increased number of jobs
    - Reduced minimum workers needed for production
    - Reduced water consumption
    - Reduced garbage production
     
    For the wave power plant and its modules:
     
    - Reduced construction and maintenance costs
    - Reduced ControlNet usage
    - Increased power production
    - Increased module count (for power plant itself)
    - Increased number of jobs
    - Reduced minimum workers needed for production
    - Reduced water consumption
    - Reduced garbage production
     
    NOTE: The mod is not compatible with Danny's WTC Pack. Make sure that you have that mod uninstalled if you wish to use this mod.
     
    How to install:
     
    Unzip the file.
    Install the regular file into your SCData folder and install the scripts file into your SCUserData folder.
     
    Hope you enjoy the mod!

    13,140 Downloads

       (2 Reviews)

    4 Comments

    Submitted

  8. Hey all :)
     
    What this distribution mod does:
     
    - Allows you to plop bus garages anywhere in your city (still as modules)
    - Allows you to plop up to sixteen of them
     
    NOTE: This mod is NOT a cheat. It is a trick to be used for the efficient distribution of bus vehicles in your cities for the ultimate bus coverage and transportation.
     
    A video will be posted here soon.
     
    How to install:
     
    - Install the 00_OFFLINE_CAPTON_20_citywidebusdistribution.package file into your SimCityData folder.
    - Install the other three files into your SimCityUserData/Packages folder.
     
    Enjoy the mod! More are coming!

    3,206 Downloads

       (9 Reviews)

    9 Comments

    Updated

  9. NOTE: THIS MOD IS COMPATIBLE WITH SKYESTORME'S DRONES GALORE MOD.
     
    Hey guys :)
     
    This mod allows you to plop drone hangars anywhere you want in your city. The module count for this has not been changed. It did not make as much sense to change it as it did for other things I have modded in these regards.
     
    NOTE: This mod is NOT a cheat. It is a trick to be used for the efficient distribution of drone hangars in your cities for the ultimate drone coverage and transportation.
     
    A video may be created for this at some point.
     
    How to install:
     
    1. Unzip the file.
    2. Install the package file into your SimCityData folder.
     
    Enjoy! More mods are coming!

    1,665 Downloads

       (6 Reviews)

    4 Comments

    Submitted

  10. Hey all :)
     
    What this distribution mod does:
     
    - Allows you to plop HazMat garages, regular fire garages, larger fire garages, and the fire marshal garages anywhere (still as modules and still snap to road)
    - Allows you to plop up to twelve of each
     
    NOTE: This mod is NOT a cheat. It is a trick to be used for the efficient distribution of fire prevention vehicles in your cities for the ultimate fire protection coverage.
     
    Here's the video:
     
    [youtube]https://www.youtube.com/watch?v=vCx--VWZMuo&hd=1[/youtube]
     
    How to install:
     
    - Install the 000_OFFLINE_CAPTON_citywidefiredistribution.package file into your SimCityData folder.
    - Install the other three files into your SimCityUserData/Packages folder.
     
    Enjoy the mod! More are coming!

    4,368 Downloads

       (10 Reviews)

    12 Comments

    Updated

  11. Hey all :)
     
    What this distribution mod does:
     
    - Allows you to plop garbage garages anywhere in your city (still as modules)
    - Allows you to plop up to twenty of them
     
    NOTE: This mod is NOT a cheat. It is a trick to be used for the efficient distribution of garbage collection vehicles in your cities for the ultimate garbage collection.
     
    Here's the video:
     
    [youtube]https://www.youtube.com/watch?v=JXfiYVro7bw&hd=1[/youtube]
     
    How to install:
     
    - Install the 000_OFFLINE_CAPTON_citywidegarbagedistribution.package file into your SimCityData folder.
    - Install the other two files into your SimCityUserData/Packages folder.
     
    Enjoy the mod! More are coming!

    3,439 Downloads

       (11 Reviews)

    5 Comments

    Updated

  12. NOTE: This mod conflicts with the Medical Enhancement Pack, but will not crash your game or ruin any city of yours if installed alongside this enhancement pack.
    Hey all
     
    What this distribution mod does:
    - Allows you to plop hospital ambulances anywhere (still as modules)
    - Allows you to plop up to twelve ambulances
     
    NOTE: This mod is NOT a cheat. It is a trick to be used for the efficient distribution of hospital ambulances in your cities for the ultimate health coverage.
    RECOMMENDATION: Place these hospital ambulances at the corners of intersections to ensure that the ambulances will be able to get out.
     
