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Mods & Tools

Custom Mods and Tools for CitiesXL.

46 Files

  1. This pack contains 4 new doubledecker trainskins for your CXL cities!

    All of the trains can be used as replace for the default vehicles or as additional vehicles.

    The pack contains theese four skins:

    ÖBB (Österreichische Bundesbahnen) "Wiesel"
    3 Versions:
    ADDON(ALL) >Aditional doubledecker everywhere
    REPLACE(ALL) > Replaces the default doubledecker train
    ADDON(DE) > Additional vehicle on cities with german roads only


    DB(Deutsche Bahn) "Dosto"
    3 Versions:
    ADDON(ALL) >Aditional doubledecker everywhere
    REPLACE(ALL) > Replaces the default doubledecker train
    ADDON(DE) > Additional vehicle on cities with german roads only


    NS(Nederlanse Spoorwegen) "Regiorunner"
    3 Versions:
    ADDON(ALL) >Aditional doubledecker everywhere
    REPLACE(ALL) > Replaces the default doubledecker train
    ADDON(DE) > Additional vehicle on cities with german roads only


    Cityrail(Sydney) "Tangara"
    3 Versions:
    ADDON(ALL) >Aditional doubledecker everywhere
    REPLACE(ALL) > Replaces the default doubledecker train
    ADDON(UK) > Additional vehicle on cities with uk roads only

    City Rail Sydney "Tangara" As medium train (due Cityrail runs nearly every service with doubledecker trains)
    3 Versions:
    ADDONMED(ALL) >Aditional doubledecker everywhere
    REPLACEMED(ALL) > Replaces the default american train (might not be compartible with all trainpatch versions)
    ADDONMED(uk) > Additional vehicle on cities with uk roads only


    All 5 trains are compartible with each other if you install only one version of each train, otherwhise some skins won't show up.

    (The train to the left on this pic can be found here, replace version only)




    If you have questions about this pack please ask them here

    Nice play and greetings, Skimbo.










    8,142 Downloads

       (20 Reviews)

    9 Comments

    Updated

  2. I'm sorry, thoose pictures in the preview do not appear (but are uploaded)




    A bigger one




    Choose ONE of thoose files and put it into your packs folder. I reccomend you to create a subfolder for mods.

    File1:

    Vancovervehicles(BySkimbo)REPLACE.patch:

    The metrotrain replaces the american metro skin, the bus the small and med US bus.

    Compartibility: This mod version is not compartible with other trainskin mods that replace the american metro skin or the small and med american bus.

    File2:

    Vancovervehicles(BySkimbo)ADDON.patch:

    This file adds the vancover Skytrain and the vancover Bus as new vehicles to the game, both will mix with your other american skins.

    Compartibility: This mod version should be compartible with all other texturemods that replace the american metro or the american buses and is also compartible with all of my train ADD ons, there is no garanty that this mod will be compartible with train or bus skin add ons made by other creators!


    Put only ONE of theese two files into your plugins folder!

    Nice play, greetings, Skimbo :)

    (In case of any problems or questions: post them at my thread at Simtropolis/CXL custom content creation)

    886 Downloads

       (12 Reviews)

    7 Comments

    Updated

  3. Right hand drive version of the UK Small (mini) bus. I have reduced the size of the door to something probably more realistic. (ive never seen a dual door mini bus?). Again a oversight on focus/MC part on why this mod is needed. I would of liked to change the shape of the bus and convert it to a dennis dart or something similar but not sure how. any advice on how to do this most welcome.

    562 Downloads

       (9 Reviews)

    3 Comments

    Submitted

  4. Converts the standard UK single deck bus into a right hand Drive version (door appear on the correct side). Dont know why this was not done in the original game release and seems a bit of a oversight on Focus/MC part?. Anyway, Quality of the skin graphic degraded slightly, dont know why, but bus looks okay. Copy the Patch file into the Pak folder of your Cities XL installation and enjoy.

