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Mods & Tools

Custom tools and modified files for CitiesXL

42 Files

  1. Airport pack, the first and real edition!
    v1.00 released 15/02/2011

    Update 1.01 (19/02/2011): airport main building now can be merged in tarmac texture.

    (hope it's not oversized - 20Mb - I couldn't find the maximum size)

    Works with CitiesXL 2011 only!
    You can find a compatible version here (but without airport buildings)...

    What is it:
    The airport pack is an addon for CXL that adds ploppable airplanes, airport buildings, tarmac plaza and road. This is a new kind of mod, since it uses a whole new menu, to better organize things.
    The release of this pack was planned for 25th December (a nice gift from us); however Exa had problems in real life, so we had to delay the relase...

    What's included:
    20 ploppable airplanes (made by Exalight)
    1 Hangar
    1 Airport tower + offices
    1 plaza
    1 road

    How to use it:
    * Download, extract and put the .patch in paks folder
    * In Transport Inter-city menu you'll find a new button (airport project)
    * Click it and a new panel  will pop up
    * Open the menu and place buildings you like
    * Click on the red arrow to validate the project
    * (tarmac plaza is in plaza menu)

    What is planned:
    The pack is not complete (and at the moment, not very comfortable). However, this is what I and Exalight managed to do. Once we find a way to unlock them, we'll release an update to this pack, with airport props (stairsbus, luggages ...).

    5 languages supported.
    If you have other airport packs, you need to remove them if you want to use this (it will work without problems, but planes will be cloned).

    Official thread at Simtropolis
    My website

    Coded by: Exalight & GlobexCo
    Tested by: Evergreen (@ CXL.com)

    Please rate and comment
    Thanks.

    12,991 Downloads

       (19 Reviews)

    28 Comments

    Updated

  2. Work With:
    - Cities XL 2011
    - Cities XL 2012
    - Cities XL Platinum
    Mod Requirement:
    - XL User Interface Mod
    Note:
    Make Sure you have the latest version Of cities xl 2011, 
    Cities XL 2012 or Cities XL Platinum it Might Not Work

    1 Download

       (0 Reviews)

    0 Comments

    Submitted

  3. Welcome to the age of factory automation and mass production. It increases production of the high-density heavy industry by 2.5 times, and makes it pay more taxes too, at the "cost" of also hiring about a third more unskilled workers per factory.

    It will leave the low and mid density factories unchanged, because I didn't want to screw up your economy while you still have a tiny city and can't build much else to provide jobs. But as soon as you're big enough to zone for high-density heavy industry, you can demolish the old factories and zone for these more efficient ones. And use the left over space and workforce for, I dunno, manufacturing or high tech.

    The basic story is that I hated having to build that much heavy industry, and the pitiful taxes they paid didn't even cover the cost of cleaning up their pollution. I COULD use the wonderful sandbox mod, but it's not very realistic, and trips my suspension of disbelief. I wanted something which still maintains at least a thin pretense of realism.

    So the changes are as follows:

    - as mentioned, I increased each factory's production by 2.5 times. You'll still need to zone several full square blocks before coming anywhere near a sandbox factory, but you don't have to fill half the map with heavy industry either.

    - I've increased their workforce from 3 unskilled, 3 skilled and 2 executives to 4 unskilled, 3 skilled, and 2 executives. On the whole, because you need less heavy factories and can build more manufacturing and high-tech, you'll still end up with a lot less unskilled workers in the city, but I still wanted to have a half-way believable number of them. A city with twice as many elites as unskilled workers is kinda silly.

    - I've reduced their profits per unit sold to half (mass-production lowers prices), and increased their maintenance per factory by 6 times, so they don't pay insanely high taxes. They still do pay a lot more tax per factory, but it is still quite a bit lower than an equivalent manufacturing factory. The point I'm aiming at is basically that zoning for it isn't a loss, but it doesn't turn into a cash cheat, either, and it doesn't remove the incentive to build more manufacturing and high-tech instead if you can.

    How to install it: just unpack the .zip file in your Paks folder. Any existing high-density heavy factories will be automatically upgraded, so in a large city you'll end up with an instant surplus. Sell it or demolish some.

