• Announcements

    • Dirktator

      An appeal for your support: Help us keep the STEX up and running   11/06/2015

      Hi Community, this is a public appeal for help to keep the STEX up and running! We currently need your help to offset some of our operational costs and upgrades! As you know, we've always relied on community donations to help keep the website running. And while all our admins and moderators volunteer their time to managing the site and community, we do have modest expenses that we need to cover each month which includes our server hosting fees, software and support licenses, etc. So lately, we've experienced a slump with donations and we're beginning to feel the pinch! We would really appreciate your support by way of a donation of any amount in order to keep the site up and running. Of course, as always, we'll send you a gift with a minimum donation as a Thank You. If you have any questions please don't hesitate to PM me!  Sincerely; Dirktator & The Admins PS. Thank you to those who have stepped up and donated the last couple weeks -- we really appreciate it!
    • Dirktator

      Updates in progress... Please stand by...   01/22/2016

      We're still in the middle of updating things, please bear with us! Some things may appear strange or not quite working right - we're working on it!

Game Mods

Modifications to the core game engine. Modifications that are designed to circumvent DRM are not permitted.

213 files

  1. Cheat: Easy Money / RCI / Freight mod

    As with my other mods, this mod accommodates my own incorrigible penchant for extreme cheating (cough) ease of play.  Not compatible with other RCI mods (RCI plop mods are fine). Tax building values are high, pollution levels are low, freight quantities and frequency of production are increased. 
     
    -- Offline only --
     
    For all RCI buildings:
    * Tax building value set to 100,000 simoleans.  
    * Minimum workers for operation for all buildings reduced to 1.
    * Garbage reduced to 0.
    * Water capacity set to 15 and water usage to 5 (or left alone if lower)
    * Power capacity set to 15 and power usage to 5 (or left alone if lower)
    * Self-ignite threshold property set to 500, up from either 45 or 90.  


    Additionally, for all industrial buildings:
    * Transmitter amount (volume of pollution) set to 0.  Occasionally, some industrial buildings show as polluting, but nothing comes of it.
    * Transmitter Rate (how frequently a building pollutes) set to every 10 hours (600 in-game minutes).
    * Skill threshold (number of educated citizens needed for tech level) set to 1 for low, medium and high residents. 
    * The delay, in minutes, for producing the next batch of freight set to 15 (down from 36, 48, and 72).
    * Freight production doubled.
    ---> Note:  More than likely, you will need to replop existing industry.

    This mod only affects RCI buildings, so transportation, utilities, trade, landmarks, etc., are not affected.
    Compatible with RCI Plop (003_OFFLINE_DLC_OBJECTS_SUGC_TEAM1_20140231_2_1_RCIHCPLOPALL.package).

    Thanks to rzvsividra for identifying the instance ID#s of low tech medium density buildings, freight amount, and freight production delay.
     
    To use:
    Place all files in SimCity\SimCityUserData\Packages.  If you already have the script files, you don't need to put them in there again, just the included package file.
    If you start a new region, what I find I must do is start the region, save it, quit the game, and then re-start for any mods to work the first time, even other people's mods that I've downloaded here.
    If you use this file, delete and replop any existing industry.
     
     
     

    8,400 downloads

       3 reviews

    12 comments

    Updated

  2. megatower Mega Tower with Realistic Population (MTRP)

    <p>&nbsp;</p>
    <p>&nbsp;</p


    <p>&nbsp;</p>
    <p>&nbsp;</p
     
    Installation notes
    Extract Files to . .\SimCity\SimCityData

    Copy Files from . .\SimCity\SimCityUserData\

    “SimCityDLCEP1-Scripts_287520926.package”
    “SimCity-Scripts_287520926.package”

    Paste Files to . .\SimCity\SimCityUserData\Packages
    Not working? use . .\SimCity\SimCityData

    22,791 downloads

       27 reviews

    39 comments

    Updated

  3. Offline-Only Mod: “UniDirectional Networks (UDoN)”

    One Way Roads and Freeways Elevated and Ground Level
     
    NEW USERS TO THE SITE BE AWARE YOU MUST BE REGISTERED AND LOGGED IN TO BE ABLE TO DOWNLOAD THIS OR ANY MOD.  THIS IS A REQUIREMENT I HAVE NO CONTROL OVER.
     
    Will add more detail Later on.. but welcome. Mod was Created so with new data and the use of foundation improvements built into 10.1 (YOU MUST HAVE 10.1 but in offline mode)
     
    9/3/2014 - 1.9 Minor / Major Update from 1.8 to fix some problems with Upgrades and Downgrades that were being explored from version 1.8 with Yayie and HinataaHyuga.  Those have now been completed and seem to be stable enough to update and release to the general public as a fix.
     
    2.0 is currently in planning mode with 5 and 6 lane ave with zone and express ways for greater regional interactions.
     
    8/20/2014 - 1.8 MAJOR Update Release to work with New Akar and Akar Roadsets along with a number of improvements and changes by members of the SUGC.  Icon and Graphic Improvements by Ban, Script and Upgrade Improvements by Yayie and HinataaHyuga with Regional Additions which in Akar now have a new menu structure to make the Regional Aspects easier to understand.
     