    Here's the video:

     
    How to install:
    - Install the 00_OFFLINE_CAPTON_citywideambulancedistribution.package file into your SimCityData folder.
    - Install the other two files into your SimCityUserData/Packages folder.
     
    Mod Edit: Corrected the file name in the How to install section.

    4,085 Downloads

       (6 Reviews)

    4 Comments

    Updated

  13. Hey all :)
     
    What this enhancement mod does:
     
    - Allows you to plop both patrol car lots anywhere (still as modules)
    - Allows you to plop twelve of each patrol car lot instead of four (now that there is room)
     
    NOTE: This mod is NOT a cheat. It is a trick to be used for the efficient distribution of police vehicles in your cities for the ultimate police coverage.
     
    RECOMMENDATION: Place these patrol car lots at the corners of intersections to ensure that the police cars will be able to get out.
     
    I've been working on this mod for a couple of weeks, and I'm glad to finally get it out.
     
    Here's the video:
     
    [youtube]https://www.youtube.com/watch?v=FjXbEyU8UNw&hd=1[/youtube]
     
    How to install:
     
    - Install 000_OFFLINE_CAPTON_citywidepolicedistribution.package into your SimCityData folder.
    - Install the other three files into your SimCityUserData/Packages folder.
     
    Enjoy the new mod! More are coming!
     
    Special thanks to:
     
    Xoxide - For helping me re-name the mod and helping me enhance the description of the mod.

    4,292 Downloads

       (10 Reviews)

    5 Comments

    Updated

  14. Hey all :)
     
    What this distribution mod does:
     
    - Allows you to plop recycling truck garages anywhere in your city (still as modules)
    - Allows you to plop up to twenty of them
     
    NOTE: This mod is NOT a cheat. It is a trick to be used for the efficient distribution of recycling vehicles in your cities for the ultimate recycling truck coverage and transportation.
     
    A video will be posted here soon.
     
    How to install:
     
    1. Unzip the file.
    2. Install the package file into your SimCityData folder.
     
    Enjoy! More mods are coming!

    1,468 Downloads

       (8 Reviews)

    5 Comments

    Submitted

  15. Hey all :)
     
    What this distribution mod does:
     
    - Allows you to plop school bus garages anywhere in your city (still as modules)
    - Allows you to plop up to twenty of them
     
    NOTE: This mod is NOT a cheat. It is a trick to be used for the efficient distribution of school vehicles in your cities for the ultimate school bus coverage and transportation.
     
    Here's the video:
     
    [youtube]https://www.youtube.com/watch?v=As8QSSO9cSA[/youtube]
     
    How to install:
     
    - Install the 00_OFFLINE_CAPTON_10_citywideschoolvehiclesdistribution.package file into your SimCityData folder.
    - Install the other two files into your SimCityUserData/Packages folder.
     
    Enjoy the mod! More are coming!

    3,396 Downloads

       (9 Reviews)

    7 Comments

    Updated

  16. Hey guys :).
     
    This is a pack that consists of all of my city wide distribution mods. It will be updated as new city wide distribution mods are created.
     
    Contains the following city wide distribution mods:
     
    City Wide Distribution Enhancement of Recycling Vehicles City Wide Distribution Enhancement of Drone Hangars City Wide Distribution Enhancement of Garbage Vehicles City Wide Distribution Enhancement of Bus Vehicles City Wide Distribution Enhancement of School Vehicles City Wide Distribution Enhancement of Fire Vehicles City Wide Distribution Enhancement of Police Vehicles The mods in this pack are all up-to-date. The screenshot used for this pack is the one for the recycling distribution mod, which was the latest one released.
     
    Here's the video for it:
     
    [youtube]https://www.youtube.com/watch?v=A5l2x3-3j9o[/youtube]
     
    Installation Instructions:
     
    1. Install any file in the zip file that begins with 00_OFFLINE_CAPTON into your SimCityData folder.
    2. Install every other file in the zip file into your SimCityUserData folder.
     
    I apologize if installation is confusing. I tried to group the files into folders, but my zipping software wasn't working correctly.
     
    I hope you enjoy the mods inside this pack!