    How to uninstall it: just delete the .patch file from your Paks folder. Any existing high-density heavy factories will be automatically downgraded to the vanilla ones. I.e., large cities will have a massive defficit of heavy industry until you build some more to make up for the downgrade.

    IMPORTANT NOTE: This has only been tested with Cities XL 2012. I have no idea if it works with any other version.

    6,116 Downloads

       (6 Reviews)

    8 Comments

    Submitted

  4. Due the original Brisbane transportation pack dissappeared (processed on for weeks now) I asked for premission to upload it a second time. I also updated it to give you more possibilities of usage.

    Vehicles:
    3 buses:
    Scania L94UB (Med Brisbane city bus)
    Fictional small brisbane city bus
    Fictional Mt.Gravatt double decker bus.
    2Trains:
    QR EMU88
    QR EMU226


    The Skimbo(STEX) account is created because of a STEX upload bug.
    I asked Cockatoo-210893 for premission.

    2,486 Downloads

       (17 Reviews)

    7 Comments

    Updated

  5. As per request, I created some class files for all of the old Christmas roads. BUT, now you can ingame change your road to and from the Christmas road. I also fixed some bugs that MC left (with bus stops) and added custom thumbnails with little christmas lights to distinguish them from their non-festive counterpart.

    Installation: place .patch file into your paks folder @ c:/program files/monte cristo/paks

    Dependencies: None (well, the December patch from MC)

    Incompatibilities: This patch will work with other mods, including Skimbo's road texture mods (as pictured).
    The christmas shop wasn't included in this patch because it alread exists in several building unlocker mods (including the Unlocker Mod version 2 with the latest hotfix).

    I created a new thread in the CXL custom creation forum; please post any issues or bugs there. Thank you.

    List of roads (23 upgrades in total)
    Large Avenue 5 lane one-way (normal and inverse) 3 lane + 2 lane (normal and inverse) 3 Normal types (with & without trees) 2x2 one-way with median (normal and inverse / with & without trees) Small Avenue Default two-way avenue One-way avenue (normal and inverse) Simple Road Default two-way road One-way road (normal and inverse) Street Default two-way road One-way road (normal and inverse)

    2,494 Downloads

       (20 Reviews)

    11 Comments

    Submitted

  6. Hi,
    This mod will add an option to take out a larger loan in Cities XL 2011.

    It replaces the 1,000,000 loan with a larger 10,000,000

    Of course repayments have been increased to 35,000 and it will take a total of 285 payments to pay it off.

    The original 2 lesser loans remain, this one only replaces the one million dollar lon with a ten million dollar loan.

    Unzip the file and place the largeloans.patch file in either you /paks folder or create a folder named mods inside of the paks folder.

    You can find the paks folder inside of where you installed Cities XL 2011.

    1,531 Downloads

       (16 Reviews)

    4 Comments

    Updated

  7. UPDATE, 15/08/2010
    Don't download this mod... its architecture simply doesn't work with the latest version. Files need to be packed.
    Anyway, I don't want to remove this upload, since it's the first mod for CitiesXL ever published. You can consider this page as "history". The idea is not clean, nor the mod.
    But I'm gonna repack it, so you can get the feeling of November 2009... when no mods were available, Monte Cristo was still alive and releasing patches for the game every week and people could create their own mods without any strange software... only notepad and QuickBMS.

    Want cheats in Cities XL?
    Want to build your city without $ problems?
    Want more?

    The solution is: The Sanbox Mode MOD

    (version 0.1) - Works only on the Cities XL version n 1.0.3.374 should work on any version
    Works only for Solo Play

    Read the readme please!

    - Unpack the folder
    - Make a backup of the original folder
    - Put the "design" folder in the "Data" folder (in you CXL directory)
    - Start CXL and start a loan
    - Contact me for problems
    - May not work on newer versions of Cities XL

    Thanks

    4,227 Downloads

       (54 Reviews)

    54 Comments

    Updated

  8. Welcome to the first terrain mod for Cities XL.
    Version 0.1

    First picture: the result
    Second picture: I started from this png
     
    Now you'll able to change a part of the layer of the terrain in CXL in order to have a real city map as base
    for your future city.
    At the moment is only available for the map "THE GRAND CANYON"
    ONLY FOR SOLO PLAY
    1 - extract the folder and put "landscape" under "Gfx" in your "Data" directory.
    2 - create a .png file with the map of the real city you want to imitate.
    3 - With a picture program, create a specular map and resize it to more than 7000x7000 pixels
      - (for example if you start from 122x130, resize it to 7122x7130)
    4 - Rename it "NEW_ground_01-png" and put it in landscape/textures/ground
    5 - Start a new city in the grand canyon map
    6 - At closest zoom you'll see your map
    7 - Have fun!