    8/22/2014 - 1.9 is in the works to fix some bugs and issues.   Reported problems due to Bi-Level Mod by max due to using an UDON path to create his.  He is working on a fix.  Upgrade and downgrade side effects being worked on introduced in 1.8.  5 and 6 lane roads are being looked at to introduce into version 2.0 .  Instructions are simple drop it into the same folder as it was originally listed and REMOVE the old one.  I keep all my versions of updates online and in the download button so you may go back if you have issues that you find a little overwhelming due to new directions and changes being looked at.  However we are on top of them as a group and working to make all of them play nice with each other which was the whole reason for Akar and the SUGC team being formed to begin with.
     
    8/14/2014 - 1.7 was uploaded and all other files tested ok even though someone reported issues.
     
    Today 7/7/2014 - Version 1.6 has incorporated our new Icons and Images into our mod to make the game easier and more similar to the unification of graphics and style to be that of Maxis and the Original games look and feel.  Thank you Banwashere (Ban) for the hard work and dedication for becoming our community artist and champion of our new efforts in creating an identity as our graphic artist and champion of our new identity and graphic art on this subject and with all our mods that have been release and our future releases to the community.  These will be added to Akar and each individual mod as are required and represent the first update of many in a series that will unify mods and our interfaces.  We are very happy to have him on board and the quality that his talents will bring to our mod community and in general to our future developments. Both Regional and UDONS updated to 1.6 for that specific update.
     
     
    Today 6/23/2014 - Version 1.5 Uploaded Online Beta Testing edition.  (May Cause Roll Backs At 20 Minute Points) Uncertain need more testing have at it.  ( DO NOT USE WITH EXTENDED BOUNDARY OR ALL RCI PLOP AT THIS TIME IT WILL ROLLBACK IF YOU DO). CoTs may be required EP to prevent Roll Backs .. do not yet know for certain.
     
    Today 5/17/204 we have been listening and watching so many people so there have been reports of issues and odd behavior which we have now been able to contribute to some ODD corruption of the actual installation unfortunately.  Some crashes and issues have and are not the mod but brought out by the mod itself.  Uninstalling mods one at a time can temp solve the issue however the ultimate fix was installing a clean copy of the game unfortunately... I would put the percentage at less than .5% of the installed base have reported this drastic step but wished to be as honest as possible with you incase you have any issues.
     
    OMG there is so much that needs to be said and needs to be given out on this mod and its features but MOST of the features speak for themselves.. THERE ARE TRICKS to use
     
    Connections can be tricky.
     
    HOWEVER .. I NEED TO THANK ALOT OF PEOPLE LIKE IT OR NOT OR THIS WOULD NOT BE POSSIBLE.. since that can't happen in the normal way THANK YOU EVERYONE WHOM HELPED MAKE THIS HAPPEN.
     
    10.1 made it possible by adding some foundations that have and were needed to even allow ONE WAY possible.  SO THANK YOU MAXIS and UPDATE TEAMS for adding the core code that make it possible to do this type of mod and make it a reality that took 6 months.  FEW will every realize how much it took or what went on onto make this happen.
     
    AS I have already been reminded there are many many details I need to post on use to help you all and I will over this weekend.
     
    THIS IS AN OFFLINE ONLY MOD DO NOT USE ONLINE
     
    ---------------------------------------
     
     
    CREATIVITY is key.. how you build and what order you build things is what matters
     
    There are some aspects to how you use the direction of drawing as the direction of the one way.  Make sure you build ELEVATED prior to Transitions or it will not connect but practice makes perfect
     
    10.1 added new paths to the game that allowed this to be possible.
     
    As mentioned by Niclistin on Reddit one of the mod testers like buggi and yuttho.. there are ALOT of aspects to this mod that take time to use and understand but the complexity is beyond imagination .. REALISTIC is not the word for it.
     
    2 Lane Roundabout
    4 Lane Roundabout
    2 Lane, Low Density One Way Street
    4 Lane, Medium Density One Way Street
    4 Lane, High Density One Way Road
    1 Lane Freeway Ramp
    1 Lange Ground to Elevated Freeway Ramp
    1 Lane Elevated Freeway Ramp
    2 Lane Freeway Ramp
    2 Lane Ground to Elevated Freeway Ramp
    2 Lane Elevated Freeway Ramp
    2 Lane Freeway
    2 Lane Ground to Elevated Freeway
    2 Lane Elevated Freeway
    4 Lange Freeway
    4 Lane Ground to Elevated Freeway
    4 Lane Elevated Freeway
     
    If you DO NOT use a roundabout but use a 2 or 4 lane ELEVATED you can manually make an Elevated ONE WAY and actually intersect with it (trick)
     
    TIP and Suggestions: Camera Angle, Angle of Road draw and stretching out the draw before going to desired position can help you draw things the way you wish.. going big and back to smaller size in circles and turns.  Going UP with M or DOWN with N can help connectors.  Remember to use your transitions sometimes its just a matter of drawing it a longer distance so the engine thinks its smother than it really is.  We have to work with the engine not against it to get things to work and function.
     
