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      Please help us for July   06/30/2017

      This month we're hoping for a little bit of a boost this month or next, in addition to covering the regular bills, we could benefit from some hardware upgrades. STEX Collector's Set gifts can now be sent to you via digital download as well as regular mail if you wish! Every donation dollar goes toward keeping Simtropolis online and humming along. Your contribution counts! Hardware Upgrades As our website community software improves with more and more features, and as we bolt on additional features such as chat, the increased load to handle all these new toys is taking the server a bit to task. You may have noticed that we'd been forced to temporarily disable the chat as we worked out allocating resources for more optimal performance. Following this, we've applied a number of 'soft' changes such as caching options and experimented with server configurations (nginx as proxy, for example), so the hardware aspect is also an area we'd like to focus on. The last time we upgraded hardware was back in 2012, prior to the release of SC13. Your contribution means a lot! Your donation will go toward helping us to 1.) migrate to a newer server or 2.) at least get some ram/cpu/storage updates and any other infrastructure hardware or services. Donate and Get a Gift or Donate Any Amount Thanks so much! - Dirktator & The Admins

SC4 Files

Showing files in SimCity 4 Buildings, 3ds Models, Lots, Maps, Props, Textures and Mods & Tools posted in the last 365 days.

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  1. Yesterday
  2. Oh...okay. I c know. I didn't realize I didn't need the original.
  3. Version 1.0.0