    Soon I'll upload the complete file. Sorry, but is difficult to find right names for maps...
    GlobexCo
    (c) GlobexCo 2009
    Thanks everyone

    993 Downloads

       (41 Reviews)

    18 Comments

    Updated

  9. Here is a dozen evergreen trees: cypress, pines, fir trees among which some are covered with snow.
    You will find these trees in the menu Pack / Americas / Terrains.


    ATTENTION
    This mod works only under Cities XL on 2011.  
    Some samples :



    4,678 Downloads

       (31 Reviews)

    10 Comments

    Updated

  10. Works with 2009 & 2011
    Thanks for testing megabytesz

    As requested by luigi87

    My third bus for CXL, this mod replaces the normal bus with a Dutch Connexxion bus (does not change the mesh).
    The texture is based on a bus from Connexxion in the Netherlands.

    Install
    Download the file
    Open the .zip using Explorer, WinZip, WinRar or 7zip (recommended)
    Then just drop the .patch file in your Paks folder, default (C:\Program Files\Monte Cristo\Cities XL\Paks)

    Tested and works with 1.1.0.457

    No known conflicts.
    Only one standard size bus be installed at a time unless otherwise stated.

    1,199 Downloads

       (14 Reviews)

    12 Comments

    Submitted

  11. Works with 2009 & 2011

    As requested by luigi87

    The second part of the Connexxion bus, this mod replaces the minibus with a Dutch Connexxion minibus (does not change the mesh).
    The texture is based on a minibus from Connexxion in the Netherlands.
    see this image

    Install
    Download the file
    Open the .zip using Explorer, WinZip, WinRar or 7zip (recommended)
    Then just drop the .patch file in your Paks folder, default (C:\Program Files\Monte Cristo\Cities XL\Paks)

    Tested and works with 2009 v1.1.0.457

    No known conflicts.
    Only one minibus may be installed at a time unless otherwise stated.

    Requests

    740 Downloads

       (10 Reviews)

    3 Comments

    Submitted

  12. This pack contains 4 new doubledecker trainskins for your CXL cities!

    All of the trains can be used as replace for the default vehicles or as additional vehicles.

    The pack contains theese four skins:

    ÖBB (Österreichische Bundesbahnen) "Wiesel"
    3 Versions:
    ADDON(ALL) >Aditional doubledecker everywhere
    REPLACE(ALL) > Replaces the default doubledecker train
    ADDON(DE) > Additional vehicle on cities with german roads only


    DB(Deutsche Bahn) "Dosto"
    3 Versions:
    ADDON(ALL) >Aditional doubledecker everywhere
    REPLACE(ALL) > Replaces the default doubledecker train
    ADDON(DE) > Additional vehicle on cities with german roads only


    NS(Nederlanse Spoorwegen) "Regiorunner"
    3 Versions:
    ADDON(ALL) >Aditional doubledecker everywhere
    REPLACE(ALL) > Replaces the default doubledecker train
    ADDON(DE) > Additional vehicle on cities with german roads only


    Cityrail(Sydney) "Tangara"
    3 Versions:
    ADDON(ALL) >Aditional doubledecker everywhere
    REPLACE(ALL) > Replaces the default doubledecker train
    ADDON(UK) > Additional vehicle on cities with uk roads only

    City Rail Sydney "Tangara" As medium train (due Cityrail runs nearly every service with doubledecker trains)
    3 Versions:
    ADDONMED(ALL) >Aditional doubledecker everywhere
    REPLACEMED(ALL) > Replaces the default american train (might not be compartible with all trainpatch versions)
    ADDONMED(uk) > Additional vehicle on cities with uk roads only


    All 5 trains are compartible with each other if you install only one version of each train, otherwhise some skins won't show up.