    XoXiDe

    174,631 downloads

       206 reviews

    461 comments

    Updated

  4. More Trade Depots

    Hello people, my name is Seb !
    Today I am presenting you something you might like a lot; this is the More Trade Depots mod. It changes the Storage Capacity from "100.0" /"1000.0" to "200.0"/"2500.0". Also, more employees are now required to operate the building (5 instead of 3). *All preplaced modules have been deleted!* Building cost have been reduced from 13.000§ to 7.500§ ; building maintenance cost have been decreased to 450§. Ports limit for Large trade depot is now 2 and same goes for Rail support. All storage plates have now the possibility to be placed twice (1200 instead of 600) farther in order to allow you a greater placement.
    What's coming next :
    - New Storage plates which won't override existing ones with a greater capacity (800.0/5000.0).
    - New Garages!
    How to install : ***Please that with me, my mods are named with the ".data.package" and ".udata.package"*** Place EVERY FILES with the extension ".data.package" to "Origin Games\SimCity\SimCityData" and EVERY FILES with the extension ".udata.package" to "Origin Games\SimCity\SimCityUserData\Packages".
    In order to ensure the mod works properly, delete your original building (Trade Depot and Trade Port, save the game, if files aren't installed > do it, if files are installed simpy exit SimCity and Re-open the game.
     
     
     
     

    967 downloads

       0 reviews

    2 comments

    Updated

  5. (Offline Only) Coal Enhancement Pack

    Hey all :)
     
    What this mod pack does:
     
    - Reduces construction cost
    - Reduces maintenance cost
    - Increases module count of regular coal mine coal shafts to 16
    - Increases number of jobs
    - Decreases number of workers needed for production
    - Reduces power consumption
    - Reduces water consumption
    - Reduces garbage production
    - Increases resource extraction rate
    - Increases coal storage for regular coal shaft
    - Increases coal production update rate for regular coal shaft
     
    The things above apply to:
     
    - Regular Coal Shaft
    - Advanced Coal Shaft
     
    What I plan to add: Increased coal storage for advanced coal shaft.
     
    And here's a video:
     
    [youtube]https://www.youtube.com/watch?v=437Q4Ee2UDE&hd=1[/youtube]
     
    How to install:
     
    1. Unzip the files after downloading.
    2. Copy and paste the .package files into C:\Program Files (x86)\Origin Games/SimCity/SimCityUserData/Packages.
     
    NOTE: If pasting the files into this folder does not work, just put them in your SimCityData folder.
     
    Enjoy! More mods are coming!

    3,655 downloads

       5 reviews

    7 comments

    Updated

  6. Cheat: Groundscrubber (Single Player Only)

    The groundscrubber cheat is comprehensive and requires both the base game and EP1 (Cities of Tomorrow).  You may experience issues if you have also installed other mods that affect any aspect of the groundscrubber. All of the cheats reduce resource requirements while greatly increasing desired output. Usable only in single player mode.
     
    The package file modifies the following instances, and for that reason, may prove incompatible with other mods that do the same:
     
    Modified instances: (see screenshot for SimCityPak).
     
    Ground Scrubber
     
     
    What this mod does:
    No plop or maintenance cost. Power and water requirements greatly reduced Controlnet reduced to 1. Processing increased to 900 just under 6600 tons of ground pollution per hour (see screen shots for pollution removed in just a few game-hours). No air pollution. Cleans up all forms of pollution (radiation, ground pollution faster).  
    Note: I did not increase the radius of the ground scrubber.
     
     
    To use:
    Place all files in SimCity\SimCityUserData\Packages.  If you already have the script files, you don't need to put them in there again, just the included package file.
    If you start a new region, what I find I must do is start the region, save it, quit the game, and then re-start for any mods to work the first time, even other people's mods that I've downloaded here.
    If you use this file, delete and replop any existing ground scrubbers. Same holds true if you remove the file.
     

    7,220 downloads

       8 reviews

    30 comments

    Updated

  7. Cheat: Sewage (Single Player Only)

    The sewage cheat is comprehensive and requires both the base game and EP1 (Cities of Tomorrow). You may experience issues if you have also installed other mods that affect any aspect of sewage, including the sewage sanitizer.
     
    All of the cheats reduce resource requirements while greatly increasing desired output. Usable only in single player mode.
     
    The package file modifies the following instances, and for that reason, may prove incompatible with other mods that do the same:
     
    Modified instances: (see screenshot for SimCityPak).
     
    Sewage Outflow Pipe
    Sewage Treatment Plant
    Sewage Sanitizer
    Sanitizer Tank
    Sewage Treatment Tank
     
     
    What this mod does:
    Number of workers required to start operating set to 1. Jobs tweaked slightly upward in some cases. No plop or maintenance cost. Power and water requirements for all parts of the sewage treatment plant and sanitizer greatly reduced. For the sanitizer, controlnet reduced to 1 controlnet per sanitizer tank plopped (probably will never need more than 1 tank). Increased the amount of sewage treated to approximately 1,500 kgal/hour for the treatment plant (lists as 200). Increased the amount of sewage treated to approximately 4,500 kgal/hour for the treatment plant (list as 600). Ground pollution on the outflow pipe reduced to 0.  
    Note:  I set the amount of the water pumped equal to the amount of sewage treated, but there is a percentage factor that reduces water pumped slightly, and I did not change this percentage. It's still far higher than normal.
     