    4,733 Downloads

       (10 Reviews)

    10 Comments

    Updated

  17. Hey all :)
     
    What this mod pack does:
     
    - Reduces construction cost
    - Reduces maintenance cost
    - Increases module count of regular coal mine coal shafts to 16
    - Increases number of jobs
    - Decreases number of workers needed for production
    - Reduces power consumption
    - Reduces water consumption
    - Reduces garbage production
    - Increases resource extraction rate
    - Increases coal storage for regular coal shaft
    - Increases coal production update rate for regular coal shaft
     
    The things above apply to:
     
    - Regular Coal Shaft
    - Advanced Coal Shaft
     
    What I plan to add: Increased coal storage for advanced coal shaft.
     
    And here's a video:
     
    [youtube]https://www.youtube.com/watch?v=437Q4Ee2UDE&hd=1[/youtube]
     
    How to install:
     
    1. Unzip the files after downloading.
    2. Copy and paste the .package files into C:\Program Files (x86)\Origin Games/SimCity/SimCityUserData/Packages.
     
    NOTE: If pasting the files into this folder does not work, just put them in your SimCityData folder.
     
    Enjoy! More mods are coming!

    4,868 Downloads

       (5 Reviews)

    7 Comments

    Updated

  18. Hey guys :) uploaded this in a rush, so I apologize.
     
    What this mod does for the drone assembly line:
     
    Increases amount of jobs
    Lowers maintenance and construction costs
    Lowers power and water consumption and garbage and pollution production
    Increases resource extraction rate
     
    What this mod does for the drone hangars:
     
    Increases number of jobs
    Lowers construction and maintenance costs
    Lowers power and water consumption and garbage and pollution production
    Increases drone capacity
    Made response time better (sorry, couldn't find better word usage)
     
    How to install:
     
    Unzip the file.
    Install the regular file into your SCData folder and install the scripts file into your SCUserData folder.
     
    Hope you enjoy the mod!
     

    7,658 Downloads

       (11 Reviews)

    5 Comments

    Submitted

  19. Hey all :D
     
    What this mod pack does:
     
    - Allows you to plop 30 dormitories
    - Increases classroom limit for grade school to 10
    - Increases grade school (by itself) capacity to 2,000 students
    - Increases grade school classroom capacity to 2,000 students
     
    THIS MOD WILL BE UPDATED! Do not fear :)
     
    How to install:
     
    1. Unzip the file after downloading.
    2. Place all files in zip file into your SimCityUserData/Packages folder.
     
    Enjoy! There will be more mods to come!

    12,255 Downloads

       (22 Reviews)

    21 Comments

    Submitted

  20. NOTE: I COULD NOT FIND THE FILE THAT ALTERS THE LARGER FIRE STATION'S PROPERTIES. I WILL CONTINUE TO LOOK. THIS MOD ONLY APPLIES TO THE SMALLER FIRE STATION.
     
    Hey everyone :D
     
    What this mod pack does:
     
    - Increases module count of fire garages from 4 to 15 (you can plop exactly fifteen if you correctly place them on the snap points)
    - Increases module count of fire alarm towers from 1 to 4 (they can be plopped on top of fire garages)
    - Increases total job capacity from 13 to 50
     
    This mod pack might be updated. I'm not entirely sure yet.
     
    How to install:
     
    1. Unzip the file after downloading.
    2. Place all files in zip file into your SimCityUserData/Packages folder.
     
    Enjoy! There will be more mods to come!

    6,738 Downloads

       (9 Reviews)

    8 Comments

    Submitted

  21. Hey all :)
     
    This mod gives you more freight trading options by:
     
    - Allowing you to plop the cargo ship dock as a module for the ferry terminal
    - Allowing you to plop the cargo train terminal as a module for the passenger train station and oppie's Central Train Station
    - Allowing you to plop the freight shipping warehouse as a module for the ferry terminal and for the train stations listed above
    - Allowing you to plop freight truck garages as modules for the ferry terminal and for the train stations listed above
    - Increasing those module limits to ten each
     
    NOTE: After conducting testing, the freight shipping warehouses and whatnot will work! The trucks should as well along with Global Market and whatnot.
     
    A video will be put up soon for this mod.
     
    How to install:
     
    1. Unzip the file.
    2. Install into your SimCityData folder.
     
    Enjoy! More mods are coming!