    (The train to the left on this pic can be found here, replace version only)




    If you have questions about this pack please ask them here

    Nice play and greetings, Skimbo.










    8,133 Downloads

       (20 Reviews)

    9 Comments

    Updated

  13. If you have got some problems with the Download, see below at "Notes"


    This is a new better and much more comfortable version of my CXLtrainpatch that adds a very nice feature.

    The CXLtrainpatch is for CXL2011 only!

    The CXLtrainpatch solves the problem of small and medium metro trains not appearing at cities with german and UK roads and adds a nice new feature that allows the american and the french metro trains to be mixed.

    Nine files (nine versions) are included, please install ONLY ONE OF THEM!

    USmixatFR.patch:
    American Trains appear everywhere, French trains mix with american ones at cities with france roads

    USmixatGER.patch:
    Ammerican trains appear everywhere, French trains mix with american ones at cities with german roads

    USmixatUK.patch:
    Ammerican trains appear everywhere, French trains mix with american ones at cities with UK roads

    USmixatUS.patch:
    Ammerican trains appear everywhere, French trains mix with american ones at cities with US roads

    FRmixatUS.patch:
    French trains appear everywhere, American trains mix with french ones at cities with US roads

    FRmixatGER.patch:
    French trains appear everywhere, American trains mix with french ones at cities with german roads

    FRmixatUK.patch:
    French trains appear everywhere, American trains mix with french ones at cities with UK roads

    FRmixatFR.patch:
    French trains appear everywhere, American trains mix with french ones at cities with french roads

    Alltrains.patch:
    American trains mix with french trains at every city


    If you have got questions about this mod please post them at this thread:

    LINK

    Install:Just unzip the zip- folder, choose one of the nine versions and put this version into your plugins folder, I reccomend to create a subfolder for my train patches and trainskin mods, makes it easier to switch between the sets.

    Uninstall: just move the file out of your packs folder again.

    NOTES:


    Some Users reported about problems with the download, if the STEX download does not work download from here:

    LINK

    Please remove the following files from your packs folder:

    americanmetroforbritishroadsv1.patch
    and
    americanmetroforgermanroadsv1.patch


    The london transport trainskin on the second screenshot is not included.

    Re-Uploaded the file at Oct24/2010 when trying to solve the problem of not working DLs

    5,039 Downloads

       (17 Reviews)

    17 Comments

    Updated

  14.     

    CXL Unlocker Mod
    version 3.0

    First steps:
    * Download the .zip from this page (click on "Download") and unpack it - you'll find a setup.
    * As usual, remember to install the Moaku sandbox mod (latest version) and to remove any previous version of Unlocker!
    * Run the installer.
    * Choose your paks folder (Program Files > CitiesXL installation path > Paks)
    * Choose features to install. See the "Content" section for more info.
    * Read carefully the readme.txt included (Program Files > CitiesXL > Paks > Unlocker)
    * Run the game and enjoy!
    * Run again installer to add features.
    * Manually remove features...

    Not allowed mods:
    * Any other unlocker is not supported by this mod, remove them. If you want to keep them, you should not report any bugs.

    Known bugs:
    (do not report these bugs, I already know them!)
    * You need to unlock buildings everytime you enter the city.
    * SkiLift, Telecabin and Telechair crashes when selecting.
    * Error in railroad model.
    * Using high settings (in the advanced panel) you'll see pedestrians everywhere on railroad.
    * You can't destroy blueprints in the "normal way" (you have to select the building and then press the button [canc] or [delete] on your keyboard)
    - if you find other issues, report bugs to me -

    Content:
    * Basic functions (required)
    It contains all the basic files. Without them, you can't use the other functions.
    * More Buildings (+ blueprint)
    Unlock and Blueprint files are installed. You get more buildings and the working blueprint system.
    * More buildings (blueprint as landmark)
    Unlock file is installed. You get more buildings and blueprints as landmarks.
    * GEM Beach
    Gem mode menus are filled with Beach buildings. (you can use it with GEMSki)
    * GEM Ski
    Gem mode menus are filled with Ski buildings. (you can use it with GEMBeach)
    * More Maps
    PO maps added. Deselect it if you're using the PakUnpak region mod.
    * Medieval Pack
    Unlocks pack menu and the medieval buildings.
    * Train add-on
    Adds railroad models.
    * Avatar studio
    Adds Avatar Studio and Avatar visit mode.