     
    To use:
    Place all files in SimCity\SimCityUserData\Packages.  If you already have the script files, you don't need to put them in there again, just the included package file.
    If you start a new region, what I find I must do is start the region, save it, quit the game, and then re-start for any mods to work the first time, even other people's mods that I've downloaded here.
    If you use this file, delete and replop any existing sewage treatment plants or sanitizers. Same holds true if you remove the file.
     

    8,325 downloads

       14 reviews

    16 comments

    Updated

  8. (Offline Only) City Wide Distribution Enhancement of School Vehicles

    Hey all :)
     
    What this distribution mod does:
     
    - Allows you to plop school bus garages anywhere in your city (still as modules)
    - Allows you to plop up to twenty of them
     
    NOTE: This mod is NOT a cheat. It is a trick to be used for the efficient distribution of school vehicles in your cities for the ultimate school bus coverage and transportation.
     
    Here's the video:
     
    [youtube]https://www.youtube.com/watch?v=As8QSSO9cSA[/youtube]
     
    How to install:
     
    - Install the 00_OFFLINE_CAPTON_10_citywideschoolvehiclesdistribution.package file into your SimCityData folder.
    - Install the other two files into your SimCityUserData/Packages folder.
     
    Enjoy the mod! More are coming!

    2,457 downloads

       9 reviews

    7 comments

    Updated

  9. Cheat: Education (Single Player Only)

    The education cheat is comprehensive and requires just the base game. You may experience issues if you have also installed other mods that affect any aspect of education, including the individual buildings of the university, grade school/high school classrooms, and buses.
     
    All of the cheats reduce resource requirements while greatly increasing desired output. Usable only in single player mode.
    ** It's recommended that you tear down existing education facilities if you use this mod.
     
    The package file modifies the following instances, and for that reason, may prove incompatible with other mods that do the same:
     
    Modified instances: (see screenshot for SimCityPak).
     
    Classrooms (grade school)
    Classrooms (high school)
    College Sign
    Community College
    Dormitory
    Extension Wing (Community College)
    Grade School
    Grade School Sign
    Gymnasium
    High School
    High School Sign
    Public Library
    School Bus
    School Bus Lot (grade school)
    School Bus Lot (high school)
    School Bus Stop
    Schools of Business, Education, Engineering, Law, Medicine, Science
    University
    University Sign
     
     
     
    What this mod does:
    Number of workers required to start operating set to 1. No plop or maintenance cost Power and water requirements greatly reduced. Garbage requirements zeroed out. Increases capacity of the library to 1,000. Increases capacity for buses to 300 students per bus. Increases capacity of the school bus stop to 300 students. Increases number of buses per bus lot to 20 buses per lot. Increases capacity for classrooms to a maximum of 9500 for grade school and 10,000 for high school.  Increases capacity for the gymnasium to 50,000. Increases capacity for the university to 8,000 students and 5,000 students per each university school (education, medicine, science, etc.). Increases capacity for the university dorms to 5,000 per dorm building. Increases capacity for the community college to 5,000 and its extension wing to 5,000. Sets university research requirement costs to 1 simolean per researched item. Research for all university projects now only require 1 student each, making research time nearly non-existent.  
    Not affected:
    Job counts Museums Flagpoles University pedestrian roads  
    Note:
     
    High school has a base number of students at 8,000 and each classroom an additional 2,500, but maxes out at 10k.
     
     
    To use:
    Place all files in SimCity\SimCityUserData\Packages.  If you already have the script files, you don't need to put them in there again, just the included package file.
    If you start a new region, what I find I must do is start the region, save it, quit the game, and then re-start for any mods to work the first time, even other people's mods that I've downloaded here.
    If you use this file, delete and replop any existing education facilities. Same holds true if you remove the file.
     

    13,346 downloads

       7 reviews

    24 comments

    Updated

  10. (Offline Only) Cities of Tomorrow Power Enhancement Pack

    Hey guys :).
     
    What this mod pack does:
     
    For the fusion power plant and its modules:
     
    - Reduced construction and maintenance costs
    - Reduced ControlNet usage
    - Increased power production
    - Increased number of jobs
    - Reduced minimum workers needed for production
    - Reduced water consumption
    - Reduced garbage production
     
    For the wave power plant and its modules:
     
    - Reduced construction and maintenance costs
    - Reduced ControlNet usage
    - Increased power production
    - Increased module count (for power plant itself)
    - Increased number of jobs
    - Reduced minimum workers needed for production
    - Reduced water consumption
    - Reduced garbage production
     
    NOTE: The mod is not compatible with Danny's WTC Pack. Make sure that you have that mod uninstalled if you wish to use this mod.
     
    How to install:
     
    Unzip the file.
    Install the regular file into your SCData folder and install the scripts file into your SCUserData folder.
     
    Hope you enjoy the mod!