    868 Downloads

       (6 Reviews)

    6 Comments

    Submitted

  5. This mod replaces the default large metro train of CXL2011 by this different double decker train.(made by MC and forgotten content at CXL09)

    A bigger picture can be found here

    If you have some questions or problems please post them at this thread:

    LINK

    I also provide an overview of all my Train&Busmods at the linked thread.

    Installation: Just put the unziped file into your packs folder, to uninstall just remove it again. I reccomend you to create a subfolder for mods to make it easier finding them.



    2,976 Downloads

       (22 Reviews)

    7 Comments

    Updated

  6. Hello,

    This is an update to my Terraforming Mod just for Cities XL 2011.  It has the same extra sizes of terraforming options as the version for CXL 2009 but now incorporates the Terraforming Parameters Panel for the Circle and Square brush options for each size.

    To bring up the Terraforming Parameters Panel just use your right mouse button to select one of the different sizes of terraforming brushes.  This allows you to set the brush to eithr circle or square brushes.  You can also set the smoothness of each brush allowing you to have complete circle to complete square brushes.

    THIS MOD IS NOT COMPATIBLE WITH CITIES XL 2009

    Directions:  Download the file "Extra Terraform Options CXL2011 v1" then Extract and place it in the Paks folder inside your Cities XL 2011 installation. 

    Please notify me of any problems or comments about this Mod.

    Pharmist

    12,893 Downloads

       (21 Reviews)

    17 Comments

    Updated

  7. Works with 2009 & 2011

    As requested by luigi87

    The second part of the Connexxion bus, this mod replaces the minibus with a Dutch Connexxion minibus (does not change the mesh).
    The texture is based on a minibus from Connexxion in the Netherlands.
    see this image

    Install
    Download the file
    Open the .zip using Explorer, WinZip, WinRar or 7zip (recommended)
    Then just drop the .patch file in your Paks folder, default (C:\Program Files\Monte Cristo\Cities XL\Paks)

    Tested and works with 2009 v1.1.0.457

    No known conflicts.
    Only one minibus may be installed at a time unless otherwise stated.

    Requests

    742 Downloads

       (10 Reviews)

    3 Comments

    Submitted

  8. Works with 2009 & 2011
    Thanks for testing megabytesz

    As requested by luigi87

    My third bus for CXL, this mod replaces the normal bus with a Dutch Connexxion bus (does not change the mesh).
    The texture is based on a bus from Connexxion in the Netherlands.

    Install
    Download the file
    Open the .zip using Explorer, WinZip, WinRar or 7zip (recommended)
    Then just drop the .patch file in your Paks folder, default (C:\Program Files\Monte Cristo\Cities XL\Paks)

    Tested and works with 1.1.0.457

    No known conflicts.
    Only one standard size bus be installed at a time unless otherwise stated.

    1,202 Downloads

       (14 Reviews)

    12 Comments

    Submitted

  9. If you have got some problems with the Download, see below at "Notes"


    This is a new better and much more comfortable version of my CXLtrainpatch that adds a very nice feature.

    The CXLtrainpatch is for CXL2011 only!

    The CXLtrainpatch solves the problem of small and medium metro trains not appearing at cities with german and UK roads and adds a nice new feature that allows the american and the french metro trains to be mixed.

    Nine files (nine versions) are included, please install ONLY ONE OF THEM!

    USmixatFR.patch:
    American Trains appear everywhere, French trains mix with american ones at cities with france roads

    USmixatGER.patch:
    Ammerican trains appear everywhere, French trains mix with american ones at cities with german roads

    USmixatUK.patch:
    Ammerican trains appear everywhere, French trains mix with american ones at cities with UK roads

    USmixatUS.patch:
    Ammerican trains appear everywhere, French trains mix with american ones at cities with US roads

    FRmixatUS.patch:
    French trains appear everywhere, American trains mix with french ones at cities with US roads

    FRmixatGER.patch:
    French trains appear everywhere, American trains mix with french ones at cities with german roads

    FRmixatUK.patch:
    French trains appear everywhere, American trains mix with french ones at cities with UK roads

    FRmixatFR.patch:
    French trains appear everywhere, American trains mix with french ones at cities with french roads

    Alltrains.patch:
    American trains mix with french trains at every city


    If you have got questions about this mod please post them at this thread:

    LINK

    Install:Just unzip the zip- folder, choose one of the nine versions and put this version into your plugins folder, I reccomend to create a subfolder for my train patches and trainskin mods, makes it easier to switch between the sets.