    Features:
    * Unlock buildings button in cheat menu.
    * Relock buildings button in cheat menu.
    * Increased "expert mode" effect.
    * Fully functional blueprints.
    * Blueprints as landmarks.
    * Omnicorps buildings.
    * Roundabouts.
    * Three types of carparks.
    * Train network (trainstation, railroad tracks, bridge & tunnel).
    * GEM Ski.
    * GEM Beach.
    * More farm roads.
    * GEM tutorials.
    * Avatar studio.
    * Avatar mode in SP.
    * All MC maps unlocked.
    * Medieval pack.
    * New buildings.
    * PakUnpak region mod support.
    * Planet Offer maps.

    Changelog:
    V 3.0
    * Fixed avatar studio issue
    * Fixed crash with blueprints
    * Fixed ground/water errors
    * Fixed crash with GEMs
    * Fixed railroad connect problems
    * Added railroad bridges/tunnels
    * Added buildings
    * Added GEMs
    * Added mod support
    * Expanded sandbox
    * Code cleanup
    V 2.0
    * Fixed avatar studio issue
    * Fixed Crash with blueprints
    * Fixed Crash with railroads
    * Fixed compatibility with tram.patch
    * Added maps
    * Added buildings
    * Removed crack functions
    * Solved mod support
    * Code cleanup
    V 1.0
    * Updated code.
    * Added Medieval Pack
    * Added blueprint system
    * Added new maps
    * Added buildings
    V 0.5
    * First, secret, release. Long long time ago...

    Further developement:
    The last, big release of this mod is near. Version 4 will be relased as soon as I get CitiesXL 2011. The 2009 edition will include some code fix from 2011 version. While a new edition, 2011 only, is planned.
    One or more patches will be released, mainly to fix railroad bugs.

    History:
    August 2009: First Menu mod released by Nilo in CXL Beta forums. Most of the features and ideas are implemented for the first time here.
    October 2009: After the release of my first mod, I've been contacted and "enlightened" by Moaku...
    November 2009: When Monte Cristo banned unpacked mods, a "black period" started for modding. Some mods were released, at CitiesXs... but most of the experts
    disappeared in few months.
    June 2010: First RePacker tool released, modding starts again! First release of the Unlocker Mod. For buyable content reason, the second version is out in three
    weeks. Kiwispanker releases a quick fix too.
    July 2010: Simtropolis contacts Focus... The unlocker mod is officially approved.
    August 2010: Third release of the Unlocker Mod

    Credits:
    * For the original release and the first mod development:
    Moaku, Nilo, Hyper Speed
    * For some features added in Unlocker releases:
    Kiwispanker, Wyllman, Karel53, Karaaib
    * For ideas and help:
    Povis123, Oliver 'Flachzange', MMorelli
    * Other mod developers:
    Arcadoli, Jeff10, Exalight, haltendehand
    * For testing:
    Mentarman, GeniusXL, Stewy13, luddmamm, Mr-Tom, Jeff10
    * Other thanks to:
    Dirk, Focus Home Interactive, some ex-Monte Cristo developers, everyone who downloaded this mod

    Discuss here or feel free to open a new thread.
    PM me for more help.

    Rate and comment!

    GlobexCo
     

    11,985 Downloads

       (56 Reviews)

    76 Comments

    Updated

  15. Good day,

    This patch is a quick hotfix for Globexco's recent Unlocker Mod version 2.0.

    Included are a few of the buildings that I had unlocked but never uploaded; I've also changed some of their attributes to make them more realistic.

    This patch:
    Adds the Omnicorps map (can be found in the ocean to the northwest of the Coast region) Deletes the Hong Kong map (it's not ready yet) Adds more buildings (and delete duplicates), such as: More omnicorps buildings, including the turret and sharks Southern College (a 60x60 city-wide college) More civic services, police/health More Townhalls (be cafeful when you update the buildings from one townhall to another; although the game won't crash, the lot may be incorrect --- because you are changing the building from, e.g., a 40x60 lot to a 60x100 lot) Adds two new roads (the doubleroad) which can be found in the bridge submenu Adds a avenue/highway interchange (same as before but without the roundabout) Adds some industry buildings (there may still be some duplicates with other mods) Corrects thumbnail images for some buildings Adds name and descriptions to some buildings Localization is only in English, so far.

