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      Please help us for June & July   06/20/2017

      This month we're hoping for a little bit of a boost this month or next, in addition to covering the regular bills, we'd love to be able to do some hardware upgrades. STEX Collector's Set gifts can now be sent to you via digital download as well as regular mail if you wish! Every donation dollar goes toward keeping Simtropolis online and humming along. Your contribution is so meaningful, every dollar counts! Hardware Upgrades We've received a recommendation to consider some hardware upgrades to our ageing server. As our website community software improves with more and more features, and as we bolt on additional features such as chat, the increased load to handle all these new toys is taking the server a bit to task. You may have noticed that we'd been forced to temporarily disable the chat as we worked out allocating resources for more optimal performance. Following this, we've applied a number of 'soft' changes such as caching options and experimented with server configurations (nginx as proxy, for example), so the hardware aspect is also an area we'd like to focus on. The last time we upgraded hardware was back in 2012, prior to the release of SC13. Your contribution means a lot! Your donation will go toward helping us to 1.) migrate to a newer server or 2.) at least get some ram/cpu/storage updates and any other infrastructure hardware or services. Donate and Get a Gift or Donate Any Amount Thanks so much! - Dirktator & The Admins
    • Dirktator

      Chat is back...   06/22/2017

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SC13 Files

Showing files in SimCity (2013) Buildings, Game Mods, Programs & Tools, Vehicles, User Interface and Roads & Traffic posted in the last 365 days.

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  1. Earlier
  2. Version 1

    15 Downloads

    The ORIGINAL poster of these Stealth Cars is: parkerwyoung This is first post please don't hate me... I only put all the Stealth Cars in one file for easier access. go to parkerwyoung original posts here: PLEASE NOTE I DO NOT TAKE ANY CREDIT FOR THESE RETEXTURES! PLEASE VISIT parkerwyoung AND TELL HIM I SENT YOU!
  3. Version 1

    30 Downloads

    The ORIGINAL poster of these Police Cars is: parkerwyoung I only put all the same textures together in one file for easier access. go to parkerwyoung original posts here: PLEASE NOTE I DO NOT TAKE ANY CREDIT FOR THESE RETEXTURES! PLEASE VISIT parkerwyoung AND TELL HIM I SENT YOU!
  4. Version 1.0.0

    65 Downloads

    Hi All, This is a very simple upgrade for the "Roadside Trees", those trees that you can plop in the roads in order to create more beauty and healthy neighborhood. I've always thought it was absurd that those trees weren't able to increase land value. In my opinion, a tree-lined street is a much more valued street. So, this mode creates a (very) small amount of medium and high value on the fully tree-lined streets you create. Its a very small amount, but suffice to give beauty, healthy AND some value to the streets of your city. I also re-introduce the Pine Tree as roadside tree. It creates a beautiful line if you put it on the streets next to the Worship Set's "Chinese Temple" or the wonderful Japanese Temples from Project Shinjidai, created by XoXiDe (http://community.simtropolis.com/files/file/29906-project-shinjidai-xoxide/). I hope you enjoy. THIS IS AN OFFLINE MOD. Install by copying the .package file into your ...\Origin\SimCity\SimCityData\ folder.
  5. Hi those who still love SimCity 2013, this is the "futurist" bug fixed:
  6. Version 1.2