    8,429 downloads

       2 reviews

    4 comments

    Submitted

  11. [IMPORTANT INSTALLATION INFO] More Landmarks for Your City Mod (Offline Only)

    NOTE: IF THIS DOES NOT WORK FOR YOU WHEN INSTALLING IN YOUR SIMCITYDATA FOLDER, PLEASE ATTEMPT TO INSTALL IT IN YOUR SIMCITYUSERDATA/PACKAGES FOLDER WITH THE SIMCITY SCRIPTS FILE.
     
    Hey all :) I'm back with a new mod.
     
    Now, in your offline-mode cities, you can have up to 230 landmarks!
     
    Note: I didn't create any new landmarks. I simply allowed you to plop 230 in one city.
     
    How to install:
     
    1. Unzip the file after downloading.
    2. Copy and paste the .package file into C:\Program Files (x86)\Origin Games/SimCity/SimCityData.
     
    Special thanks to:
     
    MaxisGuillaume for showing me what I needed to do and giving me a head start on offline-mode only mods.
     
    Enjoy! More are on the way!
     
    Want to mod for SC2013 but don't know where to begin or how to do anything? Go here and apply for help! http://community.simtropolis.com/topic/62213-simcitydefined-offering-sc2013-modding-help-to-all/

    11,823 downloads

       20 reviews

    42 comments

    Updated

  12. Coal Mine Upgraded 1.1

    Hello everyone. Extending the module from 4 to 60 and increased all prices . and increased capacity of the vehicle from 5 to 10 tonnes.. I hope that you enjoy so much of me ... :)

    2,100 downloads

       11 reviews

    2 comments

    Submitted

  13. Project Orion - 3k Extended Boundary

    For Offline use only.
    How to Install
    Download files Once download is complete, extract rar files. (right click > extract) Simply copy and paste OFFLINE-ONLY_Project_Orion_3k_Extended_Boundary.package in C:\Program Files (x86)\Origin Games\SimCity\SimCityData Start SimCity > Play new map > Choose city tile > Save > Quit SimCity (not work if exit to Main Menu) Re-Start SimCity > Resume Game Wonders Must have Mods for Orion
    Project Akar : UI Enhancements UniDirectional Networks Coastline and Waterways Tools Regional Bridges Regional Tunnels Regional Water Roads Regional Maglevs Regional Bulldoze-able Path CamMod Issues that have been plagued players since the game's release is now answered. Some says it is the holy grail of all mods. Some says this mod + buy game/reinstall. That's right, 3k extended border aka "bigger city".
     



     
    Understanding the mechanics of Orion 3k Extended Boundary.
    1. Upon entering 3k extended map. based on (Image #1), The 3k map extended on North and East. Use right click mouse button or middle mouse button to bring up the compass.
    2. Regional Roads are needed to draw them outside 2k map. Such as Project Akar : UI Enhancements, that offers almost every roads available to be drawn outside 2k.
    3. Regarding Land Value, please refer the image below. There a lot of misunderstanding as well as misconceptions about the land value data, that was viewed in the map data.
    The Actual Land Value EFFECTS are still intact as they are. It does not resized regardless in or outside 2k. Believe it or not. It still the same. There are claims that users may have experiences getting different wealth RCI in certain unwanted areas. These confusions is only because  we can't determine the actual "spot" of land value throughout 3k extended border, and the data from the Land Value map seems false but not entirely false information. It was compressed 4:1 This also applied on Pollutions, Ground Pollutions, Futurizations etc. 4. Regarding Resources. Unlike Land Value/Pollutions etc That was compressed 4:1. All Resources are stretched 1:4, see Image #3 and #4 to get better understanding on them.
    This 1:4 stretched map data also effects oil, water, coal and ore.  
    Lag and memory issues
    Its common knowledge that lags or frame-rate drops are known for almost every game that pushes its limits unless the users has a high-end computers. It covers almost every aspect from 3D rendering, physics (engine), memory calculations that the game generates etc. Orion (3k Extended boundary) does not lag the game itself, only that the additional space it provides for users to built in and as the city developed and getting dense - it'll stress your computer hardware.
    We cant blame the game for the lags, it just happen that once we push the game to its limit, we might as well be done with better hardware.
    The Game's Limitations
    1. All trees outside the default border cant be remove, because there is no tree, its a facade. Only way to remove them is to edit the region map files.
    2. The game already provide its regional transit, from air to land and water. We can't add Maglevs/Subways/EL and Streetcars to work between two different city vice versa. Please "make do" with the given features of each city tiles carefully.
    3. There's a limit count of how many roads/buildings that can be drawn/build per city tile
    Roads : 1024 RCI : 2048 Base Buildings : 4096 (not yet confirmed) Special Thanks to SkyeStormes for a video review
     
    For Offline use only.

    129,052 downloads

       92 reviews

    394 comments

    Updated

  14. Offline-Only Mod: “Park Bench”

    This mod adds a park bench to the Basic Parks Palette.  The bench can be placed on sidewalks, much like a bus stop, and acts exactly like a Blacktop Park.
    Its compatible with Pedestrian Paths Mod, in that you can place benches along the pedestrian paths as well.
     