    Installation: Unzip and place .patch file into your citiesxl/paks folder
    Dependency: Globexco's Unlocker Mod version 2.0
    Update 1: omnicorps map: fixed layers, added description, added thumbnail image deleted more duplicates and fixed some names added a couple of buildings, including a small fire station (converted from non-working bus station) actually deleted Hong Kong map
    Known Issues:
    No known issues stand for this patch, however there are still a couple of problems with the unlocker mod version 2: Paris map cannot connect intercity roads - problem will be fixed shortly Other duplicate buildings should be deleted and/or fixed by unlocker v.3

    Thanks to:
    Globexco, Jeremy12, Arcadoli, Povis123, Wyllman

    ~Kiwispanker

    4,760 Downloads

       (20 Reviews)

    14 Comments

    Updated

  16.   
    CXL Unlocker Mod version 4.0
    (now without dependencies!)

    Small update: new server used for installer. Please download again if you can't see GEM buildings. (1/12/10)
    First steps:
    * Download the .zip from this page (click on "Download") and unpack it - you'll find a setup.
    * Run the installer. You need an Internet connection (see below for more)
    * Choose your paks folder (Program Files > CitiesXL installation path > Paks)
    * Choose features to install. See the "Content" section for more info.
    * Please read this page before playing.
    * Run the game and enjoy!
    * Run again installer to add features.
    * Manually remove features...
    Not allowed mods:
    * Any other unlocker is not supported by this mod, remove them. If you want to keep them, you should not report any bugs.

    What to do if you don't have an internet connection while installing:
    * Download the mod
    * Unzip and install it (while connected) using desktop as installation folder
    * Move installed files to an usb drive...
    * Manually install patches in your paks folder
    Known bugs:
    none at the moment....


    To avoid crashes:
    * Do not click railroad upgrade options
    * Do not build a city link with railroad
    * Do not click on that (third picture ^) gemski button

    Content:
    * Basic functions (required)
    It contains all the basic files. Without them, you can't use the other functions.
    * More Buildings
    It adds unlocked content
    * Beach pack
    Adds a pack for beach buildings.
    * GEM Ski
    Adds a button in menu to enter in ski mode
    * Cheats
    It adds new cheats and sandbox mode
    * GEM models
    Remove this if you don't use neither ski nor beach packs to save space.
    * Avatar studio
    Adds Avatar Studio and Avatar visit mode.
     
    Features:
    * Unlock buildings button in cheat menu.
    * Relock buildings button in cheat menu.
    * Automatic unlock in sandbox play
    * Increased "expert mode" effect.
    * Omnicorps buildings.
    * Three types of carparks.
    * Train network (trainstation, railroad tracks).
    * GEM Ski.
    * GEM Beach.
    * GEM tutorials.
    * Avatar studio.
    * Avatar mode in SP.
    * New buildings.
    * Sandbox mode
    * New cheats
    * New languages supported

    Changelog:
    This is the first version for CXL 2011.

    What to do if you're playing CitiesXL 2009:
    please download version 3 here

    Credits:
    * See Unlocker v3 for past credits
    * For testing: Mr-Tom, Skimbo, City Builder
    * For lua help: C06alt
    * Other thanks to: Focus Home Interactive, Oliver, everyone who downloaded this mod
     
    Help and contact
    This mod has been released at Generation City too.
    Open a new thread or discuss and get support at these threads:
    * Simtropolis
    * Generation City
    * CitiesXL.com

    PM me for more help.
    Visit my website for info and news
    Rate and comment!
    GlobexCo

    - December 2010 -
    5286 downloads for version 3
    4181 downloads for version 2
     

    15,357 Downloads

       (73 Reviews)

    158 Comments

    Updated

  17. Here is a mod of deciduous trees for Cities XL 2011.

    This version contains 19 species of trees (oak, elm, cherry, maple, poplar, sycamore, beech and others).

