• New on the STEX

  • News

    Site and game related news.

    Latest Submissions

    CitiesCorp Concept - Check Out The New GamePlay Video

    By Sebaestschn,

    CitiesCorp Concept

    By Sebaestschn,

    After Dark Expansion released for Cities: Skylines!

    By Cyclone Boom,

    important Microsoft releases update, blocks SC4 from starting

    By Cyclone Boom,

    After Dark - Dev Diary #1

    By Dirktator,

    Cities: Skylines - After Dark reveals completely reasonable price

    By Dirktator,

    Cities: Skylines "After Dark" Expansion Announced (24th September Release)

    By Cyclone Boom,

    Cities: Skylines patch 1.1.1b is out

    By Dirktator,

    EndCiv: A post-apocalyptic city builder

    By star-lord-bucks,

    All News
  • From the Gallery

  • Current Challenges

  • Recent Posts

    • AJ3D's WIPs
      By AJ3D · Posted
      Good point about paying attention to the vertex count. Its just over 24K on this model, which seems high... I did read a little more on this, and found this simplified explanation. http://wiki.polycount.com/wiki/Polygon_Count They also mention that UV seams, hard smoothed edges, and different materials will also increase render times, as those sets of triangles all get loaded and rendered separately. The model so far is pretty much a broken mess of single polygons and single triangles. I've been solely focused on reducing tri count and texture resolution, that I pretty much ignored everything else. Here are the UV's.  Well darn I guess. I was hoping I could figure out a way to make these super detailed skyscrapers within the resolution constraints of the game. Obviously if I wanted too, I could just make some crazy 100K tri, 4K texture model, and say "for high end graphics cards only". But getting all those details while keeping the resolution down was part of the fun and challenge. I felt ok about the tri count, file size, and texture resolution, but yea, everything else is a mess.
    • Water flow in map editor
      By Ntc · Posted
      I want ship connections going trough my river, whenever i put a water spawn point at one of the ends the current just comes back when it reached the other end.
      Why isn't there a 1-way water spawner, or is there?
    • Updating other people's assets... what do you think ?
      By krbe · Posted
      You can change that to ALL jurisdictions (countries)* that matter. When you create something intellectual -- given it fulfils a few very low standard conditions -- you own it, and are free to do what you want with it. No one else may use or assume anything except as provided by law (exceptions, unlike protection, varies between different countries). * https://upload.wikimedia.org/wikipedia/commons/7/76/Berne_Convention_signatories.svg You can of course claim that an improvement was not ill-intended, and that no harm actually took place. However, you are assuming, and in the eyes of the law this doesn't matter (except when it comes to damages). What if the rights holder didn't want his work to be improved upon and spread further? What if he wants to remove his original content -- e.g. because it defames an individual or contains trademarks he was not allowed to use?  It's the other way round: Only the rights holder can authorise use of protected content. Which leads to the second point:  'Abandoned' intellectual property is still owned by someone (unless exceptionally, the rights are held by a company that is liquidated and the IP rights are not sold or given away to anyone). The creator still retains the rights to what he made as long as he lives, and the estate, his heirs or whoever he grants them to in his will for 50 to 85 years after his death. If he chase you after 20 years, that'll be your problem, because you have illegally exploited him for 20 years. The community facilitates and the community must make peace with itself over whether it is going to facilitate breaches of intellectual property law. Just like the mall only let premises to businesses it must make a decision on whether it will allow businesses that sell stolen goods rent from them. As you say: 'it's not possible that the community gives or takes a right that it doesn't own.' That notion must necessarily extend to you: You don't hold the rights. You can only use the property as defined by the law or the licence you are given. The best solution would be that the site that you upload to would give you a range of different licence options when you upload: The standard reserved licence; some forms of CC licences; public domain. As regards the reserved licence, my personal opinion is that it should be automatically transformed into a sort of restrictive abandonware licence after say a year of inactivity of the original content creator. For example, if you ticked a box when PM'ing his content would automatically revert to an 'optimisation allowed' licence or something similar if not responded to within a year. This way you protect the author, as well as the community. If you want to retire and not have anyone alter your stuff, you need to pull it from the site.
  • Active Topics

  • City Journal Entries