    To install this mod, just extract the rar into your SimCityData Folder
     

    11,439 downloads

       47 reviews

    14 comments

    Updated

  15. ProcessorFactory Upgraded 1.0

    Hello everyone I hope you'll like it...As you will see I've increased all capacity and added a few deliverj truck and of course the cost

    3,496 downloads

       17 reviews

    11 comments

    Submitted

  16. Cheat: Police (Single Player Only)

    The police cheat is comprehensive and requires both the base game and EP1 (Cities of Tomorrow). You may experience issues if you have also installed other mods that affect any aspect of the police stations, including police drones.  All of the cheats reduce resource requirements while greatly increasing desired output. Usable only in single player mode.
     
    The package file modifies the following instances, and for that reason, may prove incompatible with other mods that do the same:
     
    Modified instances: (see screenshot for SimCityPak).
    Jail Cells
    Jail Cells (Ground Floor)
    LawDroneHangar
    Police Precinct
    Crime Prevention Center
    Detective Wing
    Police Dispatch Tower
    Police Helipad
    Patrol Car Lot (Precinct)
    Patrol Car Lot (Police Station)
    Police Station
    Police Station Sign
     
    What this mod does:
    Number of workers required to start operating set to 1. Drone hangar capacity increased to 500. Power and water requirements greatly reduced. Garbage requirements zeroed out. Starting number of patrol cars increased significantly. Patrol cars per parking lot increased. Jail cell count increased (both starting number of cells and per jail cell plop). Job counts tweaked slightly up in some cases.  
    Not affected:
    Flagpole Premium Content (Dr. Wu, etc).  
     
    To use:
    Place all files in SimCity\SimCityUserData\Packages.  If you already have the script files, you don't need to put them in there again, just the included package file.
    If you start a new region, what I find I must do is start the region, save it, quit the game, and then re-start for any mods to work the first time, even other people's mods that I've downloaded here.
    If you use this file, delete and replop any existing police stations. Same holds true if you remove the file. 
     
     

    10,403 downloads

       17 reviews

    4 comments

    Updated

  17. (Offline Only) Drone Enhancement Pack

    Hey guys :) uploaded this in a rush, so I apologize.
     
    What this mod does for the drone assembly line:
     
    Increases amount of jobs
    Lowers maintenance and construction costs
    Lowers power and water consumption and garbage and pollution production
    Increases resource extraction rate
     
    What this mod does for the drone hangars:
     
    Increases number of jobs
    Lowers construction and maintenance costs
    Lowers power and water consumption and garbage and pollution production
    Increases drone capacity
    Made response time better (sorry, couldn't find better word usage)
     
    How to install:
     
    Unzip the file.
    Install the regular file into your SCData folder and install the scripts file into your SCUserData folder.
     
    Hope you enjoy the mod!
     

    5,202 downloads

       11 reviews

    4 comments

    Submitted

  18. Project Shinjidai - XoXiDe

    Project Shinjidai (New Era) Japanese Cultural Landmarks and Buildings
     
    Ever since Yuttho Started Building Tokyo 1.0 and 2.0 the request and his request for more traditional and specific content for Japan and by many users has been something high on my list of things to publish to the public. 
     
    I hope this will inspire many new cities and designs as well as other mods that will use Cultural Inspiration as a methodology to give us greater control over our communities and create Neighbor Hoods that will give greater diversity in our cities.  
     
    2 New Landmarks
       - Himeji Castle (Japanese Castle)
       - Todai-ji (Sumo / Martial Arts Monastery for Cultural Learning)
     
    3 $$ Residential
    3 $$$ Residential
    4 $$ Commercial
    4 $$$ Commercial
     
    NOTE: THIS MOD REQUIRES OFFLINE AND AKAR FOR MENU STRUCTURES
     
    Icons and Descriptions by Yayie (Thanks for doing the artwork and Menu Positioning for me within Akar) (Thanks to the SUGC Team Members for testing and debugging the mod for me).
     
    Special thanks to Oppie for the SCP for which no mod would ever be possible and the Developers for always being around to answer questions when we all need questions answered on quirky things we do not understand completely yet as we learn.
     
    MOST OF ALL THANK ALL OF THE USERS FOR WHOM WE CONTINUE TO MAKE THESE MODS FOR TO ENJOY.
    Without the community and their continued desire for mods I myself and other would not be working so hard to deploy So many of these new ideas buildings and Blue Prints that will further the modding efforts globally.
     
    Place the mod in your \simcitydata folder
     
    ENJOY
    XoXiDe
    Jeff

    10,275 downloads

       39 reviews

    70 comments

    Updated

  19. Natural Parks

    DESCRIPTION:  This mod removes the blue-green astro-turf with seam lines that is used as grass on most of the ($$) and ($$$) parks. It replaces it with a natural look similar to what is used on zoned lots and the ($) parks.


    DETAILS:  This is my first mod. I personally found the default grass texture on the parks and other buildings to be very unattractive. The off color does not blend into any environment. In addition, the texture has obvious seams which make it look even worse. I created textures that use a similar system for the ground texture as the zoned house lots. I also added some subtle details which look different under different ground conditions. No two parks will look exactly the same and all should blend nicely into the local environment.


    DISCLAIMER:  This mod does not change anything other than two textures used for the grass and should be safe for online non-sandbox play. This mod is purely cosmetic so it can be added to and removed from any existing or new city. I have tested it but it is NOT tested under all conditions since I only own the base game. This mod affects every instance where the astro-turf is used on any park, building or landmark lot.


