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Showing City Journals posted in for the last 365 days.

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  1. Today
  2. Hartford Valley International Airport !

    Kudos for the airport ! It takes a brave one to grapple with that and this one is believable (except for the skyscrapers, but some airports are built close to cities (or have been engulfed by them), and sometimes they have to adjust their fly paths accordingly, so...:-)
  3. Cephalonia (Countryside & Overviews)

    @The British Sausage Thanks!
  4. @kschmidt - thank you :), this is not a recreation of the original route 66, it's a fictional one, even ttho you have some motels, gas stations, and in the future some small villages along it
  5. Let's design Bel-Air episode 7 - Route 66 part 5

    Your layout looks really good and a good layout is key for great areas. Keep going!
  6. Developing the City of Pololomia

    Replies: Urban Constanta: Thank you! Odainsaker: I didn't know that- so thanks for that brief slice of urban history. I basically went for a style that is green, takes up space and has paths/parks running through these neighbourhoods. RandyE: It is harder to build extensively with diagonals because there are fewer buildings to use, but I have worked out ways of creating diagonal city blocks. As for the industry and commerce a lot of that style you were talking must be because I used Mattb325's buildings which are spacey, have green spaces and look rather modern. kschmidt: It means a lot of use of the "Make Historical" button! I used the No Maxis buildings mod and I have in my head a list of buildings which suit various themes. The "standard" you were talking about is actually growable for the green suburbs. licoricebomb: The horses can be found here- http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=2862. Entry 2: Developing the City of Pololomia In this entry I show you the current state of Pololomia and finished areas. This is a large city tile I'm working on and one which is a basic template for the style I go for when playing SC4. Enjoy! 1. So this is the city of Pololomia as it stands. In the southwest corner is the city centre, then the city fans outwards and decreases in density... 2. The W2W buildings I have used are mainly Jasoncw, NoFunk and Goofyguytpa creations which can be found on the STEX. 3. While I have found that Mattb325's creations are great for filling in city blocks which aren't necessarily W2W. 4. The W2W Buddhist temple is zero7's Z7 Temple and Stupa. 5. Every city block I create has parking in the middle, back alleys or gardens at the back which connect together. It's easy to place buildings down but it is a lot harder connecting them together- so I use car parking, trees, parks and other fillers to make each city block unique. Also MMPs are useful too for adding variety to blank texture tiles! 6. An even trickier thing to pull off is density transitions. Ideally in the centre of cities and the inner city area the buildings are at least several floors high with higher buildings dotted around. But in mid-rise areas this can be anywhere between 10 to 4 floors high with the occasional tower block. While for low-rise areas it can be anywhere from ground floor height to four floors high. 7. The secret to diagonal city building is hiding the jagged square edges of the textures. In this picture I have hidden/disguised most of the jagged square edges so that it all blends together. SFBT Diagonal Fillers and Simcoug's Diagonal Tenements are some of my preferred methods for building diagonally. 8. And now back to the inner city area and this time railways. Now railways really need to separate and divide a city. So that means walls, tunnels and bridges. Having road crossings on a railway in an inner city area is not very common. So in this picture I used FLUPS to really emphasise the railway splitting up the city, lastly every bit of the railway is bordered with fences and walls. 9. Little roundabouts can be a great cosmetic addon or architectural addon even if it's a little unrealistic. Also tight FLUPs in urban areas are some of the coolest things this game has to offer. 10. Roundabouts can also prove to be a useful means of separating streets and SAM streets... 11. In this neighbourhood I used KingOfSimCity's Maxis Mansion Overhaul mod which is incredibly cool stuff. Large lots, green areas and those FA tennis courts! 12. But it's also important to break up a themed area with other fillers: for instance WorkingManProductions Allotment set and FrankU's parks (tree fillers). 13. The next entry will show further development from Pololomia and more finished city scenes. I think this city will take four or five weeks to finish. In the north and east I want to create rural areas and farmland and THAT is the trickiest transition of them all - urban to rural! So see you then! And thanks a lot for your comments!
  7. An Introduction to The URS

    I love those c.p. victorian houses as well. Could you tell me- where did you get those horse mmps?
  8. Yesterday
  9. meizhou_Second

    Awesome road system! That elevated highway reminds me of Shanghai -- even before I saw the Baidu in the corner. Great building selection too, I see some interesting ones that I've never seen before.
  10. New Logo

    I mean nice and enjoyable city.
  11. Tour of Africa: North Africa

    Haha @RobertLM78 - I've had the exact same thing happen to me on a couple of occasions over the last year or so. I'll be searching through Google Images.. and I'll be like wait, that picture looks familiar...... lol.
  12. Let's design Bel-Air episode 6 - Route 66 part 4

    Classic route 66 pre interstate system only consisted of basic 2 lane highway with at here and there in cty area NWM style like configuration. RHW multilane is nice but not accurate for such a old hghway system wich was the only striaght through way from town to town, with all ammunities attached. Reserved personal style i´d like to see those plain and high aierra with little towns and those cactus palms and endless curves. Road side bar´s restaurants, hotels and gasstations alike. MMP´s and special feature like the walkway pier make it more interesting, well done !
  13. Last week
  14. Cephalonia (Myrtos Beach)

    @RandyE Ah, Paul Cézanne - I haven't seen that name in a while, but he was one of the favorite artists I studied in school. Loved his Mont Sainte-Victoire series in particular: Thanks for the comment and love the comparison
  15. Cephalonia (Rural Scenes)

    Thanks @Oerk! Glad you liked it
  16. First steps

    I keep renaming because I was trying to find a decent city name and San Ricardo felt a little not right so I'd just renamed it.I might update the banner tonight.
  17. The Mountain Range

    Great selection of pics The views from the overlook are especially stunning!
  18. 2020 Election

    Real cool concept for a CJ! Nice work
  19. Medrean City olympic park and eco-district

    Those diagonal paths in your park look great! Nice work all around.
  20. Lynnfield - Update 1

    Nice pics. Brings back some good memories from back in the day
  21. Realistic Budget Maps

    I agree with kelistmac, looking forward to some pictures
  22. Old Day´s Mineapolis - St Paul !

    Some photoshopped effects as weather or light I would like, yet as some like to make there CJ is indifferent for me everyone´¨s style. SimCity 4 vanilla as displayed without any attributes I like to show the game as it supposed to be in that era; today´s CJ of Mayon Province and ANNO Europe are the same except today bat´s, props and mod´s; building takes so much time and any graphical effects editing I I just haven´t got time for it to add any, except for some special CJ editions !
  23. Lynnfield - Table of Contents

    Lynnfield State of Lynnshire Update 1
  24. Arrandale - Update 4 - International Airport

    Thanks ! I'm even working on an larger airport at time ! Runways are already finished, taxiways are on the way, but terminals... not so close to be finished !
  25. Arrandale - Update 3 - Station area

    Thanks for your kind commentS !
  26. Freeway Interchanges

    Yes @T Wrecks! Thank you! Just wished I could have squeezed a few walls along the freeway at a few places. *If any NAM developers are reading this -- maybe optional freeway walls in #37?* I hope you keep at it. Before these interchanges, I had only done one. It's only been a matter of months that I've been NAM-literate. It does take practice and some ragequits but you get it sooner than you'd think.
  27. Simtropolis: Down Town & City Center

    CBD = Central business district.. I meant to say downtown, though Yeah, I certainly understand about some of the limitations with it being a mobile game and all. Thanks for the clarification though on the tile size, nice to hear that its not too small. Looking forward to the overviews
  28. Cephalonia (Farmland)

    Thank you very much @JP Schriefer!
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