Game Mods

Modifications to the core game engine. Modifications that are designed to circumvent DRM are not permitted.

215 files

  1. This mod allows you to bulldoze the track made by Maglev Station Bug.
    This mod doesn't fix MSB completely. So it still costs you about §16800 to built a Maglev Station.
    *SIDE EFECT*
    You can bulldoze the track on a Maglev Station. If you bulldoze it, you have to rebuilt the Station.
     

    380 downloads

       (0 reviews)

    0 comments

    Submitted

  2. Hello I updated the mod 
    !!U need to start a new game if u want to make the mod work!!

    4,033 downloads

       (0 reviews)

    20 comments

    Updated

  3. Hello people, my name is Seb !
    Today I am presenting you something you might like a lot; this is the More Trade Depots mod. It changes the Storage Capacity from "100.0" /"1000.0" to "200.0"/"2500.0". Also, more employees are now required to operate the building (5 instead of 3). *All preplaced modules have been deleted!* Building cost have been reduced from 13.000§ to 7.500§ ; building maintenance cost have been decreased to 450§. Ports limit for Large trade depot is now 2 and same goes for Rail support. All storage plates have now the possibility to be placed twice (1200 instead of 600) farther in order to allow you a greater placement.
    What's coming next :
    - New Storage plates which won't override existing ones with a greater capacity (800.0/5000.0).
    - New Garages!
    How to install : ***Please that with me, my mods are named with the ".data.package" and ".udata.package"*** Place EVERY FILES with the extension ".data.package" to "Origin Games\SimCity\SimCityData" and EVERY FILES with the extension ".udata.package" to "Origin Games\SimCity\SimCityUserData\Packages".
    In order to ensure the mod works properly, delete your original building (Trade Depot and Trade Port), save the game, if files aren't already installed just do it ; if files are installed, then simply exit SimCity and re-open the game.
     
     
     
     

    3,647 downloads

       (0 reviews)

    3 comments

    Updated

  4. NOTE: Please be sure that you read through the entire page and watch the video for all information on this mod pack.
     
    Hey guys :).
     
    Within this mod pack is the mods that I have created that work in the online mode of SimCity 2013.
     
    Before I list all of the mods, here is the video for this mod pack:
     
    [youtube]https://www.youtube.com/watch?v=wGSxw7QB-4c[/youtube]
     
    Alright, here's the list of all the mods in this pack:
     
    Multi Plopper EL Train Addon - http://community.simtropolis.com/files/file/29828-multi-plopper-el-train-addon/
    Large Ambulance Bay for Clinic - http://community.simtropolis.com/files/file/29807-large-ambulance-bay-for-clinic/
    Wind Storage Batteries - http://community.simtropolis.com/files/file/29758-online-and-offline-wind-storage-batteries/
    Solar Storage Batteries - http://community.simtropolis.com/files/file/29750-online-and-offline-solar-storage-batteries/
    Multi Plopper Subway Addon - http://community.simtropolis.com/files/file/29724-multi-plopper-subway-addon/
    School of Education - http://community.simtropolis.com/files/file/29716-100-guaranteed-plop-fix-school-of-education/
    Ploppable Road Interchange Mod - http://community.simtropolis.com/files/file/29714-power-water-and-sewage-update-ploppable-road-interchange-mod/
    Basketball Court for Grade School - http://community.simtropolis.com/files/file/29541-basketball-court-for-grade-school/
    Grade and High Schools Ploppable on Road - http://community.simtropolis.com/files/file/29525-grade-and-high-school-classrooms-ploppable-on-road/
    Garbage Atomizer Ploppable on Road - http://community.simtropolis.com/files/file/29522-updated-garbage-atomizer-ploppable-on-road/
    University Schools and Dormitories for Community College - http://community.simtropolis.com/files/file/29487-updated-university-schools-and-dormitories-for-community-college/
    Garbage Incinerator Ploppable on Road - http://community.simtropolis.com/files/file/29478-garbage-incinerator-ploppable-on-road/
    Two Water Mods Pack - http://community.simtropolis.com/files/file/29472-two-water-mods-pack/
    Lower Schools Mods Pack - http://community.simtropolis.com/files/file/29464-lower-schools-mods-pack/
    Plastic Polymerizer for Oil Well - http://community.simtropolis.com/files/file/29453-plastic-polymerizer-for-oil-well/
    Municipal Bus Garage for Shuttle Depot - http://community.simtropolis.com/files/file/29413-municipal-bus-garage-for-shuttle-bus-depot/
    CapTon's Police Mods Pack - http://community.simtropolis.com/files/file/29412-captons-police-mods-pack/
    CapTon's Medical Mods Pack - http://community.simtropolis.com/files/file/29405-captons-medical-mods-pack/
    CapTon's Fire Mods Pack - http://community.simtropolis.com/files/file/29356-captons-fire-mods-pack/
     
    The links have been included so that, if you want, you can download some of my online mods separately.
     