    KNOWN ISSUES:  ***UPDATE*** Due to the nature of the game, adding the Natural Parks mod also removes the system that stopped the grass that grows from the landscape from appearing. This could lead to some parks looking overgrown when viewed up close. I have created a seperate mod that addresses this issue and I highly recommend trying it. It is called "Cut the Grass", link below.

    [stex='29291']Link to Cut the Grass MOD[/stex]
     
     
    INSTALLATION: Copy the Manx_Natural_Parks.package file into your ...\Origin\SimCity\SimCityData\ folder. Just remove the same file to uninstall.
     
     
    If anyone runs into any issues, just let me know.
     
     
     
     
    Enjoy!
    SteveManx
     

    22,135 downloads

       60 reviews

    37 comments

    Updated

  20. Project GreatWorks No Materials

    Project Great Works is a SC2013 mod that makes the International Airport, Space Station, and the Arcology require no materials if you do not want to wait forever for the great work to be built!
     
    This mod has been a long time coming, and I'm really proud of it. I hope I can make more useful mods like this and if you have any problems, by all means, PM me. And also, yes, I am working on getting the solar farm to be added.

    Does this mod need any DLC or the CoT expansion? No
    Can I modify this mod to change it to my liking? Unless you give me credit for making the mod in the first place, no. This mod is under Creative Commons: Attribution-NonCommercial-ShareAlike
    Can I use this mod online? No, this mod changes certains attributes that will make your city rollback, crash, and much more!
     

    13,409 downloads

       25 reviews

    27 comments

    Updated

  21. 3X Increase Of Megatower And 300% Crown Bonuses

    This is my 1st and 2nd mod rolled into one my 1st mod tripled the megatowers you could build (upto 24) but that was released by another modder before i had chance.
    So with my second mod i also increased the maximum bonus you are able to get from the megatower crowns. I have changed it from 100% upto a maximum of 300% by building 15 crowns of the same type you will achieve this bonus.
     
    If there are any problems with this mod please feel free to comment or contact me, I am a complete beginner in the modding world but i will try and change anything people do not like if i can, just ask!
     
    In the screenshots it is very low quality as i had to turn my graphics right down but i forgot to take screenshots with the megatowers changed to 24 and it only says 16 but it definitely not 16 anymore
     
    How to install:
     
    1. Unzip the file after downloading.
    2. Place all files in zip file into your SimCityData folder.
     
    Special thanks to:
     
    I would like to thank CapTon for answering all of my questions that probably sounded stupid.
     
    Warning
    Compatibility Issues:
     
    For some reason this works fine on my computer but it might not on yours please let me know and it is definitely NOT compatible with brenflakes Megatower increase it will not work if you have that in your mods folders at the same time as these both alter the same file
     
     
     

    4,677 downloads

       7 reviews

    16 comments

    Updated

  22. Elevated Railway (Offline Only - replaces maglev)

    I've been working on this one for weeks, but it's finally here; the elevated railway based on MaxisGuillaume's 'Maglev as Subway' mod (http://community.simtropolis.com/files/file/29428-maglev-as-subway/). This mod uses the maglev network to create a Chicago/New York style "EL-Train" with tracks and stations that can be placed above roads.
     
    Can I still use the maglev?
    Yes, this mod exists as a completely new network - however, due to how the game is implemented, the EL-train vehicles replace the default maglev ones. So, you can still build the vanilla maglev tracks and stations, but the vehicles that will travel on them are EL-Trains.
     
    Can I use this in combination with MaxisGuillaume's Subway?
    Yes - while this mod is inspired by his, it exists as a completely separate entity, although just like with the maglev, the new EL-Train vehicles will travel on the paths - of course, in case of the subway this might actually be preferable if you want a more realistic subway. For the time being you can't connect the two networks together yet, but I'm planning on making this possible.
     
    (Many thanks to MaxisGuillaume for helping me to get this to work)

    31,626 downloads

       63 reviews

    73 comments

    Updated

  23. COT Free Mod

    Hello there , this is my second mod, this mod is related to the recent free mod.
     
    this mod makes all cost for building and monthly vanish.
     
    this is the free mod but for COT now. note it is only the COT file, and you need the other download too for Everything to be free.
     
    there is no known incompatibilities known yet,
     
    you do need The COT Pack OR Complete edition to work.
     
    just put the file in Simcity/SimcityData NOT Userdata.
     
    thanks
     
    GP22

    4,947 downloads

       15 reviews

    4 comments

    Updated

  24. Cheat: Garbage (Single Player Only)

    The garbage cheat is comprehensive and requires both the base game and EP1 (Cities of Tomorrow). You may experience issues if you have also installed other mods that affect any aspect of garbage, including the garbage trucks, atomizer and incinerator. All of the cheats reduce resource requirements while greatly increasing desired output. Usable only in single player mode.
     