    19 Downloads

    INDUSTRIAL REVOLUTION MOD Semi-Intelligent Components by GreatDane 1 - INTRODUCTION/OVERVIEW The IRM high-tech uploads continue... The fourth upload in this series is another very old BAT and probably not the most famous (and certainly not the best) work done by this author, yet still too good to leave out - it's: Semi-Intelligent Components by prepo. There's not much to be said about the lots this time, other than that they're probably not my best work, either. I still hope they'll do. Since all Maxis lots contained in the IRM Base Pack could optionally be used with toroca's Industrial Jobs Quadrupler, this download is offered in two versions: a regular one for those who prefer the default job numbers, and a quadrupler-compatible version for those who prefer using the modified stats. The .sc4desc files for the regular version will look like this: IRM_[Filename].sc4desc The .sc4desc files for the quadrupler version will look like this: IRM_[Filename]_x4.sc4desc After downloading, simply delete the file of the version you don't want to use. If you leave both in your plugins, the quadrupler version will most probably override the default version. The default version of the building will provide 26 I-HT jobs, the quadrupler version 104 I-HT jobs. The following lots are included in this download: 2x4, Stage 1 3x3, Stage 1 For those of you who like to play with day and night view, the building used on this lot is compatible with the following night light mode(s): Maxis Night with gradual day/night cycle: YES Maxis Night with static day or night: YES DarkNite* with static day or night: YES *DarkNite requires SimFox' Day and Nite Modd (or a similar darkening mod) to be installed in your plugins. 2 - USE If you extract this archive to your root plugins folder, it should create a folder IRM\IRM Expansion\[NAME OF BAT], where [NAME OF BAT] represents the name of this download item. Within that folder, you will find all the game-relevant files and a sub-folder containing the HTML readme and some screenshot(s). If you no longer wish to use this download, proceed as follows: Bulldoze all lots pertaining to this download Save all the cities and exit the game when you're done bulldozing Remove the associated files from your plugins folder Hint: Just to be sure, I recommend moving the undesired files somewhere else and doing some checks before you delete them permanently. This way, if it turns out you forgot to bulldoze something, you can add it back in temporarily until you're done. 3 - DEPENDENCIES IRM Base Pack with all its dependencies - while these lots will technically work, they are meant to tie into the IRM. They may look out of place and show unexpected behaviour if used independently. Since this is an extension to the IRM, all the dependencies of the original pack still apply. If you have them in place, you can download every single growable IRM and IRM W2W lot I have ever made and will never have to download any additional packs for props and textures used on the lot. Semiintelligent Components - you'll also need the original upload of the BAT to see the building(s). Only the .sc4model file is required. NOTE: For any dependency hosted at SC4Devotion (SC4D in short), you must be registered on that site and logged into the site's download area, the BSC File Exchange, in order to see the download button. Please bear in mind that there are separate logins for the forums and for the file exchange. For those of you who may still be unfamiliar with the site: SC4D is another major SimCity community with lots of unique content, so you will not regret making an account there. RECOMMENDED DOWNLOADS Industrial Revolution Mod I-D Addon Set 1 for more I-D mech & out lots Industrial Revolution Mod I-M Addon Set 1 for more I-M mech & out lots Industrial Revolution Mod I-D Filler Set 1 to dress up I-D areas to your liking using ploppable fillers Industrial Revolution Mod I-M Filler Set 1 to dress up I-M areas to your liking using ploppable fillers Industrial Revolution Mod I-HT Filler Set 1 to dress up I-HT areas to your liking using ploppable fillers Heretic IRM Fillers - Diagonal Walls Expansion by Tyberius06 for more options to avoid ugly zigzag lines at diagonal walls Industrial Revolution Mod - Logistic Filler Set 1 by kingofsimcity for some realistic, high-definition truck parking to add around your industrial facilities 4 - FINAL WORDS Credits for the BAT go to prepo - as I said, he made more and better stuff than this, too! For me, prepo was one of the best BATters back then (we're talking 2004-2006 again), and pretty versatile as well. T Wrecks, July 23, 2017
  4. @kellydale2003 As I said in the review it's avesome stuff, I would have only one request. Could you next time make a notice on the description, that the growable version is only compatible with CAM by default... I was wondering why I haven't seen growing your stuffs in my cities (f.e. Linda Swampy), and took an other look to the lot files I see, that some of them is CAMified, and I don't play with CAM... Linda Swampy is a stage 10 I-Ht... So that would be worth a mention I guess for those who doesn't use the CAM as well... Thanks in advance! - Tyberius
  5. This strategy is really commendable. There have been so many buildings that were 95% ready and had already reached a quality level that left most users with their lower jaw on the desk, and yet they got lost ultimately and never made it to any download section, even though of all people with an interest in that BAT, literally every single person other than the creator would gladly have downloaded it in its current state. You chose to go the other route, and - lo and behold! - people love the building, download it, and are happy. Thank you so much for contributing a superb BAT to the STEX rather than another post to one of the most depressive threads on Simtropolis!
  6. It's a landmark in SC4, too, but the scale of Maxis' version is totally off, and the lot is strange as well. Therefore, a custom version is very welcome. I recently compared old and new version side by side, and the progress you have made since then is impressive! Smoother modeling (the inward curves used to look a tad bumpy), better windows, better roof textures and roof junk, better night lights... it's an improvement in all respects!
  7. Last week
  8. Any way to get this to work on a mac?
  9. 3rd Library Tower in SC! Lovely. To add more LA things... what about the westin bonaventure hotel from DTLA?
  10. Well it looks great, but... What does it do? It's a high tech industrial building, it must manufacture, research, assemble or package something.
  11. Well done! I like your style! Fantastic works!
  12. When I saw this, first thing that came to my mind were sharks. You know, sharks, they are so absolutely perfect animals. On the other hand - it took nature 450.000.000 years to remaster them again and again to achieve perfection. So - most probably - you did even outmach nature (as I strongly believe you were faster on this - but still as sharp).
  13. Hey , is this the same as the one from the challenge ? If so , I got that . If not , what is different ?
  14. Version 1.0.0