    NOTE: The files contained within this mod pack are all grouped together in one folder. It is recommended that you copy all the files and then paste into your SimCityData folder. You can attempt to copy and paste the folder itself into your SimCityData folder, but I cannot guarantee that the mods will work correctly.
     
    How to install:
     
    1. Unzip/extract the file.
    2. Copy and paste the files within the "Online Mods Pack" folder into your SimCityData folder.
     
    If you experience any issues with this mod pack, leave a review down below or leave a comment on the video (more likely for me to see).
     
    Special thanks to:
     
    - Johnathan_Tycoon: for requesting the creation of this mod pack.
    - Everyone that helped me create some of the mods listed above.
     
    Thanks for checking this mod pack out! More are coming!

    3,677 downloads

       (2 reviews)

    4 comments

    Submitted

  5. As with my other mods, this mod accommodates my own incorrigible penchant for extreme cheating (cough) ease of play.  Not compatible with other RCI mods (RCI plop mods are fine). Tax building values are high, pollution levels are low, freight quantities and frequency of production are increased. 
     
    -- Offline only --
     
    For all RCI buildings:
    * Tax building value set to 100,000 simoleans.  
    * Minimum workers for operation for all buildings reduced to 1.
    * Garbage reduced to 0.
    * Water capacity set to 15 and water usage to 5 (or left alone if lower)
    * Power capacity set to 15 and power usage to 5 (or left alone if lower)
    * Self-ignite threshold property set to 500, up from either 45 or 90.  


    Additionally, for all industrial buildings:
    * Transmitter amount (volume of pollution) set to 0.  Occasionally, some industrial buildings show as polluting, but nothing comes of it.
    * Transmitter Rate (how frequently a building pollutes) set to every 10 hours (600 in-game minutes).
    * Skill threshold (number of educated citizens needed for tech level) set to 1 for low, medium and high residents. 
    * The delay, in minutes, for producing the next batch of freight set to 15 (down from 36, 48, and 72).
    * Freight production doubled.
    ---> Note:  More than likely, you will need to replop existing industry.

    This mod only affects RCI buildings, so transportation, utilities, trade, landmarks, etc., are not affected.
    Compatible with RCI Plop (003_OFFLINE_DLC_OBJECTS_SUGC_TEAM1_20140231_2_1_RCIHCPLOPALL.package).

    Thanks to rzvsividra for identifying the instance ID#s of low tech medium density buildings, freight amount, and freight production delay.
     
    To use:
    Place all files in SimCity\SimCityUserData\Packages.  If you already have the script files, you don't need to put them in there again, just the included package file.
    If you start a new region, what I find I must do is start the region, save it, quit the game, and then re-start for any mods to work the first time, even other people's mods that I've downloaded here.
    If you use this file, delete and replop any existing industry.
     
     
     

    12,635 downloads

       (4 reviews)

    18 comments

    Updated

  6. Transportation cheat requires both base game and the CoT expansion.  This mod zeros out plop and maintenance costs for most forms of transportation. Greatly increases passenger counts and busses per garage. Roads, rails, boats, and the airship are not modified so as to maintain some compatibility with other mods.
     
    What this mod does:
    Increases number of buses per bus garage.
    Increases number of passengers for the bus, train, maglev station.
    Increases number of passengers per bus stop.
    Reduces the amount of ControlNet needed for the maglev station to 1.
    Removes plop and maintenance cost of the airport, passenger terminal, and cargo terminal.
    Increases air cargo capacity from 54 to 540 crates of freight (does not increase the number of modules).
    Removes plop and maintenance cost of the streetcar depot.
    Increases number of passengers per streetcar depot to 2000.
    Increases number of passengers per streetcar to 2000.
    All above elements have had their power, water, and garbage greatly reduced.
    Reduces the number of employees needed to run any of the above to 1.
     