    198 Downloads

    Hi Everybody, Sorry my bad English. This is -- finally -- a fix to the annoying bug of the Oppie's Central Train Station. The Station are amazing and Oppie did a great job. But when one plopped any City of Tomorrow building next to it, the "futurist" effect simply reverted the CTS to the common Passenger Train Station. Oppie is not working or updating SimCity 2013 mods anymore (I suppose), so I fixed the problem, and as far as I could test the game, now the CTS stay as CTS even if you plop a Megatower next to it. I'm still testing the mod, and if there is any unforeseen problem, I'll try to solve it. I also improved the number of passengers from 2000 to 4000. THIS IS A OFFLINE MOD Install by copying the .package file into your ...\Origin\SimCity\SimCityData\ folder.
  7. Hey @xordevoreaux, first and foremost, thanks for this mod, I know how much effort one has to put to release these magic tools into the community and I want to give you the recognition you deserve on this. I tried to dabble with your mod a bit since I don't fancy such an extreme cheating approach, I managed to get the tax value easily, same with the garbage and pollution generation, however... I could do with your help on this, I still haven't figured out how to change the freight production rate. I am using SimCityPak to edit your package files. Think you can point me in the right direction?
  8. Question Installed this plus all required mods, yet when I try to place regional roads or buildings, they aren't lined up with the cursor and are placed in seemingly random places.
  9. where exactly is the snap point for this cause I cant seem to find a place to plop it down anywhere. unless that's just me being noob
  10. So Skyestormes site no longer is in operation. Does anyone know if he is planning to release this regional freeway mod anywhere else or if he has? I'd really like it for my mod collection.
  11. Hi All! I have a BIG problem! I'm using this mod in SimCity 2013. When I using one way road, the cars moves in both directions! Why is it? Anyone can help me?
  12. If the title is also a reference to Cake, <3
  13. What is a difference with your another http://community.simtropolis.com/files/file/29864-coal-mine-upgraded-11/ ?????
  14. Hello! I don't know if anyone is monitoring this board any longer, but Oppie (or anyone else that can help me...), if you are around, I need your assistance. For the life of me, I cannot get the bridges to look like the ones in the pictures. I've re-installed 3 times now. Removed and re-installed my mods, turning one on at a time to make sure that nothing was in conflict but my Streetcar bridges still look like my train bridges. I must be doing something wrong but I don't know what it is. I love the look of this mod and would love to be able to use it. Is it only for 'Online' play? And if I just re-installed SC will it have the patch 7 already included in it or do I need to get that from someplace else? If anyone could help me, it would be greatly appreciated. I so wish that you guys were still modding for SC 2013! I have SC4 Deluxe as well as Cities. I haven't played around with SC4 yet because 2013 just looks less time consuming as far as downloading the mods to make the game great and my computer doesn't run Cities fast enough so I can't get into that one until I can upgrade my computer. Anyway, thank you in advance to anyone that can give any help to my issue. Have a great evening! ~Cassie
  15. So the elevated freeways aren't exactly working for me. The transitional road doesn't work for me, and the elevated freeway always says the road grade is to steep. I'm sure it's something I'm doing but I'm not sure what the fix is, so any help would be appreciated. Thanks!
  16. This is the SimCity (2013) STEX, and Origin is the only place where SimCity (2013) is sold. It's actually been the standard to ask people to install in their Origin Games\SimCity\SimCityData because that's the only place where the mods function, for this is SimCity (2013). I'm aware that this is an old post but it just irritates me to no end when people make rude comments to modders who try to make the game and the buildings, roads, etc... a bit better for the rest of us who don't do anything but download the mods and use them.
  17. mine dosent work with COT well it does but when it does get "futurized" it becomes the original station
  18. Help, I can't find the train rail avenue. Is it because I download the Akar mod?
  19. Oops! Never mind! I found the link. In case anyone is being silly as me, I'll leave the link here:
  20. This is the exact same problem I had. Corrupted info field on the building in an existing save. Did not try in a new save as I'm trying to fix SimCity's stupid sewage management system in my current game. Building couldn't be bulldozed either, which I thought was weird.
  21. DOES NOT WORK AS INTENDED. Everything is in order, except the power-usage changes cause the building to become unpowered almost immediately after receiving power, even with ample energy in the city. I suspect this may not be an issue if the power plant is very close to the water treatment center, or if there are not a lot of roads, but it does not work at all in a developed city with the plant on the opposite side of the map.
  22. is this compatible with deveroux's cheat mods, since those alter the hangar capacity for the hospital fire station and police station, looking like probably not. ur scripts package name matches another one that i am currently using
  23. Good but there is a problem. The sign says drive though but there is not one. Can you add a play place, more parking and outdoor tables?
  24. Shows no water available...????And it doesn't even pump...I'm playing Simcity:Cities of tomorrow
  25. Arigato! Best Japanese cars ever!
  26. How do I know if I installed it properly? Where is the road located in game?
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