    Uninstall: just move the file out of your packs folder again.

    NOTES:


    Some Users reported about problems with the download, if the STEX download does not work download from here:

    LINK

    Please remove the following files from your packs folder:

    americanmetroforbritishroadsv1.patch
    and
    americanmetroforgermanroadsv1.patch


    The london transport trainskin on the second screenshot is not included.

    Re-Uploaded the file at Oct24/2010 when trying to solve the problem of not working DLs

    5,045 Downloads

       (17 Reviews)

    17 Comments

    Updated

  10. Hello,

    UPDATE: THIS MOD IS NOT COMPATIBLE WITH CITIES XL 2011
    (I am sorry but I discoverd this mod is not compatible with Cities XL 2011, it will still work for Cities XL 2009.  I am posting another version of this mod just for CXL 2011.  Thank You)


    This is an update to my Terraforming mod with additional options. It includes the same 5 extra sizes for leveling the ground plus New options for the variable raise lower ground.  There are 3 different sizes for circle and square brush options.

    I have included French and German localization.

    This Mod only works for Cities XL 2009.

    It would be possible to add square brushes to the 8 different sizes of the flatten tool if people show in interest in that option.

    Directions:  Download the file "mod_pharmist_xtra_terraform_options_1.0.5.patch" and place it in the Paks folder inside your Cities XL 2009 installation. 

    Please notify me of any problems or comments about this Mod.

    Pharmist

    2,337 Downloads

       (37 Reviews)

    13 Comments

    Updated

  11. Hi,
    This mod will add an option to take out a larger loan in Cities XL 2011.

    It replaces the 1,000,000 loan with a larger 10,000,000

    Of course repayments have been increased to 35,000 and it will take a total of 285 payments to pay it off.

    The original 2 lesser loans remain, this one only replaces the one million dollar lon with a ten million dollar loan.

    Unzip the file and place the largeloans.patch file in either you /paks folder or create a folder named mods inside of the paks folder.

    You can find the paks folder inside of where you installed Cities XL 2011.

    1,537 Downloads

       (16 Reviews)

    4 Comments

    Updated

  12.     

    CXL Unlocker Mod
    version 3.0

    First steps:
    * Download the .zip from this page (click on "Download") and unpack it - you'll find a setup.
    * As usual, remember to install the Moaku sandbox mod (latest version) and to remove any previous version of Unlocker!
    * Run the installer.
    * Choose your paks folder (Program Files > CitiesXL installation path > Paks)
    * Choose features to install. See the "Content" section for more info.
    * Read carefully the readme.txt included (Program Files > CitiesXL > Paks > Unlocker)
    * Run the game and enjoy!
    * Run again installer to add features.
    * Manually remove features...

    Not allowed mods:
    * Any other unlocker is not supported by this mod, remove them. If you want to keep them, you should not report any bugs.

    Known bugs:
    (do not report these bugs, I already know them!)
    * You need to unlock buildings everytime you enter the city.
    * SkiLift, Telecabin and Telechair crashes when selecting.
    * Error in railroad model.
    * Using high settings (in the advanced panel) you'll see pedestrians everywhere on railroad.
    * You can't destroy blueprints in the "normal way" (you have to select the building and then press the button [canc] or [delete] on your keyboard)
    - if you find other issues, report bugs to me -