     
    Unaffected:
    Price of roads, rails, and maglev rails.
    Boats
    Airship
     
    Note: Experiment with how many garages you need at first. With 30 buses per garage, you can clog your streets really fast if you plop all of the garages. Two garages is a good number to start out and see from there. Also, because the number of buses are increased per bus garage, this mod may conflict with any mod that claims to reduce the number of agents.
     
    Note: If you do not destroy and then replop transportation facilities, and you have mods that increase the number of modules per facility, you may get weird plopping errors.  Have not tested against any mods that increase number of modules per transportation type.
     
     
    I do NOT have SUGPAK installed and therefore have not tested this against SUGPAK.
    However, this mod is compatible with the following, separate installations of:
     
    000 - OFFLINE - Roads -  Roads With No Traffic Lights - 1.5 - MaxvSk - 20140823.package
    000_OFFLINE_DLC_UI_OBJECTS_SUGC_TEAM1_20140716_2_0_Akar.package
    000_OFFLINE_Roads_Bi-level Streets Pack_2.0.175_MaxvSk_20141024.package
    001_OFFLINE_DLC_UI_OBJECTS_SUGC_TEAM1_20140716_1.0.5_AkarRoadsSet.package
    001_OFFLINE_DLC_UI_OBJECTS_SUGC_TEAM1_20140716_1.0_AkarDecoration.package
    002_OFFLINE_DLC_UI_OBJECTS_SUGC_TEAM1_20140716_1_2_Avalon.package
    002_OFFLINE_DLC_UI_OBJECTS_SUGC_TEAM1_20140716_2_0_RegionalBridge.packag
    003_OFFLINE_DLC_OBJECTS_SUGC_TEAM1_20140231_2_1_RCIHCPLOPALL.package
    6A-Buildings-HomelessTent-1.0-Offline-SUGC_TEAM.package
    Oppie_OFFLINE_CentralTrainStation.package
     
    To use:
    Place all files in SimCity\SimCityUserData\Packages.  If you already have the script files, you don't need to put them in there again, just the included package file.
    If you start a new region, what I find I must do is start the region, save it, quit the game, and then re-start for any mods to work the first time, even other people's mods that I've downloaded here.
    If you use this file, delete and replop any existing transportation facilities. Same holds true if you remove the file.
     

    10,960 downloads

       (5 reviews)

    8 comments

    Updated

  7. Firstly, here are the aspects of the game that I think need some tweaked.   1. Why tax income are very low, whereas country's revenue mostly come from tax.   2. Why goods are too few while shoppers are so many?   3. Why there are too many unfilled jobs?   4. Freight output seems can't fulfilled commercial needs. (Too many factory mean you need more workers/or zoning more residential, which mean zoning more commercial that need more freights, which mean zoning more industrial. This is a broken system.)   So... guys, I made this mod, intended to make a balance to the game. I hope you like it.   UPDATED TO : Version 1.2 Previous versions with some fix: 1. The population inside Medium Density Residential building has been slightly increased ( New Version : Default x1.5) .   2. Improved speed an acceleration of Industrial Freight Trucks / Heavy Trucks.     HOW TO INSTALL :   1. Backup your previous saved games.   2. Delete your saved games located in "C:\Users\.........\Documents".   3. If you have any RCI mod or previous version of my mod inside your SimCityData folder, remove it.   4. Unzip / Extract v1.2-RCI-Mod.zip   5. Copy file "0FFL1NE-v1.2-[Papa_Bear]-SimCity2013-RCI-Mod.package" to "\Origin Games\SimCity\SimCityData" folder.   6. Copy file "SimCity-Scripts_287520926.package" to "\Origin Games\SimCity\SimCityUserData\Packages" folder.   IN ORDER FOR THIS MOD TO WORK, YOU NEED TO : START ON A NEW REGION, CLAIM CITY/CITIES, PLAY (DON'T ZONING YOUR CITY YET) . SAVE, QUIT GAME, RELAUNCH YOUR GAME, LOAD YOUR SAVED GAME (YOU CAN START ZONING YOUR CITY) .   THIS MOD ARE INTENDED FOR OFFLINE PLAY. PLAYING ONLINE MIGHT LEAD TO CITY ROLLBACKS!     HOW TO REMOVE :   1. Delete "0FFL1NE-v1.2-[Papa_Bear]-SimCity2013-RCI-Mod.package" along with "SimCity-Scripts_287520926.package" from the installation directory.   2. Delete your saved game.  