    4,566 Downloads

       (13 Reviews)

    6 Comments

    Updated

  22. Hello all :)
     
    What this mod pack does:
     
    For all landmarks:
     
    - Lowers hourly cost
    - Lowers construction cost
    - Increases visitors per day
     
    For most landmarks:
     
    - Increases total number of jobs
    - Increases tax income
    - Increases amount of shoppers
     
    For some landmarks:
     
    - Increases amount of people that can live there
    - Increases stadium capacity (for places such as opera houses)
     
    I may update this mod pack as time progresses.
     
    NOTE: THE BIG BEN, BRANDENBURG GATE, AND EIFFEL TOWER LANDMARKS COULD NOT BE INCLUDED. I AM WORKING TO INCLUDE THEM.
     
    I will post a video for this mod pack soon.
     
    How to install:
     
    Just run the application :)
     
    Enjoy! More are to come!

    10,415 Downloads

       (14 Reviews)

    10 Comments

    Updated

  23. Hey guys :)
     
    What this mod does for the two Maglev stations:
     
    Increases capacity of them from 200 to 2,000
    Construction cost lowered from 15,000 to 1,500
    Maintenance cost lowered from 250 to 25
    Lowered power and water consumption and garbage production
     
    How to install:
     
    Unzip the file.
    Install the regular file into your SCData folder and install the scripts file into your SCUserData/Packages folder.
     
    Enjoy the mod :) if you have any questions or bug reports, please state them below in a review.

    12,414 Downloads

       (6 Reviews)

    6 Comments

    Submitted

  24. Hey all :)
     
    What this mod pack does:
     
    - Reduces construction cost
    - Reduces maintenance cost
    - Increases amount of jobs
    - Decreases minimum number of workers needed for production
    - Reduces power consumption
    - Reduces water consumption
    - Reduces garbage production
    - Increases module count of all modules in hospital to 8 (except for wellness centers)
    - Increases module count of clinic ambulances to 16 and clinic patient rooms to 8
     
    The things above apply to:
     
    - Hospital
    - Clinic
     
    And here's the video:
     
    [youtube]https://www.youtube.com/watch?v=tbzH9NG4Kn0&hd=1[/youtube]
     
    How to install:
     
    1. Unzip the files after downloading.
    2. Copy and paste the .package files into C:\Program Files (x86)\Origin Games/SimCity/SimCityUserData/Packages.
     
    NOTE: If pasting the files into this folder does not work, just put them in your SimCityData folder.
     
    Enjoy! More mods are coming!

    6,435 Downloads

       (5 Reviews)

    3 Comments

    Updated

  25. Hello everyone :)
     
    What this mod pack does (for MegaTowers and their levels):
     
    - Lowers construction cost
    - Lowers maintenance cost
    - Lowers power consumption
    - Lowers water consumption (for some)
    - Lowers garbage production (for some)
    - Raises number of shoppers (for some)
    - Raises number of visitors per day (for some)
    - Raises tax value (for some)
    - Raises tax income (for some)
    - Raises number of jobs (for some)
    - Raises capacity (for some)
    - Raises sewage consumption (for some)
    - Raises power production (for some)
    - Raises amount of MegaTowers that can be plopped to 48 (24 shown in picture, but that is because I had a conflicting mod installed)
     
    NOTE: When I say "for some" in parentheses, it means that those things only apply to certain levels of a MegaTower. These things only apply to certain levels because that's what is logical. An education level can't produce power, for example :).
     
    Levels and MegaTowers these things apply to:
     
    - Elite MegaTower
    - Regular MegaTower
    - Both education levels
    - Both safety levels
    - Both $$ mall levels
    - Both $$ apartment levels
    - $$$ apartment level
    - Low tech office
    - Both medium tech offices
    - High tech office
    - All crowns
    - Nuclear reactor level
    - Fusion reactor level
    - Both waste reduction levels
    - Both park levels
     
    What I plan to add: Both skybridge stations and the $ apartment level
     
    NOTE: This mod pack only works in offline mode and with the COT expansion pack.
     
    Here's a video for this enhancement pack:
     
    [youtube]https://www.youtube.com/watch?v=oqLpgxc8V_8&hd=1[/youtube]
     
    How to install:
     
    1. Unzip the files after downloading.
    2. Copy and paste the .package files into C:\Program Files (x86)\Origin Games/SimCity/SimCityUserData/Packages.
     
    NOTE: If pasting the files into this folder does not work, just put them in your SimCityData folder.
     
    Enjoy! More mods are coming!

    17,108 Downloads

       (16 Reviews)

    17 Comments

    Updated