    Content:
    * Basic functions (required)
    It contains all the basic files. Without them, you can't use the other functions.
    * More Buildings (+ blueprint)
    Unlock and Blueprint files are installed. You get more buildings and the working blueprint system.
    * More buildings (blueprint as landmark)
    Unlock file is installed. You get more buildings and blueprints as landmarks.
    * GEM Beach
    Gem mode menus are filled with Beach buildings. (you can use it with GEMSki)
    * GEM Ski
    Gem mode menus are filled with Ski buildings. (you can use it with GEMBeach)
    * More Maps
    PO maps added. Deselect it if you're using the PakUnpak region mod.
    * Medieval Pack
    Unlocks pack menu and the medieval buildings.
    * Train add-on
    Adds railroad models.
    * Avatar studio
    Adds Avatar Studio and Avatar visit mode.

    Features:
    * Unlock buildings button in cheat menu.
    * Relock buildings button in cheat menu.
    * Increased "expert mode" effect.
    * Fully functional blueprints.
    * Blueprints as landmarks.
    * Omnicorps buildings.
    * Roundabouts.
    * Three types of carparks.
    * Train network (trainstation, railroad tracks, bridge & tunnel).
    * GEM Ski.
    * GEM Beach.
    * More farm roads.
    * GEM tutorials.
    * Avatar studio.
    * Avatar mode in SP.
    * All MC maps unlocked.
    * Medieval pack.
    * New buildings.
    * PakUnpak region mod support.
    * Planet Offer maps.

    Changelog:
    V 3.0
    * Fixed avatar studio issue
    * Fixed crash with blueprints
    * Fixed ground/water errors
    * Fixed crash with GEMs
    * Fixed railroad connect problems
    * Added railroad bridges/tunnels
    * Added buildings
    * Added GEMs
    * Added mod support
    * Expanded sandbox
    * Code cleanup
    V 2.0
    * Fixed avatar studio issue
    * Fixed Crash with blueprints
    * Fixed Crash with railroads
    * Fixed compatibility with tram.patch
    * Added maps
    * Added buildings
    * Removed crack functions
    * Solved mod support
    * Code cleanup
    V 1.0
    * Updated code.
    * Added Medieval Pack
    * Added blueprint system
    * Added new maps
    * Added buildings
    V 0.5
    * First, secret, release. Long long time ago...

    Further developement:
    The last, big release of this mod is near. Version 4 will be relased as soon as I get CitiesXL 2011. The 2009 edition will include some code fix from 2011 version. While a new edition, 2011 only, is planned.
    One or more patches will be released, mainly to fix railroad bugs.

    History:
    August 2009: First Menu mod released by Nilo in CXL Beta forums. Most of the features and ideas are implemented for the first time here.
    October 2009: After the release of my first mod, I've been contacted and "enlightened" by Moaku...
    November 2009: When Monte Cristo banned unpacked mods, a "black period" started for modding. Some mods were released, at CitiesXs... but most of the experts
    disappeared in few months.
    June 2010: First RePacker tool released, modding starts again! First release of the Unlocker Mod. For buyable content reason, the second version is out in three
    weeks. Kiwispanker releases a quick fix too.
    July 2010: Simtropolis contacts Focus... The unlocker mod is officially approved.
    August 2010: Third release of the Unlocker Mod

    Credits:
    * For the original release and the first mod development:
    Moaku, Nilo, Hyper Speed
    * For some features added in Unlocker releases:
    Kiwispanker, Wyllman, Karel53, Karaaib
    * For ideas and help:
    Povis123, Oliver 'Flachzange', MMorelli
    * Other mod developers:
    Arcadoli, Jeff10, Exalight, haltendehand
    * For testing:
    Mentarman, GeniusXL, Stewy13, luddmamm, Mr-Tom, Jeff10
    * Other thanks to:
    Dirk, Focus Home Interactive, some ex-Monte Cristo developers, everyone who downloaded this mod

    Discuss here or feel free to open a new thread.
    PM me for more help.

    Rate and comment!