    9,792 downloads

       (12 reviews)

    23 comments

    Updated

  8. ah yes, welcome . this mod allows all construction costs and further costs vanish
     
    in this mod its like the other 2 but now for others, (foreign cities, heros/villans, amusement park, ect..)
     
    this mod is broken down for different packs, for example the British city set has its own folder, and so does the hero pack.
     
    just follow the folders in the downloads to find where to REPLACE files, do NOT merge , COPY and REPLACE.
     
    thanks enjoy
     
    GP22

    5,284 downloads

       (9 reviews)

    8 comments

    Updated

  9. Hello there , this is my second mod, this mod is related to the recent free mod.
     
    this mod makes all cost for building and monthly vanish.
     
    this is the free mod but for COT now. note it is only the COT file, and you need the other download too for Everything to be free.
     
    there is no known incompatibilities known yet,
     
    you do need The COT Pack OR Complete edition to work.
     
    just put the file in Simcity/SimcityData NOT Userdata.
     
    thanks
     
    GP22

    5,628 downloads

       (15 reviews)

    4 comments

    Updated

  10. Hello there. This is my first upload.This mods makes all construction costs and maintenance costs disappear.This only applies to the base version. Does not count COT or others.I don't know of any incompatibilities or issues but if so , let me know.Thanks and enjoy

    2,762 downloads

       (10 reviews)

    5 comments

    Updated

  11. A fully working developer mode with the latest patch! Currently working on both Single Player and Multiplayer!
     
    Note: This mod was INSPIRED by TrixisOwned, however uses NONE of his work!
     
    I was at first trying to get Trix's mod to work but it seemed to not work anymore.. Therefore I spent a couple hours putting this together and with some effort, even fixed the connection loading issue! Please give credit to me if you decide to mirror or re-post this.. I would like any re-posts to have a link to this thread.. And now without further ado... I give you Kayaba's Patch.... with pics obviously!  :P
     
    I moved it to this instead of my mega for several reasons... Sorry guys
     
    THIS WORKS ON THE NEWEST PATCH... :)
     
    If you need help, join the site's Live Chat and I'll be glad to help you..

    39,377 downloads

       (11 reviews)

    30 comments

    Updated

  12. I wanted to remove garbage production from houses of worship.  Affects church, mosque, temple, new temple. 
    Reduced garbage, required workers reduced from 2 to 1, worshiper count increased from 200 to 500.  No other changes.
     
    ** Replop existing houses of worship.
     
    -- Does not affect any other cultural items (landmarks, etc.).
    -- Does not increase number of ploppable houses of worship (default left alone at 4).
     
    Houses of worship already had no associated maintenance or plop cost.
    Install in SimCity\SimCityUserData\Packages.
     
     
    * I turned off my garbage dump and walked away from my city for an hour and let it run at full speed, and the churches eventually produced garbage.
    I'll see what else will need to be done.
     
    * The increased worshiper count and required worker count is fine.
     

    2,943 downloads

       (4 reviews)

    7 comments

    Updated

  13. Hey guys :).
     
    What this mod pack does:
     
    - Increases number of jobs
    - Reduces maintenance and construction costs
    - Reduces minimum workers needed for production
    - Reduces power consumption
    - Reduces garbage production
    - Increases water production
    - Increases module count (Water Treatment Plant only)
     
    The things listed above apply to the water tower, the hydro pumping station, and the water treatment plant and its modules.
     
    NOTE: You need the Cities of Tomorrow expansion pack in order to use this mod.
     
    How to install:
     
    Unzip the file.
    Place the regular .package file into your SCData folder and the two scripts files into your SCUserData/Packages folder.
     
    Enjoy the mod! More are coming!