    You will find these trees in the menu Pack / Europe / Terrains.



    ATTENTION
    This mod works only under Cities XL on 2011.



    You can find others pictures on my CJ of Fluvi on www.forum-gc.com/vos-villes-f53/fluvi-l-eco-quartier-l-esplanade-des-platanes-t764-292.htm

    9,184 Downloads

       (23 Reviews)

    11 Comments

    Updated

  18. Here is a mod of exotic trees for Cities XL 2011.

    This version contains 17 species of trees from jungle, desert or tropique (eucalyptus, baobab, banyan tree, queenpalm, coconut palm, saguaro and others).

    You will find these trees in the menu Pack / Asia / Terrains.



    ATTENTION
    This mod works only under Cities XL on 2011.



    You can find many pictures on my city journal www.forum-gc.com/vos-villes-f53/fluvi-l-eco-quartier-le-jardin-tropical-t764-292.htm like this.




    6,959 Downloads

       (21 Reviews)

    8 Comments

    Submitted

  19. Hello,

    UPDATE: THIS MOD IS NOT COMPATIBLE WITH CITIES XL 2011
    (I am sorry but I discoverd this mod is not compatible with Cities XL 2011, it will still work for Cities XL 2009.  I am posting another version of this mod just for CXL 2011.  Thank You)


    This is an update to my Terraforming mod with additional options. It includes the same 5 extra sizes for leveling the ground plus New options for the variable raise lower ground.  There are 3 different sizes for circle and square brush options.

    I have included French and German localization.

    This Mod only works for Cities XL 2009.

    It would be possible to add square brushes to the 8 different sizes of the flatten tool if people show in interest in that option.

    Directions:  Download the file "mod_pharmist_xtra_terraform_options_1.0.5.patch" and place it in the Paks folder inside your Cities XL 2009 installation. 

    Please notify me of any problems or comments about this Mod.

    Pharmist

    2,327 Downloads

       (37 Reviews)

    13 Comments

    Updated

  20. Hello,

    This is an update to my Terraforming Mod just for Cities XL 2011.  It has the same extra sizes of terraforming options as the version for CXL 2009 but now incorporates the Terraforming Parameters Panel for the Circle and Square brush options for each size.

    To bring up the Terraforming Parameters Panel just use your right mouse button to select one of the different sizes of terraforming brushes.  This allows you to set the brush to eithr circle or square brushes.  You can also set the smoothness of each brush allowing you to have complete circle to complete square brushes.

    THIS MOD IS NOT COMPATIBLE WITH CITIES XL 2009

    Directions:  Download the file "Extra Terraform Options CXL2011 v1" then Extract and place it in the Paks folder inside your Cities XL 2011 installation. 

    Please notify me of any problems or comments about this Mod.

    Pharmist

    12,864 Downloads

       (21 Reviews)

    17 Comments

    Updated

  21. [color="#FF0000"][b]Cities XL 2012 compatible[/b][/color]

    This mod contains 9 types of forests with three types of trees declined each of three different soils.
    So these are plazas, you'll find them in Environment / Decorations.

    These places have been configured to accept slopes of 60 °.
    To be sure to keep the slopes, draw a route up the slope and a second lower and after, put your area of forest. The trees follow the slope and the ground will respect the roadside.

    So there are three categories of trees according (approximately) the geographic areas:
    - Deciduous trees in temperate regions
    - Conifers for cooler regions
    - Exotic varieties for the tropics
    Low shrubs are planted to enhance the appearence of undergrowth.
    Notice that the tree density is high enough to give precisely the impression of forest which is not the case with the textures of the game (or Malaya's).

    Each category is broken down on three grounds:
    - The texture of "waste" of brown color that looks like in this case a forest soil with fallen leaves
    - The green grass texture of the Wooded Park Area of the game, allowing transition between textures
    - And a splendid set of 3 textures designed expressly by Peluche, approaching more the rich colors of the undergrowth.

    These plazas seem to be less memory-intensive than individual trees.