    GlobexCo
     

    12,022 Downloads

       (56 Reviews)

    76 Comments

    Updated

  13. Works with 2009 & 2011
    Thanks for testing megabytesz

    The second bus for CXL, this mod replaces the normal bus with a LA Metro Rapid livery (does not change the mesh).
    The texture is based on the NABI 45C-LFW in "rapid red".
    The lights still need some work but I should have that fixed soon.

    Install
    Download the file
    Open the .zip using Explorer, WinZip, WinRar or 7zip (recomended)
    Then just drop the .patch file in your Paks folder, default (C:\Program Files\Monte Cristo\Cities XL\Paks)

    Tested and works with 1.1.0.457

    No known conflicts.
    Only one standard size bus by me can be installed at a time unless otherwise stated.

    2,238 Downloads

       (17 Reviews)

    11 Comments

    Updated

  14. Works with 2009 & 2011
    Thanks for testing megabytesz

    This mod replaces the normal bus with a NY MTA livery (does not change the mesh).
    The texture is based on the DesignLine EcoSaver™ IV Hybrid Electric Vehicle.
    Note: does not increase or decrease pollution in game, Sorry.

    Install
    Download the file
    Open the .zip using Explorer, WinZip, WinRar or 7zip (recomended)
    Then just drop the .patch file in your Paks folder, default (C:\Program Files\Monte Cristo\Cities XL\Paks)

    Tested and works with 1.1.0.457

    No known conflicts.

    3,241 Downloads

       (23 Reviews)

    10 Comments

    Updated

  15. Works with 2009 & 2011
    Thanks for testing megabytesz

    Fed up of boxes for cars, Grey silhouettes for people & empty roads when you zoom out?

    Here is your solution, Cars are now visible as a car on the four nearest zoom levels and people are visible as people on the 3 nearest zoom levels!

    Install
    Download the file
    Open the .zip using Explorer, WinZip, WinRar or 7zip (recomended)
    Then just drop the .patch file in your Paks folder, default (C:\Program Files\Monte Cristo\Cities XL\Paks)

    Tested and works with 1.1.0.457, not tested but should work with ALL graphics levels.
    If your game barely runs on Very Low this mod may slow your game more.

    Will not work with graphics levels mods e.g. GlobexCo's Super-High Graphic Settings.
    Credit goes to GlobexCo for the idea, If your computer can eaisily handle the game on the High settings GlobexCo's Super-High Graphic Settings mod might be a better idea.

    21,137 Downloads

       (59 Reviews)

    30 Comments

    Updated

  16. "Sometimes I feel like my 8Gb of ram and my new ATI Radeon are wasted with this game"
    (GlobexCo with a small city before this mod)

    "Time to turn on the extra fan"
    (GlobexCo with a big city after this mod)

    Super High Graphic Settings
    for CitiesXL - version 1

    Low-poly lods are just horrible in a big city, especially at night... with low quality textures applied to low quality buildings.
    And of course that stupid black box instead of real cars is worse than any other things!

    read me please!
    This mod has been designed to push CXL render engine to maximum. Cars show at any zoom (except the last and further one, when cars are too small to be rendered correctly - and so the game simply doesn't render them). Same thing for people walking. Buidings now use the same model at any zoom.

    To really enjoy this mod you need a big, high definition screen... or littlest details will become just "pixels together".
    You need 4Gb or more of ram, especially for big cities - or the game may crashes for insufficient memory. You need a very good graphic card to render all those polys and to show something good.
    Not related to this mod, but since it's summer and hot, you may want to buy a better fan for your pc (or an extra fan to put under your laptop) so temperature won't reach critical levels.

    Of course, use this mod at your own risk. I'm not responsible of melt mother boards  .

    If you meet all these specs, then download the mod, your city pictures will look better!

    how to install
    * download the .zip archive
    * extract the content (a .patch file) in your paks folder (C:/installation folder/CitiesXL/Paks)
    * Check that graphic options is set to "high"
    * You don't need to touch anything more in that option panel
    * Play

    more info
    if you still don't believe - or not understand - what I'm talking about, then look at these two pictures:

    before:


    after:

    Look at the cinema, in the first picture is horrible!
    Now look at the farm road, there's a black box in the center... now look at the second picture, in front of the mall: can you see that white car?