    9,988 downloads

       (3 reviews)

    3 comments

    Submitted

  14. Hey guys :).
     
    What this mod pack does:
     
    - Reduces construction and maintenance costs
    - Increases number of jobs
    - Reduces minimum workers needed for production
    - Increases sewage outflow rate
    - Increases module count (for Sewage Treatment Plant and Sewage Sanitizer only)
    - Reduces water consumption
    - Reduces power consumption
    - Reduces garbage production
    - Reduces ground pollution production (for Sewage Outflow Pipe only)
    - Reduces ControlNet usage (for Sewage Sanitizer only)
     
    The things listed apply to the following (unless stated otherwise within parentheses): Sewage Treatment Plant, Sewage Treatment Tank, Sewage Outflow Pipe, Sewage Sanitizer, Sanitizer Tank
     
    NOTE: You must have the Cities of Tomorrow expansion pack in order for this mod to work.
     
    How to install:
     
    Unzip the file.
    Place the regular .package file into your SCData folder and the two scripts files into your SCUserData/Packages folder.
     
    Enjoy the mod! More are coming!

    8,600 downloads

       (5 reviews)

    5 comments

    Updated

  15. Hey guys :).
     
    What this mod pack does:
     
    For the fusion power plant and its modules:
     
    - Reduced construction and maintenance costs
    - Reduced ControlNet usage
    - Increased power production
    - Increased number of jobs
    - Reduced minimum workers needed for production
    - Reduced water consumption
    - Reduced garbage production
     
    For the wave power plant and its modules:
     
    - Reduced construction and maintenance costs
    - Reduced ControlNet usage
    - Increased power production
    - Increased module count (for power plant itself)
    - Increased number of jobs
    - Reduced minimum workers needed for production
    - Reduced water consumption
    - Reduced garbage production
     
    NOTE: The mod is not compatible with Danny's WTC Pack. Make sure that you have that mod uninstalled if you wish to use this mod.
     
    How to install:
     
    Unzip the file.
    Install the regular file into your SCData folder and install the scripts file into your SCUserData folder.
     
    Hope you enjoy the mod!

    10,102 downloads

       (2 reviews)

    4 comments

    Submitted

  16. Build Electric Power Lines with this mod! Make your city even more realistic and functional! 
     
    Features:
    - Medium voltage Power Line (High voltage Power Line coming soon);
    - Create lines any patterns: straight, square, arced, curvy and circle as roads (You can choose a necessary type in menu "Roads");
     
    It is not a decoration! These lines transfer energy. Simply connect it from one road to another.
     
    You can find Medium voltage Power Line in menu "Power".
     
    This is an OFFLINE-ONLY mod.
     
    How to install:
    Unzip the files, copy and paste the .package files into your SimCityData folder.
     
    Enjoy!
     
    Regional Electric Power Lines should be used only with the main mod "Electric Power Lines".
     
    Also, if you'd like to help my modding, you can donate here. Thank you so much.

    12,266 downloads

       (16 reviews)

    20 comments

    Updated

  17. The fusion power plant cheat is comprehensive and requires EP1 (Cities of Tomorrow). You may experience issues if you have also installed other mods that affect any aspect of the fusion power plant.
    All of the cheats reduce resource requirements while greatly increasing desired output. Usable only in single player mode.
     
     
    The package file modifies the following instances, and for that reason, may prove incompatible with other mods that do the same:
     
    Modified instances: (see screenshot for SimCityPak).
     
    Advanced Fusion Reactor
    Fusion Reactor Level
    Fusion Power Plant
    Standard Fusion Reactor
     
     
     
    What this mod does:
    No plop or maintenance cost Water requirements greatly reduced (from 38,000 to 38). Garbage requirements zeroed out. Controlnet set to a requirement of 1 for each component (for a maximum of 4). Amount of power needed to jump-start the plant set to 1 watt. Power plant output is at default levels  
    Not affected:
    Wave fusion power plant  
    Note:
     
    You will experience the normal duration (~ 30 seconds) for your city to recover from charging the plant, despite power jump-start requirement being only 1 watt, with the surrounding buildings losing power, etc.
    You will also still experience the plant's negative effects on desirability in the area.
     
     
    To use:
    Place all files in SimCity\SimCityUserData\Packages.  If you already have the script files, you don't need to put them in there again, just the included package file.
    If you start a new region, what I find I must do is start the region, save it, quit the game, and then re-start for any mods to work the first time, even other people's mods that I've downloaded here.
    If you use this file, delete and replop any existing fusion power plants. Same holds true if you remove the file.
     