    The package file modifies the following instances, and for that reason, may prove incompatible with other mods that do the same:
     
    Modified instances: (see screenshot for SimCityPak).
    Garbage Dump
    Garbage Atomizer
    Garbage Truck Garage
    Garbage Incinerator
    Garbage Truck
    Dump Zone
     
    What this mod does:
    Number of workers required to start operating set to 1. Jobs tweaked slightly upward in some cases. No plop or maintenance cost. Power and water requirements for all parts of the garbage dump greatly reduced. Garbage capacity increased to approximately 6,000 tons (5.9k) per garbage dump zone (lists as 600). Atomizer controlnet requirement reduced to 1 with a capacity of 900 tons per hour. Incinerator capacity increased to 900 tons per hour.   Air pollution still lists as high but actually isn't. Dump truck capacity increased to 50 tons. Unaffected:
    Garbage dump roads  
    To use:
    Place all files in SimCity\SimCityUserData\Packages.  If you already have the script files, you don't need to put them in there again, just the included package file.
    If you start a new region, what I find I must do is start the region, save it, quit the game, and then re-start for any mods to work the first time, even other people's mods that I've downloaded here.
    If you use this file, delete and replop any existing garbage dumps. Same holds true if you remove the file.

    8,283 downloads

       14 reviews

    9 comments

    Updated

  25. My Online Mods Pack

    NOTE: Please be sure that you read through the entire page and watch the video for all information on this mod pack.
     
    Hey guys :).
     
    Within this mod pack is the mods that I have created that work in the online mode of SimCity 2013.
     
    Before I list all of the mods, here is the video for this mod pack:
     
    [youtube]https://www.youtube.com/watch?v=wGSxw7QB-4c[/youtube]
     
    Alright, here's the list of all the mods in this pack:
     
    Multi Plopper EL Train Addon - http://community.simtropolis.com/files/file/29828-multi-plopper-el-train-addon/
    Large Ambulance Bay for Clinic - http://community.simtropolis.com/files/file/29807-large-ambulance-bay-for-clinic/
    Wind Storage Batteries - http://community.simtropolis.com/files/file/29758-online-and-offline-wind-storage-batteries/
    Solar Storage Batteries - http://community.simtropolis.com/files/file/29750-online-and-offline-solar-storage-batteries/
    Multi Plopper Subway Addon - http://community.simtropolis.com/files/file/29724-multi-plopper-subway-addon/
    School of Education - http://community.simtropolis.com/files/file/29716-100-guaranteed-plop-fix-school-of-education/
    Ploppable Road Interchange Mod - http://community.simtropolis.com/files/file/29714-power-water-and-sewage-update-ploppable-road-interchange-mod/
    Basketball Court for Grade School - http://community.simtropolis.com/files/file/29541-basketball-court-for-grade-school/
    Grade and High Schools Ploppable on Road - http://community.simtropolis.com/files/file/29525-grade-and-high-school-classrooms-ploppable-on-road/
    Garbage Atomizer Ploppable on Road - http://community.simtropolis.com/files/file/29522-updated-garbage-atomizer-ploppable-on-road/
    University Schools and Dormitories for Community College - http://community.simtropolis.com/files/file/29487-updated-university-schools-and-dormitories-for-community-college/
    Garbage Incinerator Ploppable on Road - http://community.simtropolis.com/files/file/29478-garbage-incinerator-ploppable-on-road/
    Two Water Mods Pack - http://community.simtropolis.com/files/file/29472-two-water-mods-pack/
    Lower Schools Mods Pack - http://community.simtropolis.com/files/file/29464-lower-schools-mods-pack/
    Plastic Polymerizer for Oil Well - http://community.simtropolis.com/files/file/29453-plastic-polymerizer-for-oil-well/
    Municipal Bus Garage for Shuttle Depot - http://community.simtropolis.com/files/file/29413-municipal-bus-garage-for-shuttle-bus-depot/
    CapTon's Police Mods Pack - http://community.simtropolis.com/files/file/29412-captons-police-mods-pack/
    CapTon's Medical Mods Pack - http://community.simtropolis.com/files/file/29405-captons-medical-mods-pack/
    CapTon's Fire Mods Pack - http://community.simtropolis.com/files/file/29356-captons-fire-mods-pack/
     
    The links have been included so that, if you want, you can download some of my online mods separately.
     
    NOTE: The files contained within this mod pack are all grouped together in one folder. It is recommended that you copy all the files and then paste into your SimCityData folder. You can attempt to copy and paste the folder itself into your SimCityData folder, but I cannot guarantee that the mods will work correctly.
     
    How to install:
     
    1. Unzip/extract the file.
    2. Copy and paste the files within the "Online Mods Pack" folder into your SimCityData folder.
     
    If you experience any issues with this mod pack, leave a review down below or leave a comment on the video (more likely for me to see).
     
    Special thanks to:
     
    - Johnathan_Tycoon: for requesting the creation of this mod pack.
    - Everyone that helped me create some of the mods listed above.
     
    Thanks for checking this mod pack out! More are coming!

    2,596 downloads

       2 reviews

    4 comments

    Submitted



  • Recently Popular

  • Download Statistics

    • Files
      19,551
    • Comments
      384,974
    • Reviews
      508,327

    Latest File
    Selby Shoe Fatory By mattb325

    153    0

  • Total STEX Downloads
    ~105,908,000