• Recent Posts

    • I started a new building, one that has been itching me a while. It's another one with versions already on the Workshop, and quite popular in people's cities, but the current versions leave a lot to be desired. So I'm making a new one... It'll have a good amount of detail, proper granite cladding detailing, detailed windows, night lights, accurate shapes for the facade and other elements, and more rooftop detail, as usual. Part of the plaza will also be included, hopefully... ...as long as I can get the below-ground shader thing to work.
    • working on a commercial district for a small town I'm building.        
    • My lack of modeling knowledge strikes again! I am experiencing issues with the texturing of a new asset: black lines appear at the edge of the seamless textures on the model. I tried to extend the seamless textures a bit, I converted the texture file to PNG (I'm using JPG) but it is still there. I'm pretty sure I proceeded the same way as I did with the circular tower, which worked. It is more visible in-game and gets worse with distance. Any idea on what might be causing this? On the bright side, the asset in question is more detailed than my previous ones (for which I really went for minimal geometry so I have room for extra tris). I will update them with the improved texture when I upload the tall set. (the last pic is only there to show the geometry, the problem is not visible there of course) Thanks for your help and for passing by!