    10,740 downloads

       (13 reviews)

    12 comments

    Updated

  18. The education cheat is comprehensive and requires just the base game. You may experience issues if you have also installed other mods that affect any aspect of education, including the individual buildings of the university, grade school/high school classrooms, and buses.
     
    All of the cheats reduce resource requirements while greatly increasing desired output. Usable only in single player mode.
    ** It's recommended that you tear down existing education facilities if you use this mod.
     
    The package file modifies the following instances, and for that reason, may prove incompatible with other mods that do the same:
     
    Modified instances: (see screenshot for SimCityPak).
     
    Classrooms (grade school)
    Classrooms (high school)
    College Sign
    Community College
    Dormitory
    Extension Wing (Community College)
    Grade School
    Grade School Sign
    Gymnasium
    High School
    High School Sign
    Public Library
    School Bus
    School Bus Lot (grade school)
    School Bus Lot (high school)
    School Bus Stop
    Schools of Business, Education, Engineering, Law, Medicine, Science
    University
    University Sign
     
     
     
    What this mod does:
    Number of workers required to start operating set to 1. No plop or maintenance cost Power and water requirements greatly reduced. Garbage requirements zeroed out. Increases capacity of the library to 1,000. Increases capacity for buses to 300 students per bus. Increases capacity of the school bus stop to 300 students. Increases number of buses per bus lot to 20 buses per lot. Increases capacity for classrooms to a maximum of 9500 for grade school and 10,000 for high school.  Increases capacity for the gymnasium to 50,000. Increases capacity for the university to 8,000 students and 5,000 students per each university school (education, medicine, science, etc.). Increases capacity for the university dorms to 5,000 per dorm building. Increases capacity for the community college to 5,000 and its extension wing to 5,000. Sets university research requirement costs to 1 simolean per researched item. Research for all university projects now only require 1 student each, making research time nearly non-existent.  
    Not affected:
    Job counts Museums Flagpoles University pedestrian roads  
    Note:
     
    High school has a base number of students at 8,000 and each classroom an additional 2,500, but maxes out at 10k.
     
     
    To use:
    Place all files in SimCity\SimCityUserData\Packages.  If you already have the script files, you don't need to put them in there again, just the included package file.
    If you start a new region, what I find I must do is start the region, save it, quit the game, and then re-start for any mods to work the first time, even other people's mods that I've downloaded here.
    If you use this file, delete and replop any existing education facilities. Same holds true if you remove the file.
     

    17,830 downloads

       (7 reviews)

    24 comments

    Updated

  19. The clinic cheat is comprehensive and requires just the base game. You may experience issues if you have also installed other mods that affect any aspect of the clinic, including the ambulance bay and other clinic facilities.
     
    All of the cheats reduce resource requirements while greatly increasing desired output. Usable only in single player mode.
    You must tear down existing clinics.
     
    The package file modifies the following instances, and for that reason, may prove incompatible with other mods that do the same:
     
    Modified instances: (see screenshot for SimCityPak).
     
    Ambulance Bay
    Clinic
    Patient Rooms Wing
    Clinic Sign
     
     
    What this mod does:
    Number of workers required to start operating set to 1. No plop or maintenance cost Clinic waiting room capacity increased to 150. Clinic patient capacity increased to 200. Patient Rooms Wing capacity increased to 200. Ambulance bays increased from 4 to 10 (be sure to tear down existing clinics first). Garbage requirements zeroed out.  
    Not affected:
    Job counts Power and water requirements Hospitals (separate mod)  
     
    To use:
    Place all files in SimCity\SimCityUserData\Packages.  If you already have the script files, you don't need to put them in there again, just the included package file.
    If you start a new region, what I find I must do is start the region, save it, quit the game, and then re-start for any mods to work the first time, even other people's mods that I've downloaded here.
    If you use this file, delete and replop any existing clinics. Same holds true if you remove the file.

    8,206 downloads

       (8 reviews)

    11 comments

    Updated

  20. The hospital cheat is comprehensive and requires both the base game and EP1 (Cities of Tomorrow). You may experience issues if you have also installed other mods that affect any aspect of the hospital, including drones, ambulances, ambulance bays, and other facilities. All of the cheats reduce resource requirements while greatly increasing desired output. Usable only in single player mode.
     
    The package file modifies the following instances, and for that reason, may prove incompatible with other mods that do the same:
     
    Modified instances: (see screenshot for SimCityPak).
     
