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    CitiesCorp Concept - Check Out The New GamePlay Video

    By Sebaestschn,

    CitiesCorp Concept

    By Sebaestschn,

    After Dark Expansion released for Cities: Skylines!

    By Cyclone Boom,

    important Microsoft releases update, blocks SC4 from starting

    By Cyclone Boom,

    After Dark - Dev Diary #1

    By Dirktator,

    Cities: Skylines - After Dark reveals completely reasonable price

    By Dirktator,

    Cities: Skylines "After Dark" Expansion Announced (24th September Release)

    By Cyclone Boom,

    Cities: Skylines patch 1.1.1b is out

    By Dirktator,

    EndCiv: A post-apocalyptic city builder

    By star-lord-bucks,

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    • Weekly Challenge #25 - Sports & Leisure
      By Cyclone Boom · Posted
      ...And will close on Sunday 29th November at 22:00 EST.   Voting Rules As usual, votes may be cast by rating images inside the album. You may rate all images once at any rating value (1-5). All votes are anonymous. Try to rate as many as you can as this will help the results ordering. The winner will be the top ranked image after the voting period. The final rank will be determined by the Baseline Automated Ranking System (BARS):
      http://community.simtropolis.com/forums/topic/69295-baseline-automated-results-system-bars/ We encourage you to vote on all images, as this will help keep the voting evenly distributed.   Winning Prizes The reputation prizes are as follows:
        Sports & Leisure  (Weekly Challenge #25): Entries: 8
      Prize Fund:  240 Rep + Bonus
        1st Place:  120 Rep + Bonus
      2nd Place:  72 Rep + Bonus
      3rd Place:  48 Rep + Bonus Prize Fund distribution:
      (1st Place = 50%,  2nd Place = 30%,  3rd Place = 20%) Note: The "Bonus" rep figure will be calculated after voting has concluded.
        Good luck to all entrants!  
    • Cap de Creus: Introduction (Entry 0)
      By boformer · Posted
      Right now I'm thinking about moving the selection a little bit. There is no space to build in the eastern tiles. And there is a lot of flat land in the south-west, behind the mountains. It's also sad that there is no way to include the towns near the french border (with the main train line to france which runs through many tunnels). I wish that the area to build on was larger Until now I "wasted" 5 hours (= 2.5 mods) of my spare time  I wish that there would not be the 5x5 tiles limit. Maybe I will reactivate the 81 Tiles mod to get access to Cadaqués and Colera. You are right, it will be challenge.   Thanks! I think it will take a while until the first cims will move in. I want to use the South France Theme for the smaller towns. More is coming NOW: Entry 1: Heightmaps and Terrain Textures terrain.party outputs a number of heightmaps. Heightmaps are greyscale images: Darker areas are lower, brighter areas are higher. The best heightmap for the area is the ASTER Global Digital Elevation Map with a resolution of 30m. I imported the heightmap with the 'Temperate' biome for a first impression: The first thing I noticed is that there is no space to build on the western tiles of the main area (bottom left). For the next entry, I will try to find some alternative positions in terrain.party. The next thing I noticed is that the cliff texture of all biomes looks horrible. So I focused on the creation of better terrain textures, based on Google Earth and the photos I took. The ingame size of the cliff texture is 200x200m. As a basis for my new texture, I used a Google Earth screenshot and imported it to GIMP (a free graphics software). I selected the best part of the screenshot that represents a 200m² area (1) and removed bushes and other irregularities with the clone tool (2). Then I tested how the image looks when you tile it (3). You can see that there were still sharp edges. To make a seamless texture, I used the "Make Seamless" filter (4).
      After a few more edits and ingame tests, the texture looked like the first image. Sadly I noticed that the texture is not a good cliff texture. So I repeated the steps to create a different texture (second image). I also created a new grass texture (ingame size 30m²) based on an image from textures.com (3): To quickly reload the textures (from tt/ folder in Skylines installation directory), I created a small script.          
    • The 10,000 Post thread V3
      By ROFLyoshi · Posted
      5340: These comments gave me cancer!

      The other day, I drove to Ballarat (~45 min away) to buy a copy of Fallout 4. Then I realised that I need to download around 24GB of files, and I have no internet at home. Gah!

      I'll just download it when I visit family in Melbourne though this weekend.
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