    Updates:
    I don't think I'll update the mod... Anyway, I left trees quality at default settings, since there are a lot of polys in a tree model, and it will take years to load big landscapes.


    GlobexCo

    8,148 Downloads

       (33 Reviews)

    52 Comments

    Updated

  17. As per request, I created some class files for all of the old Christmas roads. BUT, now you can ingame change your road to and from the Christmas road. I also fixed some bugs that MC left (with bus stops) and added custom thumbnails with little christmas lights to distinguish them from their non-festive counterpart.

    Installation: place .patch file into your paks folder @ c:/program files/monte cristo/paks

    Dependencies: None (well, the December patch from MC)

    Incompatibilities: This patch will work with other mods, including Skimbo's road texture mods (as pictured).
    The christmas shop wasn't included in this patch because it alread exists in several building unlocker mods (including the Unlocker Mod version 2 with the latest hotfix).

    I created a new thread in the CXL custom creation forum; please post any issues or bugs there. Thank you.

    List of roads (23 upgrades in total)
    Large Avenue 5 lane one-way (normal and inverse) 3 lane + 2 lane (normal and inverse) 3 Normal types (with & without trees) 2x2 one-way with median (normal and inverse / with & without trees) Small Avenue Default two-way avenue One-way avenue (normal and inverse) Simple Road Default two-way road One-way road (normal and inverse) Street Default two-way road One-way road (normal and inverse)

    2,509 Downloads

       (20 Reviews)

    11 Comments

    Submitted

  18. Good day,

    This patch is a quick hotfix for Globexco's recent Unlocker Mod version 2.0.

    Included are a few of the buildings that I had unlocked but never uploaded; I've also changed some of their attributes to make them more realistic.

    This patch:
    Adds the Omnicorps map (can be found in the ocean to the northwest of the Coast region) Deletes the Hong Kong map (it's not ready yet) Adds more buildings (and delete duplicates), such as: More omnicorps buildings, including the turret and sharks Southern College (a 60x60 city-wide college) More civic services, police/health More Townhalls (be cafeful when you update the buildings from one townhall to another; although the game won't crash, the lot may be incorrect --- because you are changing the building from, e.g., a 40x60 lot to a 60x100 lot) Adds two new roads (the doubleroad) which can be found in the bridge submenu Adds a avenue/highway interchange (same as before but without the roundabout) Adds some industry buildings (there may still be some duplicates with other mods) Corrects thumbnail images for some buildings Adds name and descriptions to some buildings Localization is only in English, so far.

    Installation: Unzip and place .patch file into your citiesxl/paks folder
    Dependency: Globexco's Unlocker Mod version 2.0
    Update 1: omnicorps map: fixed layers, added description, added thumbnail image deleted more duplicates and fixed some names added a couple of buildings, including a small fire station (converted from non-working bus station) actually deleted Hong Kong map
    Known Issues:
    No known issues stand for this patch, however there are still a couple of problems with the unlocker mod version 2: Paris map cannot connect intercity roads - problem will be fixed shortly Other duplicate buildings should be deleted and/or fixed by unlocker v.3

    Thanks to:
    Globexco, Jeremy12, Arcadoli, Povis123, Wyllman

    ~Kiwispanker

    4,770 Downloads

       (20 Reviews)

    14 Comments

    Updated

  19. Maarten's Light Replacement Mod (LRM) for CitiesXL - Version 1.1

    This mod replaces the standard streetlight patterns with customized streetlight patterns. Not only does the mod replace the streetlights , it also changes their position of placement. One of the main reasons I made this mod, is to get rid of that silly standard streetlight on the roads and great avenues that's more suited for parking Lots. Also, this mod contains a file that places lights on the median of the Freeways. So get ready to change the looks of your streets in Cities XL! Installation
    The ZIP-file contains the following files:
    - Mod_MRTNRLN_CXL_LRM_Freeway.patch
    Adds lights to your freeways