    Ambulance Bay
    Diagnostic Lab
    Emergency Center
    Hospital
    MediDrone Hangar
    Patient Rooms Wing
    Hospital Sign
    Surgical Center
    Wellness Center
     
     
    What this mod does:
    Number of workers required to start operating set to 1. No plop or maintenance cost Drone hangar capacity increased to 500. Power and water requirements greatly reduced. Garbage requirements zeroed out. Job counts tweaked slightly up in some cases. Hospital's base number of patient rooms increased to 500 and its waiting room capacity increased to 400. Patient Rooms Wing capacity increased to 750.  
    Not affected:
    Clinics (separate cheat mod)  
     
    To use:
    Place all files in SimCity\SimCityUserData\Packages.  If you already have the script files, you don't need to put them in there again, just the included package file.
    If you start a new region, what I find I must do is start the region, save it, quit the game, and then re-start for any mods to work the first time, even other people's mods that I've downloaded here.
    If you use this file, delete and replop any existing hospitals. Same holds true if you remove the file.
     

    11,984 downloads

       (8 reviews)

    15 comments

    Updated

  21. The fire station cheat is comprehensive and requires both the base game and EP1 (Cities of Tomorrow). You may experience issues if you have also installed other mods that affect any aspect of fire fighting facilities, including drones, garages, and helipads.  All of the cheats reduce resource requirements while greatly increasing desired output. Usable only in single player mode.
     
    The package file modifies the following instances, and for that reason, may prove incompatible with other mods that do the same:
     
    Modified instances: (see screenshot for SimCityPak).
     
    Fire Dispatch Tower
    FireDrone Hangar
    Fire Truck Garage
    Fire Marshall Office
    HazMat Garage
    Fire Helipad
    Large fire Station SIgn
    Large Fire Station
    Fire Alarm
    Fire Station Sign
    Fire Station
    Fire Station Garage
     
     
    What this mod does:
    Number of workers required to start operating set to 1. Drone hangar capacity increased to 500. Power and water requirements greatly reduced. Garbage requirements zeroed out. Job counts tweaked slightly up in some cases.  
    Not affected:
    Flagpole  
     
    To use:
    Place all files in SimCity\SimCityUserData\Packages.  If you already have the script files, you don't need to put them in there again, just the included package file.
    If you start a new region, what I find I must do is start the region, save it, quit the game, and then re-start for any mods to work the first time, even other people's mods that I've downloaded here.
    If you use this file, delete and replop any existing fire stations. Same holds true if you remove the file.

    11,484 downloads

       (10 reviews)

    1 comment

    Updated

  22. The water cheat is comprehensive and requires both the base game and EP1 (Cities of Tomorrow).  You may experience issues if you have also installed other mods that affect any aspect of water.
     
     
     
    The package file modifies the following instances, and for that reason, may prove incompatible with other mods that do the same:
     
    Modified instances: (see screenshot for SimCityPak).
     
    Basic Water Pump
    Filtration Pump
    Hydro Pumping Station
    Water Pumping Station
    Water Tower
    Water Treatment Plant
     
     
    What this mod does:
    If you plop the water pumping station and add a single filtration pump to it, then over time, the water table will first stabilize, and then grow.  See screenshots. Greatly increased the pumping station's output. Number of workers required to start operating set to 1. No plop or maintenance cost for any other water facility (tower / hydropump).  
    To use:
     
    Place all files in SimCity\SimCityUserData\Packages.  If you already have the script files, you don't need to put them in there again, just the included package file.
    If you start a new region, what I find I must do is start the region, save it, quit the game, and then re-start for any mods to work the first time, even other people's mods that I've downloaded here.
    If you use this file, delete and replop any existing water facilities. Same holds true if you remove the file.
     

    10,891 downloads

       (6 reviews)

    4 comments

    Updated

  23. The groundscrubber cheat is comprehensive and requires both the base game and EP1 (Cities of Tomorrow).  You may experience issues if you have also installed other mods that affect any aspect of the groundscrubber. All of the cheats reduce resource requirements while greatly increasing desired output. Usable only in single player mode.
     
    The package file modifies the following instances, and for that reason, may prove incompatible with other mods that do the same:
     
    Modified instances: (see screenshot for SimCityPak).
     
