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    • Whilst your models won't exactly be my cup of tea, I just wanted to say that your models seem to be coming along nicely. I look forward to seeing this project progress.
    • Angry driver sticks head out of window and yells "Mooove"  @korver
    • The only things you can modify are the menu items appear in and their position within it. A park lot for example can be put in the misc transit menu, you just need to give it the occupant groups of the menu you want it to appear in. There is a property in the Building Exemplar called Item Order. This is a hexadecimal number, that is the order of the item. So for example, if the order is 1 it will appear before 5. If two items have the same Item Order, then it will list them in order of the cost of plopping the item. So you can assign one Item Order to a group of lots. But control the order of each lot using the Plop Cost, incrementing the cost by $1 for each subsequent lot. Since altering these costs by menial amounts causes no harm, it's a great time-saver. Working out which Item Order to use is more tricky. You need to look at some lots in the same menu you are using, and check their Item Order to get an idea of where things will end up. Hex doesn't have to be intimidating, it's quite simple. If you enter the number 16, the reader will automatically convert it to it's Hex equivalent 0x00000010 for you. If you want to read an existing value, use the calculator in Windows (Set to Programmer Mode - in view menu). Select Hex on the left, type the Hex number in and click Dec, to convert to a decimal. So if you put in 0x00000010, you see that's 16, as in our example. You can copy/paste these Hex codes, or truncate all the preceding zeros, for example, 0x00000010 becomes simply 10.