    20 Downloads

    Introducing Temere Locus, the 3rd map in my could-be-a-real-place-but-isn't series. This is a SimCity 4 region I created using the Offline Planet Map Generator. (If you want the program, scroll down there and it's the first linky under the pictures. Get the one that includes the source code because that also has the color table files.) I used 942669825 seed number and magnification set to level to 2.0. To avoid having to adjust the gamma color level in GIMP I set the -i parameter to -0.051 for creating the grayscale image. (This adjusts the initial altitude for the sea level as seen by the Planet.Exe program.) Here's the complete command line I used: Planet.Exe -X -pq -s 0.942669825 -m 2.0 -C Greyscale.col -w 1537 -h 1536 -i -0.051 -o 942669825-SC4Gray.bmp ^ If that line wraps it's not supposed to when you do that at the Dos command line. You might notice the height parameter is set to 1536 even tho we want 1537. This is because otherwise the program will create a single pixel white row across the top which turns into a wall when rendering in SC4. So, once the grayscale was generated I pulled it up in GIMP and scaled it to 1537 x 1537. (This is the size for 6 x 6 large city tiles (36 total). Then I added Gaussian Blur of 15.0 both horizontally and vertically to make the rendered map more slope mod friendly. And finally, I set the mode to true grayscale before saving it. The pictures above are: Simulated SC4 height map as seen in game of the mini map with All Off and Zones data views. Same as # 1 with Contour Lines added. Satellite view from Region Census Traffic view from Region Census To use: Put the three files in a folder called Temere Locus under your Region folder of SimCity 4 in your Documents. Then simply render in game with Shift+Control+Alt+r from that region screen like any other grayscale import.
  15. Thank you so much for going the extra mile and offering this little jewel as a standalone version as well.
  16. A novel addition to the game, deserving of special recognition.
  17. You better do something, @Aaron Graham. You've been away for so long that people are intruding on your Manhattan W2W territory.
  18. Only one thing I could add: we need much more William Pereira on our lifes. Maybe I'll pay another visit to the BAT request thread... @portlandexpos04 you made me check the salesforce tower, and I can only say: really Pelli? You just added 16 metres to the Costanera Center and sold that to the US!? Well, that's having a great salesforce...
  19. Thank you! Looks great.
  20. Earlier
  21. Thank you! I love your work. Downloads everything you create. Use them all the time. Thank you for your time, the effort and for sharing. I love your style. I am grateful! Best regards Omelett
  22. 5 stars as it stands Thanks for all the updates and additions!
  23. es un edificio hermoso y unico.... se nota que en Puerto Vallarta tienen muy buen gusto a la hora de edificar
  24. Port Los Diego-sisco-attle?.... You are diabolical my friend
  25. I hope one day it get nightlight. It look great!
  26. muy buen trabajo, me encanta ese estilo moderno en la fachada y con ese tejado de tejas a lo españa clasico... gran trabajo PD: perdone pero cuando veremos algo mas de USA??? ansio ver eso edificios de LA que me menciono la otra vez
  27. There is....you open up a thread in the lot makers forum: http://community.simtropolis.com/forums/forum/29-lot-editor-and-plug-in-manager/ and other lotters will be only too happy to assist you in getting your lot ready for upload. As @T_wrecks said on one of your uploads (but I think the message was lost), start your lots with an empty plug-ins folder. Absolutely nothing but the lot you want to create and the game itself. Use Maxis props and base textures first, then, bring in documented (which means you keeping the documentation, not us) dependencies one at a time and build your lot that way. There is a dependency list here: http://sc4devotion.com/forums/index.php?page=4 - a bit out of date (it's from 2007), but it will surely get you started. There's also one here: https://city-builders.info/catalog A couple of years ago, J_mouse went to a huge amount of trouble to take thousands and thousands of pictures of the props inside the most popular prop packs: these also have the links to the prop packs for you to copy when uploading. They are here: http://sc4devotion.com/forums/index.php?topic=13364.0 and this would be invaluable to help you discern which packs to use on your lots. But first I would start by reading this: http://sc4devotion.com/forums/index.php?topic=276.msg8219#msg8219 You've been offered a lot of help so far by a lot of members (I think @Tyberius06 deserves an award for tracking down that huge list for you!); if you are finding the learning curve too steep, then I suggest slowing down on the releases until you get to grips with the notion of creating custom content for the purpose of sharing with others, as there is a huge difference in lot making for yourself vs uploading to a community site such as this.
  28. I love your work!!! As always a beautiful job! A master batter and lotter! Thanks!
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