    Ground Scrubber
     
     
    What this mod does:
    No plop or maintenance cost. Power and water requirements greatly reduced Controlnet reduced to 1. Processing increased to 900 just under 6600 tons of ground pollution per hour (see screen shots for pollution removed in just a few game-hours). No air pollution. Cleans up all forms of pollution (radiation, ground pollution faster).  
    Note: I did not increase the radius of the ground scrubber.
     
     
    To use:
    Place all files in SimCity\SimCityUserData\Packages.  If you already have the script files, you don't need to put them in there again, just the included package file.
    If you start a new region, what I find I must do is start the region, save it, quit the game, and then re-start for any mods to work the first time, even other people's mods that I've downloaded here.
    If you use this file, delete and replop any existing ground scrubbers. Same holds true if you remove the file.
     

    10,335 downloads

       (8 reviews)

    30 comments

    Updated

  24. The sewage cheat is comprehensive and requires both the base game and EP1 (Cities of Tomorrow). You may experience issues if you have also installed other mods that affect any aspect of sewage, including the sewage sanitizer.
     
    All of the cheats reduce resource requirements while greatly increasing desired output. Usable only in single player mode.
     
    The package file modifies the following instances, and for that reason, may prove incompatible with other mods that do the same:
     
    Modified instances: (see screenshot for SimCityPak).
     
    Sewage Outflow Pipe
    Sewage Treatment Plant
    Sewage Sanitizer
    Sanitizer Tank
    Sewage Treatment Tank
     
     
    What this mod does:
    Number of workers required to start operating set to 1. Jobs tweaked slightly upward in some cases. No plop or maintenance cost. Power and water requirements for all parts of the sewage treatment plant and sanitizer greatly reduced. For the sanitizer, controlnet reduced to 1 controlnet per sanitizer tank plopped (probably will never need more than 1 tank). Increased the amount of sewage treated to approximately 1,500 kgal/hour for the treatment plant (lists as 200). Increased the amount of sewage treated to approximately 4,500 kgal/hour for the treatment plant (list as 600). Ground pollution on the outflow pipe reduced to 0.  
    Note:  I set the amount of the water pumped equal to the amount of sewage treated, but there is a percentage factor that reduces water pumped slightly, and I did not change this percentage. It's still far higher than normal.
     
     
    To use:
    Place all files in SimCity\SimCityUserData\Packages.  If you already have the script files, you don't need to put them in there again, just the included package file.
    If you start a new region, what I find I must do is start the region, save it, quit the game, and then re-start for any mods to work the first time, even other people's mods that I've downloaded here.
    If you use this file, delete and replop any existing sewage treatment plants or sanitizers. Same holds true if you remove the file.
     

    11,331 downloads

       (14 reviews)

    16 comments

    Updated

  25. The garbage cheat is comprehensive and requires both the base game and EP1 (Cities of Tomorrow). You may experience issues if you have also installed other mods that affect any aspect of garbage, including the garbage trucks, atomizer and incinerator. All of the cheats reduce resource requirements while greatly increasing desired output. Usable only in single player mode.
     
    The package file modifies the following instances, and for that reason, may prove incompatible with other mods that do the same:
     
    Modified instances: (see screenshot for SimCityPak).
    Garbage Dump
    Garbage Atomizer
    Garbage Truck Garage
    Garbage Incinerator
    Garbage Truck
    Dump Zone
     
    What this mod does:
    Number of workers required to start operating set to 1. Jobs tweaked slightly upward in some cases. No plop or maintenance cost. Power and water requirements for all parts of the garbage dump greatly reduced. Garbage capacity increased to approximately 6,000 tons (5.9k) per garbage dump zone (lists as 600). Atomizer controlnet requirement reduced to 1 with a capacity of 900 tons per hour. Incinerator capacity increased to 900 tons per hour.   Air pollution still lists as high but actually isn't. Dump truck capacity increased to 50 tons. Unaffected:
    Garbage dump roads  
    To use:
    Place all files in SimCity\SimCityUserData\Packages.  If you already have the script files, you don't need to put them in there again, just the included package file.
    If you start a new region, what I find I must do is start the region, save it, quit the game, and then re-start for any mods to work the first time, even other people's mods that I've downloaded here.
    If you use this file, delete and replop any existing garbage dumps. Same holds true if you remove the file.

    12,294 downloads

       (14 reviews)

    11 comments

    Updated



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