    - Mod_MRTNRLN_CXL_LRM_Expressway.patch
    Changes the streetlight patterns on the expressways

    - Mod_MRTNRLN_CXL_LRM_Avenue.patch
    Changes the streetlight patterns on the avenues (Both Small and Great Avenue)

    - Mod_MRTNRLN_CXL_LRM_Road.patch
    Changes the streetlight patterns on the roads

    - Mod_MRTNRLN_CXL_LRM_Street.patch
    Changes the streetlight patterns on the roads

    To install the LRM, unpack the files and place the files into the "Cities XL\Paks"-directory. You can also choose to install components of this mod you like (for example, you can leave Mod_MRTNRLN_CXL_LRM_Freeway.patch if you don't want lights on your freeways).
    Uninstallation
    To uninstall the LRM, delete the PATCH-files from your plugins folder Compatibility
    This mod is compatible with all other mods currently available (June 13, 2010). It's also compatible with [Mod]Multiple road addon mod, where the LRM also replaces the streetlight patters on the LUX-roads.
    This mod is NOT compatible with the Freeway Bridge mod. Dependencies
    Since it only uses existing CitiesXL models, there are no dependencies.
      Bugfixes
    v1.0 >> v1.1 Fixed crosswalk bug at the Expressways. The previous version of the LRM disabled crosswalks on the Expressways Fixed busstop bug for avenues. The previous version of the LRM disabled the placement of busstops on aveneus. Picture

    Enjoy!
    Maarten

    8,525 Downloads

       (38 Reviews)

    26 Comments

    Updated

  20. Welcome to the first terrain mod for Cities XL.
    Version 0.1

    First picture: the result
    Second picture: I started from this png
     
    Now you'll able to change a part of the layer of the terrain in CXL in order to have a real city map as base
    for your future city.
    At the moment is only available for the map "THE GRAND CANYON"
    ONLY FOR SOLO PLAY
    1 - extract the folder and put "landscape" under "Gfx" in your "Data" directory.
    2 - create a .png file with the map of the real city you want to imitate.
    3 - With a picture program, create a specular map and resize it to more than 7000x7000 pixels
      - (for example if you start from 122x130, resize it to 7122x7130)
    4 - Rename it "NEW_ground_01-png" and put it in landscape/textures/ground
    5 - Start a new city in the grand canyon map
    6 - At closest zoom you'll see your map
    7 - Have fun!

    Soon I'll upload the complete file. Sorry, but is difficult to find right names for maps...
    GlobexCo
    (c) GlobexCo 2009
    Thanks everyone

    1,002 Downloads

       (41 Reviews)

    18 Comments

    Updated

  21. UPDATE, 15/08/2010
    Don't download this mod... its architecture simply doesn't work with the latest version. Files need to be packed.
    Anyway, I don't want to remove this upload, since it's the first mod for CitiesXL ever published. You can consider this page as "history". The idea is not clean, nor the mod.
    But I'm gonna repack it, so you can get the feeling of November 2009... when no mods were available, Monte Cristo was still alive and releasing patches for the game every week and people could create their own mods without any strange software... only notepad and QuickBMS.

    Want cheats in Cities XL?
    Want to build your city without $ problems?
    Want more?

    The solution is: The Sanbox Mode MOD

    (version 0.1) - Works only on the Cities XL version n 1.0.3.374 should work on any version
    Works only for Solo Play

    Read the readme please!

    - Unpack the folder
    - Make a backup of the original folder
    - Put the "design" folder in the "Data" folder (in you CXL directory)
    - Start CXL and start a loan
    - Contact me for problems
    - May not work on newer versions of Cities XL

    Thanks

    4,257 Downloads

       (54 Reviews)

    54 Comments

    Updated