    [img]https://lh6.googleusercontent.com/-qvLIIfvrAcs/TchNPupXm9I/AAAAAAAAEQc/q_BWKVh6Ij0/gamescreen0519.jpg[/img]

    [img]https://lh6.googleusercontent.com/-DNf3lzeUMrs/TgYbUI335dI/AAAAAAAAEW0/FN6pQFcxwmI/gamescreen0019.jpg[/img]

    [img]https://lh3.googleusercontent.com/-3cGIusbp_Ts/Tgix2bwRGSI/AAAAAAAAEWs/iQnpuyXoQWQ/gamescreen0524.jpg[/img]

    [img]https://lh4.googleusercontent.com/-C4Lk-UeYvoA/TgiyP0kYk6I/AAAAAAAAEWs/y3heuFlgIdc/gamescreen0027.jpg[/img]

    [color="#FF0000"][b][size="4"]
    ATTENTION[/size][/b][/color]

    This mod works only with Cities XL 2011.


    If this mod pleased you, there are five other tree mods :

    [url="http://www.simtropolis.com/forum/files/file/25389-exotic-trees-mod/"]Exotic trees Mod[/url]
    [url="http://www.simtropolis.com/forum/files/file/25353-deciduous-trees-mod/"]Deciduous trees Mod[/url]
    [url="http://www.simtropolis.com/forum/files/file/25341-conifers-mod/"]Conifers Mod[/url]
    [url="http://www.simtropolis.com/forum/files/file/25495-shrubs-and-bushes/"]Shrubs and bushes[/url]
    [url="http://www.simtropolis.com/forum/files/file/26289-spring-trees-mod/"]Spring trees Mod[/url]

    Your feedbacks are welcome.

    9,638 Downloads

       (8 Reviews)

    14 Comments

    Updated

  22. I made this pack together with MircoMarco, it contains the following:

    3 Buses that replace the german buses in the colour sceme of Hamburg's Hochbahn AG.

    1 Train of Hochbahn AG (Type DT3-E)
    The train is delivered in three versions, install only ONE of them.

    ADDON(ALL) - Train is added as additional vehicle to the game and appears everywhere
    ADDON(GER) - Train is added as additional vehicle to the game and appears at cities with german roads only
    ReplaceUS - Train replaces the default US skin in the game.





    Small info: Combine this set with the german skin of my CXL doubledecker Pack for optimal german look.


    For support visit my Modding thread.

    1,742 Downloads

       (8 Reviews)

    6 Comments

    Updated

  23. The Heuliez GX317 is one of the buses most french are used to.... if they live in a french city.

    This pack contains this bus in three different colour scemes of three different companies:




    See some more motives HERE

    All of theese three busskins are ADD ONs, they do not replace any vehicle, are compartible with all other mods that replace the french bus, are compartible with all of my texture mods
    The buses appear at french roads only.

    Install: Just unzip and put them into your PACKS folder, I reccomend to create a subfolder called "mods", yo can create as many subfolders as you want, the game hasn't got a problem with that.
    Deinstall: just remove them from the packs folder again.


    PS: Thx to Cockatoo-210893 for helping me to solve my upload problem.

    940 Downloads

       (11 Reviews)

    3 Comments

    Submitted

  24. Work With:
    - Cities XL 2011
    - Cities XL 2012
    - Cities XL Platinum
    Mod Requirement:
    - XL User Interface Mod
    Note:
    Make Sure you have the latest version Of cities xl 2011, 
    Cities XL 2012 or Cities XL Platinum it Might Not Work

    3 Downloads

       (0 Reviews)

    0 Comments

    Submitted

  25. Works with 2009 & 2011
    Thanks for testing megabytesz

    The second bus for CXL, this mod replaces the normal bus with a LA Metro Rapid livery (does not change the mesh).
    The texture is based on the NABI 45C-LFW in "rapid red".
    The lights still need some work but I should have that fixed soon.

    Install
    Download the file
    Open the .zip using Explorer, WinZip, WinRar or 7zip (recomended)
    Then just drop the .patch file in your Paks folder, default (C:\Program Files\Monte Cristo\Cities XL\Paks)

    Tested and works with 1.1.0.457

    No known conflicts.
    Only one standard size bus by me can be installed at a time unless otherwise stated.

    2,234 Downloads

       (17 Reviews)

    11 Comments

    Updated

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